Feature: Catch-Up Crew: Pikmin – “A Moment Of Sheer Panic That I Can’t Quite Describe”

I am compelled—I must approach it.

Captain’s log, stardate 202504.21. Following our last Catch-up Crew mission to Shadow Moses Island, the crew has enjoyed extended shore leave having (re)acquainted ourselves with Metal Gear Solid.

Our new assignment takes us to the M-class world of PNF-404. However, ship instruments indicate that we haven’t left Sector 001. I’ve asked senior staff to join me in Stellar Cartography to ascertain our precise position, but in the meantime, the crew has been preparing for the away mission.

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Community: Did We Miss A Great Switch Game? Give Us Your Recommendations

The ones that got away.

We’re approaching a brand new hardware generation, so naturally, it’s time to look back and stress about all of those great Switch 1 games we haven’t played. Yep, it’s time for us to ask you lovely lot to tell us about the Games We Missed.

With backwards compatibility coming to the Switch 2, and a whole host of gems on the eShop, there’s no reason to hold off on picking up some new games. So we want you to tell us what your Switch favourites are from games we haven’t reviewed. We do this twice a year, and last time you managed to provide us with 41 excellent-looking titles such as Touhou Luna Nights, Arco, stitch., and Satryn DX

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“Stay Tuned” For Next Mainline Mario, Says Nintendo’s Bowser

“We have a long, long catalogue”.

We’ll admit it, we all thought a new 3D Mario game would be the star of the show in Nintendo’s Switch 2 reveal. Donkey Kong Bananza took that spot instead, but that’s not to say that Nintendo hasn’t been cooking something up for its prized plumber. At least, that’s what Nintendo of America’s Doug Bowser seems to be teasing.

The NoA president has been in and out of interviews since the upcoming console’s announcement, and in a recent conversation with CNN, he made a passing comment about the next mainline Mario. It’s a tiny tease, we’ll admit, but it was enough to get us excited, nonetheless.

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Cyberpunk 2077 Confirmed As The First Switch 2 Title To Use Nvidia’s DLSS Upscaling

CD Projekt RED spills the beans.

CD Projekt RED has confirmed to Digital Foundry that the Switch 2 launch title, Cyberpunk 2077: Ultimate Edition, will make use of DLSS, Nvidia’s AI-powered upscaling system.

“We’re using a version of DLSS available for Nintendo Switch 2 hardware, powered by Nvidia’s Tensor cores,” a CD Projekt RED representative told Digital Foundry. “The game utilises DLSS in all four modes: in handheld and docked, and the performance and quality variations of each.”

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Opinion: Cult Classic ‘Tokimeki Memorial’ Hits Switch – But 30 Years On, It’s Still Out Of Reach

Forever with you; never with us.

True love lasts forever – and so do some games. Tokimeki Memorial: Forever with You, the legendary dating sim from 1995, is hooking up with Switch next month to celebrate 30 years on the scene.

Immaculately presented but bewilderingly complex, TokiMemo is a foundational piece of video game history that defined a whole genre, along with the increasingly universal mechanics of video game love. But for most players outside Japan, it fires nostalgia for someone else’s youth – and with no English release, it remains tantalisingly out of reach.

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What If ‘Bioshock’ Was A Cute Puzzle Platformer? Say Hello To ‘Power Sink’

Deep sea DIY.

Australian developer Winterwire Games has revealed that its deep sea puzzle platformer Power Sink will be launching on the Nintendo Switch on 22nd May 2025 for $14.99 USD / $22.95 AUD / £12.79 / €14,79.

We must admit that when we first caught the trailer above, we immediately thought it looked like a cute platforming take on Bioshock. Naturally, there are no Plasmids or Splicers hanging about, but the main character almost certainly looks similar to the Big Daddy.

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Paul Rudd Returns In An Awesome SNES-Style Switch 2 Commercial

Super together!

Nintendo has gone all out for its first Western Switch 2 commercial, bringing back actor Paul Rudd to showcase the console’s new GameChat functionality.

Wait… bringing back, you say? Yes, for those who grew up in the SNES days, you might remember Paul Rudd starred in a similar 1991 commercial for Nintendo’s successor to the NES. You remember the one: “Now you’re playing with power… Super power!”.

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Opinion: It’s Time To Get Rid Of Fall Damage

Free faller.

Falling. It hurts, right? We’ve all tripped up over nothing while walking and scraped our knees, or tripped up the stairs and landed face-first. It’s not fun. It’s embarrassing, it’s painful, and it stands as a persistent reminder that I am the most clumsy of human beings. There’s a reason we can’t jump off of buildings and cliffs and live to tell the tale – we’re just flesh and bone.

That’s what video games are here for, then. They allow us to do the impossible, the unthinkable, and the absolutely ridiculous consequence-free, for the most part. Jumping off of platforms and high places is completely normal, and you don’t need to be good at parkour to do it.

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