Battlefield 6 hands-on with Operation Firestorm, Mirak Valley

The thing that makes Battlefield feel like Battlefield is the enormous scope of its maps and the many ways you’ll fight your way across them. After Battlefield 6’s open beta test, I got another hands-on chance to play the game—this time, on two of its biggest maps and with the game’s full slate of vehicles strafing through combat.

While my first hands-on experience with Battlefield 6 gave a sense of weapons, the return of character classes, and the variety in map design, this look focused completely on Battlefield at its biggest and most explosive. Here’s everything I saw through the four-hour play session, including the return of Operation Firestorm and the new Escalation mode.

New maps, new mode

This hands-on session featured two of Battlefield 6’s biggest All-Out Warfare maps: Mirak Valley and Operation Firestorm. It also featured the new Escalation mode, which makes excellent use of those huge maps, with players fighting spread-out battles in the beginning of a match, only for the area of operation to become smaller to make for more intense skirmishes.

Mirak Valley — Battlefield 6’s largest map at launch is set in Tajikistan, just like the Liberation Peak map. It combines wide-open spaces with a big, burgeoning construction zone in the center and a small village at the far side, supporting both close-quarters infantry gameplay in and around the structures, and plenty of vehicle combat outside of them. Trenches cut through part of the map to allow infantry to move around while keeping their heads down to avoid snipers, although staying out of the sights of tanks is tougher.

Operation Firestorm — Operation Firestorm turns an oil field and refinery into a huge combined-arms battlefield with a mix of wide-open outdoor areas, high smokestacks that are great sniper nests, and lots of interior spaces. What was most notable was the application of Battlefield 6’s new destruction system to this revived Battlefield 3 map. There are plenty of buildings for infantry to fight in and use for cover, but with tanks, fighter jets, and attack helicopters on the prowl, you can never take the safety of four walls for granted.

Escalation — This mode is new for Battlefield 6, combining elements of Conquest and Breakthrough to offer both a wide-open approach to a battle, but with some more strategic aspects. The game starts with capture points littered across the map. When one team holds the majority of capture points, they start to “capture territory,” with a bar filling up on the screen. If the team manages to hold the majority of capture points until the bar fills completely, they score a point. The first team to score three points this way wins, but each time a team scores, one capture point is removed from the map. That forces players closer together, making them fight harder for fewer capture points.

Class training

Choose your class training — When I went hands-on with Battlefield 6 at its multiplayer reveal, I only got to see half of the class “Training” elements that will launch with the game. These are specializations that let you alter a particular class’s focus and role. Each class has two training options.

Assault: Frontliner and Breacher  — The Frontliner training puts focus on damage recovery and a faster capture rate on objectives, while the Breacher training gives you additional grenades and a faster reload for room-clearing weapons like the Incendiary Shotgun and Breaching Launcher.

Support: Combat Medic and Fire Support — Everybody knows Support’s focus on keeping other players alive, but if you don’t like running around with defibrillators to resurrect squaddies as a Combat Medic, you can also go the Fire Support training route. Its focus is on creating defensible positions, providing suppressing fire, and dropping smoke to cover allied movements.

Engineer: Anti-Armor and Combat Engineer — Engineers’ Anti-Armor training gives them an advantage in taking down opposing vehicles, providing extra rockets and dampening the effects of enemy repairs. If you’re not a fan of always carrying a rocket launcher, however, there’s the Combat Engineer training, which can boost the rest of your team’s gear to make it more effective and enhance the repair capabilities of your tools.

Recon: Sniper and Spec Ops — The Sniper training gives Recon players better awareness, spotting targets at a longer range and dropping players with headshots so their teammates can’t revive them. With the Spec Ops training, you’re harder to detect, producing less sound when you move and leaving the In Combat state faster when you’re prone, so your teammates can spawn in on your location more quickly.

Adjustments since the beta

The Battlefield team has taken on a lot of feedback from players since its open beta in August, and we saw some of those adjustments in matches.

Tactical movement with less momentum — In the open beta, players could be pretty quick and pretty bouncy with the new Kinesthetic Combat system. Momentum has been dialed back a bit since then so that players can’t chain so many quick movements together. Moving around maps still feels quick and responsive thanks to lots of options, like sliding, diving, and moving more quickly when you put your weapons away.

