(For Southeast Asia) Yakuza Kiwami 3 & Dark Ties revealed!

SEGA is thrilled to announce Yakuza Kiwami 3 & Dark Ties, is coming to PlayStation5, PlayStation4 on February 12, 2026.

Debuting on PlayStation 3 in 2009, Yakuza 3 returns, revitalized with cutting-edge technology. This evolved edition brings Okinawa to life, featuring more intense battles, added cutscenes that bring depth to the story, and minigames chock-full of replay value. Kiryu’s back in the brawl, continuing the fight to protect those he holds dear.

This title also includes Dark Ties, which stars Yoshitaka Mine, Kiryu’s adversary.

Follow Mine on his journey from working as a venture company’s founder to becoming a full-fledged yakuza member. After losing everything, Mine sets off in an attempt to form a connection that would fill the void in his heart.

In Yakuza Kiwami 3 & Dark Ties, you can enjoy the passionate drama of two men — “Kazuma Kiryu” and “Yoshitaka Mine” — all in one game.

STORY:When the peace is shattered,the Dragon of Dojima makes his return.

After the Omi Alliance conflict, Kazuma Kiryu leaves the Tojo Clan in Daigo Dojima’s hands and moves to Okinawa with Haruka. There, he spends his days running Morning Glory, an orphanage tied to his foster father, Shintaro Kazama.

However, a government-sponsored resort deal threatens his newfound peace.

Morning Glory is caught in the crossfire, a Tojo Clan succession dispute erupts, and a conspiracy engulfs the political world.

When the maelstrom of conflicts converges, Kiryu steps into the fray once more.

BATTLE:Fight as Kiryu in His Prime Using Two Different Battle Styles

In Yakuza 3 Kiwami, Kiryu has two fighting styles at his disposal: the Dragon of Dojima Style and Ryukyu Style.

The Dragon of Dojima Style transforms you into an unstoppable force of nature. This style has been completely revamped, boasting the most diverse moveset in the series.

The Ryukyu Style utilizes traditional Okinawan weaponry, allowing for an exhilarating and technical playstyle. Master the 8 available weapons to dish out devastating attack combos.

ADVENTURE:Revel in the Nature and Tradition of Okinawa

At the Morning Glory Orphanage in Okinawa, you can experience “Life at Morning Glory” content that lets you enjoy the daily life of Kiryu and the children.With the team battle content “Bad Boy Dragon”, you can fight alongside a local ladies’ team to protect the streets of Okinawa.

Entertainment

In Downtown Ryukyu and Kamurocho, there are plenty of ways to cut loose.

Pose for the perfect shot at the Print Club, aim for strikes in bowling, and enjoy a series of other staple minigames—including golf, darts, karaoke, UFO Catchers, gambling, and mahjong!

STORY:A Man Drawn into the Heart of the Underworld

The year is 2007.

Yoshitaka Mine is the successful founder of a startup company, but he loses everything when his colleagues stab him in the back.

Wandering aimlessly through Kamurocho, he witnesses a gruesome conflict between yakuza.

The sight of the subordinates sacrificing themselves for their boss was everything Mine had been longing for—a bond that transcended material gain. The survivor of this assault is Daigo Dojima, the sixth chairman of Japan’s largest yakuza clan.

Hoping to find such a bond himself, Mine decides to acquaint himself with Tsuyoshi Kanda, a Tojo clan lieutenant.

Witness Yoshitaka Mine’s story, from his first steps into the criminal underworld to his ascent through the ranks of the Tojo Clan.

BATTLE:Ruthless Combat

Mine wields a stylish fighting style based on shootboxing.

He waits for his foes to slip up, beating them down using a string of elegant combos. You can also freely sweep through the air to toy with your enemies.

Additionally, Dark Awakening will completely transform your moveset, allowing you to unleash a barrage of brutal strikes and a dark special move that can knock the life right out of your opponents.

ADVENTURE:Paint Kamurocho red as Mine

Kamurocho, Tokyo

The city that never sleeps; a place where greed and desire run rampant.

