Black Ops 7 — what to expect with the replayable co-op Campaign Endgame experience

The year is 2035 and the world is on the brink of chaos. When Call of Duty: Black Ops 7 launches on PS5 and PS4 on November 14, players will face new and returning threats in the co-op Campaign, culminating in the replayable Endgame experience.

With game launch only days away, let’s take a closer look at the story so far, followed by more Endgame intel.

Black Ops 7 — what to expect with the replayable co-op Campaign Endgame experience

Co-op Campaign and Endgame

In Call of Duty: Black Ops 7, PlayStation players will experience an innovative Co-op Campaign that redefines the Black Ops experience. Squad up or go solo across a wide spectrum of high-stakes missions.

From the neon-lit rooftops of Japan to the Mediterranean coast, uncover the truth behind The Guild and the weapon threatening to turn fear itself into a weapon of war. Players will also experience Avalon, an expansive city whose secrets ripple across the Campaign.

One overriding goal with the story of Black Ops 7 was to tell a story that could stand on its own while honoring the legacy of the series. Throughout development, there were meaningful opportunities allowing the reconnection of characters and storylines from earlier Black Ops titles, bringing them into this near-future setting where their presence could elevate the experience. However, it was important to ensure that even players without knowledge of Black Ops lore should expect a deeply immersive and connected story and world.

After completing the first 11 co-op Campaign missions, players unlock the Endgame, a replayable co-op experience designed for 1–32 players in squads of up to four.

Fight through escalating exposure zones throughout Avalon, leveling up Skill Tracks and Combat Ratings, completing dynamic Assignments, and escaping to preserve your hard-earned progress, all while earning Level and Weapon XP and unlocking Weapon Camos.

The Endgame journey

Your C-Link C.O.M.B.A.T. OS unlocks full Loadout customization. Your ultimate goal is to gain enough power to reach the highest exposure zones, where something is leaking massive amounts of toxin into Avalon.

Players begin by selecting an Operator and a Major and Minor Ability, defining your Operator’s unique approach to combat, including abilities like the Hand Cannon, Active Camo, Grappling Hook, and more.

Complete your Loadout, deploy, and then gain power in a match by completing objectives and defeating enemies to raise your Operator’s Combat Rating. When your Combat Rating levels up, you’re given the opportunity to choose one of two Skill Tracks or Skills. These Skills continue to expand as your Operator’s Combat Rating improves over time to the max level of 60.

There are six Skill Tracks in all, from the Gunner with Skills like improved Reload Speed and Fast Weapon Swap to the Surgeon with Skills like enhanced Health Recovery and Fast Revive.

If you’re killed in action, you lose it all. Get in, power up, and get out.

The story so far

It starts with Menendez, the Call of Duty®: Black Ops 2 villain who has returned, threatening to plunge the world back into darkness.

Raul Menendez

“Once again, you shall know fear.” — Raul Menendez

Raul Menendez first appears in 1986 as the leader of the Menendez Cartel. He has captured CIA operative Frank Woods and left him for dead. When Alex Mason learns of his friend’s plight, he leaves his son David behind to save Woods.

Woods yearns for revenge, getting the greenlight to invade the villain’s home. In the confusion of battle, Woods throws a grenade inside the house, accidentally killing Menendez’s sister, Josefina.

Several years later, Menendez gets even by tricking Woods into shooting Alex Mason. The villain then blasts Woods in both knees, crippling him. As Menendez suffers, now too shall Woods.

Menendez goes on to form the political movement Cordis Die, spreading propaganda depicting the organization as a defender of the globally impoverished while covertly inciting a second Cold War.

Alex Mason’s son, David, with the help of Woods, is finally able to put a stop to Menendez. Following a multi-generational manhunt, he puts the villain to rest… or so he thinks.

The next frontier: The Guild

As the world recoils at the news of Menendez’s return, The Guild, a global tech giant led by CEO Emma Kagan, rises to the challenge of defending humanity, promising peace through security using advanced tech to safeguard citizens and stand in open defiance against Menendez and his followers.

The fight continues: David and JSOC

Though they’re both enemies of Menendez, David Mason harbors doubts about The Guild’s true motives. It’s up to him and his cohort of elite JSOC Operators to get to the truth of it all, including reports of a weapon engineered to turn fear into an instrument of chaos.

