Romeo is a Dead Man: A sneak peak of what to expect

What’s up, everyone? I’m gonna assume you’ve already seen the announcement trailer for Grasshopper Manufacture’s all-new title, Romeo Is A Dead Man. If not, then do yourself a favor and go watch it now. It’s cool – I’ll wait two and a half minutes.

Romeo is a Dead Man: A sneak peak of what to expect

OK, so you get that there’s gonna be a whole lot of extremely bloody battle action and exploring some weird places, but I think a lot of people may be confused by the sheer amount of information packed into two and a half minutes… Today, we’ll give you a teensy little glimpse of how Romeo Stargazer – aka “DeadMan”, a special agent in the FBI division known as the Space-Time Police – goes about his “investigations”.

Romeo Is A Dead Man, abbreviated as… I don’t know, RiaDM? or maybe RoDeMa, if you’re nasty? Anyway, one of the most notable features of the game is the rich variety of graphic styles used to depict the game world. Seriously, it’s all over the place – but like, in a good way. The meticulously-tweaked action parts are done in stunning, almost photorealistic 3D, and we’ve thrown everything but the kitchen sink into the more story-based parts.

And don’t worry, GhM fans – we promise: for as much work as we’ve put into making the game look cool and unique, the story itself is also ridiculously bonkers, as is tradition here at Grasshopper Manufacture. We think longtime fans will enjoy it, and newcomers will have their heads exploding. Either way, you’re guaranteed to see some stuff you’ve never seen before.

As for the actual battles, our hero Romeo is heavily armed with both katana-style melee weapons and gun-style ranged weapons alike, which the player can switch between while dispersing beatdowns. However even the weaker, goombah-type enemies are pretty hardcore. You’re gonna have to think up combinations of melee, ranged, heavy, and light attacks to get by. But the stupidly gratuitous amount of blood splatter and catharsis you’re rewarded with when landing a real nuclear power move of a combo is awe-inspiring, if that’s your thing. On top of the kinda-humanoid creatures you’ve already seen, known as “Rotters”, we’ve got all kinds of other ultra-creepy, unique enemies waiting to bite your face off!

Now, let’s look at one of the main centerpieces of any GhM game: the boss battles. This particular boss is, well, hella big. His name is “Everyday Is Like Monday”, because of course it is. It’s on you to make sure Romeo can dodge the mess of attacks launched by this big-ass tyrant and take him down to Chinatown. It’s one of the most feelgood beatdowns of the year!

Also, being a member of something called the “Space-Time Police” means that obviously Romeo is gonna be visiting all sorts of weird, “…what?”-type places. And awaiting him at these weird, “…what?”-type places are a range of weird, “…what?”-type puzzles that only the highest double-digit IQ players will be able to solve! This thing looks like a simple sphere that someone just kinda dropped and busted, but once you really wrap your dome around it and get it solved, damn it feels good. There are a slew of other puzzles and gimmicks strategically or possibly just randomly strewn throughout the game, so keep your eyeballs peeled for them and try not to break any controllers as you encounter them along your mission.

That’s all for now, but obviously there are still a whole bunch of important game elements we have yet to discuss, so stay tuned for next time!

(For Southeast Asia) NBA 2K26: Hands-on report and PS5 bundle details

The official start of the season may be two months away, but basketball is back with NBA 2K26 hitting PS5 and PS4 September 5. The latest entry brings a new gameplay system powered by machine learning, studying today’s superstars, and fun pick-up and play options. 2K invited me to go hands-on with the game  before it launches September 5 on PS5, and I’m here to share what I learned on the court.

Also launching starting on September 12 (Singapore, Malaysia, Thailand) and on September 18 (Indonesia, Philippines and Vietnam) is the PlayStation 5 Console – NBA 2K26 Bundle. Read on for full details

Better ball

2K26 puts considerable effort into improving both sides of the floor, with notable offensive and defensive enhancements. New machine-learning technology helps capture the fundamentals of the game. While playing, I noticed players would run and get set by firmly planting their feet, instead of a gliding effect. While driving into the paint, they would also stop and accurately respond to a defender in their lane. These details add a realistic weight to the sport.

