For the first time in the franchise’s history, Fable is coming to PlayStation 5 in Autumn 2026. Today we’re excited to reveal the most detailed look yet at our fresh take on Albion – a world that’s familiar in spirit, but newly reimagined for modern RPG players.
Fable is not a remake or a sequel. It’s a new beginning for the franchise, designed to capture the heart and humor that defined the original trilogy while bringing contemporary storytelling, world design, and player agency to the forefront. Fans of the classic games will recognize the series’ signature blend of choice and consequence, dry British wit, and playful moral chaos – yes, chickens included.
In Fable’s fairytale land of Albion, heroism is less about spotless morality and more about navigating the ripple effects of your decisions. The game embraces the small, messy, often hilarious choices that shape who you become. Even the tiniest actions can snowball into stories that townsfolk remember, judge, and gossip about.
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Today we showcase an early narrative setup: the pursuit of a mysterious stranger who has frozen an entire village. In the game, you assume the role of hero – and your resulting journey winds through dark forests, picturesque villages and rolling fairytale countryside – blending fantasy, comedy, combat and consequence.
For the first time, Albion is fully open world. Rather than being a backdrop, the world itself participates in the story. NPCs have routines, relationships, and evolving opinions. They react not just to major plot choices but to your smallest actions. Some decisions change conversation paths; others can reshape portions of the world itself, leaving physical evidence of your journey for hours to come.
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Combat is built around a new style weaving philosophy, which allows players to fluidly blend melee, ranged, and magic to create their preferred fighting identity. Classic Fable creatures make a return, alongside new threats that fit the tone of a world balancing fairytale charm with modern action RPG depth.
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Fable still embraces its hallmark self-awareness — its ability to poke fun at hero tropes, the world, and sometimes the player. It’s this mixture of sincerity and silliness that gives Albion its unmistakable personality, and the reboot aims to preserve that spirit while giving it room to grow for new players.
That makes the PS5 launch particularly meaningful. Fable has always been defined by player expression – by the ways different people interpret heroism, mischief, kindness or chaos. Launching on PS5 opens the world of Albion up to an entirely new community of players, expanding the range of stories, decisions, and unlikely heroes that will take shape.
With today’s reveal, we’ve shown just a fraction of what’s coming in Autumn 2026. More details about characters, quests, and gameplay features will arrive in the months ahead, but for now, there’s just one thing to know: Fable is back, reinvented for modern audiences, and ready to welcome new adventurers.
If you’re excited to carve out your own legend in Albion, you can wishlist Fable today at PlayStation Store. Fairytale ending not guaranteed.
Remastering Fatal Frame: Maiden of Black Water and Fatal Frame: Mask of the Lunar Eclipse was just the beginning. When Koei Tecmo and Team Ninja began crafting a full remake of the survival horror classic Fatal Frame II: Crimson Butterfly, the mission was clear: keep what made the PlayStation 2 original so popular, while elevating it for a modern audience.
Directors Hidehiko Nakajima (action gameplay) and Makoto Shibata (story) took us through their journey of reconstructing Fatal Frame II: Crimson Butterfly’s haunting atmosphere, its new features, and some of the challenges they faced ahead of the game’s March 12 launch on PlayStation 5.
What elements of the original game do you feel made it such a fan favorite?
Shibata: I think it was because it evolved what was introduced in the first Fatal Frame game while placing greater emphasis on the story. By creating an experience that was frightening yet compelling enough to make players want to see what comes next, I felt that many players were able to enjoy its beautiful yet terrifying world through to the end.
In what ways did the power of the PS2 contribute toward the original Fatal Frame 2 design and visuals?
Shibata: We took advantage of the hardware’s specs and rendering capabilities to help depict spirits as semi-transparent and distorted. In addition, being able to apply screen-wide filters — adjusting noise, contrast, and color tones — at a low processing cost was extremely useful for creating visuals reminiscent of old film stock.
What were the essentials of the original that you needed to retain in this remake?