Visitors always find themselves captivated by the restaurants, bars, and amusement facilities that line its streets. It is home to the Nishikiyama Family offices and other key locations.

In addition, unique content such as the “Kanda Damage Control” which aims to turn Kanda into a charismatic figure, and the exclusive battle spot “Underground Fight Club” for Dark Ties, where you can enjoy battles with various rules, are also available.

Entertainment

A plethora of minigames can be found throughout Kamurocho. Watch as the typically stoic Mine takes on billiards, the batting center, darts, and other series staples! You won’t want to miss his rendition of the fan-favorite karaoke track, “”Baka Mitai!””

You can also play minigames alongside Tsuyoshi Kanda at certain venues. Prepare to discover a whole new side of Mine you’ve never seen before!

key details: Release date, specify release platforms (PS4, PS5, PS VR2)

February 12, 2026.

PlayStation®5 / PlayStation®4

State of Play returns this Wednesday, September 24

Tune in live this Wednesday for more than 35 minutes of reveals and news from developers around the world. We’ll share new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios – including an extended look at Saros, Housemarque’s mysterious new title arriving next year. Look forward to nearly five minutes of gameplay captured on PS5.

The next State of Play begins September 24 at 2pm PT / 5pm ET / 11pm CEST | September 25 at 6am JST on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Gran Turismo 7 Update 1.63 available today

Super limited, top-down track terror? Check. European concept car from the future paying homage to its past? Yep. Timeless off-roader that took both the sport and utility mad seriously in SUV? That part. This month’s free update from the Polyphony fam has a vehicular something for everyone, and adds two more models: ’25 Mazda Spirit Racing Roadster 12R, Opel Corsa GSW Vision Gran Turismo, ’74 Toyota Land Cruiser FJ40V, as well as the ’23 Hyundai Elantra N, and ’20 Toyota RAV4 Adventure. 

Gran Turismo 7 Update 1.63 available today

Five new events will be added to World Circuits and you can take your virtual lens to South America, Bolivia specifically, with different scenes from the country having been added to Scapes. 

Update 1.63 for Gran Turismo 7 is available as of today, Tuesday, September 23 at 10:00pm PDT / September 24 at 6:00am BST / 2:00pm JST.

New Cars**

Hyundai Elantra N ’23 

(Can be purchased from Brand Central / Used Cars)

Hyundai’s Elantra N is a circuit-ready thrill machine born from the brand’s racing DNA. Debuting with the 7th-gen Elantra in 2020, it packs a 2.0L turbo engine pushing 276 BHP and 40 kgfm torque, sprinting 0–62 mph in just 5.3 seconds. Available in 6-speed manual or 8-speed DCT, it features N Grin Shift, N Power Shift, and N Track Sense Shift for racetrack precision. Electronically controlled dampers, ELSD, and Michelin Pilot Sport 4S tires deliver sharp cornering and stability. Inside, bucket seats, a custom wheel, and N Sound Equalizer elevate the drive. A TCR touring variant proves its motorsport chops—this isn’t just a daily driver, it’s a track-honed beast.

Mazda Spirit Racing Roadster 12R ’25 

(Can be purchased from Brand Central / Used Cars) 

Only 200 made, the Mazda Spirit Racing Roadster 12R is a factory-built track weapon born from Mazda’s motorsport initiative. Debuting at the 2025 Tokyo Auto Salon, it’s based on the ND Roadster but packed with race-grade parts: a hand-assembled engine with custom internals, Bilstein dampers, Brembo brakes, forged Rays wheels, Recaro seats, and a Fujitsubo exhaust. Developed by a team of Mazda employees who raced in the Super Endurance Series, this roadster reflects deep racing know-how. With performance tuned to the edge of endurance limits, it’s the ultimate expression of Mazda’s works team spirit—raw, rare, and ready to rip.