Preorder Call of Duty: Black Ops 7

Black Ops 7 launches on November 14. Preorder your copy today.

How Lumines Arise evolves the puzzle genre, out Nov 11

Lumines Arise releases tomorrow, November 11, 2025, on PlayStation 5. It’s been over 20 years since the original Lumines was released at the launch of the PlayStation Portable in 2004. Lumines Arise is a complete reimagining of the series’ block-dropping puzzle gameplay using the latest technology possible on the PS5 (with optional PS VR2 compatibility). We’re confident that you’ve never had a puzzle game take you on an emotional, sound-and-light-filled, synesthetic journey quite like this, whether you’re a longtime fan or picking up Lumines for the very first time.

I’m Game Director Takashi Ishihara from Enhance, and I’d like to take this opportunity, alongside Executive Producer Tetsuya Mizuguchi, on this release-day eve to reveal some behind-the-scenes info on the game’s development and share with you why we think Lumines Arise is so different.

You may be familiar with our previous title, Tetris Effect: Connected (available on PS4 and PS5, and also optionally playable in PSVR/PS VR2). Believe it or not, that game took a lot of influence from prior Lumines titles. In turn, Lumines Arise now incorporates many of the things we learned during the development of Tetris Effect, bringing them back into Lumines.

Tetris Effect and Lumines: A shared language

If you’re even a little bit familiar with Tetris Effect: Connected, one look at Lumines Arise and you can tell it comes from the same development team. Playing either one may make it seem like inducing synesthesia (a phenomenon where stimulating one sense involuntarily stimulates others simultaneously) was effortless, but it was actually incredibly difficult to pull off!

At Enhance, synesthesia is an everyday word and exploring this sensory crossover concept continues with Lumines Arise—we wanted every stage in the game to link the experience with your emotions as well. Tetris Effect: Connected did this too, and its Journey mode narrative (though subtle) resonated deeply with players, inciting some powerful emotions in players by the end of the game.

To do this effectively, we had to construct a shared vocabulary within the development team to communicate to each other the vision of what we wanted to achieve in each stage, the feelings we wanted players to feel, and whether or not we were meeting that goal. Being open and honest about what you’re seeing and feeling can be difficult in any work environment, but even with new members joining the team that weren’t part of Tetris Effect: Connected, we were able to do it.

Divergent journeys

In Tetris Effect: Connected, we depicted a journey of the heart using music, lyrics, and visuals. For Lumines Arise, the single-player Journey mode is about your personal progression from darkness into the light.

Although they appear similar, the puzzle gameplay in each is distinctly different. And the differences don’t stop there. With Tetris Effect, we tried to create a “zen-like” state where players could enter a flow that impacts your inner self. Lumines Arise is the opposite—this is an outward journey where you start alone on the first stage and embark into the outside world, encountering various stimuli, experiencing diverse emotions, and meeting other Loomii player avatars along the way.  This is the “Arise” part of Lumines Arise. The narrative of leaving your comfort zone, getting out into the world, and discovering something new.

Where Tetris Effect’s visuals were often abstract and introspective, Lumines Arise transports you to real-world environments, including neon-filled city streets (Neon Streets), a peaceful winter landscape (Snowfall), a chaotic nightclub (Mirror Ball), and serene coastal vistas (Island Breeze). Some levels connect you to food so closely you can taste it (yes—Slice & Dice has fruits and vegetables) or creatures you might encounter out in the world, so you can experience their beauty (Goldfish Tango, Seahorse Sway) or fearsome nature (Spider Webs or Serpent Clash).

This “out in the open” narrative is something we wanted to challenge players with in Lumines Arise. The single-player Journey mode has over 35 stages, and we hope you’ll share what feelings and emotions arose during your experience.

Committed to puzzle games

When many people hear “puzzle game,” they might imagine something easily playable on a handheld device.

However, there’s a reason why we at Enhance dare to continue pursuing puzzle games using consoles connected to your TV or in VR. Puzzle games are a genre that, until now, haven’t significantly evolved or changed in terms of music, visuals, or overall experience. We want to change that.

Unlike other games that are more of the “easily enjoyable for a short time” variety, we want to create experiences designed for deeper immersion in a living room, a private space, or VR, allowing players to “play for a long time, forever.” Puzzle games are well-suited for the type of synesthesia connection we at Enhance strive to deliver—games that just feel good to play.

