State of Play February 2026: all announcements, trailers 

Packed show, right? Clocking in at just over an hour, today’s State of Play ran the gauntlet of exciting updates to upcoming SIE Studios titles and games coming from our third party partners, as well as surprise new reveals and upcoming demos. Oh, and there was the small matter of God of War, with the announcement of a remake of the original God of War trilogy and the surprise reveal of God of War Sons of Sparta, which is out now on PS5.

We’ve got the full show for you to rewatch below. Underneath that, we recap all the key details of every announcement and include the full trailers for your viewing pleasure, and for several titles, further details and insight by the game creators in a selection of dedicated PlayStation Blog articles. 

State of Play February 2026: all announcements, trailers 


State of Play February 2026: all announcements, trailers 

007 First Light

State of Play debuted a brand-new story trailer for 007 First Light, offering PlayStation 5 players a deeper look at IO Interactive’s original take on the origin of James Bond. The video offers a glimpse of Bond’s exploits in Iceland, which puts him on MI6’s radar as a potential recruit for its newly revived 00 programme. The programme will see Bond cross paths with its training instructor, former 00 agent John Greenway, with two needing to work together to take on 009, a former British operative now turned rogue and on the loose. 

More new 00 secrets are shared in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

4: Loop

Following up from last December’s reveal, Bad Robot Games Chief Creative Officer Mike Booth joined us at State of Play to delve into the core gameplay loop, mechanics and more of the four-player co-op shooter 4: Loop. You can check out the full breakdown in the video above, and read more from Booth in a dedicated PlayStation Blog article, including news on upcoming beta opportunities. 

Find out more about 4: Loop. 

State of Play February 2026: all announcements, trailers 

Beast of Reincarnation

This one-person, one-dog action RPG launches on PS5 August 4. Set in sci-fi inspired far-future Japan against the backdrop of a devastated world, Beast of Reincarnation follows Emma, a blight-corrupted outcast and her four-legged companion Koo, a malefact whose kind is supposedly a danger to the world. You’ll need to switch between Emma’s real-time, sword-based combat and directing Koo through a command system similar to a turn-based RPG. 

Game Freak shares more details on the game world and lore in an accompanying PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Brigandine Abyss

A blast from PlayStation’s strategic past returns this year in the form of Brigandine Abyss, a new entry in the single player fantasy strategy RPG, the first title of which was released on the original PlayStation back in 1998. Now, six years after the release of Brigandine: The Legend of Runersia, the series once again brings players to a fantasy world where battles take place on a hex grid.

More on how classic staples mix with brand-new systems in a PlayStation Blog article from the game’s creators. 

State of Play February 2026: all announcements, trailers 

Castlevania: Belmont’s Curse

Adventurers, get ready to crack that whip as the legendary 2D action-exploration series returns this year on PS5. Castlevania: Belmont’s Curse recaptures the gothic action in a whole new way as development duties are shared between Konami, Evil Empire, and Motion Twin. New weapons and abilities join classic tools, all envisioned with a brand new art style. 

Find out more about the game’s story and mechanics in this PlayStation Blog article.

State of Play February 2026: all announcements, trailers 

Control Resonant

Remedy Entertainment shares new details on Control Resonant’s shapeshifting weapons, navigating gravity anomalies, and more. Learn how you’ll navigate a Manhattan unpredictably reshaped by otherworldly forces and battle fearsome forces by using our own supernatural abilities, including a shapeshifting weapon. 

Find out more from Remedy Entertainment in a PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Crimson Moon

Welcome to a gothic world full of angels, demons, and ancient gods. In this action-adventure RPG Crimson Moon, developed by ProbablyMonsters, you’ll battle alone or join forces with a friend. Be ready though, as co-op amplifies the intensity, with dynamic difficulty scaling and enemy composition ensuring every mission feels fresh and personal. Whether fighting side-by-side or carving your own path, the goal remains the same. Purge the darkness and reclaim the city. The game launches later this year on PS5. 

Discover a breakdown of the game’s features in this PlayStation Blog article. 

Darwin’s Paradox

Octopus Darwin slithered into State of Play with two announcements. First, a release date: April 2. Secondly, the surprise announcement, not only of a demo, but a demo that will be available tomorrow, and that demo’s content is directly inspired by Metal Gear Solid! Play the Tactical Octopus Action demo tomorrow on PS5, and pre-order the full game to get two exclusive skins. 

State of Play February 2026: all announcements, trailers 

Dead or Alive 6 Last Round 

A double hit of Dead or Alive news at State of Play. First off, Dead or Alive 6 Last Round will be slugging its way onto PS5 on June 25. This definitive version of the 2019 brawler will launch simultaneously with both standard and free-to-play editions, with the latter featuring 4 fighters from the fuller 29-strong roster. And Team Ninja confirmed work is underway on a brand new entry into the series, sharing a first tease, which you can watch above. 

Find out more on Dead or Alive 6 Last Round in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Death Stranding 2: On the Beach 

Death Stranding 2: On the Beach comes to PC on March 19, with pre-purchase starting today on Steam and Epic Games. New features and modes will be part of that release, and they’ll also be available on PS5 the same day as a game update! More details on those will be revealed in the future. 

Find out more about how Nixxes Software and Kojima Productions are bringing the game to PC. 

State of Play February 2026: all announcements, trailers 

God of War

Two big announcements from Santa Monica Studio concluded today’s State of Play. First, confirmation that a remake of the God of War Greek trilogy is in early development. Secondly, the studio has partnered with Mega Cat Studios to create 2D action platformer God of War Sons of Sparta, which is out today on PS5! 

Everything you need to know in this PS Blog article.

State of Play February 2026: all announcements, trailers 

Ghost of Yōtei Legends

Strike through March 10 on your calendars warriors, as that’s the day Ghost of Yōtei Legends launches. This supernaturally-charged, cooperative multiplayer update, will be available to all Ghost of Yōtei players as part of the game’s 1.5 update. With distinct character classes to learn and earn cosmetics for, three mission types to conquer and the promise of a Raid in the coming months, you better warm up that sword arm.

Sucker Punch Productions break down the game’s modes further in an accompanying PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

John Wick

Saber Interactive is working with the creators of the action movie franchise to create a previously unseen chapter in the life of John Wick, which lets you play as the Baba Yaga himself. The studio is promising the signature elements from John Wick movies to be present in the game, from the unique use of camerawork; bold and cinematic environments; and extremely distinctive gun-fu action and intense driving experiences. The game is coming to PS5, but release date and official title is not yet known.

Saber Interactive reveals more about the game in a PlayStation Blog article.  