Shibata: Our main focus was the protagonist’s actions and Camera Obscura combat. Since the world and story are maintained, we focused on how players interact with that world.
From a visual standpoint, atmosphere is key. By carefully adjusting lighting, shadows, fog, and effects, we create a humid, unsettling environment where it feels as though spirits could appear at any moment. Exploring within that atmosphere is central to the series. And of course, the background music, filled with sounds that are barely audible or ambiguous, is also a crucial element.
Nakajima: At its core, this is an experience of fighting and exploring by photographing with the Camera Obscura. While we’ve added new features and adjusted rules in combat, the fundamental idea of facing fear directly and defeating it by photographing it, remains unchanged. The simple controls of photographing what you see remains, but players are no longer limited to waiting for enemy attacks; they can now fight more proactively and utilize advanced photography techniques. The same applies to exploration, we’ve designed it so players naturally want to look around and take photographs.
Can you share any new examples of how its gameplay systems are being modernized?
Nakajima: We’ve implemented various improvements to make the game more intuitive and comfortable to play. In the original version, players controlled the character from a fixed camera perspective. In this remake, the camera is positioned closer to the player character, allowing you to freely look around and move throughout Minakami Village. This closer perspective significantly enhances the immersive feel of the game. Of course, we didn’t simply change the camera and controls—we also restructured the gameplay itself to suit these updates.
Shibata: The series has previously received feedback that the controls weren’t so good, so since this title is developed by Team Ninja, we decided from the outset to make major improvements. One particularly time-consuming element was motion matching. It was a trial-and-error process where we refined responsiveness while giving character movement greater variety and believability.
Can you tell us more details about the added Camera Obscura features?
Nakajima: To make the Camera Obscura feel more like you’re using an actual “camera” or gadget, we introduced new mechanics such as focus, zoom, and filters. Focus and zoom function much like they do on a normal camera, while filters change the Camera Obscura’s offensive properties when switched.
For example, during combat, the Paraceptual Filter offers a longer attack range and allows players to obscure the enemy’s vision, while the Exposure Filter enables faster shots and can slow enemy movement. During exploration, the Camera Obscura can also be used to follow the shadows of missing people or restore things that have disappeared.
How does the new Willpower system work?
Shibata: Willpower decreases when the player runs during combat, or comes into contact or is attacked by spirits. When Willpower runs out, the protagonist collapses, and spirits swarm over her, creating a critical situation. So you can recover it by holding hands with Mayu or by using items.
What are some ways characters can now interact with the environment?
Nakajima: We’ve introduced physical behaviors and environmental interaction, so as the player moves through the environment, background objects may be touched, shaken, or even collapse, creating a more realistic and immersive experience. Spirits may also interact with and move objects.
How has the team used PS5 features to enhance the game’s atmosphere?
Shibata: In horror games it’s crucial that the feeling of tension is not interrupted. Fast data loading enabled by the SSD helps maintain the element of fear. In addition, in the Fatal Frame series each spirit emits unique sounds based on its position. The 7.1.4-channel 3D audio allows players to perceive spirit locations clearly while also conveying the unsettling atmosphere of Minakami Village through sounds such as rustling trees and the faint whisper of wind.
What other new information or clarifications do you want to make sure fans are aware of?
Nakajima: This remake doesn’t simply recreate the original—it expands upon it and goes even deeper with additional side stories and new areas. And as well as the original ending, a special new ending has been added which features a newly written song, “Utsushie,” composed by Tsukiko Amano.
New players will find the game approachable, while long-time fans can appreciate a fresh experience. We hope players enjoy discovering the new ending alongside everything else this remake has to offer.
You’ll be able to see the haunted Minakami Village through this new PS5 lens soon enough when Fatal Frame II: Crimson Butterfly launches on March 12.
Hi Pilots, We’re Turtle Juice, a small indie studio based in the interior of Brazil. Being far from the industry hubs has its challenges, but it’s also our advantage; it drives us to innovate, work harder, and prove that great games can come from anywhere. As a tight-knit team of 23 developers we believe we’ve managed to achieve that with our newest game – Mechborn.