Don’t worry, though—we want to make games in this and other genres that are fun, too! Not only is Lumines Arise a fully formed single-player game, but we also have competitive cross-platform multiplayer, leaderboards you can tackle solo, a variety of rule-changing Missions, and more. 

Astro Bot lands in Lumines

We’ve been eager to collaborate with other game creators and forge a connection between Lumines Arise and other game worlds as well. With Lumines Arise releasing on PlayStation 5, an Astro Bot collab was at the very top of our wishlist. Thanks to the amazing people at Team Asobi and PlayStation, we were able to make it happen!

We thought, “What would happen if Astro Bot entered the world of Lumines Arise?” Our biggest concern was balancing the look of our world with the impeccable charm of Astro Bot. We needed to merge Astro’s adorable silhouette and design with the visual style of Lumines in a way that felt natural. We truly had to “feel” our way through it.

We also received direct feedback from Nicolas Doucet, the director of Astro Bot. His comments deepened our already strong appreciation for Astro and spurred us to create something great. The completed Loomi’s adorable yet sharp dance moves perfectly sync with Lumines Arise’s music. I think Astro Bot fans are gonna love it, too. What do you think?

Astro Bot is available exclusively as part of the Lumines Arise Digital Deluxe Edition. Please enjoy working your way through Journey mode with Astro Bot, or playing together as a partner in Burst Battle multiplayer battles.

Tips From the developers

Finally, for everyone playing starting tomorrow, here are a few simple tips from me to help you improve at Lumines Arise.

Master the Timeline

In Lumines, Squares you create don’t disappear immediately. They only clear when the Timeline passes across the screen from left to right and reaches them. The key to high scores is judging the Timeline’s position and deciding whether you can build Squares before its next pass.

If you rush and stack too many blocks, you might not be able to form large Squares. The strategic trick is to deliberately hold off on stacking blocks, then build a large Square all at once right after the Timeline passes!

Use the Center and Sides of the Playfield

If you get tricky blocks like a Checkerboard block that’s hard to use to form Squares easily, don’t hesitate to drop them into the open space on either side. Moving blocks left or right wastes time, so focus on forming Squares in the center and dropping unwanted blocks to the sides—essentially keeping your workspace clean. This makes forming Squares much easier.

New Players, Check Out Training Missions

While the rules of Lumines Arise are simple—create Squares to clear them—you might find yourself wondering at first, “How do I boost my score?” or “How do I aim for Combos?”

When that happens, try going into Missions and trying the Training Missions found within. Here, you’ll find 60 different challenges, covering everything from basic techniques that’ll improve your puzzle play to useful advanced techniques. You can learn step by step, at your own pace, and repeat any of these to keep honing your skills. We highly recommend checking it out.

The entire Lumines Arise team has been eagerly awaiting the day we could finally deliver this game to PlayStation fans.

We hope you’ll immerse yourself in the exhilarating experience created by the perfect harmony of puzzle action and its corresponding sound and light effects. There’s still time for PS Plus members to grab a 10% discount by pre-ordering, so be sure to take advantage of this offer.

We look forward to welcoming you to the world of Lumines Arise on PS5 (and optional PS VR2 compatibility) starting tomorrow!

State of Play Japan airs this Tuesday, November 11

This Tuesday, we’re bringing you a special episode of State of Play running for more than 40 minutes, focusing on games created in Japan and across Asia, alongside a few other exciting updates.

From beloved series to distinctive indie creations, the show, hosted by voice actor Yuki Kaji, will be packed with great games, interviews, and new looks at anticipated titles.

State of Play Japan airs on YouTube on November 11 at 2pm PT /  5pm ET /  11pm CEST | November 12 at 7am JST.

The Japanese PlayStation YouTube channel will feature a full Japanese-language version, while the PlayStation YouTube channel will feature the Japanese audio with English subtitles. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Where Winds Meet: dive deeper into gameplay and story details

Hello everyone. Eric from EverStone Studio, the team behind the Wuxia open-world action-adventure RPG, Where Winds Meet. I’m here to give you the low-down on all the exciting content we unveiled at our recent preview event and what you can expect at launch on November 14.