Enhanced Rhythm Shooting

You can still flick down-up on the right analog stick or simply press square to start your shooting motion, then release at the correct timing for the individual player’s shoot release. However, now the tempo of the play, like in real life, affects your shot. When a good defender bogged me down, I could quickly release my shot and intentionally release it early for a decisive bucket. With a high basketball IQ, any shot has the potential to be a good shot. 

Defensive battles

Players can swing a game in their favor if the shots aren’t falling, thanks to new improvements centered around real-world tactics. Around the player’s feet, you will see new Rebound Timing Feedback as a green meter that will flash to indicate a well-timed rebound. Learning Chet Holmgren’s rebound timing made me nearly unstoppable under the rim and made me focus on an aspect of the game I had neglected before. 

Collisions and interior defense both benefit from a revamped system-driven tech that allows for more real-time interactions instead of scripted mocap animations. If you want to stop a fast break or crowd the lane, players will stop, adjust, and even collide realistically. The game rewards paying attention to the action when the ball isn’t in your hand.

Arena atmosphere

The devs also upgraded the game spectacle during downtime and timeouts with new crowd variety, interactions, and on-court performances. Cheerleader routines and mascot antics are fun, but my favorite by far was the dance cam. These moments captured the feel of attending a game live and the sense of community that attending a sporting event can create.

MyTEAM updates 

MyTEAM has received a significant remodel with Triple Threat Park turning Sunset Beach into a nighttime venue. Players are greeted with neon lights, fireworks, and other details that can only be appreciated after dark. Pulling cards and collecting players has also become an even bigger spectacle with dramatic reveals and added flair.  

The biggest change to MyTEAM is that WNBA players join the action for the first time in series history. Newcomers like Angel Reese and Caitlin Clark take to the hardwood along with legends like Lisa Leslie. Attributes and Badges are identical for all players, no matter what league they hail from. Also, there is a WNBA Domination tier where your squad will be exclusively WNBA players as you challenge teams to earn Domination stars and crests. 

Another first is 2v2 games in Triple Threat Park. Two half courts have been added in the middle of the street, where you can run your favorite two-person team-ups. The park also features four 3v3 courts, including a new option with a beach backdrop, and three 3v3 courts for 6-player co-op matches. These games capture the essence of streetball, featuring players calling their fouls, checking the ball at midcourt, and engaging in some lively trash talk—a great way to mix and match your favorite ball players and have some quick, high-energy games. 

All-Star Team Up is now part of MyTEAM, where 10 players duke it out in 5v5 co-op matches. Take your favorite NBA or WNBA players for some very high-level play where being a good role player is the key to success. Earn individual rewards with the new Season Ladder and earn rewards as a team by winning matches. Find the right chemistry with your teammates, because for every five games you win with the same team lineup, everyone will receive rewards, even if the wins aren’t consecutive. 

Discover all the new enhancements coming to the court when NBA 2K 26 launches September 5 on PS5.

Vertical Stand sold separately

PS5 Console – NBA 2K26 Bundle (Southeast Asia details)

We’re pleased to announce the PlayStation 5 Console – NBA 2K26 Bundle is launching in Singapore, Malaysia, Thailand starting September 12 and is launching in Indonesia, the Philippines and Vietnam starting September 18. Release dates and availability may vary by region, please check your local retailer for availability and release dates.

Players can feel the on-the-court immersion made possible by the DualSense wireless controller’s haptic feedback and adaptive triggers. Experience NBA 2K26’s authenticity with lifelike animations, heightened player fidelity and authentic atmosphere with 4K resolution*, and enjoy shortened load times and return to the action faster with the PS5 console’s high-speed SSD.

In Singapore, Malaysia and Thailand, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a digital voucher** for NBA 2K26 Standard Edition. In Indonesia, the Philippines and Vietnam, the bundle includes a PlayStation 5 console, DualSense wireless controller, and a disc version for NBA 2K26 Standard Edition

With a robust focus on features and the game aspects that don’t rely on the players, it’s great to play and watch. No matter your height, you should hit the court when NBA 2K26 comes to PS5 and PS4 on September 5.