Mechborn is a roguelike deckbuilder inspired by classic ’90s mech anime and Greek mythology. Earth and its colonies are under siege by Kaiju, and humanity’s last hope lies with the Mechborn: elite pilots capable of surviving Mech-Synchronization. But there’s more to Mechborn than just the pilots and mech you take into battle. I want to briefly showcase the systems and mechanics that define every run, every decision and every moment of tension you’ll face each run.
Your Mech is your deck
The core idea behind Mechborn is simple: your mech is your deck. Every mech is built from four parts: Head, Torso, Arms, and Legs. With each part adding cards to your starting deck.
This means deckbuilding begins before your first battle. Swapping out a part doesn’t just change stats, it fundamentally changes how your deck plays. On top of that, each mech comes in three distinct models: Original, Spartan, and Olympian – each with its own mechanical identity. Maybe you lean into mobility, heavy offense or focus on equipping a full matching set to gain a powerful HP bonus – the decision is up to you.
A new way to play cards: the conveyor belt
One of the biggest departures from traditional deckbuilders is our Conveyor Belt combat system.
Instead of drawing a hand every turn, you start combat with seven cards laid out in your belt. When you play a card, a new one enters from the left, pushing the rest along. This transforms combat into a game of positioning and timing, not just card value.
Many cards care about where they sit on your belt. Some activate stronger effects when adjacent to specific card types. Others gain power the longer they remain unplayed. Support cards can “charge” upcoming attacks, while defensive tools may need to be positioned several turns in advance to be effective.
The result is a combat system where planning ahead matters just as much as reacting in the moment.
Pilots change everything
Pilots add a second strategic layer on top of your deck. Each pilot comes with four unique skills that charge as you play cards. These aren’t passive bonuses, but rather powerful, active abilities that can completely alter a fight when used at the right moment.
Some pilots specialize in repositioning cards on the Conveyor Belt. Others manipulate costs, freeze enemies in their tracks or turn defensive setups into offensive opportunities. Certain Mech – Pilot combinations unlock playstyles that simply aren’t possible otherwise.
Choosing a pilot isn’t just flavor, it’s a commitment to how you want your run to unfold.
Adaptive exploration: no fixed routes
Outside of combat, we wanted exploration to feel just as flexible and reactive. That’s where Adaptive Exploration comes in.
There are no fixed paths in Mechborn. You can move freely in any direction across each continent, choosing how aggressively you push forward or when to retreat and regroup. Encounters, events, vendors and factions all shift between runs, meaning the same route can play out very differently depending on your decisions.
You might rush to a vendor to upgrade key cards, hunt down an ancient research lab to unlock powerful Infusers or side with a faction to influence how future encounters evolve. Clearing territories zone by zone helps push back the Kaiju advance, but every move costs fuel. Run out and you could find yourself stranded in hostile territory.
Exploration is a constant balance of risk, reward and long-term planning.
Designed for replayability
Every system in Mechborn feeds into replayability. Dynamic maps. Multiple mechs and pilots. Hundreds of cards. Ever-changing encounters. No two runs are meant to feel the same and mastery comes from experimentation, not memorization.
The path ahead
With Mechborn, we want players to experience the thrill of commanding god-forged mechs, experimenting with pilot abilities, and carving their own path through a Kaiju-ravaged world. From deckbuilding to combat, exploration to boss encounters, every run is a new challenge – one that rewards creativity, adaptability and strategic thinking.
Mechborn is coming to PlayStation 5 late 2026. We can’t wait for you to step into the cockpit, craft your ultimate mech-deck and see how far your skills can take you.
What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 6.
Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*
Explore the secrets of Tau Ceti in the new gameplay trailer
The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.
Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.
Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.
Revealing the Marathon Limited Edition DualSense controller
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Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:
“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon.