State of Play February 2026: all announcements, trailers 

Kena: Scars of Kosmora

Ember Lab returns with an all-new adventure as an older, renowned Spirit Guide Kena travels to the mysterious island of Kosmora. Spirit companions will be a big part of Kena’s journey, charming buddies that travel with you, grow over time, and unlock new powers as your bond deepens. There’s still spirits to be cleansed, and new elemental gameplay expands the strategy and depth to combat. Kena: Scars of Kosmora launches this year on PS5 and PC. 

Ember Lab explains how partnering with PlayStation Studios has empowered them to craft an even larger world.  

State of Play February 2026: all announcements, trailers 

Legacy of Kain: Defiance Remastered

The remastered dark fantasy classic launches March 3 on PS5 and PS4, with a robust set of new features to get your fangs into. Alongside refinements to visuals, controls, and camera design for modern audiences, and a host of archival content, the game’s Deluxe Edition will feature a playable demo of Defiance’s cancelled sequel, Dark Prophecy. 

Crystal Dynamics talks through the remaster in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Marathon

It’s not long until Marathon’s launch on March 5, but players eager to start their exploration of Tau Ceti IV won’t even need to wait that long: Bungie has announced n Server Slam on Feb 26. PS5 players will be able to experience select content from the full game, as well as earn a tiered gear package and grab a special emblem and banner which will be available in the full experience. Oh, and the studio also came to State of Play with a brand-new gameplay trailer in tow. 

More from Bungie and Marathon in this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

MARVEL Tōkon: Fighting Souls

Ready those colorful costumes, superhero fans. MARVEL Tōkon: Fighting Souls punches onto PS5 and PC August 6, with pre-orders opening Feb 19. Alongside the release date, State of Play revealed three new additions to the roster in the form of Magik, Wolverine and Danger, and in a supporting PlayStation Blog article, the creators confirmed an Episode Mode and detailed the different editions that’ll be available at PlayStation Store. 

Get the full news from this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Metal Gear Solid Collection Vol. 2

Metal Gear Solid: Master Collection Vol. 2 launches August 27 this year on PS5. Packaging together Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and the series’ first portable title Metal Gear: Ghost Babel as a bonus title along with some extras that’ll thrill long-term fans of Konami’s stealth series. 

Full details on what’s in the collection in this PlayStation Blog article.  

Mina the Hollower

Shovel Knight studio Yacht Games joined State of Play to share new gameplay and a PS5 demo for Mina the Hollower. The action adventure launches this spring on PS5, and promises to be the creator’s largest game yet, boasting a densely packed world with over 25 unique bosses, 60 trinkets to discover, weapon upgrades, a level up system, new game plus, hundreds of gameplay modifiers, a fishing mini-game, tons of puns, and so much more. You can try it yourself tomorrow, when a limited time demo drops on PS5.

Yacht Games introduce the game’s central character and dives into gameplay in a new PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Neva: Prologue

Set years before the events of the original game, this prologue tells the story of how Alba and the wolf cub Neva first met. You must guide the cub through the blighted wilderness, facing new enemies and endure perilous trials together. New gameplay mechanics and all new locations are promised. This DLC launches February 19. 

PlayStation Plus

Multiple games were announced to be coming to PlayStation Plus. Co-op puzzler Big Walk is launching day one into PlayStation Plus Monthly Games later this year, while PlayStation Plus Premium members can enjoy two Classics in the form of Tekken Dark Resurrection (originally released on PSP), out March, and Time Crisis, out May. 

February’s Game Catalog lineup was also announced at State of Play. Quickly swap between both Spider-Men as you explore an expanded Marvel’s New York in Marvel’s Spider-Man 2, race for supremacy across a shared open world in Test Drive Unlimited Solar Crown, embark on an intimate, emotional journey through a fading land in Neva, or capture fleeting moments on a reflective road trip in Season: A Letter to the Future. Meanwhile, Disney Pixar Wall-E brings platform adventure to PlayStation Plus Premium. All these titles and more are available in February’s PlayStation Plus Game Catalog from February 17. 

See the full PlayStation Plus Game Catalog list in this PS Blog article. 

State of Play February 2026: all announcements, trailers 

Pragmata

Today’s State of Play brought us a closer look at Capcom’s new intriguing sci-fi adventure,giving us a glimpse into its world and the threats that protagonists Hugh and his android companion Diana will face. Get ready to hack and fight your way through enemy threats April 24 on PS5. 

State of Play February 2026: all announcements, trailers 

Project Windless

Coming to PS5, Project Windless is a dark fantasy open-world action RPG inspired by the Korean novel series The Bird That Drinks Tears. The game will tap into a point thousands of years before the source material, having you play as one of the Rekons, a nomadic warrior race of humanoid birds, known for their immense physical strength and size. 

Krafton Montreal Studio outline the massive battles and open exploration you can expect in the game in a new PlayStation Blog article. 

Rayman: 30th Anniversary Edition 

The classic 1995 platformer receives a feature-packed Anniversary Edition, and it’s launching digitally on PS5 February 13! Developed by Digital Eclipse, this definitive edition lets you play multiple versions of the original, take on 120 additional levels pulled from the bonus level packs. It includes a faithfully reimagined soundtrack by composer Christophe Héral, optional enhanced gameplay features, an interactive documentary and a never-before-playable prototype, giving you an inside look at how Rayman’s gameplay was developed. 

All the details in this PS Blog article.

State of Play February 2026: all announcements, trailers 

Resident Evil Requiem

We’re just over two weeks away from Capcom’s latest installment of its iconic horror series, launching on February 27. At State of Play, the publisher debuted the game’s launch trailer, which was full of new tantalizing story teases and powerful action beats. Sit back, and enjoy the new footage. 

State of Play February 2026: all announcements, trailers 

Rev.Noir

Konami brought the first glimpse of their new JPRG to State of Play. Rev.Noir is set in a world played by a deadly phenomenon known as lightfall, which instantly kills anyone it touches. The story follows a memory-lost boy and a mysterious girl as they set out on a journey to put an end to the catastrophe. 

State of Play February 2026: all announcements, trailers 

Saros

Housemarque unpacked some of the tantalizing gameplay features of its sci-fi shooter ahead of its April 30 launch on PS5. Armor upgrades to better fit your playstyle, an intriguing Modifier system to let you adjust Carcosa’s dangers to your tastes. Fast travel to unlocked biomes. Then there’s the world-altering eclipse events which escalate the threat against you, as corruption affects enemies, weapons and artifacts. A challenge not for the fainthearted. 

Find out more from Housemarque in a PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Silent Hill: Townfall

This new entry into the horror franchise offers a new town to explore, horrific enemies to fight and evade, and story-driven puzzles that help deliver a new but distinctly Silent Hill tale of mystery, tragedy and loss. The perspective shifts to first person, and a new yet-retro portable CRT TV device will be both a useful tool in encounters and a way to unveil more of the story. 

