The Legacy of Kain series: retrospective with original developers

Becoming the stuff of legend is no easy feat. But it’s entirely appropriate that a compelling and complex tale about vengeful vampires has not only lasted as long as it has, but triumphantly arisen from its resting place.

From its popular 1996 debut, The Legacy of Kain series has a long-standing history across PlayStation, from introducing memorable characters to pioneering in 3D game design. So, with Legacy of Kain: Soul Reaver 1 & 2 Remastered on its way to PlayStation 4 and PlayStation 5, and Blood Omen: Legacy of Kain and Blood Omen 2 coming to PlayStation Plus Classics, it’s the perfect time to dig up the details on why The Legacy of Kain series has endured. As a bonus, the original developers join us to recall some relevant anecdotes on the way…


The Legacy of Kain series: retrospective with original developers

A new gameplay video showcases Raziel’s otherwordly abilities in The Legacy of Kain: Soul Reaver 1 & 2 Remastered.


“I’m super proud of the way we wove our time travel plot throughout the games – writing time travel stories is hard!”

– Amy Hennig, Design Manager (Blood Omen: Legacy of Kain), Director and Lead Writer (Soul Reaver, Soul Reaver 2, Legacy of Kain: Defiance)


1996 – Blood Omen: Legacy of Kain – PlayStation – Silicon Knights/Crystal Dynamics

Action-adventures took a turn for the macabre as The Legacy of Kain series introduced us to the shadowy world of Nosgoth. Blood Omen set the tone with Kain seeking a cure for his vampiric curse, only to slip deeper into a moral abyss.

Engaging hack-and-slash gameplay mixed with magic, shapeshifting, and puzzle-layered exploration cast an intoxicating spell encased by a smart and gripping story that laid the groundwork for all that followed. So it was no surprise that the triumphant debut of the titular vampire lord was met with a craving for more. Only three years later, that craving was satisfied…


“It was one of the best-looking games for PlayStation.”

– Daniel Cabuco, lead enemy artist (Legacy of Kain: Soul Reaver); lead artist (Legacy of Kain: Soul Reaver 2) and art director (Legacy of Kain: Defiance)


1999 – Legacy of Kain: Soul Reaver – PlayStation – Crystal Dynamics/Eidos Interactive

If Blood Omen began the crimson-stained lineage for the series in 2D, Soul Reaver took up the trail and innovated it into fully formed 3D. This time the consequences of Kain’s actions are directly in your hands, assuming control of the iconic Raziel, a former vampire lieutenant slain by Kain. Resurrected into a wraith, Raziel is given his mission by The Elder God – to destroy Kain and restore the now-broken wasteland of Nosgoth to its former glory.

The evolution into 3D allowed the series to push the boundaries of its presentation even more, especially when teamed with the already captivating narrative, which allowed players to travel between the material and spectral realms.

“The writing, dialogue, and incredible voice acting all took things to the next level,” says Cabuco. “At every point the artists, designers, musicians, and engineers asked themselves how they could make the experience better. It was an incredible moment in time where every aspect was firing on all cylinders.”

It’s a sentiment shared by the game’s chief of engineering, Scott Krotz: “The streaming technology we developed was great, and I think we only had one loading screen in the entire game once getting into it. The combination of solid gameplay and technology, a dark world full of interesting lore, a great story and characters, and amazing voice actors all came together to make it a pretty special game.”


“The amazingly well directed cinematics with lip sync were simply mind blowing.”

– Monika Erosova, head of development (Legacy of Kain: Soul Reaver 1 & 2 Remastered)


2001 – Soul Reaver 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After Soul Reaver introduced the iconic Raziel, its sequel vastly expanded on his human past, traveling through time to reveal Nosgoth’s secrets which have immense repercussions on not only Raziel and his home, but Kain as well.

Between its combat, puzzles, and exploration, Soul Reaver 2 successfully elevated much of what made its predecessor so well received, but a particular spotlight fell on its story and characters. “Amy Hennig masterfully interconnected Raziel’s journey back to Blood Omen,” says Erosova. “I enjoyed exploring the world in different eras.”

“Soul Reaver 2 was originally supposed to be on the original PlayStation, but our team was determined to use the power of PS2 to elevate the game’s graphics and animation,” reveals Amy Hennig, who worked as design manager on Blood Omen: Legacy of Kain, and director and lead writer on Soul Reaver, Soul Reaver 2 and Legacy of Kain: Defiance. “We ported the game onto the new hardware in a matter of weeks.”