We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”
Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 6, 2026 and will be available in limited quantities for SGD 119 / MYR 419 / THB 2,890 / IDR 1,549,000 / PHP 4,890 / VND 2,399,000.** Pre-orders will begin on January 29, 2026 at participating retailers. Launch date and availability may vary by country/region.
Marathon pre-orders and Collector’s Edition available now
Marathon releases on March 6, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.
Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.
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Bungie also revealed Marathon’s Collector’s Edition, featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.
Download the image
Download the image
Pre-order reward Zero Step 004 CE Tactical Sidearm Style , Zero RC Weapon Charm, and Zero Step Shift Weapon Sticker
Marathon launches March 6 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStationhere.
To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.
*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.
PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.
**Actual retailer prices and availability may vary.
What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 5.
Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*
Explore the secrets of Tau Ceti in the new gameplay trailer
The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.
Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.
Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.
Revealing the Marathon Limited Edition DualSense controller
Download the image
Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:
“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon.
We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”
Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 5, 2026 and will be available in limited quantities globally for $84.99 USD/¥12,480 (including tax)/€84.99 /£74.99.** Pre-orders will begin on January 29, 2026 at 10am local time at direct.playstation.com (where available) as well as with participating retailers. Launch date and availability may vary by country/region.
direct.playstation.com Purchase Information:
Starting January 29, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Marathon Limited Edition through direct.playstation.com, while supplies last.
When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.
Marathon pre-orders and Collector’s Edition available now
Marathon releases on March 5, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.
Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.
Download the image
Bungie also revealed Marathon’s Collector’s Edition, featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.
Marathon launches March 5 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStation here.
To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.
*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.
PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.
**Actual retailer prices and availability may vary.
Last week, we asked you to enter the frame of Clair Obscur: Expedition 33 and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:
toko_luke95shares Maelle stance following a flurried attack
sorathlunashares Lune wielding a red elemental stain, ready to attack
rorottinoshares Verso and Maelle playing on the piano, with the Paintress in the distance
PhotoModeColinshares Sciel prepping a moon-charged card in combat
gh_holy_mashshares Esquie floating through the map – whoo and also whee!
CapturesKhshares Renoir framed by the Paintress’ glow
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Clair Obscur: Expedition 33 – Portraits SUBMIT BY: 11:59 PM PT on January 21, 2026
Next week, Clair Obscur: Expedition 33 stays in frame. Share portraits of your favorite characters using #PSshare #PSBlog for a chance to be featured.
Hi everyone, I’m Light Zhong, co-founder and director at Hypergraph. With Arknights: Endfield launching on January 22 on PS5, today we’re excited to share more gameplay details on the game.
Over the past few years, our team has been working to create a new kind of experience set in the Arknights universe, one that blends real-time squad combat, exploration, and large-scale industrial systems into a single, interconnected adventure, where every decision you make helps shape humanity’s next frontier.
Welcome to Talos-II
Talos-II is a world of striking beauty and constant danger. More than 150 years ago, pioneers endured war and catastrophe to carve out the first “civilized zones.” But beyond those borders lies a vast, untamed wilderness, unexplored, unclaimed, and filled with lingering threats from the past and new dangers yet to emerge.
In Endfield, you take on the role of the Endministrator, tasked with leading Operators to protect, expand, and redefine the boundary of civilization. Exploration and development go hand in hand here. As Oripathy engines roar to life across the wasteland, automated production lines and industrial facilities rise alongside your growing foothold on the planet.
Strategic action combat with real-time decisions
At its core, Arknights: Endfield is an anime-style action RPG built around highly strategic, real-time combat. Battles feature up to four Operators fighting simultaneously, with players freely switching control between them at any moment.
Combat flows through a layered system of actions. String together basic attacks to transition into strikes, which deal stagger damage while restoring SP. Once an enemy’s stagger bar is maxed out, they enter a staggered state, becoming vulnerable and taking increased damage. That’s your opening to trigger a powerful Execution, dealing heavy damage and recovering additional SP.
