Available until next month.
Nintendo’s been celebrating Mario Kart quite a bit recently and now it’s launched a new set of themed icons for Switch Online subscribers.
Read the full article on nintendolife.com
Available until next month.
Nintendo’s been celebrating Mario Kart quite a bit recently and now it’s launched a new set of themed icons for Switch Online subscribers.
Read the full article on nintendolife.com
Relying exclusively on big IP would be a “big mistake”.
Former Nintendo artist Takaya Imamura has kicked off the new year with a new blog post titled “Why I Left Nintendo” more than four years after departing from the company’s Japanese headquarters.
While he goes into all sorts of history about his career, he’s also shared his thoughts about Nintendo’s future and how “crucial” talented and charismatic developers are to the success of the company and the value of its IP.
Read the full article on nintendolife.com
Mega news for the eleventh major entry.
Back in 2022, Capcom announced the blue bomber’s latest outing Mega Man 11 had become the best-selling entry in the series’ history.
Capcom has now delivered an update on this a few years later – with the news sales have jumped from 1.60 million units to surpass the two million sales milestone. Once again, this puts it ahead of the Mega Man 2 lifetime sales (1.51M) as well as the Mega Man Legacy Collection which has sold 1.60 million units.
Read the full article on nintendolife.com
The rise of “eSlop”.
We all know that in the year of our lord 2025, the Switch eShop has its fair share of problems. It’s slow, it’s clunky and it’s flooded with games that we’d really rather not have to wade through, but what’s it like from the other side? How does the storefront hold up if you’re the one trying to sell games on it?
That was a question recently asked by IGN in a new feature that put Nintendo’s storefront (and Sony’s, Microsoft’s and Valve’s) under the microscope. Unsurprisingly, the devs are just as tired of it as we all are.
Read the full article on nintendolife.com
Probably. Possibly.
We’re all here, playing the waiting game as Nintendo assembles its April Direct and reveals more juicy details about Switch 2. Well, we hope; it feels like we’ve been in the realms of rumour and speculation for a good half-decade and after the first trailer we’ve got our fingers crossed for a real mother of a blow-out come 2nd April.
Until then, though? Thoughts, feelings, ideas, dreams (and possibly some more leaks) — that’s what we’ve got. That new button previously rumoured for the right Joy-Con is one of few things we can confirm from the reveal, and it’s not even a ‘C’ button anymore – at least it doesn’t have the letter imprinted on the top.
Read the full article on nintendolife.com
But wait, there’s more!
44 years after its release, you’d think that the speedrunning community would have pushed the Donkey Kong arcade game to its limit. But, as it turns out, there are a handful of extra levels hidden behind the game’s long-assumed unbeatable kill screen. All you’ve got to do is beat it.
That’s the challenge that was recently undertaken by Super Mario Bros. speedrunner Kosmic. In a 29-minute YouTube video, the Mario pro explains that Donkey Kong’s US arcade release (the one used for competitive play) maxes out at the first barrel stage of level 22. This comes as a product of a glitch in the game’s bonus timer algorithm, where the game will prematurely end after just 400 bonus points have passed — nowhere near long enough to make it all the way to Pauline at the top of the tower.
Read the full article on nintendolife.com
“Why would you mess with that?”.
Nintendo is arguably taking the safe route with the name of its Switch “successor” – confirming at the start of this year it would be officially known as the ‘Switch 2’.
Read the full article on nintendolife.com
Our picks for the best eShop games for the first month of 2025.
Thank goodness January is over, right?
January 2025 felt like the longest month ever — thankfully, we’re here to brighten your day with our first eShop Selects for the year.
Read the full article on nintendolife.com
Out of the frying pan into the friar.
If you ever thought monasteries were just devoted to worship, feasting abbots, and choral chants of Ave Maria, The Stone of Madness is set on proving you dead wrong.
This is The Game Kitchen’s first foray into the stealth-tactics genre (a distinctly Spanish obsession we discussed with the devs last year) after the team’s stellar work with the Blasphemous Metroidvanias. Two separate campaigns take place in an imposing 1800s Pyrenees monastery, which doubles as an insane asylum. This mountaintop prison offers no redemption, nor escape from earthly woes, for five luckless inmates aiming to escape, or destroy, their captors.
Read the full article on nintendolife.com
Slim Pippins.
My dear Bagginses and Boffins, Tooks and Brandybucks, Grubbs, Chubbs, Hornblowers, Bolgers, Bracegirdles and Proudfoots (Proudfeet!), welcome to another edition of Box Art Brawl!
Before we get all Middle Earthy, let’s quickly recap what went down last time, eh? Two covers from the NSO newbie Super Ninja Boy went head-to-head in last week’s match-up, and despite us thinking they were both pretty rad, it wasn’t a close call. Japan’s cover walked away with a comfortable win, taking 67% of the vote and leaving the North American variant with the remaining 33%.
Read the full article on nintendolife.com