*4K and HDR require a 4K and HDR compatible TV or display.

**Account for PlayStation and internet connection required to redeem voucher

Revealing 4 Middle East and North Africa (MENA) Hero Project games coming to PlayStation

Over the past year, we’ve had the privilege of connecting with talented game developers from across the Middle East and North Africa (MENA) through the PlayStation MENA Hero Project. This initiative was launched with a simple goal: to identify and support original voices and empower creators from emerging regions to tell their stories through games.

Today, we’re thrilled to announce the first cohort of titles supported under the MENA Hero Project, each one a unique reflection of the creativity, and spirit of developers in the region.

The First Cohort of MENA Hero Project Games

Red Bandits | Developer: Team Agenda | Country: Saudi Arabia

Red Bandits is a fast-paced robbery action game set in a hyper-capitalist age where one company rules the world through complete monopoly. In this world, a newly formed thieves organization known as the Red Bandits, emerges to challenge the system and spark a rebellion. You play as Stutt, a seasoned old thief with a stuttering condition and a mysterious past he can’t fully remember.

Break into the company’s fortified floors, take down the powerful board of directors, and bring back a de-monopolized world order. With a dynamic cover system, evolving heists, and a vibrant comrades’ hideout, Red Bandits blends fast, stylish action with a deeply personal story of rebellion.

Robbing its way to PS5 and PC.

Enci’s Solution | Developer: Dark Emerald | Country: United Arab Emirates

Exiled by humans centuries ago, the Aeons are confined to the desolate underground. Their village is safe, but beyond the gates, danger lurks at every corner, and not everyone can be trusted. No one has left the village before, except for Ji’we.

Inspired by techno-dystopian aesthetics, Enci’s Solution is a hand-painted, 2.5D narrative platformer following the story of Ji’we, a young Aeon venturing out into the unknown in an attempt to save his dearest friend. Stumbling upon Enci, a lost encyclopedic robot who finds himself far from home, the two form an unusual bond and set out together to the surface of planet Regalia. 

Play through 40+ levels with increasing difficulty and explore uncharted territories. Find collectibles and uncover the secrets they carry about the world and its odd inhabitants. Keep an eye out for hidden levels and challenge yourself to think outside the box.

Will you find your solution on PS5 and PC?

The Perfect Run | Developer: Lanterns Studios | Country: Tunisia

Save the world or blow it up yourself, one loop at a time! The Perfect Run is an action-adventure RPG game where the player controls Quicksave, a time-traveling hero caught in an epic struggle between supervillain gangs, marketed superheroes, and a powerful mega corporation for the control of the city of New Rome.

With three days to decide the city’s fate, the player can go back in time to decide their perfect ending… if they have the skill to do so! Interact with NPCs and unlock new dialogue options thanks to information collected in earlier loops, join a faction in one route and fight them the next, bend time itself in epic battle against superpowered bosses, collect the best upgrades before the reset, and unlock the city’s secrets in this memorable superhero adventure.

Find the perfect run on PS5 and PC.

A Cat’s Manor | Developer: Happiest Dark Corner | Country: Bahrain

You awaken trapped in a house infested with spiders and inhabited by an eccentric family. At the end of your tail, you discover a crudely stitched hand. With no memory of who you are or how you got here, you let curiosity guide you forward.

A Cat’s Manor is an atmospheric adventure that blends puzzles, combat, crafting, and rhythm-based music challenges. Use your wits to escape the manor. Investigate your surroundings, solve puzzles, fight your way through deadly encounters, or outsmart your foes and avoid trouble.

Inspect, observe, listen, and feel your surroundings for clues and cues, immersing yourself with 3D audio and PS5 DualSense controller features. Uncover the secrets of the manor and unravel what the family is hiding.

Creeping its way to PS5 and PC near you. 

About the MENA Hero Project

The MENA Hero Project is the newest chapter in SIE’s global Hero Project family, joining India and China in our mission to discover and nurture the next generation of original game creators. We believe that great games can come from anywhere. Through the MENA Hero Project, we’re committed to unlocking the region’s creative potential, supporting locally inspired experiences with the power to captivate players around the world.