SP fuels each Operator’s skills, which carry unique effects and tactical roles. Charge up your ultimate abilities for game-changing moments, and under the right conditions, operators can chain their abilities together to trigger combo skills that reward careful positioning and timing. The result is combat that’s fast, expressive, and deeply tactical, designed to reward thoughtful play rather than simple reflexes.
Building the backbone of civilization
Combat is only part of the journey. One of Endfield’s defining features is the Automated Industry Complex (AIC) System, which connects directly to nearly every aspect of gameplay.
Using a wide range of facilities, you’ll design and manage automated production lines that generate equipment, medical supplies, and other essential resources. These systems don’t just support character growth, they affect how you explore areas, manage resources, and approach combat challenges.
To keep the experience accessible, Endfield introduces the Blueprint system. Once unlocked, blueprints let you instantly build, copy, relocate, or dismantle entire production lines with a single action. You can even save your own layouts and share them with other players.
As your industrial zones expand, efficiency improves and trade routes emerge, with different regions specializing in distinct products, making where and how you build just as important as what you produce.
The story continues
As you look beyond launch, the story of Talos-II is only just beginning to unfold. The events in Valley IV are a warning that something has started to stir along the edges of the civilized ring. Before the full scale of the Corrosion reveals itself, you’ll be drawn to Qingbo Stockade on the outskirts of Wuling. A sudden loss of contact with Supreme Chief Tangtang, whom you already met and befriended before, coincides with reports of Bonekrushers appearing nearby.
That convergence is no accident. As you step into Qingbo Stockade to uncover the truth, it becomes clear that the danger runs deeper than expected and that Wuling itself may not remain untouched by the coming Blight Tide. From here, the journey opens up. New regions will reveal themselves, new companions will stand by your side, and the choices you make will shape what comes next. Tangtang will play a key role in this unfolding chapter, and her path alongside yours is only just beginning.
Designed for PS5
On PS5, Arknights: Endfield fully supports the DualSense controller, including haptic feedback, adaptive triggers, the built-in speaker, and light bar effects. The game also features 3D Audio support, helping bring Talos-II’s environments to life, and Activities integration for the main story to help you jump back into key moments quickly.
Begin your journey
Arknights: Endfield launches January 22 on PS5. If you’re ready to step onto Talos-II and help define the future of civilization. We can’t wait to see what kind of frontier you build.
Discovering a new game to get lost in for hours can be a phenomenal experience. But sometimes, you need a quick hit — a game you can pick up and play just for a bit and still have a great time. The PlayStation Plus Catalog and Classics Catalog are filled with games that fit that description exactly, offering experiences that you can dip into for a few minutes and have a blast. PlayStation Portal owners, these are great picks for you to cozy up with.
Below, we’ve compiled a list of 9 excellent quick-hit games from the PS Plus Catalog — although they can definitely keep you engrossed for a lot longer. Next time you’ve got a couple of minutes to spare, fire up one of these.
Blue Prince | 2025 | PlayStation Plus Game Catalog
The brilliant idea at the heart of Blue Prince is the combination of first-person puzzler gameplay with roguelike elements. Each time you venture into the mystery-filled Mt. Holly Manor, you’ll chart a new course through the house: Whenever you open a door, you choose the room that appears on the other side. While Blue Prince’s deeper enigmas will keep you obsessed for hours, even a quick run through Mt. Holly will give you a chance to solve a few puzzles and compile a few clues to take in next time.
Publisher: Raw Fury | Developer: Dogubomb | PS5
Cult of the Lamb | 2022 | PlayStation Plus Game Catalog
Cult of the Lamb is part roguelike action game, part base manager, and both sides can be satisfying in long or short bursts. Each foray into its shifting dungeons gives you a chance to earn things to enhance your abilities, improve the buildings, and recruit more followers. Whether you want to spend some time making your followers happy or just lean into dungeon-crawling combat, there’s always something quick and interesting to do to grow your cult.
