ATLUS’s Latest Title Metaphor: ReFantazio Releasing Today!

October 11, 2024 – SEGA is thrilled to announce that Metaphor: ReFantazio, the latest RPG from ATLUS’s Studio Zero, has released on PlayStation®4, PlayStation®5. 

About Metaphor: ReFantazio

・A New Undertaking That Captures the Essence of ATLUS

ATLUS is a console game developer that was formed in 1986. It has garnered popularity across the globe, with its Persona series reaching 22 million* units sold worldwide. ATLUS will celebrate its 35th anniversary this year.

*As of March 5, 2024

ATLUS has worked on many contemporary stories, such as Shin Megami Tensei and Persona, and provided players with its own unique worlds and experiences. After the immense success of Persona 5, ATLUS is now set to explore the realm of classic fantasy.

A fantastical story that could not have been explored within the framework of modernity. This anniversary project offers a fresh new take on the fantasy RPG genre. Rather than seeking solace in the past, this new adventure has been driven by a philosophy of creativity and empathy and aims to break new ground.

・A Groundbreaking Project Helmed by Renowned Creators and Artists

A team of internationally recognized creators, who have earned accolades at various game awards, have assembled for this project to develop a totally new fantasy RPG, including director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. The team behind Metaphor: ReFantazio has an illustrious history, having developed Persona 3, Persona 4, and Persona 5. Notably, Persona 5 has become the franchise’s biggest success, with 10 million units sold worldwide.

*As of December 22, 2023

Creators:

  • Director: Katsura Hashino (Shin Megami Tensei III Nocturne, Persona 3, 4, 5)
  • Character Designer: Shigenori Soejima (Persona 3, 4, 5)
  • Composer: Shoji Meguro (Shin Megami Tensei III Nocturne, Persona 3, 4, 5)

Joining this incredible team of creators is a team of equally exceptional artists, all united in their goal to deliver an out-of-this-world production.

Artists:

  • Concept artist Kazuma Koda (NieR:Automata)

  • Gauntlet runner designer Ikuto Yamashita (Neon Genesis Evangelion)

・The Story, the Art and Sound, the Mechanics, All Unique

Story:

Lose track of time and immerse yourself. Mysterious and unpredictable events unfold in a realm replete with the anxieties and aspirations of its inhabitants, calling you on a grand journey with plenty to experience.

Art and Sound:

Distinctive and charming character designs. Beautiful and fantastical background art throughout the game’s world. With stylish UI based on Western painting tradition, even just browsing the menus provides a sense of excitement.

In addition, the game provides a new musical experience with a blend of orchestra, world music, choir, and chants, a sound developed from a reinterpretation of religious music.

Mechanics:

A unique battle system combining quick action with turn-based combat. An unbelievably comfortable play tempo and exhilarating graphics. Players are given a high degree of freedom and ability to strategize, realized through Archetypes, a mechanic at the pinnacle of party customization.

Ride gauntlet runners on a journey to change the world. The Daily Life mechanics present in the Persona series have evolved, allowing you to experience an entirely new type of journey.

The Game’s Story

・Setting

A world separate from our own, inhabited by 8 different tribes.

Within one corner of this world exists the Kingdom of Euchronia.

The kingdom is an alliance of nations that began with its valiant first king and saw unification and governance over the ages by the powerful royal bloodline in its immense magical prowess. However, the kingdom began to decay over the long years, now deteriorating into a land without virtue divided by prejudice and disparity.

In addition to the vicious animals roaming its vast territory, the land is inundated with mysterious creatures known as “humans,” meaning not even the smallest of safe spaces remains outside of the cities.

Then, the kingdom’s prince and king are assassinated, bringing even further confusion and anxiety to its citizens who now have no ruler.

・Prologue

A young man embarks on a journey to lift a curse, with a fairy by his side

The Elda are a minority tribe shunned in the Kingdom of Euchronia.

The protagonist, a young Elda, is traveling alongside his fairy partner, Gallica, to lift the curse placed upon the kingdom’s prince.

There is only one way to lift the deadly curse that eats away at the prince:

Take the life of its caster.

As the young man travels across the vast continent, he will have many chance meetings, form bonds, and eventually learn the truth of the kingdom.

The curtain unfolds after a terrible incident shakes the entire kingdom..

・Introduction

A race for the throne decided by majority vote, imposed by the power of magic.

Just over ten years have passed since the Kingdom of Euchronia’s crown prince was assassinated. Then, the king himself is cut down, leaving the kingdom in chaos without any ruler or heir to the throne.

Who will be the next king? The sanctifex serving as head of the state religion, a lord or lady of a nearby nation, or perhaps a leader of the military…? As the royal funeral is carried out with various powerful parties all vying for the throne, a spell is unexpectedly cast at the funeral site.

Time is finite before my soul departs this benighted world… Come October, there shall be a reckoning. A Day of the Hero. Upon that day, whosoever hath truly earned the greatest faith of the citizenry… shall ascend to throne and crown by right of kings.

Ringing in the sky was the voice of the king who had been declared dead. He had a grand spell set to activate upon his death that would pit every one of his citizens against one another in a race for the throne, to be decided by popular vote.

The people descend into utter chaos at the thought of electing their own king for the very first time. However, our protagonist decides he must throw himself into the fray in order to accomplish his mission.

And so begins the great race for the throne, to be carried out all across the kingdom. Over the course of his journey, he finds various allies to join him. What awaits them is a grand journey that will change the world as they know it.

Characters

The Protagonist Elda and His Fairy

・Allies of Differing Backgrounds

Within this society rife with discrimination, allies belonging to various tribes come to join the protagonist. Each of them has their own reason for wanting to change the world, and when they come into contact with the protagonist’s awakened power, Heroic Embodiment (Archetype), they become able to use it as well.