Share of the Week – Senua’s Saga: Hellblade II

Last week, we asked you to share moments from Senua’s harrowing journey in Senua’s Saga: Hellblade II using #PSshare #PSBlog. Here are this week’s highlights:

UkFemshep shares the top half of Senua’s head peeking out from water.

Photoingame shares a black and white profile shot of Senua looking up.

MdeavorVP shares Senua raising her torch in a field of darkness

LastGlass_VP shares a head-on portrait of Senua with ceremonial face paint and symbols.

JarrinWasHere shares a dual-toned side profile of Senua

Keng_console shares a macro shot of Senua’s wide-open eye

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Sword of the Sea
SUBMIT BY: 11:59 PM PT on August 27, 2025 

Next week, grab your sword! Share moments bringing sea life back to the deserts of Sword of the Sea (a recent August Game Catalog title) using #PSshare #PSBlog for a chance to be featured.

Kiss takes the stage in World of Tanks’ Metal Fest

We love summer music festivals, so here at Wargaming, our team at World of Tanks Modern Armor has made it a mission to bring you a hard-rockin’ annual music event that truly shakes the battlefield: Metal Fest.

New tanks, new 3D Commanders, new Challenges and events: they’re all part of what Metal Fest offers each summer. But this is our third year of the event, coming to you on PS4 and PS5 starting August 26. We knew we had to go bigger and louder than ever.

To borrow some lyrics you might know, we wanted the best—and we got the best.

This year, our featured act is none other than the legendary band Kiss! Not only that; we’ve got the actual voices of core members Gene Simmons and Paul Stanley in the game.

This is how it all shook out. 

Kiss takes the stage in World of Tanks’ Metal Fest

Shout It Out Loud

Ever since the band’s shows at The Daisy in March 1973, when they debuted the character designs they’d become known for, Kiss has been more than a group of skilled musicians. They’ve been icons and personas.

So even though Metal Fest 2025 features four new Kiss-inspired Premium tanks, we knew specifically that the 3D Commanders representing the four classic Kiss personas (The Demon, The Starchild, The Spaceman, and The Catman) had to be absolutely right and larger than life.

Fortunately, as World of Tanks’ senior producer JJ Bakken explains, the band was all in. “Gene [Simmons] and Paul [Stanley] were gracious enough to give us some of their time for the game, as they represent the highest profile characters in Kiss … Both Gene and Paul saw all our concepts as we created them for characters and tanks. [They] brought the idea to us to really lean into the fantastical elements of each character.” 

Our art team worked to get those fantastical elements down, whether we’re talking the feline claws and nimble animations given to The Catman 3D Commander or the enormous pair of bat-like wings that Tanks’ art director Andy Dorizas suggested for The Demon 3D Commander.

But as any tanker knows, when it comes to our 3D Commanders, it’s not just about the look. Our players’ favorite Commanders speak with custom-written voiceover lines, so of course that’s the case for all four of our Kiss Commanders.

“Kiss themselves made the decision to have Paul and Gene featured as voices in the game,” says the game’s audio director, Brendan Blewett. “They were very particular in that the Kiss ‘characters’ are just that—characters, not real-life individuals. Each of them has traits and those are portrayed, in the instance of The Starchild and The Demon, by Paul and Gene.” 

So what was it like, working with legendary musicians to bring the voices of their world-famous characters to our console battlefield?

“Working with Paul and Gene was an absolute blast,” says Blewett. “These guys are obviously seasoned studio vets and really made the sessions fun and engaging.”

He adds, “Gene lived up to his reputation as a master of trivia and kept us entertained between takes regaling us with stories from the road and factoids. Paul was absolutely a gracious, friendly individual and belted out an incredibly intense vocal performance and kept it going for the whole session. We even quipped that it was ‘like six months of shows in two hours.’ Impressive!”

As for the voiceover for The Starman and The Catman, tankers and Kiss fans should rest rock out assured that these Commanders have received the same attention to detail. According to Blewett, “We worked with Kiss to understand the character profiles of The Catman and The Spaceman and came up with casting guidelines from there. For instance, The Catman is a smaller guy, witty and agile, while The Spaceman is older and wiser. The word ‘sagacious’ was used in session to describe the personality of The Spaceman.”

