Gran Turismo players! Update 1.56* for Gran Turismo 7 is available as of today, Wednesday, February 26 at 10:00pm PT / February 27 at 6:00am GMT / 3:00pm JST.
*Internet connection and Gran Turismo 7 game required for update.
3 new cars added this month
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BMW Z4 3.0i ‘03 (Can be purchased from Brand Central / Used Cars)
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An elegant convertible hides an inline-6 engine under its elongated bonnet.
At the 2002 Paris Motor Show, the Z4 debuted as a convertible sportscar, replacing the Z3. Initially the engine lineup included a 2.5 L and 3 L inline-6, a step up in class in comparison to the Z3 which started out with only a 4- cylinder engine. The styling strongly reflected the unique style of Chris Bangle, the chief designer of BMW. The flowing lines and the z-shaped press line in front of the doors are prominent features that identify the car. As the chassis and body were a new development from the platform level, optimum front/rear weight distribution was achieved, at 50.3 to 49.7 respectively. It is also amazing that in comparison to the Z3, twisting rigidity is three times as high, while the weight is 25 kg lighter. The basic format of the suspension – utilizing struts in the front and multi-links in the rear – is inherited from the 3 series at the time (E46), and it is said that this was because testing was already completed in this regard and it would facilitate smoother development of the model. No corners were cut in featuring the latest technologies from the company research labs, including BMW’s first electric power steering, DTC – a supplementary feature of the traction control – and DDC, which changes the steering feel and throttle relationship in sports mode and normal driving. The transmission was made available in MT, AT, and a semi-AT called the SMG. In the same manner as the Z3, it is manufactured at the Spartanburg plant in South Carolina, United States. The motorsport competition version of this model is active in several races such as the 24 Hours of Nürburgring.
Mercedes-Benz Unimog Type 411 ’62 (Can be purchased from Legend Cars)
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The byword for multipurpose high mobility vehicles.
The Unimog is a commercial truck produced and sold by Daimler Truck. With its ladder frame construction and robust all-wheel drive system, the Unimog became a popular choice across a wide range of fields such as agriculture, slow ploughing, cleaning, high altitude work, disaster response, logistics, railways, airports, mining, construction, and many others. Its long history and performance record cemented its reputation as the go-to multipurpose truck. The history of the Unimog began in 1945, when the former head of Daimler-Benz aircraft engine production, Albert Friedrich, began drawing up plans for a ‘universally applicable motorised machine for agriculture’. Even at this early stage, it was already being designed as a multi-purpose vehicle, able to change between a number of different tasks by simply changing the attachments. This rational and economical concept lead to over 70 years of support from users. Full-scale production started in 1948. It was originally built by machine tool manufacturer Boehringer, but all production moved over to Daimler-Benz in 1950 where it was modified for mass-production. In 1953, the new 401/402 series core models arrived. The 411 series was the next model after, released in 1956. It was a developmental upgrade featuring a more powerful engine and a reinforced chassis. The line-up featured three different wheelbases and several body types for a total of 12 different models which could be further modified to fit the purpose of use through utilizing various attachments.
Peugeot 205 GTI ‘88 (Can be purchased from Used Cars)
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A masterpiece hot hatch from France that became a rally legend.
In 1983, after being in production for over 15 years, the Peugeot 104 handed over the compact hatchback position in the line-up to the new 205 model. The body of the 205, with its transverse engine, was designed by Peugeot’s in-house design team and soon became a best seller thanks to its modern looks and comfortable interior. The story of the 205 doesn’t end there though. At the debut of the 205, Peugeot also announced the 205 Turbo 16 for competition in the World Rally Championship’s Group B category which was running at the time. Peugeot concluded that they also needed a sports-grade model to embody the prowess of the 205 Turbo 16. This led them to the creation of a hot hatch known as the 205 GTI. The greatest attraction of the 205 GTI is its high-powered engine. Though just 3.7 m long and weighing 900 kg, this compact car features a high-revving 1.6L SOHC engine with a 5-speed manual transmission. In 1986, the engine displacement was further increased from 1.6L to 1.9L to produce 128.2 BHP. It also features an excellent suspension setup with struts on the front wheels and trailing arms on the rear wheels. On winding roads, it displays a high level of performance that rivals even the ‘king’ of hot hatches, the Golf GTI.