A little less sniper dominance — There are some very long sightlines on both Mirak Valley and Operation Firestorm, and snipers were a major force in all the matches I played. That said, both maps have been designed with a wide variety of terrain and structures that provide a lot of cover. Snipers have also been tuned down a bit; they’re still dangerous, but you’re a little less likely to get dropped before you know you’re under fire.

More weapons feel useful — You can also feel the adjustments the Battlefield team has made to some of the weapons. In my first hands-on with the game, some guns didn’t feel especially viable; the light machine gun that’s default for the Support class, for instance, felt like it struggled to secure kills at any range. I’m happy to report that Medics can now secure a few kills as well as lay down covering fire for teammates. And the M87A1 Shotgun that dominated the beta is now a little less terrifying, but still feels great when clearing corners or a trench.

Speedy vehicles — The variety of vehicles in Battlefield 6 makes for some very intense and surprising moments, especially with its destruction system. All ground vehicles now also have a brief boost, which is especially great for dodging fire or getting heavy tanks over treacherous terrain.

Battlefield 6‘s launch is quickly approaching—it hits PS5 on October 10—so you won’t have to wait long to jump into a tank or a helicopter and try some of those new maps, modes, and adjustments for yourself.

Earthion blasts onto PS5 & PS4 tomorrow

Hello, everyone. Yuzo Koshiro of Ancient here. It is with immense excitement that I can finally share some truly fantastic news with you all. On September 18, after years of hard work, my development partner Makoto Wada and I will release our passion project, Earthion, on PlayStation 4 and PlayStation 5.

Earthion blasts onto PS5 & PS4 tomorrow

When we first began developing Earthion, it was born from a deep love for the 16-bit era and a desire to revisit one of my favorite consoles ever, the Sega Genesis/Mega Drive. I wanted to see what could be achieved on the original hardware with today’s advanced tools and three decades of gained knowledge. The response to the initial prototype was overwhelmingly positive, and it became clear this was a project we had to see through.

We made the conscious decision to build Earthion natively for Sega’s 16-bit hardware, pushing it to the limit with stunning pixel art and a frenetic soundtrack, which I composed using its FM sound chip. We were not simply making a “retro-inspired” game; we were making a true 16-bit title for the modern age.

I’m thrilled that PlayStation 4 and PlayStation 5 owners will soon be able to enjoy Earthion. Although it hails from a later era of gaming, PlayStation has been home to countless classic shooters that have pushed the boundaries of what was possible across its 30-year history.   PlayStation continues to embrace retro arcade experiences, allowing them to reach new audiences.

In creating Earthion, we drew on a lineage of shmup masterpieces from the 80s and 90s. We took cues from the very best the genre has to offer, creating a game that feels both familiar and fresh.

The care we took in developing for 16-bit hardware has been extended to the PlayStation 4 and PlayStation 5 releases. Working with Limited Run Games, we have gone to great lengths to ensure that the authentic experience is perfectly preserved for modern consoles. For those who want to feel like they are playing on a CRT television, we have included a suite of configurable scanline and screen filters. This allows players to replicate the nostalgic glow and visual fidelity of a classic setup, ensuring that the pixel art is displayed exactly as we intended—without a single detail lost. And of course, Earthion supports PlayStation Trophies for fans who want to put their skills to the test.

Earthion is more than just a game to us; it’s a love letter to the golden age of shmups and the hardware that made them possible. We poured our hearts and souls into every pixel and every sound. We hope that when you get your hands on it on September 18, you feel the passion we have for this genre. Thank you for your support, and we can’t wait for you to experience this intergalactic adventure for yourselves.

Official PlayStation Podcast Episode 523: Memory Cards

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Tim, and Brett are back this week to discuss the release of Borderlands 4, indie hit Hollow Knight: Silksong, and 30 years of PlayStation memories.

Stuff We Talked About

  • Next week’s releases:
    • Borderlands 4 | PS5 (out today)
    • LEGO Voyagers | PS5, PS4
    • Frostpunk 2 | PS5
    • Towa and the Guardians of the Sacred Tree | PS5
    • Dying Light: The Beast | PS5
    • Trails in the Sky 1st Chapter | PS5
  • Digimon Story: Time Stranger hands-on — New details revealed on the combat system and tropical Abyss Area.
  • Hollow Knight: Silksong hands-on — Discover what’s new in the anticipated sequel, like mid-air healing, mantling on ledges, more challenging encounters, and more.
  • Announcing PlayStation 30th Memories — We’re celebrating PlayStation history and you’re invited to be a part of it by sharing your memories. Head to PS blog for more details
  • PlayStation Family App — This new mobile app gives parents more tools to guide their family’s PlayStation experience.