War Machine(s)

If you think the Kiss 3D Commanders sound impressive (and yes, I’m biased, but they are), be sure to recruit them during Metal Fest, and pair them up with our four Premium Kiss tanks, also inspired and named after the characters: The Demon, The Starchild, The Spaceman, and The Catman.

Each of these tanks not only takes visual inspiration from Kiss; it also has abilities inspired by a specific band member’s persona. You’d better believe that The Demon is a tank that mounts a flamethrower!

All of this is in addition to the Challenges, special event battles, daily login rewards, and more that Metal Fest offers. Rock out while you can, and don’t miss any of it—Metal Fest takes place in World of Tanks Modern Armor from August 26 through September 15 on PS4 and PS5!

Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details

Rev your engines, racers, there’s new Sonic Racing: CrossWorlds news that just dropped at Gamescom. Over the past few days, Sonic has dominated the newsfeeds with not one, but two trailer drops, featuring huge reveals. 

Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details

The first was a crossover no one saw coming – two iconic retro gaming heroes coming together in a universe-shattering collaboration: Sonic the Hedgehog and Pac-Man playable in each other’s upcoming games. Sonic joins Pac-Man in Pac-Man World 2 Re-Pac for an explosive birthday celebration, featuring Sonic-inspired levels, costumes, and more. 

Then, Pac-Man and Team Ghost put their racing skills to the test in Sonic Racing: CrossWorlds as part of the growing roster of guest characters included in the Season Pass.  Players can venture through Pac-Village, eat up Pac-Dots, & escape the iconic Maze in the Pac-Man Mobile.

Sonic Racing: CrossWorlds – Pac-Man crossover and Open Network Test details

The all-new Competition Trailer showcased even more Sonic Racing action and detailed the various game modes players can look forward to experiencing once the game is released. In Sonic Racing: CrossWorlds, there are tons of ways to compete:

  • Grand Prix – Compete solo or with friends in local splitscreen co-op for first place in one of 7 cups (comprised of 4 races each). Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins.
  • World Match – Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top.
  • Friend Match – Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.
  • Race Park – Change up the rules and teams online and offline in this party mode that features six unique race formats.
  • Time Trial – Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings.
  • Custom Match – Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

Eagle-eyed fans will also notice that the trailer revealed a few new tracks based on Sonic’s most recent adventures. Kronos Island from Sonic Frontiers makes its debut, featuring iconic ancient architecture strewn across the open fields. Northstar Island from Sonic Superstars arrives colorfully on the scene, with many nods to stage obstacles, local fauna, and even a… giant mechanical dinosaur whale? And Shadow fans, rejoice. The White Space from Shadow Generations has been recreated in glorious detail, down to the Doom’s Eye looming menacingly overhead. 

On the racetrack, there’s no shortage of competitive trash talk. Just as Sonic, Shadow, Espio and Jet are shown jockeying for first place and taking their rivalries to the next level, players can look forward to over a thousand voice lines and interactions between their favorite Sonic characters. Ever wonder what a race between Amy and Big the Cat would sound like? You may find out. 

On top of all that, it was announced that fans can get their hands on Sonic Racing: CrossWorlds a little sooner than expected during the Open Network Test. This free, limited-time event will take place from August 29 to September 1. Players on PS5 will be able to race online with 12 iconic Sonic characters, compete on 16 courses (9 main courses & 7 CrossWorlds), and mix and match 42 gadgets to create the ultimate racing machine. Put your driving skills to the test against players worldwide. There might even be a couple of surprises in store… 

Come Race on our level when Sonic Racing CrossWorlds zooms onto PS5 and PS4 on September 25!

Inside The Blood of Dawnwalker’s narrative sandbox and dual gameplay

I’m Mateusz Tomaszkiewicz, Creative Director at Rebel Wolves, working on The Blood of Dawnwalker — a story-driven, open-world RPG set in 14th-century Europe. We recently showcased a closer look at the gameplay at gamescom and wanted to share some of the exciting new details with you.