2002 – Blood Omen 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

In a smart connection to the time travel chaos of Soul Reaver 2, the series went back to its roots in Blood Omen 2 by exploring an alternate timeline set after the events of the very first Blood Omen. This gave players a chance to enjoy Kain’s undead life again, aside from his antagonistic turn in the Soul Reaver games, layering a now rich and involving lore.

While paying homage to its vampiric roots where Kain is able to feed off enemies or civilians to replenish his health, novel gameplay elements like weapon durability kept the combat and challenge fresh.

2003 – Legacy of Kain: Defiance – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After two games each where we played as Kain or Raziel, it was perhaps inevitable that we’d get a chance to control both characters in the same game – which is where Legacy of Kain: Defiance swooped in. “Given we were revealing crucial things about our characters’ motivations and the world that shaped them, it was critical for us to make Kain and Raziel dual protagonists, and to cut back and forth between their playable chapters,” explains Hennig.

Using different abilities helped differentiate between the bitter enemies in terms of gameplay, while the story offered the now expected – and satisfying – philosophical pondering on determinism and morality to resolve Kain and Raziel’s blood-stained conflict.

“We wanted to tell a great, complex story with flawed but compelling characters in a captivating and original world,” says Hennig. “It’s incredibly gratifying to see how formative and indelible these games and stories have been for our audience.”

You’ll be able to get a taste of the series’ lasting legacy when  Blood Omen: Legacy of Kain and Blood Omen 2 arrive on PlayStation Plus Premium November 19, and when Legacy of Kain: Soul Reaver 1 & 2 Remastered hits PlayStation 4 and PlayStation 5 on December 10.

How Netherrealm makes Ghostface work in the world of Mortal Kombat 1

Ghostface is coming to Mortal Kombat 1 starting November 19, and for as long as guest characters from other worlds have been a feature in our games, Woodsboro’s own serial killer has been in the mix as a dream inclusion. Horror villains have always been great fits for the severe, macabre, over-the-top universe of Mortal Kombat, and it was just a matter of time for Scream’s anonymous assailant, Ghostface.

That time is here, and in the process of designing Ghostface for Mortal Kombat 1: Khaos Reigns, we had to answer a bunch of questions. How does this horror-movie villain translate into a fighting game? And how will Ghostface look, sound, and play like?

The overall look is familiar of course: classic mask, robe, and knife. Although, this presented surprising challenges in a fast-paced videogame. Most costumes have physics-based cloth portions, but no other costume is entirely cloth. And aside from the robe being soft material from head to toe, there are long strings of ghostly cloth fringe trailing off it. These are just the kinds of things that can easily perform unexpectedly and get twisted up upon themselves in the heat of kombat, unless proper care is taken. Our technical artists and animators worked back and forth to iron everything out, so to speak, ensuring Ghostface’s iconic duds look their best.

Although Mortal Kombat is famous for masked ninjas, our kombatants have elaborate facial animations that accentuate the action. Even among our masked characters, there are usually skin or gear options to reveal the full-face during gameplay, if you desire. But not so here, since the rigid, unfeeling mask is the outfit’s signature detail. In the absence of facial expressions, we took care to capture extra character movements during the motion capture performance and in-game animating so that, just like in the films, a lot can come across with the slightest head tilt or gesture—malice or humor, frustration or elation, rage or reservation.

And the sound is just as important as the movement. Roger L. Jackson returns to reprise his recurring role as Ghostface’s voice from the films, arguably the most memorable recurring thread through the franchise. Thanks to the easily accessible voice mod devices in the fictional town of Woodsboro, California, many different psychos over the years have disguised their own voices using Roger’s modulated one, and our killers are no different.

And we do know who’s under there. Scream franchise fans know that Ghostface is an identity assumed by different unhinged people in every movie, so there are many surprising and iconic portrayals to choose from. While the character’s face is covered up by the mask during fights, the killer underneath is revealed occasionally during climactic moments. For the films, this usually occurs with a dramatic flourish as the identities of the killers are finally exposed. For Mortal Kombat 1: Khaos Reigns, it’s during high-resolution cinematic Fatal Blows and finishing moves. And our ‘canon’ Ghostface for these moments is none other than Billy Loomis, one of the Ghostface killers from the original Scream film.

And he’s not the only blast from the past lurking under that mask, behind that voice, in the shadows. In the films, there usually isn’t just one Ghostface, and that’s true here too. There are a few surprises for long-time fans of Mortal Kombat with a keen eye to discover, including who’s joined in to assist an OG, Woodsboro Ghostface. Afterall, this isn’t the first time a Ghostface sought a little hired serial killer help!