Brand Central / Mazda
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A new base color has been added for the MAZDA 3 Gr.4, which is currently available for purchase from the Mazda showroom.
Café / Extra Menus
The following Menu has been added to the Extra Menus section:
Extra Menu No. 44: Peugeot (Collector Level 36 and above)
World Circuits (Event)
The following new events have been added to World Circuits:
Sunday Cup Classic: Red Bull Ring Short Track
European Sunday Cup 400: Grand Valley – South Reverse
European FR Challenge 550: Autodrome Lago Maggiore – East
Gran Turismo Sophy
The next-generation racing AI agent, Gran Turismo Sophy is now available on the following courses. Look for the GT Sophy icon in the Quick Race menu on each track to test your skills against Sophy.
Autodromo Nazionale Monza
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Sardegna – Road Track – B
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Scapes
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Panning has been added as a featured curation in Scapes.
Hey, everyone! At Annapurna Interactive, we’re fortunate to work with some of the world’s best development teams around the world, supporting them to help bring unique game experiences to PlayStation. Today, we premiere a new Annapurna Showcase, highlighting some of these teams, sharing exciting news and updates about previously announced games that are coming very soon.
Sayonara Wild Hearts
The critically-acclaimed rhythm game Sayonara Wild Hearts is coming to PlayStation 5 today. Experience a brand-new PS5 exclusive Remix Arcade game mode chasing high scores in endlessly replayable levels set to a selection of songs from the game’s iconic soundtrack.
Sayonara Wild Hearts also features upgraded 4K visuals, runs at up to 120 FPS, and supports haptic feedback on PS5. Those who own the game on PlayStation 4 can upgrade their copy to the PlayStation 5 version for free as long as both platforms are linked to the same account.
Lushfoil Photography Sim
Explore diverse landscapes, play with camera settings, and capture the perfect shot in Lushfoil Photography Sim.
Featuring breathtaking locations, from the picturesque Italian countryside to the saltwater beaches of West Australia, Lushfoil Photography Sim delivers the premier digital photography experience, ramping up your favorite in-game photo modes to 11.
We’re excited for PlayStation players to experience the delight of travel photography when the game launches April 15, 2025 on PlayStation 5.
To a T
Led by esteemed Katamari Damancy creator Keita Takahashi, to a T is a charming, colorful adventure game about a teen navigating life in a small town with their cute dog companion.
Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, as they start to uncover more about their mysterious lineage.
PlayStation players can be charmed and delighted on May 28 when To a T launches on PlayStation 5. The latest trailer for the game features an original track, “The Giraffe Song,” performed by Rebecca Sugar (Steven Universe, Adventure Time).
Wheel World
Wheel World is a single-player bicycle racing adventure where you’re tasked with preventing the world from collapsing.
You are Kat, a young cyclist with one mission: save Wheel World from total collapse. Explore a stunning world filled with impressive vistas, hidden secrets, and races that will test your skills. Customize your bike with an endless array of parts, from sleek speedsters to off-road beasts—there’s no limit to how you can ride.
Customize your ride, explore, and compete in this cycling journey with original music from the electronic music label Italians Do It Better when it launches this summer on PlayStation 5.
That’s all for the Annapurna Interactive Showcase 2025. We hope you are just as excited about the upcoming releases as we are. We can’t wait to get these games in your hands but for now make sure to follow and wishlist the games on the PlayStation Store to be among the first to receive the latest updates. From all of us at Annapurna, as well as our developer partners – thank you so much for joining us.
Last week, we asked you to climb into Lara Croft’s shoes in Tomb Raider IV-VI Remastered and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:
call_me_xaviishares a close up shot of Lara with sunglasses on.