▼ATLUS Exclusive – Metaphor: ReFantazio Archive

ATLUS Exclusive – Metaphor: ReFantazio 4.23.2024

 ATLUS Exclusive – Metaphor: ReFantazio | Archetypes

Metaphor: ReFantazio ATLUS Exclusive Showcase – Story

Metaphor: ReFantazio ATLUS Exclusive Showcase – Character

Metaphor: ReFantazio ATLUS Exclusive Showcase – World Tour

*English subtitles will be provided.

Demo for Metaphor: ReFantazio Out Now!

Play through the beginning of Metaphor with the new demo! You’ll be able to carry over your save data to the full game once you’re done! To pick up the demo, simply head over to your platform’s store to download it.

*The demo’s content may slightly differ from the launch version.

*You can play the demo as many times as you like.

*All screenshots and footage shown during the broadcast are from the Japanese edition of the game, which is still under development. English support will be available at release.

Product Information:

TitleMetaphor: ReFantazio
Release DateOctober 11, 2024 (Fri)
PlatformPlayStation®4 / PlayStation®5 
Websitehttps://asia.sega.com/metaphor/en/
Copyright©ATLUS. ©SEGA.

Neva: Nomada Studio shares a deep dive into the design and DualSense features of its gorgeous PS5 platformer

Neva is the next game from Nomada, the studio behind Gris. In it, the hero Alba forms a bond with a teenage wolf. Over time, the wolf will grow bigger and stronger, and the duo’s relationship will evolve.


Neva: Nomada Studio shares a deep dive into the design and DualSense features of its gorgeous PS5 platformer

You’ll be able to play Neva on PlayStation 5 soon, and we have implemented a number of features designed especially for the console.

The game’s original concept was about two human characters then morphed to an animal – including a bear – before settling on the wolf cub that the team felt will provide a more interesting relationship and striking visual.

Neva will make full use of the unique features of the PS5, including utilizing the DualSense controller to draw you deeper into the game’s hauntingly beautiful world. We want you to be as immersed as possible in Neva’s story as Alba and her wolf, Neva, forge their bond and work together to defeat the strange creatures confronting them.

There was a lot of gameplay testing to understand what sort of attacks would be interesting without getting in the players’ way. Neva doesn’t always auto-attack, as she grows and becomes more capable Abla will be able to direct her attacks using the thumbstick and adding a more strategic approach to combat and even puzzles.

In combat, Alba can command her wolf companion Neva, to attack enemies that she can’t handle on her own. When the wolf lunges at a foe and unleashes a fury of teeth and claws, you’ll feel the full kinetic force of the attack through the DualSense’s haptic triggers.

Alba is a woman of few words, but whenever she calls for her furry friend, you’ll hear her shout out Neva’s name. On PS5, her voice will echo through the DualSense controller’s built-in speaker. When Neva is a young cub, the mischievous wolf will be easily distracted, and you’ll have to call out his name to make him stick by your side.

Early in the story when Neva is just a cub there will be tender, sweeter moments where she is a bit nervous about jumping over chasms or by the world around her so Alba will need to call to her, encourage her, or give her a comforting pet to reassure Neva of her capabilities.

Neva is, as you can see from the screenshots, a vibrantly colorful game, and each lovingly hand-crafted level has its own distinctive palette. As you progress through Alba’s journey on PS5 , the light bar on the DualSense controller will change to reflect the current stage’s colors. So if Alba and Neva suddenly plunge into a part of the world lit with an atmospheric crimson red glow, your DualSense will shift hue to match it.

This is a world being overrun with an unnamed evil, often taking form of ‘infected’ fauna that stand in the way of Neva and Alba. Almost everything is organic to the world so it was important to the team that this evil was present in once beautiful places and creatures and it’s the mission of Neva and Alba to cleanse the world of this evil and return the beauty that lies within these corrupt animals.

Neva will also take advantage of the power of the PS5’s hardware to run at 4K and 120fps out of the box, making its lush artwork really sing on your TV. Neva features a minimal UI, delicate art, high-quality traditional animation, and an elegant musical score, all of which will come beautifully to life on PS5. We can’t wait for all you PlayStation players to lose yourselves in our story and world and enjoy Alba and Neva’s adventures together.

Star Wars Episode I: Jedi Power Battles launches Jan 23 on PS5 & PS4

Prepare yourselves, Jedi! The Force is calling you back to exhilarating lightsaber action! We’re excited to announce that Star Wars Episode I: Jedi Power Battles is coming to PlayStation 4 and PlayStation 5, offering nostalgic thrills for returning Jedi and a gripping experience for new padawans.


Star Wars Episode I: Jedi Power Battles launches Jan 23 on PS5 & PS4

A long-awaited battle is back in full force

Originally released in 2000, get ready to battle your way through iconic locations from Star Wars: Episode I – The Phantom Menace. Whether you’re fighting to take back the Theed Palace from the Trade Federation or facing off against hordes of battle droids, destroyer droids, and deadly assassins, you’ll need all the skill and precision of a Jedi to succeed.

In Jedi Power Battles, the power of the Force is in your hands. Grasp your lightsaber and cut through enemies in fast-paced, side-scrolling arcade action. The game allows you to play as beloved characters from the prequel trilogy, including Mace Windu, Obi-Wan Kenobi, Padme, Panaka, Plo Koon, Adi Gallia, and Qui-Gon Jinn.