More on the new device and Screen Burn Interactive’s spin on the iconic series in this PlayStation Blog article. 

State of Play February 2026: all announcements, trailers 

Star Wars: Galactic Racer

Take part in a runs-based, high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy, coming to PS5 later this year. Today we got a first glimpse of gameplay, spanning different planets, and highlighting different racing vehicles and characters, all of whom are competing in the unsanctioned racing circuit where only the bold survive.

State of Play February 2026: all announcements, trailers 

Yakoh Shinobi Ops

Four player online, isometric shinobi action sneaks onto PS5 next year in the form of Yakoh Shinobi Ops. Work together to infiltrate heavily guarded enemy territory, combining your unique ninjutsu abilities to avoid traps, evade soldiers and escape an ever-present, unstoppable Pursuer who threatens to end your run prematurely. 

Full details on the compelling co-op adventure from the game’s creators in a new PlayStation Blog article.

PlayStation Plus Game Catalog for February: Marvel’s Spider-Man 2, Test Drive Unlimited Solar Crown, Neva, Season: A Letter to the Future and more

This month, quickly swap between both Spider-Men as you explore an expanded Marvel’s New York in Marvel’s Spider-Man 2, race for supremacy across a shared open world in Test Drive Unlimited Solar Crown, embark on an intimate, emotional journey through a fading land in Neva, or capture fleeting moments on a reflective road trip in Season: A Letter to the Future. All these titles and more are available in February’s PlayStation Plus Game Catalog lineup*. Meanwhile, Disney Pixar Wall-E brings platform adventure to PlayStation Plus Premium. The full lineup will be available to play on February 17.  
*Digital PS5 games available to stream from your library will vary over time, region, and country.

PlayStation Plus Extra and Premium | Game Catalog 

Marvel’s Spider-Man 2 | PS5 

Spider-Men, Peter Parker and Miles Morales, return for an exciting new adventure in the critically acclaimed Marvel’s Spider-Man franchise for PS5. Swing, jump and utilize the new Web Wings to travel across Marvel’s New York, quickly switching between Peter Parker and Miles Morales to experience different stories and epic new powers, as the iconic villain Venom threatens to destroy their lives, their city and the ones they love. 

Test Drive Unlimited Solar Crown | PS5 

13 years after the release of Test Drive Unlimited 2, Test Drive Unlimited Solar Crown reinvents the open-world massively multiplayer racing game genre. Acquire iconic models from all the famous manufacturers: Ferrari, Lamborghini, Porsche, Bugatti, Koenigsegg, Aston Martin and many more. In total, over 30 car manufacturers are represented with a variety of car types, from 1960s daily drivers and ultra-modern hypercars to off-road vehicles. Take part in the clan wars by joining one of the two families fighting for supremacy: the Streets, the flamboyant provocateurs; or the Sharps, who prefer understated sophistication. Go head-to-head with the challengers of each clan in thrilling races to climb the ranks and earn unique rewards.

Neva | PS5, PS4

Neva is an emotionally-charged action adventure from the visionary team behind the critically acclaimed Gris. Neva chronicles the story of Alba, a young woman bound to a curious wolf cub following a traumatic encounter with dark forces. Together they embark on a perilous journey through a once-beautiful world as it slowly decays around them. Over time, their relationship will evolve as they learn to work together, helping one another to brave increasingly dangerous situations. The wolf will grow from a rebellious cub to an imposing adult seeking to forge his own identity, testing Alba’s love and their commitment to one another. As the cursed world threatens to overwhelm them, Alba and her courageous companion will do whatever it takes to survive and make a new home, together.

Season: A Letter to the Future | PS5, PS4

Immerse yourself in the world of Season, a third-person atmospheric adventure bicycle road trip game. Leave home for the first time to collect memories before a mysterious cataclysm washes everything away. Explore, record, meet people and unravel the strange world around you. Each recording tool captures a different layer; sounds and music, art and architecture, the stories of characters living through pivotal moments. Your tools peel back these layers until you grasp the culture, history, and ecology underneath everything.

Monster Hunter Stories 2: Wings of Ruin | PS4

A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story. You play as the grandchild of Red, a legendary Rider. The story begins with a fateful encounter with Ena, a Wyverian girl who has been entrusted with an egg with the potential to hatch into a legendary Rathalos which could wreak havoc if awakened to its destructive power. Embark on a journey which will test the bonds of friendship in a changing world, and discover the truth behind the legends of old.

Monster Hunter Stories | PS4

Monster Hunter Stories is a turn-based RPG that takes the world of Monster Hunter and expands upon it in new and exciting ways. No longer are you hunting monsters, but raising them. In this deep story featuring heroes known as Monster Riders, you will live alongside monsters and form lifelong bonds with them. The first installment of the Monster Hunter Stories series returns, fully voiced in Japanese and English, with additional features such as a new museum mode where you can listen to music and view concept art, allowing you to dive even deeper into the world of Monster Hunter Stories.

Venba | PS5 

Venba is a narrative cooking game where you play as an Indian mom who immigrates to Canada with her family in the 1980s. Venba’s recipe book gets damaged when she moves to Canada. Restore the lost recipes to cook delicious, mouth-watering dishes that serve as a connection to the home left behind. Get to know the family well, hold branching conversations, and explore as you face the challenges that arise from day to day life in a story about family, love, loss and more. 

Echoes of the End: Enhanced Edition | PS5 

Play as Ryn, a powerful vestige born with an affinity for ancient magic. When her brother is captured by a totalitarian empire and war threatens to consume her homeland, she must rise to protect both her family, and her people. Joined by Abram, a seasoned scholar with a haunted past, Ryn embarks on a journey that will test their newly-forged bond, uncover buried secrets, and challenge what it truly means to wield power in a world on the brink of collapse. Inspired by the untamed landscapes of Iceland, Echoes of the End spans glaciers, volcanic depths, and forgotten ruins, where magic and machinery intertwine. Explore a handcrafted world filled with monsters, mysteries, and the relics of a lost civilization.

Rugby 25 | PS5, PS4 

Experience the rush as Rugby 25 immerses you in the world of rugby like no game before it. From local club clashes to the grandest international championships. Every pass, every tackle, and every try flawlessly crafted to capture the true essence of rugby. With lifelike gameplay, strategic depth, and heart-stopping action, you’ll feel the energy of the field at your fingertips. Prepare for an unforgettable journey where every match is a battle, and every victory is earned on your path to immortality. Whether you lead a national squad or a top-tier club, the most comprehensive team lineup ever is at your command at the rugby world’s most iconic venues.