DopeAFDshares Lara standing in front of a tomb entrance flanked by statues
call_me_xaviishares Lara crossing a rope highlighted by a helicopter spotlight
Maurice_IIshares Lara leaping towards an enemy with guns drawn
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Pirates SUBMIT BY: 11:59 PM PT on February 26, 2025
Next week, we’re hitting the high seas. Share swashbuckling moments with pirates from the game of your choice using #PSshare #PSBlog for a chance to be featured.
SEGA is gearing up for the February 21st release of Like a Dragon: Pirate Yakuza in Hawaii on PlayStation®4, PlayStation®5!
Like a Dragon: Pirate Yakuza in Hawaii places Goro Majima as the sole main character of the story set after the events of Like a Dragon: Infinite Wealth. Set on the tropical waters and islands of Hawaii, Pirate Yakuza in Hawaii offers an unpredictable assortment of high seas thrills. Sail aboard the Goromaru and enjoy hot-blooded battles, a treasure trove of minigames.
Meet a charismatic cast of new characters, brought to life by star-studded actors, including First Summer Uika, Kenji Matsuda, Munetaka Aoki, Ryuji Akiyama, Ayumi Tanida, and Shunsuke Daitoh!
Story
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After losing his memory, Goro Majima, a once-feared legend in the yakuza world, sets sail in search of treasure.
Half a year after teaming up with Kiryu for a massive battle in the Millenium Tower, Goro Majima washes up with the wreckage of a boat on the shore of a remote, sparsely populated island. With no memories—not even his own name—Majima joins forces with Noah, the young islander who saved his life, and embarks on a search for clues to his forgotten past. However, what waits for them is a powder-keg world where scoundrels vie for a legendary treasure.
Push Combat to the Extreme with Two Battle Style
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In addition to his signature Mad Dog style, which is all about speed, Majima can also use his Sea Dog style to wield a cutlass and other buccaneer gear.
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With his Mad Dog style, Majima blends together a combination of punches, kicks, and knife strokes to make quick work of his enemies.
Additionally, you can swap to Sea Dog style, a swashbuckling fighting style befitting a pirate at sea. With a pair of cutlasses and three sidearms at his disposal, Majima can easily make shark bait of his enemies.
Using the Madness Gauge, Majima can summon dark deities capable of turning the tides of battle. Conjuring them requires treasures known as Dark Instruments, which you’ll need to plunder from the ships of defeated rival pirate crews.
Pirate Battles
The game takes place on and around the islands of Hawaii, where different motives collide. As you sail across the Pacific, foster bonds with your maties and battle against the scoundrels that roam the high seas!
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Captain the Goromaru as you explore the vast ocean! During your voyages, you’ll discover lighthouses, treasure islands, and various other locations. However, don’t forget to ready your cannons, as you may have to go to pirate battle with the dangerous marauders that lurk in wait!
Maneuver around enemy bombardments and send volleys of cannonballs into their ship’s hull! Once it has taken enough damage, board their ship with your crew and brawl it out to secure victory!
To really kick ass in pirate battles, you’ll need to modify your ship, strategically deploy your forces, and power up your crew! Meet over 100 recruitable seafarers and modify your ship with options that range from different designs and decorations to armor and stronger cannons!
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Minigames
You can also have fun with Karaoke, Dragon Kart, Outfits, and many other activities!
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Like a Dragon: Pirate Yakuza in Hawaii Product Information:
Title
Like a Dragon: Pirate Yakuza in Hawaii
Release Date
February 21, 2025 (Fri)
Platform
PlayStation®5 / PlayStation®4
Languages
Subtitles: Japanese, English, Korean, Chinese (Traditional, Simplified)
Hello everyone, I’m Yonghe Wang – Creative Director at Pollard Studios and today I am very excited to announce on behalf of my team and our publisher Wired Productions that Karma: The Dark World will be launching on PlayStation 5 on March 27. The game will also support PS5 Pro enhancements.
To celebrate, we thought we would share a breakdown of how the team is making the most of the PS5 Pro features to enhance the games visuals and performance – and to share the second in a trilogy of trailers – showcasing some of the surreal environments and characters in the game hinting at their relationship to you – the player. Please Enjoy!