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

PlayStation Plus Game Catalog for September: WWE 2K25, Persona 5 Tactica, Green Hell, Fate/Samurai Remnant, and more

This month, step into the ring and dominate the squared circle in WWE 2K25, lead the Phantom Thieves in a new turn-based strategy adventure in Persona 5 Tactica, survive the unforgiving wilderness of the Amazonian jungle in Green Hell, or partake in a Holy Grail War set in Edo Japan in Fate/Samurai Remnant.

Meanwhile, Legacy of Kain: Defiance brings vampiric action-adventure to PlayStation Plus Deluxe.  

PlayStation Plus Extra and Deluxe | Game Catalog 

WWE 2K25 | PS5, PS4 

“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more. 

* WWE 2K25 is releasing  on September 16.

Persona 5 Tactica | PS5, PS4 

Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.

*Persona 5 Tactica is releasing on September 16 (except for Thailand). 

Green Hell | PS5, PS4 

Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode. 

*Green Hell is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

Fate/Samurai Remnant | PS5, PS4 

“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War. 

* Fate/Samurai Remnant is releasing on September 16

Crow Country | PS5, PS4 

The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him? 

*Crow Country is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

The Invincible | PS5 

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story. 

*The Invincible is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

Conscript | PS5 

Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles. 

*Conscript is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

PlayStation Plus Deluxe

Legacy of Kain: Defiance | PS5, PS4

Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.

* Legacy of Kain: Defiance is releasing on September 16

*PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day.

Announcing PlayStation Family App for parental controls and family management

At Sony Interactive Entertainment, we’re committed to providing safe play for gamers of all ages, including enhancing ways for parents to manage their children’s gaming experience. This includes the current parental control features available on the PS5 and PS4 console, such as playtime settings and age restriction settings for games. Today, we’re pleased to announce our next step in this commitment with PlayStation Family, a new dedicated parental control mobile app available on iOS and Android devices*. PlayStation Family app will be launching around the world starting today.

PlayStation Family app is a new experience to help parents set up and manage their children’s gaming experience on PlayStation – straight from their supported mobile device. The app includes a number of new customizable features for parents to manage their children’s playtime, including an activity report, more visibility into what their children are playing, and approving extra playtime requests  –  all at the tap of a finger. 

Announcing PlayStation Family App for parental controls and family management

Here’s a look at the features from PlayStation Family app:

Guided Onboarding – Enjoy a thoughtfully guided experience setting up a child account easily with PlayStation Family app. 

Real-Time Notifications – Get notified what game a child is playing in real time. Approve or decline a child’s requests for extra playtime, restricted games, and communicate from a mobile device – you have the final say.

Activity Reports – Review daily and weekly activity reports at a glance. Parents can see up-to-date information about a child’s playtime and activity. 

Manage Playtime – Set playtime limits for each day of the week. Children can enjoy more flexibility by requesting additional playtime from the console, while parents can approve or decline their requests from a phone or tablet.

Manage Spending – Manage spending activity by adding funds, viewing balances, and setting a monthly spending limit for a child to buy content from the PlayStation Store.

Content Filters – Choose and configure age appropriate content with a tap of a button. We’ve included presets that automatically apply recommended settings for different age groups, and every setting can also be customized individually to best suit each child.

Social Interactions-  Customize privacy settings and how your children connect and play. Manage access to social features.

PlayStation Family app is available for download on the App Store and Google Play in most markets starting today.

We’re excited to bring an easy way for parents to manage their children’s gaming directly from their mobile devices. This is just the beginning with our new mobile app – we’ll plan to continue adding enhancements to PlayStation Family app to evolve the experience over time. We hope you’ll enjoy it and we look forward to your feedback.   

*PlayStation Family app is compatible with iOS version 14 and Android 8 or higher.

Pacific Drive expansion Whispers in the Woods launches this year

Hello! I’m Blake from the Ironwood Studios team and we’re proud to introduce Whispers in the Woods, a major narrative and gameplay expansion to Pacific Drive.