PlayStation Plus Premium

Disney Pixar Wall-E | PS5, PS4

Originally released on the PlayStation 2 and based on the 2008 computer animated film from Pixar Animation Studios, Wall-E follows the story of a small, sentient robot whose sole purpose is to clean up Earth’s voluminous garbage. In the year 2700, mankind has left behind millions of tiny trash collectors to make the planet habitable again. Yet only Wall-E remains functional, dutifully performing his task while collecting an odd assortment of souvenirs. His uneventful life takes on new meaning when he encounters a sleek, shiny robot named Eve, sent by humans to monitor the clean-up progress. Play as the lonely robot as he navigates a trash-tainted world and begins an unlikely trek across the cosmos. In addition to solving puzzles throughout the solo adventure, up to four players can compete in mini-games ranging from timed races through space to competitive battles. 

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.

Battlefield 6 and Redsec Season 2 begins Feb 17

Battlefield 6 and Redsec Season 2 begins on February 17 at 4:00am PT (12:00pm UTC), as the war with Pax Armata infiltrates the mountainsides of Germany in a grueling assault to reclaim a once owned NATO airbase. 

Season 2 will be released in 3 phases: Extreme Measures, Nightfall, and Hunter/Prey, featuring high-intensity maps, critical gadgets, iconic new hardware, and vehicles for waging the ultimate all-out war experience. 

The first phase for Season 2, Extreme Measures, takes the thrill of all-out war to another level, introducing VL-7 psychoactive smoke, distorting the battlefield with its non-lethal hallucinogenic effects, as well as new expansive map Contaminated, to be released in Battlefield 6, along with 3 new weapons, 2 new gadgets, and the return of the legendary AH-6 Little Bird in both games. The free-to-play Redsec experience will also include limited-time modes where intense, mind-bending combat will test your squad to their limit. 

Later on in Season 2, Nightfall introduces darkness across Battlefield 6 and Redsec, the new Hagental Base map and a new POI. The final phase of Season 2 – Hunter/Prey – features the limited-time Operation Augur in Battlefield 6, plus a new vehicle, melee weapon, and more.

As a PlayStation Plus member, prepare for any danger that lies ahead in Season 2 with your free Toxic Tide Pack. Featuring a Pax Armata Soldier Skin, two Weapon Packages, a Vehicle Skin, and more items to help you navigate the relentless tides of war.

(For Southeast Asia) “Yakuza Kiwami 3 & Dark Ties” is available now, February 12! Downloadable content to enhance your gameplay experience is also now available.

Developed with the idea that legends change and history begins anew, this title offers two games in one: Yakuza Kiwami 3, a remake of Yakuza 3 (2009), and Dark Ties, an all-new never-before-seen story.

Yakuza 3 Kiwami sees Kazuma Kiryu back in action as he fights to protect those he holds dear. This reimagined edition of the 2009 classic features more intense battles, stunning depictions of Tokyo and Okinawa, extra cutscenes that add more weight to the story, and a host of endlessly entertaining minigames.

Yoshitaka Mine, Kiryu’s adversary, takes center stage in Dark Ties—a new story documenting his path from startup entrepreneur to hardened yakuza.

Yakuza Kiwami 3 & Dark Ties brings two yakuza epics into a single collection.

Yakuza Kiwami 3

BATTLE:Fight as Kiryu in His Prime Using Two Different Battle Styles

The ultimate evolution of the classic Dragon of Dojima style, featuring the most attack techniques in the series’ history. A bold, overwhelming brawler style that embodies the essence of Kazuma Kiryu’s iconic combat.

As always, Kiryu can pick up objects on the ground and transform them into powerful weapons!

A battle style rooted in Okinawan martial arts. Its base stance utilizes a Tinbe and Rochin, a traditional shield and short spear. Simply mash or hold down the buttons to weave in flashy Sai, Nichogama, Tonfa, Tekko, Nunchaku, Eiku, and Surujin attacks.

Shield yourself from incoming bullets with the tinbe and turn the tide of battle!

Life at Morning Glory:Spend Time With The Kids and Become The Best Caretaker Around!

With Kiryu becoming the manager of Morning Glory Orphanage, it’s your job to look after the children who reside there. Together, you’ll cook, tend to a home garden, help them with homework, fish, and even go bug-catching.

You can make Kiryu stronger by doing chores and interacting with the orphans. As you become more fatherlike, you’ll discover an even larger range of activities.

Daily interactions with the children will also unlock heartwarming substories for each of them. Experience a whole new side of Kiryu as he comes face-to-face with their hopes and dreams!

Bad Boy Dragon: Assemble a Motley Crew of Delinquents and Rule the Streets!

Join the small-time Haisai Girls gang and protect Okinawa.

With the Tokyo Night Terrors wreaking havoc in the streets, Kiryu must step forth as the gang’s new leader, gather allies, and train the Haisai Girls into the leading girl gang in Japan.

Fight alongside 5 allies in Baddies Battles, gear up 20 of your gang members for massive Rumbles, and take on various other challenges.

Hop on your motorcycle and charge the enemy base in strategic skirmishes featuring unparalleled spectacles.

As you build your team, you can make them stronger by buying new weapons and upgrading their uniforms and bikes. Put together the ultimate squad and protect the peace of Okinawa! Join the small-time Haisai Girls gang and protect Okinawa.

substories

One of the highlights of Yakuza is its compellingsubstories featuring the town’s residents. Here’s a taste of the excitement!

Dark Ties

Mine’s Brutal Combat Techniques

Mine uses an elegant fighting style based on shoot-boxing. Exploit openings in your opponent’s defense to deliver refined combos and beat down enemies. Dash freely through the air to overwhelm foes with unpredictable movement.

Using Dark Awakening, Mine drops his facade, revealing his true ferocity and transforming his battle animations and techniques. Go berserk, drag your opponent’s faces along the ground, and brutalize them with a storm of relentless strikes. Let your dark side loose and go wild in battle!

Mine possesses many stylish, cold-blooded Heat Actions, including an all-out barrage to the face and a brutal gut punch. During Dark Awakening, his Heat Actions evolve. Channel Mine’s inner darkness and obliterate his enemies!

Kanda Damage Control:Mine spearheads a major PR campaign

As Mine, you are tasked with turning Kanda’s image around so he can climb through the ranks. You’ll need to use wits and knowledge to tackle various requests and challenges on Kanda’s behalf.

Many people around Kamurocho are saddled with woes. Solving their problems will boost Kanda’s public perception. You may also encounter people wrestling with some particularly heavy issues. You won’t want to miss how Mine deals with these problems!

Your progress in Kanda Damage Control will unlock Drink Links, which delve deeper into your relationship with Kanda.

Underground Fight Club:Survive a brutal game using brains and brawn!

Hell’s Arena is an underground fight club in Kamurocho where VIP investors place extravagant bets on brutal competitions.