What Is Karma: The Dark World?
Karma: The Dark World is a first-person cinematic psychological thriller which takes place in a cassette future alternate timeline set after World War II. In our game, a company known as Leviathan obtained unfathomable technology that allowed them to wrestle Eastern Germany under their control, installing a regime that oppresses the citizens and places productivity and obedience as gospel.
They achieve this through a variety of means, from mass surveillance and mind-altering substances, to their secret organization of Nightcrawlers, special ROAM Agents who have the authority to investigate crime scenes and arrest citizens for interrogation and for Mind Dives – a special technology that allows them to dive into the memories of their subjects, and inhabit their memories, living and interacting with the events in their memories as they seek out the truth – dealing with the horrors of peoples pasts and twisted interpretations of emotions, guilt, and trauma from their harshest experiences.
You play Daniel McGovern, a ROAM agent tasked with investigating a theft at one of the Leviathan scientific institutes, and a job that leads to much greater investigation into love, humanity, empathy, and the complexities of morality.
Creating the Dark World
I believe creation is a profound dialogue with the human soul, transcending books or films to encompass real-life experiences and emotions. We focus on integrating philosophical reflection into game design, as reflected in the title of this work. The relationship between cause and effect is interlinked, with each moment, character connection, event, and more spirally constructing the entire world.
Through Karma, we aim to break the boundaries of traditional storytelling, crafting an experience that entertains while provoking thought. It is not just a virtual journey but a mirror to reality, urging players to seek their own answers within the game.
Our team employ stark contrasts in lighting and bold color palettes, aiming to immerse players in an experience that merges realism with surrealism—inspired by the vibes of games from Remedy (Alan Wake, Control) and the abstract nature of visual storytelling found within the works of the late, great David Lynch (Twin Peaks, Fire Walk With Me, Eraserhead) whose artistry profoundly influenced our game development, inspiring us to pay tribute to and learn from his works. At the core of our creation is a pursuit of a unique experiential quality—something hauntingly beautiful that lingers even after closing one’s eyes, and an effort to blur the boundaries between reality and illusion.
Within the game, we pay homage to Mr. David Lynch, and we hope players will cherish this journey.
The power of PS5 Pro
During development we had the opportunity to start utilizing the PS5 Pro kit, and further enhance the visuals and performance of the world that we have created. We’d like to take a moment to share with you the features that PS5 Pro players can look forward to – as well as some exclusive environmental footage captured directly from a PlayStation 5 Pro.
PSSR integration
Our game fully leverages PlayStation’s Spectral Super Resolution (PSSR) technology, delivering:
Superior image quality with advanced reconstruction techniques
Enhanced edge definition and texture clarity
Minimal performance overhead while maintaining visual fidelity
Our implementation takes full advantage of PS5 Pro’s hardware capabilities:
Optimized memory utilization
Enhanced shader processing
Improved asset streaming
Advanced post-processing effects
I hope you’ve enjoyed this behind-the-scenes look into how we crafted the visual design of Karma. Whether you are playing on PlayStation 5 or PS5 Pro – we promise this is a story that will stay with you for a long time.
Karma: The Dark World launches on PlayStation 5 on March 27. And we are excited for you to step into the shoes of a ROAM agent – but remember… the mind is a dangerous place.
Hello! I’m Oli, the game director at Kaizen Game Works, the creators of Paradise Killer. I’m thrilled to announce that the playable demo for our new open world mascot management crime drama, Promise Mascot Agency, is out today on PS5!
We’ve spent a long time working on this game, and the whole team is excited for PlayStation players to get their hands on it. Let me kick it to you straight; the PS5 rules. All of us at Kaizen primarily play on PlayStation, and we all grew up with the original PlayStation, PS2, PS3 and PS4. I collect PlayStation and PS2 games, and that era directly influenced the design of Promise Mascot Agency.