When Pacific Drive first launched in February 2024, players joined their trusty station wagon to brave the haunting, anomaly-filled Olympic Exclusion Zone. The game’s unique blend of driving, tense exploration, and scrappy car maintenance quickly resonated with fans of car and survival games alike. Now, we are excited to bring players back to the driver’s seat and back to the Zone in Whispers in the Woods, coming later this year for Playstation 5.

Pacific Drive expansion Whispers in the Woods launches this year

Return to the Zone

Whispers in the Woods takes you on a brand-new adventure back into the Olympic Exclusion Zone. Available after your first few hours in the game, the expansion can be pursued alongside your main campaign and explores the rise of a terrifying group of anomaly obsessed fanatics hidden deep within the depths of the forests.

With their appearance, the expansion brings a change to the woods of The Zone unlike anything you’ve seen before. Not only do new anomalies roam the forests, but massive effigies adorned with cryptic symbols fill the landscape as the game’s atmosphere takes on a darker more horror focused tone.

“From the very beginning, we knew we wanted to take the mysteries of the Olympic Exclusion Zone in a new direction for this Expansion.” says Cassandra Dracott, Creative Director at Ironwood Studios. “We had heard so much feedback and so many stories about the fear people had experienced in Pacific Drive and in With Whispers in the Woods, we knew we wanted to lean hard in that direction.”

It’s not just a tonally different experience either. We’ve added an entirely new fully voiced narrative in the expansion and with it, we are able to continue building on the world of the game and the surreal nature of the Zone. We’ll leave you to theorize what happens next – but it wouldn’t be Pacific Drive if we weren’t also giving you new experiences to have with your 4 wheeled companion.

Discover Artifacts

Whispers in the Woods brings more of everything you’d hope for in a Pacific Drive expansion. New items, car parts, cosmetics, junction types, and anomalies await. We’ve even added new behaviors to old anomalies to help keep you on your toes. The largest and most significant addition however, are the brand new Artifacts.

“As you collect these mysterious objects, you will have to contend with their unpredictable car and world altering effects, forcing you to constantly adapt and change your strategy on the fly.” adds Richard Weschler, Lead Designer on Whispers in the Woods.

Created by our mysterious group of fanatics, Artifacts are the expansion’s gameplay centerpiece. Inspired by our quirk system, each Artifact is imbued with a condition and an effect said condition creates. Perhaps every time you jump, your car horn honks. Maybe when your car horn honks it also takes damage. While some may grant you strange advantages, others will add twists and turns to how you play. Artifacts can even play off of each other to create chain reactions.

It is up to you to figure out which Artifacts are the right ones for your time in the Zone. No matter what type of Artifact you and your wagon find, two things are true: collecting many of them will be critical to your time in the Whispering Woods, and if you hold too many, much more dangerous things deep within the forests will slowly awaken.

A major expansion for new and returning players

Since its release, we are proud to have more than one million players globally. In the 18 months since launch, we’ve continued to support the game with multiple free updates like April 2025’s Endless Expeditions update, which added endless trips into the Zone, doubled the size of the radio tracklist, and added  the suspend run feature.

Whispers in the Woods however, is the studio’s most ambitious update yet. With hours of new gameplay and story content, plus an explorable region close to one-third the size of the base game, the expansion represents a significant step forward for both new and returning fans and we’re incredibly excited for everyone to experience it.

“We see this release as both for our longtime players and a welcome sign for newcomers,” Cassandra adds. “If you’ve been driving through the Zone since day one, Whispers in the Woods is going to add a brand new, more terrifying  take on the Olympic Exclusion Zone. And if you’re just starting out, this expansion marks the best version of the game to date with new systems and content to find and explore.”

Whether you’re returning to your familiar station wagon or starting fresh on your first trip into the Zone, Pacific Drive: Whispers in the Woods offers a haunting new journey and we can’t wait for you to experience it later this year on Playstation 5.

Hollow Knight: Silksong — 8 ways it evolves the side-scrolling formula

It’s been a really long wait, but Hollow Knight: Silksong, Team Cherry’s sequel to the beloved side-scrolling search-action game Hollow Knight is finally here. The game introduces a whole lot of changes and additions to what made Hollow Knight great, expanding on both the formula of a classic and some key elements of the side-scrolling exploration-action genre in general.