Entering the narrative sandbox

You play as Coen, the game’s protagonist and the titular Dawnwalker. While the exact circumstances remain a mystery, an attempt to turn Coen into a vampire fails. As a result, he exists between two worlds — human during the day, vampire at night. This duality sits at the heart of the gameplay, with each form offering distinct skills and abilities. Most quests can be approached during either day or night, creating significantly different experiences.

One of the key mechanics is what we call the “narrative sandbox.” Once the prologue concludes, you have 30 days and nights to rescue Coen’s family from Brencis, a centuries-old vampire and former Roman senator, and his inner circle. Only major actions move the clock forward, and you’re always informed how much time an activity will consume. Roaming the open world does not advance time, giving you the freedom to explore without pressure. Time works more like a currency than a countdown.

What truly defines the narrative sandbox is the freedom it gives you to shape the story on your own terms. Quests can be completed in any order, skipped entirely, or even never discovered at all depending on your choices. Many characters can be killed, with their absence reshaping events and relationships. There are often multiple paths to achieve the same goal, and even inaction is a choice — one the world around Coen will recognize and respond to. The result is a deeply reactive narrative structure that encourages experimentation and makes every playthrough unique.

Human by day. Vampire by night.

The newly revealed quest takes place on day eight of Coen’s journey. By then, several quests have been completed and Coen is visibly more powerful. We first see him at night, navigating the capital city of Svartrau and using vampiric abilities like Shadowstep — a short-range teleport that lets him instantly reposition. It’s invaluable not only in combat, allowing him to flank enemies or close the gap on patrolling guards, but also for exploration and stealth.

With Shadowstep, Coen can reach scaffolding high on the cathedral’s walls, leap between rooftops, or slip into otherwise inaccessible balconies and ledges, opening up new routes and opportunities to approach objectives. Combat remains fluid and dynamic, blending physical strength with supernatural powers. His vampire form isn’t overpowered, but it adds a distinct tactical layer.

The quest involves infiltrating the city’s cathedral, where Coen encounters Xanthe — an ancient Greek vampire and Brencis’ most powerful ally.

To show how time of day affects gameplay, we then reload a save to experience a daytime version of the quest. This time, the goal is to locate the legendary sword of Saint Mihai, the cathedral’s patron. In his human form, Coen leans more on swordplay and dark human magic, unavailable as a vampire. Combat is fast and responsive, with directional attacks and flexible blocking. You can block easily with a single button or use directional input for more precision and control, accommodating both story-focused players and those seeking a challenge.

Fighting the living, the dead, and everything In between

Once the enemies are defeated, Coen enters Svartrau during the day. The streets are bustling with life — townsfolk fill the squares, merchants trade goods, and ambient conversations hint at the uneasy coexistence under vampire rule. After roaming the vibrant streets, Coen goes to the cathedral.

Inside, we witness a chilling ritual called the Blood Baptism, one of Brencis’ ways of twisting existing traditions to maintain control.

After a tense dialogue sequence that nearly exposes Coen, the sword quest resumes. This leads to a battle with Muron, a creature born from a failed vampire transformation. Unlike Coen, Muron does not become a Dawnwalker but a wild, unstable monster with unpredictable powers.

Another hex in Coen’s arsenal – Compel Soul – allows Coen to speak with the dead, helping him uncover clues and eventually locate a hidden crypt believed to hold the sword. What he finds is far more disturbing: Saint Mihai, once revered, had been entombed alive after villagers discovered he was also a Dawnwalker. Starved during the day and regenerating at night, Mihai slowly lost his sanity. When freed, he attacks Coen using the full range of Dawnwalker abilities.

If you find him at night instead, Mihai appears in his vampire form, offering an entirely different encounter.

The nearly 50-minute demo offers an extended look at The Blood of Dawnwalker’s design — from its dual gameplay loop and time-based structure to its focus on player agency and narrative depth. There is no single path through this story, and every decision, including inaction, shapes the journey. Slated for release in 2026, The Blood of Dawnwalker aims to deliver rich storytelling, immersive combat, and an open world where narrative truly takes the lead.

The Blood of Dawnwalker is coming to PlayStation 5 in 2026; wishlist it now to stay updated and be among the first to step into Coen’s journey!