Where Winds Meet drops you into China’s Five Dynasties and Ten Kingdoms period, a time of upheaval, change, and opportunity. It’s a true living world, filled with branching stories, side quests, and choices that matter.

Where Winds Meet is about living your own story in a world that feels real. You can go anywhere, fight anyone, and become whoever you want.

Master the battle and meet with legends

Combat is fast, flexible, and full of style. You can master traditional weapons like the sword, spear, Mo blade, and rope dart, or try creative ones like the umbrella and fan. Each has its own rhythm and tactics, backed by 12 Martial Arts sets and 23 mystical techniques. For the animations, we teamed up with Stephen Tung Wai, a four-time Hong Kong Film Award winner for Best Action Choreography.

Today we’re introducing a new weapon—the Rope Dart. This weapon is designed to use its unique strengths to target an enemy’s weaknesses, leveraging its flexibility and cunning to overcome stronger opponents. It’s a weapon that proves how softness can conquer hardness, the few can challenge the many, and cleverness can overpower brute force—even a mouse can tie up a tiger!

Martial arts are the heart of every Jianghu dream, and compelling combat lies at the core of any great wuxia game. And there’s more to come! Several new weapons and techniques are currently in development, each set to enrich the world of Where Winds Meet in the future.

You Kung Fu masters out there have a lot to look forward to, too. There are lots of bosses and enemies with different fighting styles across dozens of campaigns and regions.

In our latest reveal, players are introduced to a mysterious character previously known only as a shadowy manipulator looming behind the scenes , a pivotal figure whose presence has long been sensed but never clearly seen. This elusive strategist is none other than the widely renowned Nan Zhu. Yet, this first encounter is far from a poetic rendezvous; instead, it unfolds as a perilous game of wits and tension. With every word weaving a trap and murderous intent lurking at every turn, an ultimate fight is about to begin.

The Qinghe and Kaifeng regions

Qinghe is where every wanderer’s story begins, a peaceful region of open plains, quiet villages, and hidden mysteries. It’s the perfect place to slow down, explore, and soak in the early beauty of Where Winds Meet.

But even this tranquil land has its quirks. Rumors swirl about a troublemaker posing as a wanderer, setting wasp nests ablaze, and even stealing horses. Beneath Qinghe’s calm surface lies a network of caves filled with martial secrets and forgotten legends. From the haunted ruins of the Bodhi Sea to the watchful silence atop Halo Peak, there’s always something new waiting to be uncovered.

Kaifeng, by contrast, is the beating heart of civilization. It’s a sprawling ancient city alive with light, sound, and story. You can spend your days in the dazzling Revelry Hall, lose yourself in the bustle of the markets, or descend into the shadows of the Ghostly Market to uncover its buried secrets.

With more than 10,000 NPCs, each with their own motivations, Kaifeng feels truly alive. You can duel, trade, or befriend them, and your choices shape how they see you.

And for those who love history, there are over 1,200 cultural artifacts to collect, turning exploration into a journey through living heritage.

An adventure-packed journey

The story of Where Winds Meet begins in Qinghe, a peaceful corner of the world where the protagonist is raised by Aunt Han and Uncle Jiang. They represent home, family, and ultimately, the ones who inspired the main character’s dream of becoming a wanderer.

On the day of a local celebration, a mysterious figure steals the jade pendant the protagonist has worn since childhood. That theft sets off a chain of events that pulls the young hero into a larger conspiracy, starting with the secrets hidden behind the doors of Evercare Clinic and spiraling into a much greater adventure.

As the story expands into the Kaifeng chapter, the stakes rise. Drawn into the Heroic Assembly, the protagonist learns of the “Gold-Making Vessel” a supposed miracle treasure that may, in truth, conceal a darker purpose. What begins as a personal journey quickly becomes a struggle entangled with real historical conflicts and shadowy powers. But is this artifact truly a miraculous treasure, or is it a crucial piece of a far deeper and darker conspiracy? Players can look beyond the myths and uncover the truth hidden within the city’s shadowed corners.

Explore the unknown

We used an innovative approach that combines overt and hidden storylines. The overt storyline, told through the main chapters, follows the hero’s personal journey, charting the growth of a true hero. The hidden storyline, on the other hand, is told through fragmented narratives, with clues scattered across various details of exploration.