Publisher: Devolver Digital | Developer: Massive Monster | PS5, PS4
Earth Defense Force 5 | 2017 | PlayStation Plus Classics Catalog
Giant insect-like monsters and alien spacecraft are invading, and it’s up to you to stop them. You have a host of weapons to face down hordes of creepy-crawlies, as well as four character classes with different styles of play. Earth Defense Force 5 offers more than 100 missions, but while each will challenge your third-person combat abilities, they’re all fast enough that it only takes a few minutes to enjoy a few rounds fighting off invading extra-terrestrials.
I.Q.: Intelligent Qube | 1997 | PlayStation Plus Classics Catalog
Speedy movements and quick thinking are essential in puzzler I.Q.: Intelligent Qube. In each level, your goal is to clear a series of cubes as they roll toward you by marking spots on the grid beneath your feet. Clearing certain cubes allows you to release blasts that can knock out several cubes at once, but it takes careful planning of where and when to place and use those advantages to fully clear each level. I.Q. is a great way to exercise your mind with a few fast brain teasers.
Publisher: Sony Interactive Entertainment | Developer: G-Artists | PS5, PS4
LocoRoco Remastered | 2006 | PlayStation Plus Classics Catalog
Navigating the colorful world of LocoRoco Remastered isn’t about controlling a character, but about tilting the landscape beneath your round, jelly-like LocoRoco to roll them where you need them to go. Making your way over obstacles or through passageways requires combining many LocoRoco together into one massive being, or breaking them back into several smaller ones. LocoRoco Remastered is a perfect way to unwind with a breezy, lighthearted experience and short, inventive levels that require some out-of-the-box thinking.
Publisher: Sony Interactive Entertainment | Developer: Japan Studio | PS5, PS4
The Pedestrian | 2021 | PlayStation Plus Games Catalog
The Pedestrian is a puzzle-platformer that has you playing as a stick figure like those often seen on road and bathroom signs, navigating from sign to sign on your way through the world. The fascinating presentation offers a lot of clever puzzles, many of which require you to rearrange signs to connect ladders and doors to create paths from one to another. Though the levels are short and sweet, they’ll test your puzzling smarts.
Publisher: Skookum Arts LLC | Developer: Skookum Arts LLC | PS5, PS4
Tekken 3 | 1997 | PlayStation Plus Classics Catalog
Tekken 3 lets you relive the glory days of 3D fighters on the original PlayStation. Though the storied series has gone on to five more mainline installments, Tekken 3 will still put you through your fighting game paces. Movement in three dimensions is key as you fight one-on-one duels against an iconic roster of punishing opponents, but with matches that can be brutal beatdowns lasting just a few minutes, it’s easy to squeeze in a few rounds of Tekken 3 whenever you have a free moment.
Publisher: Namco | Developer: Namco | PS5, PS4
Tetris Effect: Connected | 2023 | PlayStation Plus Games Catalog
Few gaming experiences are as zen-like as Tetris Effect: Connected. The latest version of the classic puzzler marries its block-dropping, line-clearing gameplay with immersive visuals and an excellent soundtrack to create something that can be mesmerizing, as well as intensely challenging. Each of Tetris Effect’s levels lasts just long enough for you to get lost in a flow state of combining blocks to rack up high scores.
You Suck At Parking | 2022 | PlayStation Plus Game Catalog
You Suck At Parking puts your driving and puzzle-solving skills to the test with top-down levels in which you need to get your tiny car into an equally small parking spot — often by jumping gaps, whipping through hairpin turns, and avoiding crashes in each short, quirky level. But even if you should fly off a cliff or smash into a wall, you can quickly start again for another try.
Publisher: Curve Digital | Developer: Happy Volcano | PS5, PS4
Honorable mentions
The PlayStation Plus Games Catalog and Classic Catalog are chock full of excellent quick-hit games you can play alone or with friends, in genres ranging from sports to shooters, from racing to intense cooperative multiplayer madness. Don’t miss these favs:
Hot Shots Golf 2
Hotline Miami
Jet Moto
Overcooked! All You Can Eat
If you’ve got a few quick-hit go-to games that we haven’t mentioned, be sure to share your favorites and recommendations in the comments below.entioned, be sure to share your favorites and recommendations in the comments below.