Ghostface’s moveset in Mortal Kombat 1: Khaos Reigns is also one to die for. Of course, the character is brimming with bloody finishers in the form of all-new Fatalities, an Animality, and Brutalities that winners can dole out after victories. Revisiting the classic films themselves for scenes to pay homage to, deciding what kinds of attacks to have, and how they’d lead into various attacks, was a grim delight. Scream fans may have their guesses of most surprising and (pardon me) gutting take downs of beloved characters they’d expect to see referenced, and while I wouldn’t dare spoil them here, we did make sure to include a few fun twists that you might not expect. 

We hope you enjoy when Ghostface joins the roster on November 19 as part of the early access period for Mortal Kombat 1: Khaos Reigns Expansion owners on PlayStation 5, followed by wide availability for purchase on November 26.

Dynasty Warriors: Origins demo launches Nov 22

The Dynasty Warriors franchise recently celebrated its 27 year anniversary, and I have to say, Dynasty Warriors: Origins showcases the series like never before, delivering the most intense combat of any game in DW history. Don’t believe me? Time to put my words to the test as I’m here to announce that the Dynasty Warriors: Origins Demo will be released on November 22!


Dynasty Warriors: Origins demo launches Nov 22

In the demo, you will be able to play the Battle of Sishui Gate, the same battle as the Tokyo Game Show demo. However, we have enhanced the experience with additional elements that were not included at the Tokyo Game Show, providing a more substantial and challenging battle. Additionally, there is no time limit this time, so feel free to enjoy it to your heart’s content!

Throughout the demo, players will be able to choose from four types of weapons: Sword, Guandao, Pudao, and Wheels; as well as having options to customize arts, gems, and accessories. But don’t take the fight lightly as the franchise’s strongest officer, Lu Bu, definitely makes his presence known on the battlefield Unlike the demo at the Tokyo Game Show, however, you will be able to choose the difficulty level, so whether you’re skilled at action games or not, we encourage you to give it a try.

We are so excited to finally be able to provide everyone with the opportunity to experience the unique tactical action of Dynasty Warriors and we hope you enjoy the exhilarating battles against the massive armies we created!

 

 

Furthermore, we are happy to announce that Dynasty Warriors: Origins and the demo will be PS5 Pro enhanced. Along with the demo release, pre-orders will also begin on November 22. Pre-order the game to receive the bonus collaboration costume ‘Nameless Warrior Garb’ from the dark Three Kingdoms action RPG, Wo Long: Fallen Dynasty. Don’t miss the opportunity!

For those unfamiliar with Dynasty Warriors: Origins, or for anyone who wants to see the latest and greatest, we’ve created a video titled ‘Gameplay Features’ where the producer introduces the game and shows off some of the game’s fevered fights. The video covers not only the action you can experience in the demo but also the story, exploration, and growth elements that will be available in the full game. Be sure to check it out!!

Dynasty Warriors: Origins releases January 17. We are eagerly looking forward to the day you will be able to play the full game, but until then, it’s demo time!

Masters of Light unleashes its spell-casting power on PS VR2 next month

My name is Celine Tricart, creator of Masters of Light—an XR Game of the Year nominee—and co-founder of the game studio Coven. I’m incredibly excited to bring our thrilling new action-adventure game to PlayStation VR2. As a longtime PlayStation fan—since the original Silent Hill!—I want to bring PS VR2 players an experience that feels unique and spectacular: a game where every move, every battle, and every victory is something you truly feel. With the immersive power and unique features of PS VR2, Masters of Light delivers an experience as intense and breathtaking as the story behind it.


Masters of Light unleashes its spell-casting power on PS VR2 next month

What is Masters of Light?

Masters of Light thrusts players into a galaxy on the brink of destruction. A black hole at the center of the galaxy has unleashed an army of Shadows, spreading chaos and darkness. You are The Wanderer, a powerful being of light and the galaxy’s last defense. Armed with magical powers, your mission is to crush the darkness, rescue the Sisters of Light, and restore hope. Each battle will test your strength, courage, and skill as you journey deeper toward the black hole’s core, where the ultimate challenge awaits.

Masters of Light features high-energy 1st person combat where focus, timing, and strategy are keys to victory. For example, some enemies (shown above) are protected by unbreakable armor. The player must wait for it to attack, then block and parry right after for a chance to defeat it.