All of this combines to form an immersive wuxia experience. Perhaps a roadside beggar or a random book in a room will provide a clue to the hero’s identity or even impact a massive conspiracy involving the imperial court.

Launch and seasonal updates

All of Where Winds Meet’s playable in-game content is completely free! Every player can enjoy all game modes to their heart’s content without any restrictions.

Post-launch, in-game content updates will be released as themed seasons, some of which will advance the core world narrative, while others will focus on introducing new game modes and limited-time events. The first themed season is entitled Blade Out.

Where Winds Meet launches globally on November 14. Pre-download will start from November 12 at 2pm PT / 10pm GMT / 11pm CET. Don’t forget to wishlist and pre-order the game on PlayStation Store to get sweet rewards!

Launch rewards

Players will be greeted with substantial launch rewards, including three exclusive outfits and a variety of other cosmetic items. Additionally, a wealth of progression-based rewards can be claimed as players advance through the game.

Goal Setting: MLB The Show 26

First and foremost, on behalf of everyone at San Diego Studio, thank you to the fans for making 2025 a huge year for MLB The Show!

Our mission has always been to create a baseball experience that resonates with everyone from longtime veterans of the franchise to brand-new players picking up the game for the first time. And this year, the team brought fresh ways for you to enjoy the sport you love.

The development team really leaned in, bringing fans all-new ways to enjoy their favorite sport from Road To The Show’s new high school and college journeys, to Diamond Dynasty’s exciting new experiences in Diamond Quest and Weekend Classic.

We introduced gameplay innovations with ShowTech, like revamping the throw meter and adding hundreds of new animations. We also made the offseason more strategic and rewarding in Franchise Mode and proudly continued our commitment to storytelling and baseball history with another season of Storylines presents The Negro Leagues.

And that’s just the beginning.

None of this would be possible without your passion and feedback. Thank you for helping shape the future of MLB The Show. We’re listening and truly appreciate your continued support.

In fact, last year your feedback helped inform the changes and improvements we outlined that would be coming to MLB The Show 25. Thank you for helping shape the future of MLB The Show. We’re listening and truly appreciate your continued support.

MLB The Show 26, building on wins, tackling feedback, and continuing progress

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Last year, we shared information earlier in the season and we aim to continue that going forward. With that said, see below for a sneak peek at a few of our areas of focus for MLB The Show 26:

Gameplay

Gameplay continues to focus on delivering the most authentic on-field baseball experience. We’re focusing on advanced logic and new data metrics… redefining ratings, pitch effects and bat ball physics.

Diamond Dynasty

Now and Later Packs are just the beginning. We will continue delivering engaging content for players to live their MLB fantasy as well as new ways to play and use your squads.

Road To The Show

Experience the ultimate player’s path; building off ‘25, MLB The Show 26 takes Road To The Show further than ever before, with a suite of new colleges and a focus on the mid-to-late career.

Franchise

Continue evolving the front office experience by building deeper, more immersive, and challenging systems shaped by community feedback.

Storylines The Negro Leagues Season 4

Celebrate the rich history of baseball with the continuation of Storylines: The Negro Leagues, the award-winning mode that invites fans to take the field and play in the moments that shaped the careers of some of the sport’s most talented, yet often overlooked legends.

This is just the start — stay tuned for more as we head into 2026. Want to stay in the loop and help us improve? Sign up for MLB The Show’s The Scouting Report for exclusive surveys to share your feedback, get updates, and more.

If you just happen to be jumping back into MLB The Show 25, there is no better time than now, as Now & Later Packs are back this year with a new way to earn as you continue enjoying live content into the new year.

Jump start your journey in MLB The Show 26 with up to 26 The Show packs

What are Now & Later Packs?

Now & Later Packs contain items you’ve come to expect “now” from The Show Packs in MLB The Show 25 with the added bonus of allowing you to redeem a The Show Pack “later” in MLB The Show 26 at no additional cost.  

How do I earn Now & Later Packs?

  • Sign up for The Scouting Report
    • Those who subscribe by Friday, November 14 at 11:59 p.m. PT will earn 5 Now & Later Packs! Your future self will thank you for this head start in 2026.