Set to launch on February 12, 2026, Yakuza Kiwami 3 & Dark Ties for PlayStation 5 and PlayStation 4 bundles two titles into one: Yakuza Kiwami 3, a remake of the original Yakuza 3 released in 2009, and the all-new Dark Ties, which stars Yoshitaka Mine, Kiryu’s adversary.
I recently had the opportunity to go hands-on with the game at a press event, which covered various sections from both the remaster Yakuza Kiwami 3 and the all-new Dark Ties, a brand-new tale featuring Yoshitaka Mine from Yakuza 3. Read on for my initial thoughts and impressions.
At the same event, Sega announced a playable demo will be available for the title, more news of which will be shared in the future.
Yakuza Kiwami 3 hands-on
Yakuza Kiwami 3 follows Kazuma Kiryu as he settles in Okinawa to run the Morning Glory Orphanage, only to find himself entangled in a web of sinister conspiracy.
In the demo, I was embroiled in Kiryu’s clash with the Ryudo Family, an Okinawan yakuza syndicate scheming to seize the Morning Glory Orphanage’s land, where I faced off against the Ryudo patriarch Shigeru Nakahara and family captain Rikiya Shimabukuro.
A standout moment showed Rikiya — initially hostile towards Kiryu — shifting his perspective after watching him bravely risk everything alone to save the head of the local shopping district. This entirely new scene, missing from the original Yakuza 3, masterfully captures Rikiya’s growing respect for Kiryu through nuanced facial expressions.
Master weapons and enjoy the thrill of “Ryukyu Style” combat
City streets spark spontaneous fights where Kiryu can switch fluidly between his Dragon of Dojima: Kiwami Style and Ryukyu Style.
Ryukyu Style maps weapons to different buttons for easy, diverse attacks. Weapons switch automatically based on the button pressed, so even simple button mashing feels satisfying.
Players can expect a variety of Heat Actions, as well as the Dragon Boost, which activates by maxing out Kiryu’s gauge. The Dragon Finisher delivers a final devastating blow, complete with a backdrop of a roaring dragon.
Life at Morning Glory: deepening ties with the children
Life at Morning Glory is a side-adventure where Kiryu nurtures bonds with children at the orphanage through cooking, sewing, helping with homework, and heartfelt chats. Kiryu’s “Daddy Rank” increases as trust grows, reflecting his growth as a father figure. Earning enough trust unlocks each child’s unique Family Time Event.
I became quite emotionally invested while I was playing, especially when thinking it was all for the children. The interactions perfectly echo Kiryu’s challenges as a novice parent striving to do his best, and transform minigames from mundane tasks into heartfelt moments of caring for the kids.
Bad Boy Dragon: Join the small-time Haisai Girls gang and protect Okinawa
In the new team battle content, Bad Boy Dragon, Kiryu is unexpectedly appointed to head up a struggling Okinawan girls’ gang, Haisai Girls. Together, they stand up to protect Okinawa from the formidable Tokyo Night Terrors.
You can engage in either Total Annihilation, where up to 20 allies clash against over 100 enemies, or Turf Wars, where teams split up to capture and take down enemy bases.
Dark Ties hands-on: revealing an unexpected side of Mine’s cool facade
Dark Ties centers on Yoshitaka Mine, the chilling antagonist who stands in Kiryu’s path, and he stole the spotlight in the preview. Unlike the fiery, heartfelt Kiryu and Ichiban, Mine is cold and detached, dismissing even Daigo’s “family” talk as empty rhetoric. It is rare for the series to convey a character’s thoughts through raw inner monologues.
Fast-paced combat based on shoot boxing
Rooted in shoot boxing (a martial art originating in Japan), Mine delivers swift, stylish, agile attacks.
Filling the Shackled Heart gauge triggers Dark Awakening mode, swapping Mine’s refined shoot boxing style for raw brutality — head grabs, ground drags, and ferocious strikes — mirroring his duality of a cool exterior and inner darkness.