Each day, Hell’s Arena hosts Hellish Brawls that push participants to the brink and Survival Hells, dangerous races where competitors are relentlessly chased by hunters.

As the organizers of Hell’s Arena pose a major threat to the Nishikiyama Family’s business operations, Mine has decided to bring them down by entering the arena himself.

In order to succeed, he’ll need to come out on top in a series of death-defying battles against formidable foes.

Yakuza Kiwami 3 & Dark Ties

Entertainment

Yakuza Kiwami 3 brings back multiple fan-favorite minigames, from bowling to the Print Club. For the first time in series’ history, SEGA’s classic handheld console, the Game Gear, is playable in-game with multiple titles available. At the arcade, you can also cut loose with a treasure trove of machines, including UFO Catchers, Emergency Call Ambulance, and SlashOut!

DLC Contents

Yakuza Kiwami 3 & Dark Ties will offer a wide range of add-on content to enhance your adventure, including extra outfits, additional Bad Boy Dragon crew members, cell phone customization options, and CDs that’ll let you use favorite karaoke tracks from past games as background music.A value-priced “Deluxe Edition,” which includes the digital version of the main game and all DLC, is also available.

Legendary Lads & Gals Pack

This pack adds Daigo Dojima, Goro Majima, and other Like a Dragon characters to Bad Boy Dragon in Yakuza Kiwami 3.

Legendary Character Outfit Pack

This pack contains extra outfits for Kazuma Kiryu to wear in Yakuza Kiwami 3, including iconic get-ups sported by yakuza legends like Daigo Dojima and Goro Majima, as well as T-shirts exclusively designed for Yakuza Kiwami 3.

Ryukyu Gal Gang: Customization Pack

This pack adds more ways to personalize your Baddie Uniforms and bikes in Yakuza Kiwami 3. Choose designs based on popular characters from the franchise, including Kazuma Kiryu and Ichiban Kasuga!

Flip Phone Customization Pack

This pack contains extra customization options for your flip phone, including lock screens, stickers, antennas, and straps based on popular characters from the Like a Dragon series.

Legendary BGM CD Pack

By picking up this pack, you’ll gain the option to play karaoke staples while exploring.

*You must install the latest update to use these add-ons.

*The Legendary Character Outfit Pack will be available after you unlock outfits in Chapter 2 of Yakuza Kiwami 3.

*The Legendary Lads & Gals Pack is unlocked by progressing through the Bad Boy Dragon story in Yakuza Kiwami 3.

The Ryukyu Gal Gang: Customization Pack is unlocked by progressing through the Bad Boy Dragon story in Yakuza Kiwami 3. You must reach the second set of bike and baddie uniform upgrades in order to customize them.

*The Flip Phone Customization Pack will be available after you unlock your cell phone in Chapter 1 of Yakuza Kiwami 3.

*The Legendary BGM CD Pack will be available after you unlock the CDs in Chapter 1 of Yakuza Kiwami 3 and Dark Ties.

*All DLC aside from the Legendary BGM CD Pack can be used in Yakuza Kiwami 3.

*Any outfits, Baddies, CDs, and customization items for Bad Boy Dragon and your cell phone purchased as DLC will not count toward training challenges and other achievements.

*Please be careful not to purchase duplicate items.

*See store pages for further details.

Yakuza Kiwami 3 & Dark Ties

Demo Available Now!

This demo will give you a taste of both Yakuza Kiwami 3 and Dark Ties. Explore the vibrant streets of Okinawa and Tokyo, enjoy a variety of minigames, duke it out in exhilarating combat, and experience engrossing substories.

Reanimal hands-on: A haunting co-op platformer built on trust, timing, and fear

Tarsier Studios is no stranger to invading our dreams. Its Little Nightmares series scared up some wonderfully disturbing gameplay that has lived long in memory, and now its spiritual sibling Reanimal is ready to pull us into another intense co-op platforming experience. 

I was given access to the full game ahead of its February 13 release to feel first-hand the many delightful horrors that await.  

A dark, dreamlike opening

Reanimal doesn’t waste any time, with a disconcerting intro to its protagonists. I started as The Boy, floating alone in a boat adrift in a sea of darkness. A press of R2 drove me towards a single red light bobbing on the horizon. That light led to another. And then another. Until eventually I stopped to haul a masked figure out of the sea…who immediately tried to strangle The Boy, my DualSense controller shuddering in the attempt.

It turns out this was The Boy’s sister, their reunion a sharp tone-setter for the brutal world ahead and an indication of how vital their collaboration is to survive.

Varied environments keep you guessing

While Reanimal starts off in bobbing waters, the setting changes and evolves in your search for the siblings’ friends Hood, Bucket, and Bandage. Your adventure across a fragmented island pushes you to an abandoned factory, an unsettling forest, a sinkhole-plagued city, and a waterlogged workshop, just for starters, before things vastly open up for more non-linear exploration.

Each area demonstrates that Tarsier can make practically anything creepy, with derelict gas stations, a bank of rattling washing machines and even playground animals feeling like an unspoken threat.

A focus on visual storytelling

As with the Little Nightmares series, Reanimal relies on minimal dialogue to convey its story. The characters speak in places, but many of its narrative beats are told through body language and smart use of camera angles to convey claustrophobia, tension, and direction. Not to mention the level design, which always provides a clue to your next objective or where to go, albeit often subtly. Speaking of design…

Sounds to make you quiver

Great audio design is essential to any horror game, and Tarsier leans into its genre experience with a creeping aural dread that can lurch into a full-blown jump scare. Music is used sparingly, leaving the sound effects to deliver the shivers and the DualSense wireless controller’s haptic feedback to accentuate the shudders. A particular favourite of mine was the distant jingle of an ice cream van which foreshadowed…well, let’s just say I definitely screamed for ice cream.

Teamwork is essential

If you don’t have a human partner to survive with, Reanimal’s co-op artificial intelligence is more than capable of keeping you company. In my playthrough, The Girl followed quickly when needed, swiftly responding to a press of the Triangle button when we needed to give each other a boost to out-of-reach platforms.

Alternatively, a tap of L1 gets her to interact with certain elements in the environment. For example, one puzzle required me to walk across a giant metal drum which was spinning too fast to traverse. The Girl was prompted to flip a switch to temporarily stop the drum from rotating, long enough for me to get across it and create a platform for her to follow.

The co-op AI even occasionally performed acts that pushed me into action. During a particularly tense sequence involving the inside of a runaway van, a giant smashed through a window in an attempt to grab the masked siblings. Given the game’s general avoidance of direct combat, my first instinct was to hide, but my partner leapt up to strike the brute, making me realise I had a weapon to join in the attack.