Where Winds Meet launches November 14

Greetings, brave adventurers and budding swordsmiths! We’re thrilled to announce that Where Winds Meet—our epic Wuxia open-world action-adventure RPG game – will be launching on November 14, 2025. After five years of dedication, we’re finally ready to let you loose in a world filled with legend, danger, and endless adventure. But first, we have some exciting news to share about the game and a special pre-order bundle for PS5. Let’s dive in!

Where Winds Meet launches November 14

In our latest trailer, we give you a taste of the story and setting, offering a sneak peek into the heart of this chaotic world. Please see the video below. Set in 10th century China, a time rife with dynastic battles and unrelenting war, Where Winds Meet places you at the crossroads of history during one of the most turbulent eras. In the chaos, all kinds of legendary figures rise to fame, their stories shaping the very course of history.

You’ll step into the boots of a young swordsman or swordswoman who, raised in the tranquility of a quiet village, who is inspired by stories of martial arts heroes and the excitement of the Jianghu (the martial arts world). However, everything changes when tragedy strikes. After a series of unforeseen events – betrayals, attacks, and the collapse of everything you once knew – you are forced to leave the only home you’ve ever known.

This painful departure marks the beginning of a journey into the unknown, where you must confront both personal loss and the brutal realities of a world in turmoil. In such a troubled time, a warrior has only one sword, but there are tens of millions of people in the world. You decide the path you will travel and as you make these decisions, so the story unfolds. With your step into the Jianghu, it’s no longer just about seeking adventure; it’s about survival, truth, and ultimately discovering who you truly are in a world that’s as fractured as your past.

However, there’s more to this world than meets the eye. While the main quest will draw you into the heart of the action, the world is brimming with smaller, hidden tales that will reveal themselves as you journey deeper. The more you explore, the more pieces of the puzzle you’ll discover, and it’s up to you to put it all together. (Don’t worry, we won’t spoil it for you here—we want you to experience the excitement firsthand in the game!) 

Along your journey, you’ll encounter legendary figures, battle with them, and uncover the secrets that lie beneath the surface. As you explore freely, you’ll learn new Chinese martial arts (Kung fu) skills, join powerful factions, and choose your path in this sprawling world. Want to follow the way of a wandering swordsman, or do you dream of forging alliances with the mysterious figures that roam the land? In Where Winds Meet, it’s all about creating your own story.

We’ve crafted this game with care, pouring our hearts into every detail over the past five years, and we’re beyond excited to share it with the world.

For details about the gift pack, please check the store page. The Appearance Customization Pack is a one-time selection and cannot be changed once confirmed. The development team reserves the right to adjust or interpret bundle content as needed.

And now, the PS5 pre-order bundle is available right now, and here’s what you’ll get:

  • In-game Appearance Set: Appearance Customization Pack (choose from Red Dust Book, Ink Deep Dan Zhu, or Penglai Feather) x1
  • In-game Player Name Card: Astral Trail Name Card Background x1
  • In-game Common Currency: Coin x10,000
  • In-game Draw Item: Lingering Melody x2

For details about the bundle, please see here.

We have tried our best to create an immersive martial arts world in this game. We can’t wait for you to explore, battle, and experience the life of a warrior in this unforgettable adventure. The official release on November 14, 2025 is just around the corner, and until then, may the winds guide you!

Ghost of Yōtei Legends DLC is coming in 2026

Just announced on stage at Gamescom Opening Night Live, Ghost of Yōtei Legends is coming in 2026!

Legends is our cooperative multiplayer mode featuring a fantastical, supernatural setting in contrast to the grounded world of Ghost of Yōtei. And just like Ghost of Tsushima Legends, Ghost of Yōtei Legends will be free DLC for all Ghost of Yōtei owners.*

Ghost of Yōtei Legends DLC is coming in 2026

Ghost of Yōtei Legends will offer two-player story missions and four-player survival matches. This time around, you’ll play as one of four character classes and try to defeat demonic, giant versions of members of the Yōtei Six, plus a variety of new enemies that fight alongside them.