Opel Corsa GSE Vision Gran Turismo

(Can be purchased from Brand Central)

Opel’s Corsa GSE Vision Gran Turismo is a bold, all-electric concept celebrating 60 years of innovation. With dual motors delivering 788 BHP and 800 Nm torque, it rockets from 0–62 mph in 2.0 seconds and tops out at 198.8 mph. Its sleek, muscular design features the next-gen Opel Vizor and Compass lighting signature, while active aero elements boost high-speed handling. Inside, a stripped-down cockpit offers a focused racing experience with HUD, six-point harness, and electrochromic safety alerts. As a ‘phygital’ show car playable in Gran Turismo 7, it blends Opel’s motorsport legacy with futuristic tech—an electrified glimpse into the GSE brand’s high-performance future.

Toyota Land Cruiser FJ40V ’74

(*Can be purchased from Legend Cars)

The ’74 Toyota Land Cruiser FJ40V is a compact off-roader that defined the “go anywhere and come back alive” philosophy. Introduced in 1960, the third-gen model stayed in production for 25 years and became a global icon. Its short wheelbase made it ideal for rugged terrain, while part-time 4WD and a 2-speed transfer case delivered serious capability. Originally powered by a 3.9L gas engine, a 3L diesel was added in 1974. Its legacy lives on through the FJ Cruiser and GAZOO Racing’s reproduction of model 40 parts. Beloved for its reliability and versatility, the FJ40V remains a timeless symbol of adventure.

Toyota RAV4 Adventure ’20

(*Can be purchased from Brand Central)

The 2020 Toyota RAV4 Adventure is a rugged crossover that lives up to its name. Built on Toyota’s TNGA platform, it blends off-road capability with urban comfort. A 2.0L Dynamic Force Engine paired with Direct Shift-CVT delivers smooth acceleration and fuel efficiency. Its standout feature: Dynamic Torque Vectoring AWD with a disconnect system for better economy. Rugged styling includes a custom grille, skid-plate bumper, and 19-inch tires. Safety comes standard with Toyota Safety Sense, featuring pre-collision alerts, Lane Tracing Assist, and adaptive cruise control. Inside, smartphone integration and a Panoramic View Monitor enhance everyday driving. It’s the perfect SUV for those who crave adventure—on or off the road.

World Circuits (New Events)

The following new events have been added to ‘World Circuits’:

  • Sunday Cup

Sardegna – Road Track – C Reverse

  • Japanese FR Challenge 450

Suzuka Circuit

  • Race of Turbo Sportscars

Watkins Glen Long Course

  • Vision Gran Turismo Trophy

Nürburgring GP

  • World Touring Car 700

Alsace – Village

Scapes

‘Bolivia’ has been added as a featured Curation in Scapes.

*Internet connection required for update.  
**Credits (paid or via game progression) required to purchase vehicles.

Four ways Silent Hill f evolves the series’ formula

Survival horror took a step onto chilling new ground when Silent Hill first emerged from the mists in 1999 on PlayStation. Since then, each return to the titular fictional American town has been hotly anticipated, leading to this latest instalment which adds a keen new perspective to its bleeding edge. I got to explore the fictional Japanese town of Ebisugaoka in the final version of Silent Hill f to discover what’s new to the series, as well as familiar elements that fans will love.

Four ways Silent Hill f evolves the series’ formula

Four ways Silent Hill f changes the series’ formula:  

1. Combat is more modern

Intriguingly, there are a couple carryovers from the remake of Silent Hill 2, with a new spin. It pays to be strategic with your light attacks (R1) and heavy attacks (R2), the latter capable of a staggering counterattack against some enemies, letting you strike them without risk. It feels responsive without overpowering the vulnerability essential to the genre.

On the flip side, protagonist Hinako Shimizu is a little more agile than your typical Silent Hill main. Time your press of the Circle button just right and you’ll activate a perfect dodge, replenishing Hinako’s stamina. Attacking and dodging saps stamina, making perfect dodges crucial to master.

2. Unusual Yokai will break your sanity… 

Memorable monster design is key to any horror story, and Silent Hill f delivers in blood-soaked spades. Where things differ here is the use of Japanese folklore and mythology to inspire many of its brutal antagonists. References to the slit-mouthed Kuchisake-onna spirits and tentacle god-beast Akkorokamui were creepy enough, but there are a number of enemies that warp the visuals of traditional Japanese dolls and figures, too.