Celebrating 25 years with all new features

The 2025 release includes new and improved features that enhance the gameplay experience:

Lightsaber Toggle: For returning players who remember playing each Jedi with a distinctive color to their lightsaber, you may also remember those sabers not matching their looks in the films.

For example, the original game showcased Mace Windu with a blue Lightsaber.

For this release, we added a toggle that allows you to swap between his iconic purple saber or the classic blue saber. This also applies to Ki-Adi Mundi, Plo Koon, & Adi Gallia’s classic saber colors.

All secret characters and levels unlocked at the beginning: Experience the full game right from the start, with all the original secret characters and levels unlocked, allowing you to dive straight into the battle without delay. Beyond the original lineup, we’ve introduced 13 newly unlocked playable characters! You’ll find the Rifle Droid, Staff Tusken Raider, Ishi Tib, and Weequay, ready to jump into the action, and more character announcements are coming before launch day. Who else is joining the roster? We’ll all find out soon enough.

Gameplay improvements and expanded game modes: We’ve made enhancements to the character models, environments, and game modes based on the expanded post-PlayStation release, while also preserving elements of the original PlayStation UI. Enjoy smoother jumps, better balance, and new main menu art that transforms your battle from all of the original versions of the game. Additionally, we’ve included in-game UI toggle options for greater customization, and we’ve brought back Vs Mode and Training Mode from the expanded post-PlayStation release, adding depth and variety to your gameplay.

Classic couch co-op: The entire 10-level campaign, along with additional bonus mini-games, can be played with a friend in local co-op mode. The joy of teaming up with a buddy to take down waves of enemies is a core part of the Jedi Power Battles experience, and it’s back in full force.

Cheat codes and unlockables: Classic cheats like Big Head Mode, Big Foot Mode, and Lightsaber cheats are ready to be claimed! Additionally, unlock character progressions (combos, stats) by achieving high scores to keep the gameplay fresh and rewarding. Lastly, brand-new for the first time, the Loader Droid Boss is playable via cheat code!

Ready to join the battle?

Whether you’re a returning player or new to the battle, get ready for an adventure in the Star Wars galaxy. We’ve brought this classic back out of our deep love for Star Wars, and we hope you find joy in every lightsaber swing and every battle won.

May the Force be with you—always. Get ready to join the battle on January 23, 2025!

Prepare by pre-ordering Star Wars Episode I: Jedi Power Battles on PS5 & PS4 today. 

PlayStation Plus Game Catalog for October: Dead Island 2, Two Point Campus, Gris, Return to Monkey Island and more

Battle zombies across Hell-A, attempt to outwit a serial killer and their trap-filled hotel, build the ultimate university campus and learn the devastating, hilarious art of riposte and more with October’s PlayStation Plus Game Catalog lineup*! Dead Island 2, The Dark Pictures Anthology: The Devil in Me, Two Point Campus, Return to Monkey Island and more games are available to play from October 15. On the same day, an awesome foursome of titles join PlayStation Plus Premium in the form of PS VR2 game The Last Clockwinder and three Classics – Capcom adventure Dino Crisis, terrifying horror Siren and iconic sci-fi shooter R-Type Dimensions EX. 

Let’s take a look at each game in turn. 

PlayStation Plus Extra and Premium | Game Catalog

Dead Island 2 | PS4, PS5

Dead Island 2 is a thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore an iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer! There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with a brand-new skill system allowing you to re-spec instantly and try out the craziest builds. The game includes an over-the-top co-op mode for up to three players. 

Two Point Campus | PS4, PS5

Take your simulation management experience to a class above with Two Point Campus, the sequel to the multi-million selling Two Point Hospital. Two Point Campus is jam-packed with new creative tools to help you build the university of your dreams. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in. Build libraries, hire the best staff, kit your campus out with the best courses and watch the academic potential of your students get unlocked. 

The Dark Pictures Anthology: The Devil in Me | PS4, PS5

The Dark Pictures is a  series of stand-alone branching cinematic horror games from the studio behind Until Dawn. Easy to pick-up and play in short sessions, alone or with friends. The Devil in Me is the fourth game in the series and the Season One finale. A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes’ ‘Murder Castle’. It’s an opportunity that’s too good to pass up and could be just the thing they’re looking for to win some much-needed public interest. The hotel is the perfect set for their new episode, but things aren’t quite as they seem. The crew discover they’re being watched and even manipulated, and suddenly there’s much more at stake than just their ratings! Can you outsmart the killer and checkout all your cast? All playable characters can live or die in your version of the story.

Gris | PS4, PS5

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

Grus is a serene and evocative experience, free of danger, frustration, or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.

Return to Monkey Island | PS5

Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games. Banter with old friends and new faces on familiar islands now under dangerous new leadership. Then, take to the high seas and explore the new and unknown as you work your way out of tough predicaments. Clever puzzles, bizarre situations, and devastating ripostes are all that stand between Guybrush and glory. 

Ghostbusters: Spirits Unleashed | PS4, PS5

This fun multiplayer game is perfect for all skill levels. Four proton pack wielding Ghostbusters attempt to catch a Ghost haunting unique locations in asymmetrical  multiplayer battles (online or offline). As players progress, they will unlock cosmetics and upgrades for both Ghostbusters and Ghosts to evolve their gameplay experiences. The look and feel will deliver to fans an immersive experience in the universe, allowing them to play out their Ghostbusting fantasies. This game will allow players to enjoy the game solo or with up to four friends and includes an online and offline single-player mode in the form of bot-assisted play.