You can see a glimpse of a few of those enemies in the concept art below.

Stay tuned for many more details about Ghost of Yōtei Legends as we get closer to its launch in 2026.

And in the meantime, we’re only six weeks away from the launch of Ghost of Yōtei for PlayStation 5 consoles on October 2 and can’t wait until it’s in your hands! If you missed it, be sure to check out our State of Play gameplay deep dive  for a look at exploration, combat, special modes, and more, and visit our official site to wishlist or pre-order ahead of launch!

*Available via patch update. Internet connection and account for PlayStation Network required. PlayStation Plus subscription (sold separately) required for online play or multiplayer. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms .

Helldivers 2 x Halo: ODST Legendary Warbond arrives August 26

The Galactic war rages on… Countless Helldivers have laid down their lives to protect Managed Democracy. The call was put out for more recruits, and it’s been answered.

Introducing the Legendary Warbond*, Helldivers 2 x Halo: ODST.

Helldivers 2 x Halo: ODST Legendary Warbond arrives August 26

Enter The Obedient Democracy Support Troopers (ODST), AKA The Helljumpers! This new equipment set from the Ministry of Defense will give your Helldivers the look of the fabled unit every Super Earth citizen had on their school lunch box as kids. Jam-packed with iconic weaponry, armor, patterns and more.

Are you ready to jump in?

Firepower

MA5C Assault Rifle

An iconic rifle; the definition of reliable and having taken down countless aliens bent on wiping out humanity, it is time to turn its sights on enemies of MANAGED DEMOCRACY. It comes equipped with the convenient ammo counter and a built-in compass – let it guide you to victory.

M6C/SOCOM Pistol

They say keep your friends close and your sidearm closer. Well, we say that. The standard-issue ODST sidearm is your silent ally in the field -equipped with a built-in laser sight, flashlight, and, for the first time in Helldivers 2, a suppressor to support stealth gameplay. Because sometimes the best way to enforce PEACE is quietly…

M90A Shotgun

This powerful shotgun carries a kick and has a handy flashlight mounted on it so you can see the fear in your enemies’ eyes before you teach them a valuable lesson about LIBERTY.

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M7S SMG

Silent and deadly, this SMG is the model ODST’s primary weapon. With caseless ammo and a non-removable suppressor; this weapon is ready to spread FREEDOM to every corner of the galaxy.

Armor

A-9 Helljumper Armor Set

Step into the armored boots of a legendary Lance Corporal who served the ODST with immense bravery and courage under fire. Passive boost – Feet First.

A-35 Recon Armor Set

Sleeker and stealthier than the A-9 Armor, this set is made to move and groove, with a helmet modeled after an iconic intelligence officer’s headgear. Passive boost – Feet First.

Feet First passive

  • Make less noise from movement
  • Range when finding points of interest increased by 30%
  • Immune to leg injuries

Capes

Honored Heirloom

This cape, emblazoned with the ODST logo, is passed down to a Jumper’s bravest child in the event of their untimely demise.

Eye of the Clandestine

Some soldiers fight on the front line, and some from the shadows. Wrap yourself in secrecy with this sleek, subtle cape, and slip away from the light.

You can also honor the Helljumpers with ODST-themed player cards, a new player title, and the Mean Green vehicle pattern for your hellpod, shuttle, exosuit, and FRV.

Helldivers 2 x Halo: ODST lands August 26 at 5am PT / 1pm BST

The Legendary Warbond marks a brand-new tier in the Warbond lineup, and we’ve gone all-in to make sure it lives up to the name. This one’s a tribute to a long-requested crossover, packed with details that fans will love to discover.

The Helldivers 2 x Halo: ODST Legendary Warbond lands in the Acquisitions Center for 1500 Super Credits – a step up from previous Warbond tiers, and packed with gear worthy of the legend.

A quick heads-up: Legendary Warbonds aren’t compatible with the new Premium Warbond Token launching August 26. So if you’re planning to deploy with ODST gear, make sure your Super Credits are locked and loaded.

This is the moment we’ve been waiting for. Squad up, drop in, and let’s crush every enemy of Freedom and Managed Democracy TOGETHER. Move out!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.