Adding more anxiety to these scuttling monstrosities is Hinako’s sanity meter, which drains from psychological attacks, reducing your ability to use Hinako’s powerful Focus strikes (charging with L2 then hitting R1 to execute) and eventually eating into her health.

3. …But Faith helps repair it

Keeping within the theme of healing from psychological trauma, Faith is a mechanic which offers some hope for Hinako. Dotted around the intimidating environment are items such as drinks, snacks and desserts. While they’ll help restore health or stamina, you can also convert them at hokora shrines for Faith, which you can use to help recover sanity, and trade for omamori trinkets which offer buffs such as decreasing an enemy’s line of sight. You can even pray with blank ema tablets to increase maximum health, sanity, stamina, or omamori slots.

4. Different themes and a fresh perspective

Silent Hill f’s 1960s Japan setting gives the series a chance to delve into societal and cultural expectations of gender roles, something reflected in ever-present dolls both as artefacts and part of its monsters, and the complicated and sometimes toxic relationships between the characters.

This bleeds into the series’ examination of trauma, isolation and decay, but is also present through Hinako’s journal, accessed by pressing the Up Directional Button, which details some of the lore, characters and puzzle clues. Hinako’s descriptions change over time to reflect her experience, which plays into the story both on a literal and meta level.

Four ways Silent Hill f stays true to the series:

1. It looks and feels like Silent Hill should

It might be set in a different country and time period, but Silent Hill f remains as powerfully creepy as you’d expect. The minimal UI, muted colour palette and atmospheric compositions (partly crafted by long-time series composer Akira Yamaoka) all make for a classically chilling experience – along with those narrow, claustrophobic, misty maze-like areas.

You’ll also feel a slight heartbeat-like tremble from the DualSense wireless controller when Hinako runs or is close to death. Unsettling.  

2. Despite its combat, this isn’t an action game

Like Silent Hill: Origins and Silent Hill: Downpour, your scarce weapons deteriorate over time, their condition handily referred to by their visual state and Hinako’s comments, so evasion rather than combat often offers better chances of survival.

There were times where I was overwhelmed by just two enemies, and there were visual puzzles I had to solve while being stalked by brutish beasts in the dark. That traditional survival horror vulnerability is still very much present.

3. An Otherworld awaits

Hinako’s hellish journey isn’t limited to Ebisugaoka. Just like many other Silent Hill games, you’re transported to a mysterious Otherworld which acts as a dark reflection of Hinako’s psyche. There, the puzzles take a more mythical tone, such as discovering and correctly placing sacred items, while my first monster encounter continued the traditional Silent Hill trait of not having a clearly visible face – in this case, a hollowed out, maggot-infested head cavity. 

4. New Game Plus and multiple endings

No spoilers here, but Silent Hill f features five different endings, unlocked via the New Game+ mode after first completion. And yes, one of those endings features some classic Silent Hill humour in it. If you know, you know.

Can you already feel the fear? It’s not long before you’ll see the horrors of Ebisugaoka for yourself when Silent Hill f claws its way onto PS5 on September 25. 

Secrets behind Dreams of Another’s creation, out October 10

I’m Baiyon, the director of Dreams of Another and a multimedia artist. The release date for the game, October 10, is fast approaching.

In this post, I’d like to share the inspiration behind the themes of the game, the ideas behind the object dialogues, which is one of the aspects that makes the game special, and my personal dedication to the soundtrack I created. 

Secrets behind Dreams of Another’s creation, out October 10

How did the theme “no creation without destruction” come about?

Dreams of Another is built around the philosophical theme of “no creation without destruction.” Rather than destroying objects by shooting, as in traditional shooting games, here, your shots materialize and create the world around you.

I have a memory about “destruction and creation” that has stayed with me. It happened during my middle school cultural festival. According to the school rules, everyone had to prepare some kind of exhibit, and my friend and I collected cardboard to make and display a cardboard sculpture.

When the chime signaling the end of the one-day festival rang and cleanup began, I lightly started punching and breaking the sculpture. Since it was going to be thrown away anyway, perhaps it was a lighthearted thought born of youth: “If it’s going to be cleaned up anyway, let’s have some fun.”