Play Diamond Dynasty Content in MLB The Show 25

  • Earn additional Now & Later Packs in MLB The Show 25 starting Friday, November 21! 
  • Here’s the content forecast:
    • Friday, November 21: Now & Later Packs in the 11th Inning XP Path
    • Early 2026: Now & Later Packs in a dedicated Now & Later Program

What do I get in MLB The Show 26

Each Now & Later Pack you earn in MLB The Show 25 will give out a Now & Later voucher that will automatically be redeemed into The Show Packs when logging into MLB The Show 26 during its standard release. Make sure you log into ‘26 with the same account you used to earn Now & Later Packs in ‘25.

While that’s all for today, in the meantime, get a head start and get ready to start earning those Now & Later Packs in MLB The Show 25.

For all the latest MLB The Show information, head to TheShow.com, sign up for The Scouting Report, and follow our X, Facebook, and Instagram accounts.

Suri: The Seventh Note PS5 gameplay revealed

Suri: The Seventh Note is a rhythm-action platformer and our love letter to the games we grew up playing and adore. 

Set in a magical world, it features music-infused platforming gameplay, unlockable movement abilities, and dramatic escape sequences set and synchronised to an epic soundtrack.

You can check it out for yourself in our first-ever official gameplay trailer right here. Use headphones for the best experience.

Suri: The Seventh Note PS5 gameplay revealed

If you like what you saw (and listened) you can wishlist it right now. Doing so helps us immensely. Why?

Adding the game to your wishlist helps bring attention to indie projects like this. If you still need more convincing? We got you covered.

So, what is Suri: The Seventh Note all about?

Set on the mystical island of Suri, the story follows Ajira, a brave young girl racing against time to save her mother’s life. Her only hope lies in finding a magical fruit that blooms deep within the heart of a land torn apart by a mysterious, corrupting rhythm.

A dark force has taken hold, warping its melodies into something sinister. To overcome it, Ajira must learn to master the rhythm, channel its power, and fight back through a world that shifts and reacts to every beat. 

And there’s more…

Welcome to the Rhythm Haptics Engine powered by the DualSense controller

We’re building Suri: The Seventh Note to be a multi-sensory rhythm experience with a system we call the Rhythm Haptics Engine. This lets us transform any track into three distinct yet equally important entities:

You hear the beat,

You see the beat,

You feel the beat.

Suri and our Rhythm Haptics Engine wouldn’t be possible without the PlayStation 5’s DualSense controller haptic feedback. You’ll feel every nuance, from the flow of a soft melody to the impact of a corrupted downbeat. It’s our way of heightening immersion while traipsing through the world of Suri: The Seventh Note. 

Backed by the PlayStation India Hero Project 

Suri: The Seventh Note is a part of PlayStation India Hero Project. We grew up playing on PlayStation consoles and they have a special place in our hearts. We’re excited to bring our own game to consoles that were integral to our childhood.

Working with PlayStation has been an incredible learning experience. The team helped us with our Rhythm Haptic Engine which allowed us to use DualSense controller haptic feedback in interesting ways. They’re absolute superheroes. With that in mind — and the reason you made it this far…

Wishlist now

Wishlisting Suri: The Seventh Note on PlayStation Store helps us in more ways than you might imagine. It tells the world there’s a real appetite for fresh gameplay experiences where music and mastery are at the forefront. 

So if what we’re building intrigues you and if you believe in rhythm as the language of storytelling, and want to experience a game that feels and sounds unlike anything else then please wishlist now on PS Store for PS5.

PlayStation Store: October 2025’s top downloads

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. October players were hunting down the Yōtei Six and enemy soldiers as Ghost of Yōtei and Battlefield 6 dominated the US and EU PlayStation Store charts. Battlefield Redsec won the battle royale to claim the top spot on the free-to-play charts in both the US and EU.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
Battlefield 6Battlefield 6
Ghost of YōteiGhost of Yōtei
NBA 2K26EA Sports FC 26
EA Sports FC 26Grand Theft Auto V
ARC RaidersARC Raiders
DispatchMinecraft
EA SPORTS Madden NFL 26Jurassic World Evolution 3
Digimon Story Time StrangerUFC 5
Little Nightmares IIILittle Nightmares III
Grand Theft Auto VDigimon Story Time Stranger
NASCAR 25Dispatch
MinecraftIt Takes Two
Jurassic World Evolution 3Dying Light: The Beast
Borderlands 4Hogwarts Legacy
The Outer Worlds 2Forza Horizon 5
Dying Light: The BeastNBA 2K26
Ninja Gaiden 4Gran Turismo 7
EA SPORTS College Football 26PowerWash Simulator 2
UFC 5Hollow Knight: Silksong
NHL 26Among Us