Firefighting Simulator The Squad | PS4, PS5

Become part of a major US city’s firefighting team and experience how it feels to fight fires. Discover over 40 diverse deployment locations spread across the city inspired by the North American West Coast. Equip yourself with authentic firefighting gear such as helmets, firefighter boots, and a breathing apparatus model by well-known North American firefighting equipment manufacturers. In single player mode, become the leader of an experienced firefighting team. In multiplayer co-op mode, play with up to three friends and take on whichever role suits you most. Assign tasks to your team or jump into the action yourself. 

Overpass 2 | PS5

Identify the best routes and balance of power, speed and precision to overcome obstacles at the controls of a UTV, ATV or Rock Bouncer in both solo and multiplayer modes, your talent and choices of technique will make the difference. Put your skills to the test in 5 game modes in which you have to come to grips with demanding challenges: off-road sprint, off-road circuit, hill climb, obstacle course, closed circuit. At the controls of powerful buggies and quads from major manufacturers such as Yamaha, Arctic Cat and Suzuki, you will travel across 30 routes in 5 regions: Baja Desert, East Central US, Johnson Valley, Utah Desert and Western Europe.

Tour de France 2023 | PS4, PS5

Play the mountain or flat stages and experience the intensity of the Grande Boucle. Pedal alongside the best cyclists, test your endurance and show your panache to triumph on the Champs-Elysées in the official game of the Tour de France 2023. 

Tom Clancy’s Ghost Recon: Wildlands* | PS4

Create a team with up to 3 friends in Tom Clancy’s Ghost Recon Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history. Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends. 

*PlayStation Plus re-release.

PlayStation Premium | PS VR2 & Classics

The Last Clockwinder | PS VR2

Clone your actions into endlessly repeating loops to build assembly lines and contraptions. Harvest resources, grow plants, and restore life to an ancient tree in this award-winning VR game. Your mission is to repair the Clocktower, an ancient haven for the galaxy’s plants. Use the Clockwinder’s gloves to turn the actions you take into looping clockwork clones. They can do everything you can, from planting to cutting to throwing items through the air. Use their help to save the Clocktower!

Dino Crisis | PS4, PS5

Three years ago, a scientist researching a new source of clean energy known as Third Energy died during an experiment. Now, alarming reports arrive from an agent dispatched to a small country in the South Seas. Regina, a member of a government spy team tasked with extracting the scientist, heads for the isolated island where the military facility is located. Experience Dino Crisis, originally released on the original PlayStation, now enhanced with up-rendering, rewind, quick save, and custom video filters.

Siren | PS4, PS5

Experience Siren, originally released on PS2, now enhanced with up-rendering, rewind, quick save, and custom video filters. Midnight. A siren calls and a sea of red water mysteriously surrounds the mountain village Hanuda. Slowly, a terrible force transforms the inhabitants into shibito, undead husks of their old selves, fueled by evil and hate.Play as one of ten characters caught in a living nightmare. You have three days to learn how their paths intersect as they try to stay alive. Survival depends on your ability to “sightjack” or the power to see through the eyes of friends and foes. There is no one hero. There is little hope.

R-Type Dimensions EX | PS4

The coin-op classics, R-Type & R-Type II, are together on PS4! Fight through all 14 Bydo-infested stages in retro 2D graphics or shiny 3D graphics – and swap back and forth with the touch of a button ‘on-the-fly’. The new 3D graphics are accompanied by fully reimagined arrangements of the timeless R-Type music tracks. The classic game-play remains untouched while the new Infinite game mode allows continuous progression from game start to final boss. Both game modes can be played as single player or local multiplayer. 

PlayStation Store: September 2024’s top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. 

New releases stormed the charts with NBA 2K25, Astro Bot, and Warhammer 40,000: Space Marine 2 entering the top five of September’s PS5 list in the US and EU. Into the Radius claimed the top spot on September’s PS VR2 list in the US and EU.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
NBA 2K25EA SPORTS FC 25
Warhammer 40,000: Space Marine 2ASTRO BOT
EA SPORTS FC 25Warhammer 40,000: Space Marine 2
ASTRO BOTNBA 2K25
Black Myth: WukongBlack Myth: Wukong
EA SPORTS Madden NFL 25Grand Theft Auto V
Grand Theft Auto VHogwarts Legacy
PalworldPalworld
EA SPORTS College Football 25The Crew Motorfest
Hogwarts LegacyTest Drive Unlimited Solar Crown
Star Wars OutlawsStar Wars Outlaws
Call of Duty: Modern Warfare IIIThe Casting of Frank Stone
Tom Clancy’s Rainbow Six SiegeIt Takes Two
The Casting of Frank StoneTom Clancy’s Rainbow Six Siege
The Crew MotorfestSea of Thieves
Vampire SurvivorsVampire Survivors
Sea of ThievesUFC 5
HELLDIVERS 2ELDEN RING
UFC 5Among Us
LOLLIPOP CHAINSAW RePOPNo Man’s Sky

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
MinecraftEA SPORTS FC 25
The Crew 2The Crew 2
MARVEL vs. CAPCOM Fighting Collection: Arcade ClassicsMinecraft
Red Dead Redemption 2A Way Out
EA SPORTS FC 25Red Dead Redemption 2
Grand Theft Auto VGrand Theft Auto V
Kingdom Come: DeliveranceHogwarts Legacy
NBA 2K25Kingdom Come: Deliverance
A Way OutFar Cry 5
Mafia TrilogyUnravel Two
Batman: Arkham KnightMafia Trilogy
Watch Dogs 2The Crew Motorfest
Far Cry 5Middle-earth: Shadow of War
Hogwarts LegacyBatman: Arkham Knight
Call of Duty: Black Ops IIIGang Beasts
Gang BeastsNeed for Speed Payback
theHunter: Call of the WildThe Forest
Call of Duty: Modern Warfare IIIWatch Dogs 2
EA SPORTS Madden NFL 25God of War
Injustice 2Call of Duty: Modern Warfare 2 Campaign Remastered

*Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Into the RadiusInto the Radius
Beat SaberBeat Saber
PavlovSurvivorman VR The Descent
Arizona Sunshine 2Pavlov
Among Us VRArizona Sunshine 2
MADiSON VRAmong Us VR
Gun Club VRCreed: Rise to Glory – Championship Edition
Creed: Rise to Glory – Championship EditionMADiSON VR
Survivorman VR The DescentGun Club VR
Waltz of the WizardPrison Boss VR

 *PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
ASTRO BOT Rescue MissionASTRO BOT Rescue Mission
The Elder Scrolls V: Skyrim VRSniper Elite VR
The Walking Dead OnslaughtBatman: Arkham VR
Job SimulatorThe Walking Dead Onslaught
Sniper Elite VRJob Simulator
Batman: Arkham VRPrison Boss VR
Beat SaberLethal VR
SUPERHOT VRBeat Saber
Creed Rise to GloryThe Guy VR
Arizona SunshineKill It With Fire VR

Free to Play (PS5 + PS4)

US/CanadaEU
FortniteFortnite
RobloxRoblox
UNDEFEATEDVALORANT
VALORANTAsphalt Legends Unite
Call of Duty: WarzoneeFootball
Asphalt Legends UniteRocket League
Rocket LeagueCall of Duty: Warzone
Fall GuysStumble Guys
Apex LegendsFall Guys
The First DescendantUNDEFEATED

Like a Dragon: Pirate Yakuza in Hawaii Interview

Scheduled for release on February 28, 2025, Like a Dragon: Pirate Yakuza in Hawaii is a sequel to action adventure Like a Dragon: Infinite Wealth. This new title features the series’ fan-favorite, Goro Majima, as the sole protagonist. I recently had a conversation with Mr. Masayoshi Yokoyama, RGG Studio Director and the Like a Dragon Series Executive Producer, along with Mr. Hiroyuki Sakamoto, the Like a Dragon Series, RGG Studio Chief Producer, about the game’s highlights and the behind-the-scenes stories of its development.

PlayStation Blog: As a fan of the series, I’m most curious about why you chose Majima and pirates. How did this title come about in the first place?

Yokoyama: Around June or July 2023, long before the release of Infinite Wealth, the dev team was already mulling over the idea of an Infinite Wealth spin-off. Even if we were to make Like a Dragon 9, we knew that wouldn’t be enough to capture and tell the story. During the end of the Infinite Wealth development, we began percolating the idea of a spin-off that stars characters who are not Ichiban Kasuga. It was almost as if we were creating a blown-up sub-story for Infinite Wealth. For quite some time, I wanted to make a game called Like a Dragon: Tuna, where Kazuma Kiryu, as a tuna fisherman, sets off to sea to fight against fishing boats. Long story short, it never came to fruition, but keywords like “ship,” “sea,” and “fighting,” which had since then been engraved in my head, evolved into the concept of pirates.

PSB: The series is known for starring different characters as the protagonists. For instance, Kazuma Kiryu takes the lead in Like a Dragon Gaiden: The Man Who Erased His Name while Majima steps into the spotlight in Like a Dragon: Infinite Wealth. I must say one of the perks of spin-offs is the freedom of starring new characters who are not just Ichiban Kasuga.

Yokoyama: I agree. As the protagonist changes in spin-offs, you can follow the same story from a different perspective. Also, spin-offs are perfect in size for adults. The Like a Dragon series is like an all-you-can-eat restaurant where you can choose from meat, seafood, and anything else you want and eat however much you like. But as you mature, you start to appreciate well-balanced, good-proportion meals. Spin-offs are like that.

PSB: Can you describe who Majima is?

Yokoyama: He masks his feelings and hides his true self. His past is mentioned throughout the series, yet the true Majima remains a puzzle. He feels the need to live up to the image that others have of him and adeptly go along with them. However, in this entry, he suffers from amnesia, exposing his true self as the story unfolds.

PSB: Does that mean we will finally find out who the true Majima is?

Yokoyama: You’ll understand who he is through his interactions with a boy called Noah. It turns out he’s just a tough dude who likes to fantasize a lot [laughs]. In Gaiden, while remembering his past, Majima looks at himself objectively and realizes who he really is. This is a novel story development.

However, Majima is not the most conventional choice for a protagonist. His unpredictability, while not the norm, is what sets him apart and makes him intriguing. When a character like Majima becomes the protagonist, it creates a discrepancy between actions and emotions; when you get frustrated in a scene, but Majima does not even look bothered, you may feel confused. 

To avoid that, we would need a neutral character who could act the way players anticipate from a protagonist. But the downside is that we’d end up with a boring protagonist. We gave Kiryu and Kasuga additional personalities to build them into protagonists, but if we did that to Majima, he’d turn out to be a boring guy. To make him a protagonist, we only had two options: amnesia or travel back in time. Without amnesia, Majima wouldn’t have worked as a protagonist.                  

PSB: Next, I’d like to ask you about the battles. This time, Majima switches between two battle styles: Mad Dog and Sea Dog. Could you tell us about them?

Sakamoto: In Gaiden, Kiryu also uses two different battle styles. We thought two was the right amount in order to keep battles from being too complicated. Since Majima uses nimble moves, we wanted to simplify his battle moves. Players can execute exhilarating moves by merely pressing the buttons. The Mad Dog Style is based on Majima’s battle style that executes combos, jumps, and other responsive actions.