Chilling set pieces are never far away

You’ll be doing a lot of sneaking, running, and hiding in the many haunting scenarios that make up Reanimal, with cinematic chases and rooms full of strange, slithering skin. One of my personal highlights was preceded by a crackling night-time movie theatre, with awkwardly posed bodies and shadowy flickers which made for a deeply unsettling experience. And while I died many times in some of the trickier areas, the quick respawn points were never far from where I made my mortal errors.

It’s not just about primal survival

Environmental puzzles play a big part of the game, ranging from simply finding wheels for a pump trolley, to more elaborate tasks. One had me in a forest of cut trees, where a solitary saw embedded in one trunk hinted at what my next action should be. Another had the siblings’ use a car for a battering ram, take a complex detour to rescue Hood, then have to find and fill a gas canister to refuel the car to escape an increasingly hostile situation.

There are many secrets in the shadows

Hidden away in the dark corners of the game are collectibles such as masks and concept art to find, some requiring steely nerves, keen eyes or just the twisted desire to dive into areas which go squelch in the night. 

Better bring a flashlight – you’ll see how dark things can get when Reanimal launches on PS5 February 13.

No Man’s Sky: Remnant update introduces gravity gun, live today

Last year was a big year for No Man’s Sky. Even we struggle to know how we pulled off so many large updates last year –  Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. As we head into our 10th year post release, our small team is excited for our first update of the year.

No Man’s Sky: Remnant update introduces gravity gun, live today

Our new update is called Remnant and it introduces something that we’ve been wanting to give players since the very beginning – a gravity gun!

The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man’s Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world.

Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. 

It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.

Sorting and depositing materials in these all-new Waste Processing Plants will reap great rewards. Some of the scrap is highly volatile though and must be transported extremely carefully. It’s hard to resist over-stacking your truck, finding one more piece you think you can cram in, and then trying desperately to transport this house of cards on the back of your flatbed.

Our gravity gun is an industrial tool, but it can also be used as a ballistic weapon, grabbing sentinels or fling heavy objects, turning them into projectiles. 

Vehicles can be hugely customised, to create bespoke trucks and haulers for your needs. Build your own brightly coloured incinerators, spider legged sci-fi explorer or heavily armed military vehicles with tank tracks.

The Remnant Update comes with a limited-time community expedition. It brings travellers together in convoys to clean up and reclaim a planet covered in wrecks and salvage. Perhaps you’ll be a hauler, or the gravity gun wielding ground crew or maybe a scary yard operator.

There are beautiful rewards, including dozens of new vehicle parts, and an all-new beautifully crafted armour set, with plush, padded fabrics and ornate steam punk detailing.

2026 represents 10 years since we launched on PlayStation and I couldn’t be prouder. For any game to reach such a milestone is a privilege. It wouldn’t be possible without your continued support and we genuinely appreciate it.

Our journey continues.

New Helldivers 2 update out today

In an unprecedented and unforeseeable event, the Cyborgs have returned to once again threaten the liberty and sovereignty of Super Earth and its inhabitants. This nightmarish turn of events follows the discovery that the Automatons seized the schematics for the Star of Peace with the intent to build one for themselves and use it for their dark and violent purpose. They have been tasked by the Cyborg Legion to carry out these crimes.

New Helldivers 2 update out today

The Helldivers have been ordered to take on the dark and grim streets of Cyberstan’s cities and stop this collusion of bots and Cyborgs in its tracks!

The factory cities

Now Super Earth is taking the fight to the heart of Cyberstan. Drop into the bot homeworld and prepare to breach the fortress walls of their massive factory cities. Fight through the inhospitable landscapes that power the Automaton war machine: industrial complexes that are heavily defended with hazards around every corner.

The community of Helldivers must work together to clear a path through Cyberstan’s factory cities–choose which cities to destroy, making sure to bring down every building and leave no bot standing as you democratize these heartless machines.

New mission & objectives

Your primary mission will be to stop the production of more Cyborgs, as well as compromise Automaton defenses trying to stand in your way. Helldivers will also have the opportunity to clean up: destroy their mega factories building by building, and tear down the symbolic statues of the war criminals and terrorists revered by Cyborg scum in order to further destabilize and demoralize their regime.

But beware–an old familiar threat rises in these dark, foreboding streets: the Cyborgs have returned with new weapons of mass destruction.

Old enemies return

You must face down three new types of enemies in the Cyborg subfaction. Outsmart the Agitators, who command the Automaton legion in the field, are heavily armored and can take control of enemy squads, making tactical decisions on the battlefield.

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Fight them while the Cyborg Radicals rush you from every side to make the fight up close and personal. They are the most extreme vision of a wretched Cyborg-run future: they push their bodies to the limit with cybernetic and bio-enhancements, turning themselves into a mockery of humanity.

And finally, fight the Vox Engine: the Voice of the Cyborg Legion. This war machine, piloted by a high-ranking Cyborg officer, rolls across the battlefield, blaring Cyborg’s propaganda. It is armed with dual laser cannons, rockets, laser gatlings–all to ensure no one can stop the spread of their message.

Helldivers call for aid

And Super Earth shall answer! Along with the recently-deployed Siege Breakers Warbond which features defensive assistance like the G/SH-39 Shield, Helldivers will also be able to purchase the War Horses set of armor in the Superstore.

Global reinforcement limits

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Sending reinforcements to Cyberstan is a great risk for Super Earth, which means it will be essential for the Helldivers to stay alive for as long as possible.

Every death will be counted in the Battle for Cyberstan, using a Galactic Reinforcement Counter marking the finite number of Helldivers able to be deployed. If the counter reaches zero, it means we have lost the Battle for Cyberstan.

Helldivers, we cannot lose to this renewed Cyborg threat. Your objectives must be completed while ensuring maximal lifespans for all divers. Stim your squadmates, bring defensive stratagems, and survive as you fight your way across Cyberstan, destroying the factory cities together!

The latest Helldivers 2 update, Machinery of Oppression, is live now!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.
Gameplay requires internet access and paid-for PlayStation Plus membership (sold separately) on PS5.  

(For Southeast Asia) State of Play returns this Thursday, February 13

Tune in live this Friday for 60+ minutes of news, gameplay updates, and announcements from game studios across the globe. February’s State of Play will spotlight eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios.

(For Southeast Asia) State of Play returns this Thursday, February 13

State of Play broadcasts live February 13 5:00AM at Bangkok/Jakarta | 6:00AM Singapore/Kuala Lumpur/Manila on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. We’ll see you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Monster Hunter Wilds: New content update and Arch-Tempered Arkveld arrive February 18 

It’s been nearly one year since the launch of Monster Hunter Wilds! Thank you to all of the hunters out there for your support. Today, we’re sharing details on our Ver 1.041 update arriving on February 18, as well as details on the first anniversary in-game event.