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
Batman: Arkham KnightEA Sports FC 26
Call of Duty: Black Ops IIIThe Forest
Gang BeastsGrand Theft Auto V
The ForestA Way Out
theHunter: Call of the WildBatman: Arkham Knight
Grand Theft Auto VMinecraft
God of WarGang Beasts
MinecraftGod of War
Mortal Kombat XMafia: Trilogy
Hollow Knight Voidheart EditionHollow Knight: Voidheart Edition
A Way OutUnravel Two
STAR WARS Battlefront IINeed for Speed Heat
Need for Speed HeatMortal Kombat X
Dying LightHogwarts Legacy
Destiny – The CollectionCall of Duty: Black Ops III
God of War III RemasteredMafia: Definitive Edition
EA Sports FC 26Kingdom Come: Deliverance
Middle-earth: Shadow of WarDying Light
Mafia: TrilogyCall of Duty: Modern Warfare

*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Max MustardMax Mustard
The Walking Dead: Saints & SinnersMetro Awakening
Beat SaberBeat Saber
Before Your EyesCreed: Rise to Glory – Championship Edition
Metro AwakeningJob Simulator
Arizona Sunshine RemakeThe Walking Dead: Saints & Sinners
Job SimulatorArizona Sunshine Remake
Among Us 3D: VRVampire: The Masquerade – Justice
Creed: Rise to Glory – Championship EditionAmong Us 3D: VR
Grand Rush VR Highway Car Traffic Racing SimulatorPavlov

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/CanadaEU
Battlefield REDSECBattlefield REDSEC
FortniteFortnite
Wizard101skate.
RobloxRoblox
Call of Duty: WarzoneCall of Duty: Warzone
Marvel RivalsRocket League
skate.Delta Force (F2P)
Delta Force (F2P)eFootball
Rocket LeagueTom Clancy’s Rainbow Six Siege X – Free Access
Tom Clancy’s Rainbow Six Siege X – Free AccessAsphalt Legends

(For Southeast Asia) “It Happens on PS5” campaign captures the unexpected and unforgettable moments PS5 has to offer

We’re approaching the five year anniversary of the PS5 console’s launch, and it’s amazing to see the number of  incredible experiences PS5 has brought to players everywhere – and there are more adventures to come. Through these past five years, our players have shared their reactions of awe, excitement, and surprise at the extraordinary moments  they’ve witnessed while playing PS5. That’s the inspiration for our new ad campaign – we’re capturing the spirit of these moments when the most unexpected and unforgettable experiences happen on PS5.

The video campaign, launching today, will feature three distinct stories:

The Greatest Stunt Jump Ever

(For Southeast Asia) “It Happens on PS5” campaign captures the unexpected and unforgettable moments PS5 has to offer

The Unexpected Catch

(For Southeast Asia) “It Happens on PS5” campaign captures the unexpected and unforgettable moments PS5 has to offer

Everyday Problems in Extraordinary Vehicles

(For Southeast Asia) “It Happens on PS5” campaign captures the unexpected and unforgettable moments PS5 has to offer

We look forward to seeing more reactions and extraordinary moments that our fans share online with the world. There are many more incredible journeys to come as it often happens on PS5!

Learn more about the new “It Happens on PS5” campaign over at the SIE Blog.

Out on PS VR2 this month: VRacer Hoverbike, Audio Trip, Roboquest VR, Shadowgate VR: The Mines of Mythrok

Hello again PlayStation gamers.

We just wrapped the very first Flat2VR Studios event focused on our upcoming PlayStation VR2 games. Over the course of the event we highlighted some of your favorite developers, shared behind-the-scenes stories, and most importantly announced what’s next from our studio.

And what’s next is a month that is absolutely packed with content. Two brand new titles were revealed for PlayStation VR2, four are launching throughout November (starting with one you can play today), and one of the most anticipated shooters in VR finally has a launch date.

So let’s kick things off with the first big drop. VRacer Hoverbike is out today on PS VR2, giving you the chance to climb onto a futuristic hoverbike and hit the track. 