PSB:I played the demo version at the Tokyo Game Show 2024 and experienced some dynamic fights. What was the intention behind introducing jumping?

Yokoyama: Introducing jumping changes the gameplay drastically. In fighting games, for example, players jump even when there’s no need to. Also, you’re defenseless while jumping, so if you get hit, you’ll be blown away. For that reason, in action games, you’re often invincible while jumping, but that can cause problems. Simply introducing jumping changes the game design, so we’ve avoided it until now.

However, the team decided to incorporate jumping into the game because the character Majima looks good while jumping. This is the first time players can control the character’s ability to jump, rather than it just being a part of heated battles. It’s not a regular jump action but a form of jump incorporated into a combo.


Like a Dragon: Pirate Yakuza in Hawaii Interview

Yokoyama: Incorporating two battle styles in a game is quite complicated. If one style becomes way more entertaining, players will stop using the other one. It’s easy to label the battle styles under different characteristics, but it’s difficult to make them both equally enjoyable. The Sea Dog style turned out to be more interesting in this case and everyone ended up choosing this style. To top it off, the Sea Dog style has some fun costumes.

Sakamoto: In the early stages of development, the Mad Dog style felt a bit plain, and no one was using it. So, we brainstormed ways to make this style more appealing, and we’re now in the fine-tuning stage to achieve the perfect balance between the two fighting styles.

Like a Dragon: Pirate Yakuza in Hawaii launches Feb 28 2025 on PS5.

Onslaught: Salvation awaits in Destiny 2: Revenant, live October 8

Wave after wave of enemy forces advance, seemingly without end. Attacks arrive from every angle at once. The lives of innocent Eliksni captives hang in the balance. In response, Guardians do what they do best: take up arms and run headlong into the fray.

One of the major features introduced in Destiny 2’s latest Episode, Revenant, is Onslaught: Salvation. A defensive wave-based activity that pits three-Guardian fireteams against increasingly intense waves of enemies, Onslaught also allows Guardians to purchase powerful defensive units to use against the invading hordes. In its original form (introduced in Destiny 2: Into the Light), Onslaught was a packed and intense mode, full of ratcheting tension and ‘Did you see that?’ moments. Now, with Onslaught: Salvation, the development team is raising the bar.

“There were a lot of great and constructive feedback from the community with the original Onslaught,” said Destiny 2 designer Clayton Kisko. “The one we heard most often was that they wanted Bungie to invest in the mode with new maps, new enemies, and new defenses, and that is exactly what we are doing with Onslaught: Salvation.”

From a thematic perspective, Onslaught: Salvation’s three new maps – Widow’s Court, Eventide Ruins, and Kell’s Grave – are leaning into the gothic horror that is fitting with Revenant’s chilling visual theme. If the original Onslaught was about protecting the Last City from the forces of the Witness, this time around the theme leans into slaying monsters, fighting evil, and saving the innocent.


Onslaught: Salvation awaits in Destiny 2: Revenant, live October 8

By their nature, Onslaught maps need to pack a lot of punch into some relatively tight spaces to provide maximum tension and action. The three new maps each have their own unique layouts, while also building on lessons learned from earlier Onslaught maps.

“This time around we were able to identify the design pain points early and got ahead of the enemy teleporting issues,” said Kisko. “We ensured that there were at least three wide lanes for each Advanced Defense Unit (ADU) location. For Eventide Ruins, the larger map, we took our learnings from Mothyards (from the original Onslaught) and set out to make sure enemy spawn locations were closer to the ADU to ensure a closer time-to-complete to the other two maps.” 

Alongside the new maps, Guardians will be pleased to know that they’ll have new defensive countermeasures available this time around. The new Air Strikes will rain down retribution on humanity’s enemies and, for those who want to get a bit more hands on, there’s the Rideable Turret.

“The Rideable Turret is good at mowing down clumps of enemies or damaging a single heavy unit like those deadly Demolitionists who like to attack the ADU,” said Kisko. “It can overheat, though, so players will need to balance when they fire and for how long. The defensive upgrades increase the health of the turret and the damage. The final upgrade will add scorching rounds to the bullets. What is so cool about that is the sandbox team was able to design it so the turret will combo with any of the rider’s Solar fragments or buildcrafting around scorching rounds.”

While defending the ADU is one of the key mission components in an Onslaught: Salvation game, it’s certainly not the only thing that will keep Guardians moving. Augmentation waves and bonus objectives will take players out of their comfort zones (and away from the safety blanket of relying on defensive countermeasures). This time, players will be infiltrating the Revenant Nest to free captured Eliksni. For one bonus objective, new shielded enemy units will appear, requiring Guardians to use special ether-light cannons to stop them.

Jonathan To, narrative lead for Destiny 2, said the team has worked hard to include narrative hooks in Onslaught: Salvation to keep things moving from a story and character standpoint.

“The main writers for Onslaught: Salvation created some excellent character-building and exchanges between Spider, Crow, Eido, Eramis, and others. Crow is figuring out a new role for himself in the City, Eido is the player’s partner this Episode in a role we can’t wait to share more about, and who knows what Eramis will be up to when she returns, having both helped and fought against us in the past. Fans of the Eliksni and the saga of the Fallen up to this point in Destiny will love what the team has done here.”

Onslaught: Salvation is playable with the release of Destiny 2: Revenant, starting October 8.

Metaphor ReFantazio: hands-on report

Anyone familiar with Atlus’s deep and involving role-playing games has been eager to see what the strange and magical Metaphor: ReFantazio has in store. And while it’s not directly connected to the popular Persona series, there are some intriguing touchstones across its aesthetics and mechanics to hook fans and newcomers alike. Let’s take a close look at some of these intriguing similarities and differences ahead of the October 11 release date.