I love PS2 games where you Hangout And Do Stuff. Have you ever played Way of the Samurai, Raw Danger, Boku No Natsuyasumi and Steambot Chronicles? You should! You can really chill in those games, meet interesting characters, make important choices and explore at your leisure. That’s the kind of game we wanted to make; a fun world with mysteries, weirdos, secrets, good gameplay friction and immaculate vibes.
Take control of the exiled yakuza lieutenant Michi, and team up with the chaos goblin Pinky to save a bankrupt mascot agency and solve the underworld conspiracy that got Michi sent to a cursed town on the coast of Japan. In this game, mascots are living creatures and the town of Kaso-Machi is filled with misfits that can’t find work anywhere else. Michi is going to need to build a new family of mascots and help them achieve their dreams, so he can save the business and his yakuza family back home.
Kaso-Machi is a town living under a supernatural curse. The mountain in the centre of the island is a playground for spirits and gods. The town is steeped in superstition and occult stories. Michi is able to try to solve the mystery behind ghost sightings, escaped sin talismans and the mythical Tsuchinoko creature. However, his time in town might be limited; the curse that hangs over the town kills any yakuza that come to visit. Can Michi save the mascot agency and solve a conspiracy before the curse rots his body?
We started this project four years ago, collaborating with Ikumi Nakamura and Mai Mattori to design the characters and world. We have blended the Kaizen style with Nakamura-san’s style to create a bizarre, nostalgic, unique game. We’re a western company, so we have worked with Japanese artists, musicians and creatives to bring our world to life and fill it with authenticity. Often we provide very little creative direction, allowing our team members to craft something that is authentic and meaningful to them. This has filled the game with lots of different influences and lived experiences.
We recently unveiled some of our voice actors including the voice of Kiryu Kazuma, Takaya Kuroda as Michi. We never expected to be able to include voice acting, and we CERTAINLY didn’t expect Kuroda-san to just turn up to the audition like it wasn’t a big deal. He teams up with Ayano Shibuya as Pinky to create a buddy-cop dynamic between Michi and Pinky. The game features many great voice actors, along with the first voice acting roles for Shuhei Yoshida and SWERY.
We’re a small team and it has taken everything we have to make a big, silly, generous, bizarre 20 hour open world RPG. We’re so happy to share it with you all. We hope you enjoy the demo (and the DualSense controller haptics, adaptive triggers and speaker features) on PS5. We’ll have more to share about the full release date soon. Now, get out there, keep promises and achieve dreams!
Hey, everybody! Tim and Kristen discuss all the big news for this week’s State of Play, including Saros, the upcoming new game from Housemarque, and some of their other favorite moments from the show.
Stuff We Talked About
Next week’s release highlights:
Tomb Raider IV-VI Remastered | PS5, PS4
Afterlove EP | PS5, PS4
Like a Dragon: Pirate Yakuza in Hawaii | PS5
Lost Records: Bloom & Rage – Tape 1 | PS5
Astro Bot’s five new levels
Announcing Saros
Days Gone Remastered announced for PS5
Borderlands 4 arrives on September 23, with a special State of Play deep dive coming this spring
PlayStation Plus February Game Catalog
Star Wars Jedi: Survivor
TopSpin 2K25
Lost Records: Bloom & Rage – Tape 1
SaGa Frontier Remastered
Somerville
Tin Hearts
Mordhau
Patapon 3
Dropship: United Peace Force
Resident Evil 4 VR Mode
Metaphor ReFantazio
The Cast
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Kristen Zitani – Senior Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Everybody has a story in their mind that they’d love to tell, but maybe they don’t feel like they have the ability to tell it effectively. But that’s about to change in Hazelight Studios’ Split Fiction, which launches March 6 on PS5.
In the game, the publisher Rader has a new, advanced machine capable of bringing a person’s stories to life and letting the authors live through their tales. They’ve invited some aspiring storytellers to give their tech a try–among them Mio and Zoe, two women with dramatically different backgrounds, tastes, and personalities. But when the on switch gets flipped and the stories emerge, an unexpected development causes these two’s most elaborate tales to intertwine. Mio and Zoe need to team up to survive each other’s stories–and figure out some of the secrets Rader’s been hiding from its test subjects. So begins Split Fiction: a co-op adventure about unlikely companions, imaginations running wild, and very strange adventures.