Monster Hunter Wilds – February update

Monster Hunter Wilds: New content update and Arch-Tempered Arkveld arrive February 18 

After the update arrives on February 18, we’ll be kicking off a series of events to celebrate the first anniversary. Log in between February 18 and March 19 to receive a free special item pack. We’ll also be giving everyone one free Character and Palico Edit Voucher as well. 

Festival of Accord

If you missed one of the previous Festival of Accord seasonal events or just want to revisit their good vibes, you’re in luck. During the anniversary event, we’ll be re-releasing past seasonal events on a weekly rotation. Get special equipment, login bonuses, and more from each event.

Here’s a look at the upcoming schedule:

  • Blossomdance: February 18th – February 25th
  • Flamefete: February 25 – March 4
  • Dreamspell: March 4 – March 12
  • Lumenhymn: March 12 – March 19                                                                    

10-star Arch-tempered Arkveld is here

Starting February 18, Arch-tempered Arkveld will appear as a permanent Event Quest. Additionally, the four apex predators of each locale will also appear as ★10 Arch-tempered monsters (Rey Dau, Uth Duna, Nu Udra, Jin Dahaad).

Besting all ★10 Arch-tempered Arkveld Event Quest and special environment quests will unlock a high-difficulty Free Challenge Quest: the ★10 Arch-tempered monsters Hunt-a-thon quest. All these quests offer a significant challenge that’s sure to test the skills of even the most seasoned hunters, so be sure to give them a try.

The winners of the Original Weapon and Pendant Design contest are here

 

This update introduces the winning community-created weapon and pendant designs from the Original Weapon and Pendant Design Contest that was held last year. Take on the permanent Event Quest, Every Hunter’s Dream, to obtain both the weapon and pendant.

Thank you again to many community members who submitted their amazing designs for the contest.

A collaboration with Monster Hunter Stories 3: Twisted Reflection

To commemorate the release of Monster Hunter Stories 3: Twisted Reflection, we’re introducing a special collaboration where you can obtain a one-of-a-kind Royal Palico Rudy Costume α Palico equipment and special Monstie-themed pendants.

Make your way through the new side missions to unlock special free quests focused on egg transport. Some eggs are highly potent, and delivering these increases your additional rewards. Good luck delivering those Monstie Eggs to camp for Rudy.

New Event Quests will appear weekly

New event quests will continue to come to Monster Hunter Wilds. These include unique quests where you can obtain special pendants, quests featuring the least hunted monster, and quests where you can obtain the dazzling armor sets Gala Suit α and Felyne Star α.

And finally, the final Free Challenge Quest, Arch-tempered Arkveld, will be available from March 19 to March 31, so stay tuned.

Nearly all event quests, with some exceptions, will become permanently available beyond February 18. There are more event quests beyond those introduced here, so stay tuned.

That wraps up the info for the February update. We hope you continue to enjoy your adventures in Monster Hunter Wilds. Happy hunting.

Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development

Hey PlayStation Blog readers, ever hear the story of the FBI Space-Time Police Special Agent Romeo, who takes down space-time criminals in search of his lost girlfriend? No? Well, you’ll be able to find out when Romeo is a Dead Man launches on February 11! 

We’ve uploaded one final trailer for you all today featuring some brand new music that’ll be in the game. Seeing is believing as they say, so take a good hard look.

Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development

As you can see we’re getting some pretty serious artists to contribute to the game’s soundtrack, further reinforcing Romeo is a Dead Man as a dead-serious action-adventure game. How serious exactly? Well, we asked Grasshopper Manufacture CEO, director, and scenario writer Goichi Suda (pictured left) and co-director and scenario writer Ren Yamazaki (pictured right) to find out.

The character clicked as soon as they realized Romeo was also DeadMan

Daisuke Koyama: Is the game based on Shakespeare’s play? What made Romeo’s story take the form it has now? 

Goichi Suda: It’s not entirely based on Shakespeare, no. The protagonist was always named Romeo, and if we were going to include a character named Juliet at all we figured it’d be something of a cameo at first. While writing the script, though, we noticed she became more of an important character as it went along. 

Romeo and his grandfather Ben are pretty clearly based on the old man/young man dynamics you see in Back to the Future or Rick and Morty, and we originally figured it would be about their journeys through space-time. But when we threw Juliet in there, it was like a missed connection or something slowly taking shape into a full-blown relationship. In other words, we never really thought too hard about making this into a “tragedy” like the original play. 

So Suda-san originally came up with the character of Romeo and wrote the basic scenario for the game, and then Yamazaki-san turned it into a full script, right? What kind of character is Romeo to you? 

Ren Yamazaki: Compared to previous protagonists Suda has written, I think he’s quite a serious and straightforward character with no hidden agenda. 

Suda: I wanted to write the story of a good-natured young man maturing over time. Travis, the protagonist of the last scenario I wrote—No More Heroes 3—had a wild and violent journey, so I wanted a protagonist who’d be the exact opposite of that.

He ended up being a masked protagonist, too.

Suda: I always wanted Romeo Stargazer to be a character that left a strong impression not just through his in-game skills and weapons, but as a character too. Our past titles feature all sorts of characters who are loved by gamers, so I really thought hard about how to make Romeo a character who’d be just as praised. When Romeo got the DeadMan moniker along the way, he really started to come to life in a way that made me confident in him. I thought to myself, like, “Romeo really is DeadMan!” and then it all kind of fell into place. That’s why we made it the title, too. 

The action itself is quite the strong-style hack-and-slash, isn’t it?

Yamazaki: Yeah, I was firm about that. So many different aspects and systems of the game changed throughout development, but in my discussions with our main programmer, Hironaka, we made sure the battle system delivered a strong sense of action from the beginning to the end of development.

How’s the combat balanced?

Suda: In a full course dinner, the ingredients used are usually pretty standard no matter where you go, right? Looking at this game’s development as a full course meal, when it comes to graphics, sound design, and also the actual gameplay, we ended up using all sorts of ingredients that you normally wouldn’t find in a regular kitchen. But no matter what ingredients we were handed we used them to our fullest ability, which I think is our strongest point as a studio. We kept making adjustments right to the very end to create a perfect rhythm to our own course meal.

Is there anything about the action you paid particular attention to?

Suda: The big finisher—Bloody Summer—I paid a lot of attention to how exactly it felt, and to that end the general movement of swords were refined meticulously so that it would feel as authentic as possible. I’m pretty sure I also made a lot of adjustments to the actual moment of impact, but that was years ago development-wise now and I’ve totally forgotten what exactly I requested (laughs). Action games are the kind of thing that get better and better with each and every minor tweak. 