Combat is unleashed

Fans of Persona’s fast-paced yet detailed turn-based combat will find themselves at home here, but Studio Zero has given it a little twist, too. You can engage in real-time combat with low level enemies, taking them out with a handful of targeted strikes or even a single blow if your current level totally outclasses them.

There’s a dedicated dodge button to avoid their attacks if they see you before you can act, which is also handy for foes which are too tough to take out in real-time. In which case, you can initiate a turn-based battle after you’ve softened them up with an action strike – especially handy if you can catch an enemy off-guard first, giving you a free hit during the turn-based Squad Battle.

Real-time combat can be used to any monster’s advantage, too. During one instance I thought some vicious beasts were blocked by some barrels, but they smashed right through them, initiated the Squad Battle, and got a free hit on my party in the process. Lesson learned – I used the protagonist’s Fae Sight a lot more often from that point to be more aware of nearby enemies and have Gallica assess their threat levels. But if things are going really badly, you can also press L3 to restart the battle.

Time management is key

As the game’s main plot develops, one of your aims becomes balancing tasks through the day to gain democratic popularity while completing other objectives to become more powerful, creating bonds with other party members or hitting certain story milestones. As in Persona, each of these consume time as you creep towards specific events, and not meeting deadlines for critical ones results in a game over.

So mapping out each day, knowing when to enter time-consuming dungeons and when to rest – or even kill time by doing more peaceful tasks – can make all the difference. Thankfully, all activities are clearly denoted with how much time they eat up, so you shouldn’t be caught off guard. 

Exploring the United Kingdom of Euchronia

Metaphor: ReFantazio wastes no time establishing that we’re not on our Earth… or in a particularly safe land. The game’s inciting incident comes from a savage act of regicide, and things only get wilder from there with its medieval fantasy setting exploring themes of bigotry and the value of imagination, especially when overcoming our own fears and anxieties.

Humans are far from human

In fact, the term ‘human’ in the game is synonymous with often giant, grotesque monsters feared by the varied fantasy races of the game. Even our blue-haired protagonist – who arguably looks the closest to a traditional Persona character – is a rarity in a world full of the horned Clemar Tribe, elven looking Roussainte Tribe, fairies, and many other species.

The music is more operatic

Persona is known for its eclectic range of tunes, from rock to acid jazz to electronic inspired beats. Given its setting, Metaphor: ReFantazio soundtrack leans towards the more orchestral, with tense strings, dramatic drums, and chants present in its wonderfully composed battle themes that are already subject to deservedly flattering memes. Fans of the parent series, Shin Megami Tensei, might find their toes tapping in its sweeping tonal familiarity.

Less summoning or fusing, more transforming

While Metaphor: ReFantazio’s powerful Archetype forms are similar toPersona’s summoning system, there are some notable differences. Archetypes are typically awakened when a party member confronts and overcomes a certain fear or anxiety, causing them to tap into a magical armored form capable of enhanced attacks and abilities.

These transformed figures are part of a job system where your party members can switch between the 40+ differently skilled Archetypes, spread across 14 different lineages to suit your playstyle. For example, despite which characters you have in your party, you can put together a Saviour from the Healer lineage, a Ninja Thief and a Devil Summoner. Or a Magic Knight, Dragoon Gunner and Martial Artist Brawler. And with them create combos in battle via spectacular Synthesis Skills.

Exploring a safe haven

It isn’t long in the game before you’re transported to the mysterious Akademeia, by the equally mysterious More. This magical library is a spirit home where you can learn about Archetypes via books and lectures, and unlock additional aspects of their abilities. Initially you’ll not have much choice in going to Akademeia, but as the game progresses, you’ll be able to choose when you visit via the protagonist’s novel or More’s ghostly figure.

There’s much More to Akademeia than first appears

While acting as an enemy-free hub to study and grow, Akademeia also gives space for Metaphor: ReFantazio to delve into the tale’s meta commentary, examining the power of imagination and the nature of storytelling. Without giving too much away, this is also tied to one of your very first acts in the game, where you as the player type in your own name. Oh, and there’s also a cute cat you can pet… which I often did. Priorities, right?   

Persona’s not the only one with style

Sure, you might have played medieval fantasy RPGs before, but have you played one as stylish as this? From its anime cutscenes to its fun battle chatter to its slick victory outros, Metaphor: ReFantazio rivals Persona for its sheer sense of flair. The UI also maintains a sense of familiarity without being a direct mimic, opting for a slightly more uniform aesthetic.

Similarly, the game knows when to use a bold mixture of colors and when to opt for a more naturalistic palette, delivering an eye-pleasing blend of what we’d expect for a classic fantasy genre without sacrificing the Atlus panache and polish.

Your protagonist has a voice

Perhaps the most notable aspect of Metaphor: ReFantazio’s cast is that your protagonist is voice acted in the same way the rest of the characters are. Although you can name him whatever you wish, as the bulk of the in-game dialogue is still delivered via text with occasional vocalizations.

A union of tribes

Tellingly, every party member you develop throughout the game represents each of the main tribes of the land. For example, the stoic knight Hulkenberg is a Roussainte, while the rodent looking Eugief tribe is represented by Heismay, who awakens the thief archetype. And the diminutive but faithful fairy Gallica might not be able to fight, but offers valuable advice and guidance on your journey.

Creating bonds with Followers

Romantic Persona fans won’t necessarily find the same starry-eyed connections in Metaphor: ReFantazio, but building relationships is still important. At various points you have the opportunity to interact with other party members and NPCs, and spending specific time with them forms a bond. In turn, this can help awaken new Archetypes, with deeper rapports unlocking further abilities.