VRacer Hoverbike – available today

Start your engines PS VR2 gamers, VRacer Hoverbike is here. A native arcade racer built for VR, it captures the pure sensation of speed inside a headset. Every turn is controlled by leaning your body, matching the movement of your bike on screen, so the rush feels intuitive and physical without any motion sickness.

With 30 tracks, multiple game modes, and online cross-platform multiplayer, there’s plenty to master. And thanks to PS VR2 features like HDR visuals, adaptive triggers, and headset rumble, every race is sharper, smoother, and more immersive than ever. After years of refinement since its initial debut, VRacer Hoverbike has finally found its perfect track on PlayStation. 

Audio Trip – coming November 11

Revealed today for the very first time on PS VR2, Audio Trip turns your play space into your own personal dance floor. Every move is handcrafted by a professional choreographer, so when you catch gems, glide along ribbons, or smash drums, it all flows perfectly with the music. Nothing is randomized or auto-generated. It feels like you’re dancing inside the song.

With more than 120 levels across 32 tracks, plus playlists, cardio routines, and achievements to chase, there’s always a new way to play. And if that’s not enough, the built-in choreography editor lets the community create and share routines, keeping the library fresh with fan-made content.

On PS VR2, the game takes advantage of HDR, headset rumble, and eye-tracked foveated rendering to keep visuals sharp and the beat immersive. Whether you’re here for fitness, flow-state dancing, or just to nail the moves to “Gangnam Style,” Audio Trip delivers rhythm gameplay at its most creative. 

Roboquest VR – launching November 20

One of the biggest VR shooters of the year is finally locked in. Roboquest VR arrives on PS VR2 this November 20, bringing its fast-paced roguelite action to the headset in full force. Step into the role of a Guardian and tear through swarms of enemy machines in a scorched future world built for chaos and experimentation.

With more than 70 weapons to discover, every run is a new chance to unleash something wild. Dual-wield pistols for slick takedowns, charge up rocket blasts, or jump fists-first into melee with high-speed strikes. Levels shift each time you play, keeping the challenge fresh and the action relentless.

Roboquest has been fully rebuilt for VR, featuring manual reloading, interactive weapon handling, and future co-op support. On PS VR2, you’ll feel every shot and impact through adaptive triggers, refined controller haptics, headset rumble, HDR visuals, and eye-tracked foveated rendering. This is the Roboquest experience players have been waiting for, and it is almost here. 

Shadowgate VR: The Mines of Mythrok

Shadowgate has a long history on PlayStation, appearing across generations as one of gaming’s most iconic first-person adventures. Now the series steps into a new era with its debut on PS VR2.

Shadowgate VR: The Mines of Mythrok takes players deep into a lost dwarven kingdom, armed with a wand and shield to master elemental magic, solve ancient puzzles, and face towering guardians. Guided by Odin, your sharp-tongued raven companion, you’ll ride breakneck minecarts, outwit deadly traps, and uncover secrets hidden far beneath the stone.

On PS VR2, the adventure gains a new level of immersion with eye-tracked spellcasting, adaptive triggers, Sense controller haptics, headset rumble, and 120Hz performance with no reprojection. It’s the classic dungeon crawl reimagined for virtual reality, and it arrives November 25. 

Rager

Today’s show also brought a brand-new reveal for PS VR2: Rager. This is a far cry from your typical rhythm game. Instead of chasing notes, you’ll clash with robotic foes in short, high-intensity duels, face cinematic boss encounters, and fight your way up the online leaderboards. Every battle is designed to be replayed, fast and furious.

The game features twelve handcrafted stages and three massive bosses, all powered by a pounding original soundtrack that mixes darksynth, metalstep, war drums, drum and bass, and more. On PS VR2, the action will hit even harder with headset rumble and haptic feedback that sells every strike. Rager is built to get your blood pumping, and it’s coming to PlayStation next year.

For the gamers

That’s a wrap! We created this event to celebrate PlayStation VR players. Your passion and support continue to inspire us, and we’re excited to keep bringing new experiences to PS VR2.

Players’ Choice: Vote for October 2025’s best new game

Last month, we sought revenge, conquered the shadows, and stormed the battlefield. Some big new releases included Ghost of Yōtei, Battlefield 6, Ninja Gaiden 4, Ball x Pit, and Digimon Story: Time Stranger.
 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.