Kanda Damage Control: turning Kanda into a lovable charmer
In Kanda Damage Control, Mine tackles various missions like street rescues on behalf of Kanda, the Nishikiyama Family patriarch, and Tojo Clan lieutenant. Completing them will boost Kanda’s public perception and gradually transform him into a charismatic figure.
Leveling up Kanda’s Charisma Rank unlocks Drink Links, where you’ll deepen your bond with Kanda and witness his hopelessly goofy flaws. His candid rants made me envy how much he enjoys life to the fullest, and I can’t wait to see his dynamic with Mine evolve.
Yakuza Kiwami 3 & Dark Ties launches on PS5 and PS4 on February 12.
Hello, fellow bikers, this is Paolo Bertoni, Game Director of Ride 6. As we rev things up ahead of the game’s release on PS5, planned for February 12, 2026, I’d like to take you behind the scenes to explore the brand-new career mode we’ve been crafting, and share how it brings our vision to life.
The goal of a project like Ride is to immerse virtual riders in the same thrills that every real biker seeks when they open the garage door and hop on their bike. So we asked ourselves: what fuels that passion? It wasn’t hard to figure out, considering that for much of our team, motorcycles aren’t just a job, they’re a way of life. Over the years, the Ride franchise has built a huge roster of bikes and tracks to give players as many choices as possible. With Ride 6, we wanted to go further. We wanted to capture the very essence of being a biker, an experience we called Ride Fest.
Ride Fest is much more than a career; it’s a motorcycle festival that plunges players into the love of riding, freedom, and the sense of camaraderie that defines the biker spirit. It replaces the traditional championship format with a more open approach, offering a horizontal progression system based on chapters. You will get to choose which events to tackle, from single races and endurance challenges to championships and time attacks, all organized into themed areas based on criteria such as bike category, manufacturer, circuit type, weather conditions, or legendary champions.
Yes, you read that right! For the first time in the franchise’s history, Ride 6 will feature real-world riders. We’ve collaborated with 10 two-wheels legends who will put your skills to the test in their own area of expertise. For instance, Niccolò Canepa, Peter Hickman, and Ian Hutchinson will challenge your endurance and precision, while Tyler O’Hara will bring his unmatched experience on Baggers to the track, turning every lap into a display of power and control. Road races, instead, are the natural habitat of Guy Martin, while Thomas Chareyre and Skyler Howes embody the raw spirit of Motard and Off-Road racing. Facing these legends will allow you to unlock exclusive rewards, including their signature bikes and equipment, but first, you’ll need to build your reputation within the festival.
This is the key concept of the Ride Fest: proving yourself among the greatest riders in history. To do so, you’ll need to accumulate enough Fame Points along your journey, gradually expanding the career map and unlocking new events, including dedicated boss battles where you can take on each legend across a variety of challenges.
To give everyone the chance to perform at their best in every type of race, we’ve also decided to introduce a new dual-physics system. Depending on your level of expertise, you can choose between the Pro and Arcade experiences, freely switching between the two based on the event in order to tailor the gameplay to your preferred level of realism or fun, while always enjoying Ride’s signature simulation core. This will be especially useful for mastering the Maxi Enduro and Bagger, the two new bike categories introduced in this chapter, which, together with the new off-road tracks, will bring fresh dimensions to the riding experience.
Finally, when in need of a break from the competition, you can head to the Ride Fest Paddock, the hub where all in-game activities come together. Here, you can relax with the other riders, upgrade your bikes with the help of your mechanic crew, visit the shop, and customize your look using the bike, helmet, and racing suit editors. Throughout your journey, the official Ride Fest DJ will immerse you even more in the festival atmosphere, introducing each chapter through dedicated cutscenes.
Thanks for your time, I hope you enjoyed reading this! And don’t forget to mark your calendar, as Ride 6 will be available on PlayStation 5 on February 12, 2026, with Early Access available from February 9, 2026.