At first, my friend laughed as he watched, but after a while, I felt a pain in my back. When I turned around, I saw my friend, with an angry face, kicking my back. From there, it escalated into a full-on fight, and a teacher, noticing, came into the classroom and shouted at me, “Are you making something to destroy it?!”

Those words stayed with me in a way different from the teacher’s original intent. I think I understood that the teacher meant I should take care of what I create, but I kept thinking, “It’s going to be thrown away anyway…” Yet I found this human contradiction somehow interesting.

That feeling has always run deep in my approach to creating things, and this game allowed it to take shape.

Unique dialogue with objects like trees and doors

In this game, you can not only interact with people in the dream world but also talk with objects such as trees and doors. One of the game’s major charms is being able to hear their sentiments and experience their emotions.

For example, when I am thinking about ideas for this door’s dialogue, I first realized that even when we say “door,” there are many kinds and positions. Doors in public places, such as buildings, schools, or shopping malls, doors in one’s home, doors of the living room or bedrooms of children and teens, the door of the family home lived in for decades, or the door of a grandmother’s house after losing her husband… Each door is connected to human life, and I imagined that, like us, they might feel pride or even envy other doors.

If I were a door, I would want to be a door that is there for an individual’s personal space, rather than merely a being that separates spaces. At the same time, some doors might actually feel comfortable being roughly used by a large family in a living room, while others might feel suited to existing for strangers in a public facility. 

Imagine doors having a variety of preferences and ways of thinking. In the dialogues, nothing is imposed as “right” or a conclusion. I wanted players to reflect on their own environment, access past memories, and have a moment of reflection. 

In this way, the dialogues are not just flat and one-dimensional—they can be experienced in a multi-layered way, from various perspectives, and connected to one’s own memories.

Of course, it’s perfectly fine to enjoy it simply as a door saying something a little strange. That playfulness and unexpectedness of the dialogues are part of the unique charm of this dream world.

A unique approach to composing the soundtrack

I have worked on various game soundtracks alongside my own projects over the years, but this time, I felt especially the sense of “I made the music for a game.”

I wanted to create music that resonated with the scenarios and dialogues I wrote myself, as well as the situations and atmosphere of each scene, which made me approach the music in a way different from before. For each scene, I composed music with the intention of evoking certain feelings in the player and expressing particular emotions myself.

Additionally, a key theme was to convey the instability and ambiguity of the dream world with music. One thing I consciously tried to avoid was being “too polished.” As a musician, this approach is somewhat challenging, but instead of creating compositions that are overly tight or densely structured, I aimed for music that flows.

Also, for example, For a particular river scene inspired by my own memories and experiences, I actually spent a long time traveling to the location for field recordings to compose the music for the scene, capturing sounds such as flowing water and stones being rubbed together—the latter of which I then incorporated as rhythmic elements. These particular touches may go unnoticed by anyone, but for me, the focus was on keeping things genuine. By incorporating elements drawn from the source of inspiration as much as possible, I believe it could enrich the experience.

I think there are many sounds that aren’t often heard during gameplay. While playing, I hope you take a moment to listen closely to these subtle details—they might lead to small discoveries or interesting experiences.

Dreams of Another will launch on October 10 for PS5 and PS VR2. A special bundle is also available for pre-order, which includes the previous game I directed, PixelJunk Eden 2.

If you’re interested, please check out the store page. I truly look forward to you enjoying this special experience.

Battlefield 6 hands-on with Operation Firestorm, Mirak Valley

The thing that makes Battlefield feel like Battlefield is the enormous scope of its maps and the many ways you’ll fight your way across them. After Battlefield 6’s open beta test, I got another hands-on chance to play the game—this time, on two of its biggest maps and with the game’s full slate of vehicles strafing through combat.

While my first hands-on experience with Battlefield 6 gave a sense of weapons, the return of character classes, and the variety in map design, this look focused completely on Battlefield at its biggest and most explosive. Here’s everything I saw through the four-hour play session, including the return of Operation Firestorm and the new Escalation mode.