Double vision
Developer Hazelight is a studio known for creating memorable cooperative gameplay experiences like A Way Out, Brothers: A Tale of Two Sons, and the award-winning It Takes Two. Their games are known for unique themes, strong emotional moments, surprise gameplay twists, and a good dose of off-kilter humor. We’re pleased to report that Split Fiction offers plenty of everything players have come to love from their previous works, all while amping things up to new heights.
Players who jump into Split Fiction will take control of one of the two leading women. Mio, a somewhat cold and curt city girl, is a massive sci-fi nerd who loves interstellar battles, cyberpunk aesthetics, and futuristic weaponry. Zoe, a chatty lass from the countryside, enjoys high-fantasy tales of heroic trials, dragons, trolls, and magic. A glitch in the system is causing the pair to journey together while switching between each other’s stories: They might be cyborg ninja assassins in a dystopia one moment, only to turn into magical shapeshifters on their epic quest through the wilds the next. All the while, the machine generating these story worlds is digging much deeper into each girl’s memories and story ideas than either one expected.
You’ll start by playing split-screen co-op, with both players traversing the same route. You’ll soon discover obstacles that can’t be overcome by just one person, so you’ll have to cooperate to proceed. As the story environments they encounter change, so do Mio and Zoe’s abilities– each character will often have a different skillset where one player can perform attacks or movements that the other can’t, such as Mio being able to transform into a giant gorilla-monster while Zoe gets to be a tiny, nimble faerie. You’ll need to work together to figure out how to use these asynchronous abilities to get past the obstacles and enemies impeding you. We were able to play a boss fight against a massive robotic law enforcement machine in Mio’s cyber-ninja story that required some careful coordination: Mio had to use her gravity abilities and swordplay to expose the boss’ weak point, while Zoe had to dodge attacks and use a whip-like weapon to grab leftover objects and smash them into the enemy.
Tales to tell
Not every story players will encounter in Split Fiction involves combat. One area was a callback to classic extreme sports games where the duo had a friendly competition performing tricks on futuristic hoverboards. Another surreal story area transformed the women into a pair of portly pigs powered by springs and rainbow-colored farts–and it only got weirder from that point. Many of these areas are optional side stories that can be discovered during the main quest, giving players an incentive to explore a bit and rewarding them with unique experiences and character moments.
The gameplay in each section can change dramatically, too. While third-person split-screen action and exploration was the most common experience during our test run, there were sections with fast-paced vehicle chases, side-scrolling run-and-gun action, and even some tricky puzzles that tested players’ skills at pinball. Every new world we saw in Split Fiction felt like a delightful surprise, since we never knew what sort of theming or gameplay twist to expect.
We’re eager to see more of this odd duo’s strange adventures, and fortunately, we won’t have to wait much longer–Split Fiction will debut on March 6 on PS5. Bring a friend–it’s about to get wild.
It’s a great pleasure to see you with our first post of 2025. From all of us at Team Asobi, we wish you a wonderful year ahead.
Last year saw the release of Astro Bot, our biggest game to date. As well as picking several game awards, we have been blessed with countless comments and lovely words from you, the players.
This has made the hard work of everyone at Team Asobi even more worth it. So from the bottom of our lil’ robotic hearts, hearts, a huge thank you to you all.
And now, into the main news! To start the year on a good note, we are delighted to announce new Astro Bot content is coming starting today. You might have noticed that a, yet unreleased, level of Astro Bot was featured at the PlayStation XP Tournament Final in London, England on January 18. That very level, along with 4 additional ones will be coming your way inside the brand-new Vicious Void Galaxy, starting today.
As before, this new update is completely free of charge and a gift from us to you, the Astro Bot community.
These five levels will appear on a weekly basis as follows:
Feb 13:Tick-Tock Shock
Feb 20: Thrust or Bust
Feb 27: Cock-A-Doodle-Doom
Mar 6: Hard to Bear
Mar 13: Armored Hardcore
Note: All Astro Bot updates from February 13 to March 13 will be available every Thursday at 6:00am PT, 2:00pm GMT, and 10:00pm JST.