We also paid special attention to how many enemies appear and where in each level. Each time I played through the game to make adjustments, I imagined myself to be playing it for the first time and really considered the emotions that come with that. Even on a first playthrough, I really wanted it to feel as smooth as it is challenging, and I think we got a good balance there. The end result is obviously dependent on the players, so I’m really looking forward to seeing how it’s received by the public.

Romeo uses both swords and guns. Was it hard to balance the action between the two? 

Yamazaki: When you think of it at a pure game design level, close combat weapons and ranged weapons are kind of polar opposites in terms of action. I paid a lot of attention to creating situations where both would be valid options to use. Of course, shooting an enemy from outside their own range of attack is still the strongest method of attack, technically. 

That’s specifically why we introduced the Bloody Summer system, the crazy finisher move that only charges when you attack enemies with close combat weapons. Sure, it’s riskier because there’s far more of a chance of taking damage as well, but that’s the gamble. It’s safer to hit enemies from afar with your guns, but the gauge doesn’t fill. Basically it’s a battle of merits and demerits that has to be figured out moment-to-moment to ensure your victory.

There’s also the Bastard system where you summon support characters. Where did this idea come from?

Yamazaki: We were already experimenting with gimmick skills outside of the main character’s regular move set in Travis Strikes Again and No More Heroes 3. Bastards are kind of a natural evolution of what we were doing there. Suda was pretty adamant about adding in a crafting system in the game, and when we were brainstorming on two separate skill and crafting systems, we realized it might be more interesting if they were connected to each other. There’s a ton of variations to make, so be sure to switch them out whenever you can.

Suda: The Bastards really have a nice sense of presence in the game itself. They alter the way you approach battles, and you really have to think about how you raise them, not to mention what the ideal loadout is at any given time. If you raise them right, they end up being stronger than your regular weapons. Also, on PlayStation, when you harvest Bastards from the soil they react to the adaptive triggers. 

That’s one way of using them. Do you have any Bastards you’re particularly fond of? 

Suda: The one I used right to the end was called Mictlantecuhtli. Definitely my strongest. Also, FrostBolt, which freezes enemies. 

Yamazaki: It was SuicideAttack for me, which blows itself up. The more you raise it, the stronger it gets. I think it’ll be fun for everyone to come up with their own combinations. Make sure to give a try! And if you do, keep playing all the way to the end–the second half in particular’s got quite the surprises in store. 

On getting players into the action as fast as possible

It seems in classic Grasshopper style, the story itself and its presentation is trying to confuse players. The opening sequence is pure chaos.

Suda: The opening in particular is full speed ahead, yeah. I think it’s quite the good composition, if I do say so myself. If we’re gonna cause some ruckus right off the bat, we might as well equally get the player in the thick of the action as fast as possible so they don’t have to think too long about it. I’m just glad if they can enjoy the action right from the start. 

Yamazaki: I’ve been at the company for quite some time now, so I’m really used to Suda’s storytelling style. I guess from that perspective, it’s nothing too unusual for me. It’s, like, yeah, business as usual. Of course, I understand it’s probably confusing to first-time players, but that confusion itself is fun to see. I’m especially excited for how people will react to the story as a whole.

Suda: There’s plenty of things that go unused over the course of game development. I really hate just leaving things on the cutting room floor, so I try to use as much of it as possible. The opening to the game used to be much longer, but due to a variety of factors it turned into what it is now. Of the things that seemed like they might go unused, we tried to put all of them in full right from the get-go, so the opening is basically the best possible outcome of it. We wanted players to feel this kind of rush going into it that leads them straight into the action. 

Right, a longer opening makes people impatient. Is that how you convinced the staff, too? 

Suda: Actually, about half the staff working on Romeo is a Dead Man were joining Grasshopper for the first time, and I probably think they felt a huge kind of anxiety about it throughout the entire production. 

How do you mean?

Suda: I think for the most part everyone made it not really understanding what kind of game it would eventually turn into. I think only around debugging time did most people really start to see the whole shape of the game as it was.

Why do you think that happens?

Suda: Our development style is kind of ad-libbed, I’d say. Basically we bring a bunch of ideas to the meetings and develop them just through talk and pick apart what seems like something worth implementing, and for the most part we just pick the most interesting ideas and ad-lib ways to put them in. But as the number of staff involved with development increases, that becomes more and more difficult. At a sheer numbers level, it’s hard to communicate those ideas to every member of every section of the company.

Sounds very ad-libbed to me.

Suda: But I think that feeling of a bunch of interesting ideas packed into one is what sets Grasshopper games apart. Especially when it comes to action games, they’re not really something where you decide on a super rigid spec sheet from the beginning and follow it all the way through—it changes throughout development. You basically have to keep polishing really small parts to make the overall product better.

That kind of ad-libbing and improvisation is what connects the chaos of the game’s opening to the various forms of expression we see used in the rest of the game too, right?

Yamazaki: Of course, Suda’s directing style and the new staff are one thing, but about half the staff is made up of long-time members who more or less understand the unique culture that makes the base of our development cycle. I’m not sure if that’s an advantage or a disadvantage, but that’s precisely where that bold flavor unique to our games comes through; I think that really works for the people who enjoy it, and is more of an acquired taste for a first-timer. It’s kind of like a ramen shop with a thick, strong broth. 

But you don’t plan on changing that, do you?

Yamazaki: There are definitely times we consider making things a more general, salty flavor for the 

public at large; though, I’m not sure it works out that way even when we try (laughs). Usually I start out that way, but somewhere along the way I get bored with the blandness and end up putting a bunch of spice in without even realizing.

Suda: There are already enough “orthodox” games out there to begin with, and I don’t think it’s our place to compete with them. The world is already overflowing with “perfect” games that look like something Dekisugi-kun (from Doraemon) would make. But if they were all Dekisugi-kun games, then there’d really be nothing interesting. We definitely need more Nobitas in the world, and I think our studio is one of them. Whether or not Doraemon is with us, who knows? (laughs)

Embrace the chaos on February 11

How was the interview? Our quirky action game’s got a strong backbone to it. It definitely requires a bit of skill; each enemy’s got its own characteristics and combat changes with each weapon. Also, the stronger you make Romeo, his weapons, and support characters through mini-games, the battle encounters themselves evolve with it. This thing’s got some pretty satisfying punch to it, if I do say so myself.

Do what you want, however you want it. If I was to measure what kind of excitement we want to deliver, imagine you order ramen and gyoza, and then you get what looks just like ramen. But then you finish the soup, and bam, at the bottom of the bowl: there was your gyoza the whole time! You’ll be like, “whoa, who knew video games could be this free?” Anyway, we hope you can feel the overflowing passion, joy, and pure human spirit that radiates from Romeo is a Dead Man. Give it a try!