New maps, new mode

This hands-on session featured two of Battlefield 6’s biggest All-Out Warfare maps: Mirak Valley and Operation Firestorm. It also featured the new Escalation mode, which makes excellent use of those huge maps, with players fighting spread-out battles in the beginning of a match, only for the area of operation to become smaller to make for more intense skirmishes.

Mirak Valley — Battlefield 6’s largest map at launch is set in Tajikistan, just like the Liberation Peak map. It combines wide-open spaces with a big, burgeoning construction zone in the center and a small village at the far side, supporting both close-quarters infantry gameplay in and around the structures, and plenty of vehicle combat outside of them. Trenches cut through part of the map to allow infantry to move around while keeping their heads down to avoid snipers, although staying out of the sights of tanks is tougher.

Operation Firestorm — Operation Firestorm turns an oil field and refinery into a huge combined-arms battlefield with a mix of wide-open outdoor areas, high smokestacks that are great sniper nests, and lots of interior spaces. What was most notable was the application of Battlefield 6’s new destruction system to this revived Battlefield 3 map. There are plenty of buildings for infantry to fight in and use for cover, but with tanks, fighter jets, and attack helicopters on the prowl, you can never take the safety of four walls for granted.

Escalation — This mode is new for Battlefield 6, combining elements of Conquest and Breakthrough to offer both a wide-open approach to a battle, but with some more strategic aspects. The game starts with capture points littered across the map. When one team holds the majority of capture points, they start to “capture territory,” with a bar filling up on the screen. If the team manages to hold the majority of capture points until the bar fills completely, they score a point. The first team to score three points this way wins, but each time a team scores, one capture point is removed from the map. That forces players closer together, making them fight harder for fewer capture points.

Class training

Choose your class training — When I went hands-on with Battlefield 6 at its multiplayer reveal, I only got to see half of the class “Training” elements that will launch with the game. These are specializations that let you alter a particular class’s focus and role. Each class has two training options.

Assault: Frontliner and Breacher  — The Frontliner training puts focus on damage recovery and a faster capture rate on objectives, while the Breacher training gives you additional grenades and a faster reload for room-clearing weapons like the Incendiary Shotgun and Breaching Launcher.

Support: Combat Medic and Fire Support — Everybody knows Support’s focus on keeping other players alive, but if you don’t like running around with defibrillators to resurrect squaddies as a Combat Medic, you can also go the Fire Support training route. Its focus is on creating defensible positions, providing suppressing fire, and dropping smoke to cover allied movements.

Engineer: Anti-Armor and Combat Engineer — Engineers’ Anti-Armor training gives them an advantage in taking down opposing vehicles, providing extra rockets and dampening the effects of enemy repairs. If you’re not a fan of always carrying a rocket launcher, however, there’s the Combat Engineer training, which can boost the rest of your team’s gear to make it more effective and enhance the repair capabilities of your tools.

Recon: Sniper and Spec Ops — The Sniper training gives Recon players better awareness, spotting targets at a longer range and dropping players with headshots so their teammates can’t revive them. With the Spec Ops training, you’re harder to detect, producing less sound when you move and leaving the In Combat state faster when you’re prone, so your teammates can spawn in on your location more quickly.

Adjustments since the beta

The Battlefield team has taken on a lot of feedback from players since its open beta in August, and we saw some of those adjustments in matches.

Tactical movement with less momentum — In the open beta, players could be pretty quick and pretty bouncy with the new Kinesthetic Combat system. Momentum has been dialed back a bit since then so that players can’t chain so many quick movements together. Moving around maps still feels quick and responsive thanks to lots of options, like sliding, diving, and moving more quickly when you put your weapons away.

A little less sniper dominance — There are some very long sightlines on both Mirak Valley and Operation Firestorm, and snipers were a major force in all the matches I played. That said, both maps have been designed with a wide variety of terrain and structures that provide a lot of cover. Snipers have also been tuned down a bit; they’re still dangerous, but you’re a little less likely to get dropped before you know you’re under fire.