Unlike our last update Winter Wonder, which was a walk through the Xmas park, this new update features harder levels to test your jumping skills. Each level comes with a brand-new Special Bot to rescue and, once that’s done, can be replayed in Time Attack mode with online rankings. To access these, you will need to have completed the main game. So sharpen those skills again and let’s get rescuing.
“Tick Tock Shock”, the first of 5 new levels will release on February 13
But hold on, we still have more news. Alongside these five new levels, we are pleased to say that owners of the PS5 Pro will be able to enjoy an improved version of Astro Bot featuring a constant best resolution while still running at 60 frames per second.
That’s about all for this update. We hope you enjoy it. We want to take this chance to thank you, sincerely, for the ongoing support. We could not be happier with the way Astro was welcomed into so many new homes. Your comments, positivity and kind words have carried us through the months and continue to warm our little robotic hearts. Thank you for your loyalty and we shall see you around.
If you’ve played a Hazelight Studios game before, you know that the characters they create for you and your co-op partner come with unique personalities, backgrounds, and motivations that produce unforgettable moments as their stories unfold.
Hazelight Studios is keeping that trend up as they introduce two new player characters in Split Fiction, which is launching on March 6 on PS5. Take control of two unpublished authors, Mio and Zoe, who you will quickly find are worlds apart! When you first meet Mio and Zoe, they have been lured into Rader Publishing Headquarters with the promise of a potential publishing deal which goes horribly wrong, trapping them inside a simulation of their stories which you have to help them escape. In this blog, we’re diving deeper into their characters so that you can confidently pick your favourite when you get your hands on the game!
Mio Hudson – Science Fiction author
Reserved. Decisive. Realist. Introvert.
Raised in the city with her father, Mio has barely scraped by for the last couple of years. She isn’t looking for fame or recognition as an author, she’s just in it for the money. Her love for all things sci-fi is reflected in her literary works, taking place in neon-lit cyberpunk cities, harsh futuristic weapon plants, and even in the coldness of outer space.
Expect to see her love for sci-fi shine through in the abilities she gains inside the simulations, where she may become a gravity-defying ninja equipped with a lethally sharp energy sword, wear an advanced exosuit that grants remote control of drones, or dual-wield laser blasters in futuristic combat armour.
Zoe Foster – Fantasy author
Charismatic. Empathetic. Optimist. Extrovert.
A cheerful countryside girl with a deep need to prove to her family that she’s not a complete failure. Zoe hopes that a publishing deal will solve all of her problems. Fantasy is her favoured genre, with her portfolio containing works of fiction about escaping towns overrun by trolls, battling through forests against an impending ice age, and protecting the last dragons from extinction.
Given her love for the fantastical, you can look forward to seeing Zoe as a magical shapeshifter flying across the lands as a fairy, wielding a mythical sword whilst riding a dragon into a battle of the ages, or soaring between floating islands with a magical kite.
As our characters are clearly such polar opposite personalities, they have to come to terms with their differences, uncover hidden secrets about themselves, and realise that to escape the simulations they find themselves trapped in, they must work together and overcome the odds through the power of friendship.
During the game announcement at The Game Awards in December, Josef Fares revealed that the characters’ names mean a great deal to him, as Mio and Zoe are in fact named after his daughters!
Now for the tricky question for you and your co-op partner: who is going to play as Mio and who will play as Zoe…?
The Friend’s Pass
Like A Way Out and It Takes Two, Hazelight Studios’ staple feature, The Friend’s Pass*, returns again, allowing one player who owns the game to invite a friend to play online for free! Hazelight also plans to introduce crossplay, making playing with friends even easier across any platform.
Split Fiction is coming to PlayStation 5 on March 6, 2025.
*Friend’s Pass requires installation of the Friend’s Pass, persistent internet connection and applicable platform account. One user must own the full game in order for the co-op player to play the full game.