Here’s a semi-spoilery look at what I’ve seen in Pharloom so far — we won’t talk about the story or any major developments, but if you want to discover all the new mechanics and touches yourself, dig into the game before reading on.

Spoiler warning: If you’d like to avoid light spoilers for Hollow Knight and Hollow Knight: Silksong, do not continue.

Silksong makes healing a whole new tactical decision

Hollow Knight’s healing system is one of its essential features, setting the pace of combat and creating an intense risk-reward calculus within every fight. As long as you’ve got enough Soul stored up from hitting enemies, you can hold Circle to heal a single point of health at any time — but you need to stand still for about three seconds to do it. 

Silksong gives you a faster, more versatile heal. You still charge it by hitting enemies — gathering Silk rather than Soul — but hitting Circle once activates Bind, a healing move you can use anywhere, even in mid-air. Instead of getting one point of health back, you get three, but you can only heal when your Silk is full and healing always costs all your Silk. And like in Hollow Knight, Silk powers some of your strongest abilities.

Those adjustments to healing completely change the calculus of when and where to heal, setting a faster tempo for combat in Silksong that’s just as tactical.

Enemies are smarter and more defensive

You’ll often find your opponents feinting, backstepping, and guarding against your attacks and trying to counter. Many opponents are aggressive, but also defensively minded, forcing you to think about your moves and fight carefully.

This feels like a story choice as well as a gameplay one; in Hollow Knight, most enemies were almost like zombies due to a strange infection. The enemies of Silksong are aggressive and dangerous, but often still have their wits about them, and it shows in how they fight.

Leaping to ledges is quick, agile, and easy

Hornet is more acrobatic than Hollow Knight’s protagonist, with the ability to grab the edges of platforms and pull herself up. You can also jump straight from the edge of a platform to your next ledge, which speeds up platforming significantly. Mantling also seems to provide a few invincibility frames — great if you’re on the run from a pesky flying enemy.

The world is full of other characters (and more straightforward side quests)

Unlike in Hollow Knight, which took place in a ruined kingdom, Silksong’s setting of Pharloom is very much alive. You’ll meet plenty of people on your journey, many of whom will give you side quests. Those quests are now tracked in your menu, a marked departure from the minimalist, Souls-like approach in Hollow Knight. It’s worth checking back in at settlements you find and with characters you meet, too, as their stories unfold.

You can set traps for your enemies…

You’ll eventually unlock all the abilities that Hornet used against you in boss fights in Hollow Knight. These include the thread traps she can set that are activated if enemies walk into them or hit them with an object, throwing knives, and a whole lot of other options. There’s a large variety of tools to unlock, giving you a lot of options for how to approach a fight.

…and they’ll set them for you

Pharloom is full of deadly traps, and certain locations have some particularly devious ones. Hollow Knight had the occasional breakaway floor, but in Silksong, you need to keep your wits about you, lest you break a tripwire and get skewered by spikes.

You’ve got a huge number of character build options

Alongside tools and traps are Hornet’s Crests, which you can unlock throughout your adventure. Crests change your whole combat style — the Wanderer crest gives you speedy attacks with a shorter range, for instance, while the Beast crest’s strikes are more like raking claws over your enemies and cover a larger area. 

Crests all have different layouts for charms, affecting your loadout, and some come with different takes on your Bind ability. When you Bind while wearing the Reaper crest, for instance, you get a short period where your attacks will generate more Silk — great for boss fights where you need to heal often. 

The game is full of gorgeous little touches

With such a long development, Team Cherry has had time to put in a lot of great little extras. Watch for tiny ants to carry the pieces of your defeated foes back to their homes for dinner. And once you unlock the musical Needolin, try playing it for different characters to see what happens.

This only scratches the surface of what there is to discover in Hollow Knight: Silksong. You can start your journey up Pharloom’s pilgrim trail right now — grab it at PlayStation Store.

Digimon Story: Time Stranger hands-on report

It’s been a hot minute since the last Digimon game graced our screens, but the wait is nearly over – Digimon Story Time Stranger will be advancing the series in fresh ways when it hits PS5 on October 3. I was lucky enough to spend some time with the monster-taming RPG to find out what evolutions await.