More weapons feel useful — You can also feel the adjustments the Battlefield team has made to some of the weapons. In my first hands-on with the game, some guns didn’t feel especially viable; the light machine gun that’s default for the Support class, for instance, felt like it struggled to secure kills at any range. I’m happy to report that Medics can now secure a few kills as well as lay down covering fire for teammates. And the M87A1 Shotgun that dominated the beta is now a little less terrifying, but still feels great when clearing corners or a trench.

Speedy vehicles — The variety of vehicles in Battlefield 6 makes for some very intense and surprising moments, especially with its destruction system. All ground vehicles now also have a brief boost, which is especially great for dodging fire or getting heavy tanks over treacherous terrain.

Battlefield 6‘s launch is quickly approaching—it hits PS5 on October 10—so you won’t have to wait long to jump into a tank or a helicopter and try some of those new maps, modes, and adjustments for yourself.

Earthion blasts onto PS5 & PS4 tomorrow

Hello, everyone. Yuzo Koshiro of Ancient here. It is with immense excitement that I can finally share some truly fantastic news with you all. On September 18, after years of hard work, my development partner Makoto Wada and I will release our passion project, Earthion, on PlayStation 4 and PlayStation 5.

Earthion blasts onto PS5 & PS4 tomorrow

When we first began developing Earthion, it was born from a deep love for the 16-bit era and a desire to revisit one of my favorite consoles ever, the Sega Genesis/Mega Drive. I wanted to see what could be achieved on the original hardware with today’s advanced tools and three decades of gained knowledge. The response to the initial prototype was overwhelmingly positive, and it became clear this was a project we had to see through.

We made the conscious decision to build Earthion natively for Sega’s 16-bit hardware, pushing it to the limit with stunning pixel art and a frenetic soundtrack, which I composed using its FM sound chip. We were not simply making a “retro-inspired” game; we were making a true 16-bit title for the modern age.

I’m thrilled that PlayStation 4 and PlayStation 5 owners will soon be able to enjoy Earthion. Although it hails from a later era of gaming, PlayStation has been home to countless classic shooters that have pushed the boundaries of what was possible across its 30-year history.   PlayStation continues to embrace retro arcade experiences, allowing them to reach new audiences.

In creating Earthion, we drew on a lineage of shmup masterpieces from the 80s and 90s. We took cues from the very best the genre has to offer, creating a game that feels both familiar and fresh.

The care we took in developing for 16-bit hardware has been extended to the PlayStation 4 and PlayStation 5 releases. Working with Limited Run Games, we have gone to great lengths to ensure that the authentic experience is perfectly preserved for modern consoles. For those who want to feel like they are playing on a CRT television, we have included a suite of configurable scanline and screen filters. This allows players to replicate the nostalgic glow and visual fidelity of a classic setup, ensuring that the pixel art is displayed exactly as we intended—without a single detail lost. And of course, Earthion supports PlayStation Trophies for fans who want to put their skills to the test.

Earthion is more than just a game to us; it’s a love letter to the golden age of shmups and the hardware that made them possible. We poured our hearts and souls into every pixel and every sound. We hope that when you get your hands on it on September 18, you feel the passion we have for this genre. Thank you for your support, and we can’t wait for you to experience this intergalactic adventure for yourselves.

Official PlayStation Podcast Episode 523: Memory Cards

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Tim, and Brett are back this week to discuss the release of Borderlands 4, indie hit Hollow Knight: Silksong, and 30 years of PlayStation memories.

Stuff We Talked About

  • Next week’s releases:
    • Borderlands 4 | PS5 (out today)
    • LEGO Voyagers | PS5, PS4
    • Frostpunk 2 | PS5
    • Towa and the Guardians of the Sacred Tree | PS5
    • Dying Light: The Beast | PS5
    • Trails in the Sky 1st Chapter | PS5
  • Digimon Story: Time Stranger hands-on — New details revealed on the combat system and tropical Abyss Area.
  • Hollow Knight: Silksong hands-on — Discover what’s new in the anticipated sequel, like mid-air healing, mantling on ledges, more challenging encounters, and more.
  • Announcing PlayStation 30th Memories — We’re celebrating PlayStation history and you’re invited to be a part of it by sharing your memories. Head to PS blog for more details
  • PlayStation Family App — This new mobile app gives parents more tools to guide their family’s PlayStation experience.