Real life connections help, too

Staying online with the game gives you the option to explore the handy Travellers’ Voices page. A press of the Touch Pad shows you what other players have done in the section you’re currently in. So if you’re stuck in a dungeon, you can check out what party formations others have used and what levels they cleared that area with, as well as changing your formation to match another player’s for a better chance of success.

Travellers’ Voices also works in towns as well, handily letting you know where players have spent their time most during the day. A nice little feature if you’re looking for a bit of guidance as to how to while away some free time in Euchronia.

Rich, constantly surprising and stylishly elegant, Metaphor: ReFantazio is not only a delight for fans of Atlus’s games, but will charm newcomers with its magic, too. If you’ve not already found out for yourself via the PS5 demo, you’ll get the chance when the full game launches October 11 on PS4 and PS5.

Share of the Week: Astro Bot Levels

Last week, we asked you to showcase the best Astro Bot levels using #PSshare #PSBlog. Here are this week’s highlights:

NightmarexDoll shares a spooky level with a mansion and a smiling moon in the background. 

pavesoint shares a level in the clouds featuring a mechanical sun.

SoundwaveXP shares a level featuring a Japanese-style bathhouse and mountains. 

kanon06 shares a level in space with a giant meteor and space debris. 

Jeff_Bytes shares an aquatic level featuring a row of birds sitting on a wire. 

Boargs shares a snow theme level with a snow slide and frosty vistas. 

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Spooky Settings 

SUBMIT BY: 11:59 PM PT on October 9, 2024

Next week, showcase where things go bump in the night with Spooky Settings. Highlight spooky settings for Share of the Week using #PSshare #PSBlog for a chance to be featured.

Metro Awakening adapts classic gameplay mechanics for PS VR2

Hi everyone, it’s Samar Louwe here, game director at Vertigo Games. Just last week during State of Play, we were thrilled to finally announce that Metro Awakening is coming to PS VR2 on November 7. Today, we’re excited to share another glimpse into the game with a new video showcasing extended gameplay on PS VR2.

We’ve crafted a journey that intertwines gripping storytelling with deeply immersive gameplay. In Metro Awakening, you’ll confront the mysteries and dangers of a post-apocalyptic world, where survival and exploration are more critical than ever. As you navigate both familiar and new locations, each filled with supernatural threats, you’ll uncover the origin story of Khan, one of the Metro series’ most enigmatic characters. 

Become what you fear…

At the heart of Metro Awakening lies the powerful story of Serdar—a doctor searching for his missing wife. Throughout his journey, Serdar undergoes a profound transformation that leads him to awaken as Khan, a mystic figure who plays a recurring role throughout the Metro series. Known for his deep connection to the supernatural, Khan appears at critical moments, offering guidance to Metro’s protagonist, Artyom, and all who dare to navigate the dangers of the tunnels.

This standalone narrative was crafted by series creator Dmitry Glukhovsky and explores the events that shaped Khan into who he is, immersing players in the philosophical struggles defining his path for the first time. As a prequel to Metro 2033, it also serves as an excellent starting point for newcomers to the franchise, while offering longtime fans a story that complements the rich lore they have come to love.

Classic Metro mechanics

In Metro Awakening, we’ve translated the series’ iconic elements to VR. You’ll engage with classic mechanics, including the wristwatch, gas mask, flashlight, universal charger and lighter—each playing a key role in stealth and survival. 

The watch not only shows whether you’re in the light or in the dark but also counts down the time until your gas mask filter needs replacing. The mask, in particular, requires constant attention; fogged lenses require you to physically wipe them during tense moments, while the watch’s timer beeps in a countdown, warning you before your filter clogs with radioactive dust, adding to the mounting pressure.

Charging your flashlight is also essential for survival. When darkness envelops you, you’ll need to wind it manually using the universal charger, increasing the stakes as every action pulls you deeper.

The lighter is extremely important for burning through cobwebs and illuminating tight spaces when your flashlight is no longer enough to keep the darkness at bay.

These mechanics create a great immersive experience on PS VR2, making every interaction feel immediate and vital, and drawing you even more into the atmosphere of the Metro universe.

Elevating Metro Awakening with PS VR2

Immersion is the essence of both VR and the Metro series, and the PS VR2 elevates this experience.

As the story unfolds, you’ll dive into the mysterious, supernatural aspects of Metro. VR allows us to amplify these moments, enveloping players in eerie atmospheres and using spatial audio to draw you into the unknown.

Every shot fired is intentional. With adaptive triggers, you’ll add weight and precision to your actions. Combat isn’t just about pulling the trigger; it’s about survival. The subtle resistance of the triggers heightens the tension, making every shot count when resources are scarce.

Headset feedback introduces a new level of physicality to gameplay, immersing you in your environment. You’ll feel the impact of debris from explosions or when you’re hit by enemy attacks, amplifying your experience.

Metro Awakening thrives on contrasts—light and dark, hope and despair. The PS VR2’s 4K HDR display brings this to life, especially in haunting locations. Dynamic lighting enhances the atmosphere. Using your headlamp to navigate dark tunnels or strategically shooting out lights to sneak past mutants adds a tactical layer to gameplay. While visibility is key, mastering the shadows can give you a strategic edge in your encounters.  

We designed every interaction in Metro Awakening to feel natural and grounded. From wiping your gas mask to managing your backpack, every action in VR is a manual endeavor. With no on-screen UI to rely on, you must adapt and survive as you would in real life.

We can’t wait for you to step into Metro Awakening on PS VR2 starting November 7—or pre-order the Deluxe Edition to begin your journey early on November 5.