An intriguing story, set within stunning sights

My introduction to this new era of Digimon was bookended by two separate story beats. The first was the opening of the game, where I chose Dan Yuki (and then later Kanan Yuki, but my choice didn’t affect the story) of ADAMAS, a secret organisation charged with investigating and fixing anomalous phenomena. And it just so happens there’s one in Shinjuku.

A trek across my starting point in Tokyo led to an encounter with some Digimon within a perilous underground section, a broken and abandoned office space, and eventually a fraught battle on top of a skyscraper.

While this created a good foundation for the game, the second story section was a comparative explosion of colourful fantasy, letting me explore the Digital World’s Abyss Area. Sure, Tokyo has its charms, but the Abyss Area’s beautiful and unapologetic depiction of the Digimon culture ranks as one of the most impressive sights in the series to date. Between the clear pools, shimmering rock formations, and a group of Digimon revering MarineAngemon singing and dancing, it was an unforgettable set-up that truly showed off the glossy, anime-style visuals.  

It has a mature side

The Digimon series is no stranger to deep themes and topics, so fans will be happy to hear that even this curated playtest showed signs that Time Stranger isn’t going to shy away from big questions. Between the two story sections, there were already clear indications that there’s an exploration of interspecies war between the Digimon and Titans, the pressure of societal expectations, and even the navigation of mental health when I was visiting Shellmon and trying to discover why they haven’t left their home.

There are still plenty of light-hearted laughs

Even when the stakes are high, Digimon Story Time Stranger doesn’t forget its Saturday morning cartoon influences, either. Any brooding is balanced by its desire to have fun and deliver a lightness of touch, whether it’s through the idle animations of your party members, its joyful voice acting, humorous dialogue choices when talking to NPCs, or the ability to collect a variety of incidental cards and costumes.

Not to mention that, yes, you can ride some of the Digimon in your team via the DigiRide option. Does it make traversing the environment any quicker? Only in some cases. But is it fun to see your agent hop on Leomon’s shoulder as you romp through a kaleidoscopic land of wonder? Oh yes.

Starting out with familiar RPG elements

Digimon Story Time Stranger’s tried and tested battle system has plenty of familiarities to get you started. My first encounter with the cute digital monsters offered me a choice between the Data mammal Patamon, Vaccine sea beast Gomamon, or Virus little devil DemiDevimon.

As usual, this is a gentle intro to the ‘rock-paper-scissors’ attribute system that sets up the turn-based battle mechanic – Vaccine is strong against Virus, Virus is powerful against Data, and Data is best against Vaccine. But on top of that, they can possess four other attributes and 11 elements such as Water, Plant, and Dark, meaning there are a vast combination of how your 450+ Digimon can shape up. Which translates into varied and strategic combat to figure out how to exploit your enemy’s vulnerabilities.

DigiAttacks, new Personality system, and more

What’s more of a surprise is the intricacies added to the battle system. For one, enemies are now visible on-screen, so you can sometimes avoid them or trigger pre-emptive strikes by pressing R2 for a DigiAttack, which can instantly defeat weaker foes.

I also got to play with the Personality system, which is designed to make each Digimon more individual. Depending on where your beastie lines up within the 16 different personality types, bracketed into Philanthropy, Valor, Wisdom, and Amicability, you’ll benefit from stat and skill perks. For example, ‘Friendly’ gives Defence and Attack buffs when coupled with the Slow Starter personality skill, which provides attack boosts from round four onward.

These personalities can be changed based on mini conversations you have with your Digimon, too. During quiet moments, you can engage with your pals, who will ask curious questions. My Leomon enquired if I was being reckless and that maybe I should take a break. When I replied with gratitude, they responded that they simply didn’t want me to collapse, which then turned their personality to Philanthropy.

Another time, my Dinohyumon asked the surprisingly philosophical question if we can overcome anything by being brave, to which I responded that “other things mattered, too”. He sighed with “ugh, that’s tough,” and I was given the option to replace an old personality skill with the new one of First in Line, so in subsequent battles, he always got to act before everyone else. Handy.

So many mysteries to uncover

In the near couple of hours I played, it was clear that Digimon Story Time Stranger was rife with secrets. I briefly got to explore the In-Between Theatre, a multi-dimensional space populated with odd faceless beings and managed by recurring character Mirei Mikagura. While the Theatre could be used to travel to other areas, there were clearly other uses and elements it was hiding beneath its luxurious décor.