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

PlayStation Plus Game Catalog for September: WWE 2K25, Persona 5 Tactica, Green Hell, Fate/Samurai Remnant, and more

This month, step into the ring and dominate the squared circle in WWE 2K25, lead the Phantom Thieves in a new turn-based strategy adventure in Persona 5 Tactica, survive the unforgiving wilderness of the Amazonian jungle in Green Hell, or partake in a Holy Grail War set in Edo Japan in Fate/Samurai Remnant.

Meanwhile, Legacy of Kain: Defiance brings vampiric action-adventure to PlayStation Plus Deluxe.  

PlayStation Plus Extra and Deluxe | Game Catalog 

WWE 2K25 | PS5, PS4 

“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more. 

* WWE 2K25 is releasing  on September 16.

Persona 5 Tactica | PS5, PS4 

Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.

*Persona 5 Tactica is releasing on September 16 (except for Thailand). 

Green Hell | PS5, PS4 

Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode. 

*Green Hell is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

Fate/Samurai Remnant | PS5, PS4 

“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War. 

* Fate/Samurai Remnant is releasing on September 16

Crow Country | PS5, PS4 

The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him? 

*Crow Country is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

The Invincible | PS5 

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story. 

*The Invincible is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

Conscript | PS5 

Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles. 

*Conscript is releasing in Singapore on September 30 and on September 16 in other Southeast Asia markets. 

PlayStation Plus Deluxe

Legacy of Kain: Defiance | PS5, PS4

Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.

* Legacy of Kain: Defiance is releasing on September 16

*PlayStation Plus Game Catalog and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day.

Announcing PlayStation Family App for parental controls and family management

At Sony Interactive Entertainment, we’re committed to providing safe play for gamers of all ages, including enhancing ways for parents to manage their children’s gaming experience. This includes the current parental control features available on the PS5 and PS4 console, such as playtime settings and age restriction settings for games. Today, we’re pleased to announce our next step in this commitment with PlayStation Family, a new dedicated parental control mobile app available on iOS and Android devices*. PlayStation Family app will be launching around the world starting today.

PlayStation Family app is a new experience to help parents set up and manage their children’s gaming experience on PlayStation – straight from their supported mobile device. The app includes a number of new customizable features for parents to manage their children’s playtime, including an activity report, more visibility into what their children are playing, and approving extra playtime requests  –  all at the tap of a finger. 

Announcing PlayStation Family App for parental controls and family management

Here’s a look at the features from PlayStation Family app:

Guided Onboarding – Enjoy a thoughtfully guided experience setting up a child account easily with PlayStation Family app. 

Real-Time Notifications – Get notified what game a child is playing in real time. Approve or decline a child’s requests for extra playtime, restricted games, and communicate from a mobile device – you have the final say.

Activity Reports – Review daily and weekly activity reports at a glance. Parents can see up-to-date information about a child’s playtime and activity. 

Manage Playtime – Set playtime limits for each day of the week. Children can enjoy more flexibility by requesting additional playtime from the console, while parents can approve or decline their requests from a phone or tablet.

Manage Spending – Manage spending activity by adding funds, viewing balances, and setting a monthly spending limit for a child to buy content from the PlayStation Store.

Content Filters – Choose and configure age appropriate content with a tap of a button. We’ve included presets that automatically apply recommended settings for different age groups, and every setting can also be customized individually to best suit each child.

Social Interactions-  Customize privacy settings and how your children connect and play. Manage access to social features.

PlayStation Family app is available for download on the App Store and Google Play in most markets starting today.

We’re excited to bring an easy way for parents to manage their children’s gaming directly from their mobile devices. This is just the beginning with our new mobile app – we’ll plan to continue adding enhancements to PlayStation Family app to evolve the experience over time. We hope you’ll enjoy it and we look forward to your feedback.   

*PlayStation Family app is compatible with iOS version 14 and Android 8 or higher.