There were also lots of nice little gameplay elements to keep things fresh, including a thrilling chase sequence where I had to escape from a brutal MetalGreymon, and the ability to use R2 when exploring to blast through obstructions and also receive hints when noteworthy items were nearby.

There’ll be plenty more to discover across time and space when Digimon Story Time Stranger releases on October 3 on PS5 – and based on my experiences you’re going to have the time of your digital life.

Share of the Week – Metal Gear Solid Delta: Snake Eater

This past week players snuck through Metal Gear Solid Delta: Snake Eater and shared memorable moments using #PSshare #PSBlog. Here are this week’s highlights:

Michael_Jambor shares a detailed close-up of Snake’s face

AreeLyBadPun shares a faceoff with a crocodile

georgie_1986_ shares a sharp-looking scientist

crisg_art shares Snake ready for the hunt

mungui_zero shares tactical tree action

TakaSanGames shares a delicious meal

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. As for next week…Share of the Week will be taking a short break! Check back in a few weeks when we focus our lens on Fall games.

PlayStation Store: August 2025’s top downloads

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. August continued sports supremacy as Madden NFL 26 led the charge on the charts in the US, while Mafia: The Old Country had success on both the US and EU charts for PS5, and Delta Force dominated the free-to-play charts in both the US and EU.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
Madden NFL 26Mafia: The Old Country
Ready or NotGrand Theft Auto V
Mafia: The Old CountryReady or Not
Gears of War: ReloadedForza Horizon 5
College Football 26Minecraft
Grand Theft Auto VMETAL GEAR SOLID Δ: SNAKE EATER
METAL GEAR SOLID Δ: SNAKE EATERGears of War: Reloaded
MinecraftThe Crew Motorfest
Forza Horizon 5Clair Obscur: Expedition 33
Call of Duty: Black Ops 6It Takes Two
HELLDIVERS 2Among Us
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2Hogwarts Legacy
WWE 2K25The Witcher 3: Wild Hunt
Clair Obscur: Expedition 33CarX Street
Midnight Murder ClubWWE 2K25
Mortal Kombat 1Grounded
MLB The Show 25F1 25
CarX StreetSplit Fiction
GroundedNo Man’s Sky
PhasmophobiaRaft

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Red Dead Redemption 2Red Dead Redemption 2
Batman: Arkham KnightA Way Out
A Way OutBatman: Arkham Knight
Battlefield 4Grand Theft Auto V
Need for Speed HeatNeed for Speed Heat
Grand Theft Auto VUnravel Two
Mortal Kombat XMinecraft
MinecraftBatman: Return to Arkham
Batman: Return to ArkhamBattlefield 4
STAR WARS Battlefront IIAssassin’s Creed Syndicate
Middle-earth: Shadow of WarWatch Dogs 2
Alien: IsolationAssassin’s Creed Unity
Gang BeastsThe Forest
Watch Dogs 2Mortal Kombat X
The Walking Dead: The Telltale Definitive SeriesAssassin’s Creed Odyssey
Call of Duty: Black Ops IIIMiddle-earth: Shadow of War
Tom Clancy’s Ghost Recon BreakpointKingdom Come: Deliverance
The ForestMafia: Trilogy
BloodborneBattlefield V
Injustice 2Assassin’s Creed Origins

*Naming of products may differ between regions 

PS VR2 Games*

US/CanadaEU
Beat SaberBeat Saber
Creed: Rise to Glory – Championship EditionCreed: Rise to Glory – Championship Edition
Alien: Rogue Incursion VRJob Simulator
Among Us 3D: VRAlien: Rogue Incursion VR
Job SimulatorKayak VR: Mirage
Skydance’s BEHEMOTHSkydance’s BEHEMOTH
GORN 2Among Us 3D: VR
PavlovDead Land 2 VR
Arizona Sunshine 2Flight Simulator Delivery 2025 VR
Before Your EyesHorizon Call of the Mountain

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/CanadaEU
Delta Force (F2P)Delta Force (F2P)
RobloxRoblox
FortniteFortnite
Tom Clancy’s Rainbow Six Siege X – Free AccessTom Clancy’s Rainbow Six Siege X – Free Access
Call of Duty: WarzoneCall of Duty: Warzone
Rocket LeagueRocket League
Marvel RivalseFootball
Fall GuysAsphalt Legends
Asphalt LegendsFall Guys
Apex LegendsVALORANT