Combat like never before

Masters of Light takes first-person spell-casting combat to a new level of intensity. Wield raw energy to unleash explosive attacks, conjure powerful shields, and send waves of Shadows scattering with devastating blasts. Each battle demands sharp focus, strategic timing, and unrelenting force. With every strike, you’ll feel the power of your spells reverberate, leaving you exhilarated as you push back the darkness and fight to bring balance to the galaxy.

For those intrigued by the game’s lore, hidden ruins across the galaxy hold echoes of a forgotten past. Reactivate these ancient sites to uncover secrets about your origins and the cosmic forces that shaped the universe. Whether you’re drawn to high-stakes combat or delving into mysteries, Masters of Light offers a deeply immersive experience that rewards both skill and curiosity.


Hidden in the 36 levels are ancient ruins that the player can reactivate to unlock pieces of the lore. 

Inspired by empowerment

Masters of Light draws inspiration from my earlier VR project, Fight Back, which focused on self-defense empowerment using real-world techniques. That project sparked something in me—a drive to take the feeling of empowerment even further. With Masters of Light, we embraced our core pillars of beauty, physicality, and confidence to guide every part of the game’s development. 

At Coven, we set out to create something beautiful, engaging, and challenging, while ensuring it’s accessible to a wide range of players. On PS VR2, every player becomes a superhero, discovering new abilities, conquering foes, and experiencing a powerful sense of strength and exhilaration.

New enemies and superpowers are unlocked as players progress in the game, climaxing in insane battles that will leave you breathless.

Pushing the PS VR2 features to the max

The PS VR2’s advanced graphics bring Masters of Light’s mystical world to life with vibrant detail, enhanced by HDR and higher-resolution textures. Every scene pops, from the supernatural glow of your powers to the neon constellations you’re liberating, making each environment feel immersive and alive.

The PS VR2’s eye-tracked dynamic foveated rendering and 90Hz refresh rate keep the visuals crisp and the action smooth, allowing players to target enemies instinctively with just a glance. This precise aiming system keeps you focused on the action, rewarding quick reflexes and heightening every battle.

The PS VR2 Sense controllers further enhance realism with adaptive triggers and advanced haptics. Each spell cast, shield raised, and strike delivered resonates in your hands with weighty feedback. Paired with subtle headset vibrations, every moment of combat feels tangible and consequential, pulling you deeper into the experience.

Already celebrated for its gorgeous art, Masters of Light reaches new heights thanks to upscaled skyboxes and graphics on PS VR2.

A soundtrack that draws you in

The sensory experience of Masters of Light goes beyond visuals and haptics—it’s also deeply shaped by its soundtrack. During development, we found that synthwave perfectly matched the game’s retro-futuristic style. Partnering with G4F Records—known for Furi and Road 96—we crafted a dynamic soundscape with Waveshaper’s high-energy beats for combat and Paul Zimmermann’s cinematic pieces for emotional depth.

Take on the challenge

Masters of Light offers an epic journey across 36 challenging levels. Each level is replayable, allowing players to perfect their performance and strive for a three-star rating and the coveted Perfectionist trophy. For those seeking the ultimate challenge, we’ve included “Grand Master” difficulty mode—where enemies are stronger, and the HUD is disabled, putting your skills to the test.

The game also features leaderboards for each level, with global and weekly rankings that reset every Sunday. Only the most skilled players will rise to the top.

The Snipe power allows players to target a distant enemy with one hand, and damage it with the other hand.

Ready to rise?

Masters of Light on PS VR2 is for those ready to embrace intense gameplay and full immersion. When the game launches on December 18, it’s your chance to shine and become the ultimate Master of Light. Are you ready to step into the light?

Official PlayStation Podcast Episode 500: Celebrating 30 Years of PlayStation (Part 1)

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all, Episode 500 is finally here! Thank you to all the loyal listeners for making this momentous episode possible. Can you believe the show started back in 2011? Whether you’ve been with us for the entire run or are a new listener, we appreciate you.

This week, the crew hears from listeners and developers about some of their favorite PlayStation games and memories. The podcast crew also dives into their favorite games on the original PlayStation and PlayStation 2. But the celebration doesn’t end here! We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3.

Stuff We Talked About

  • Next week’s release highlights:
    • Spirit Mancer | PS5
    • Towers of Aghasba (Early Access) | PS5
  • Stellar Blade x Nier: Automata DLC and Photo Mode
  • Players Choice Winner – Dragon Ball: Sparking Zero
  • PlayStation Plus Game Catalog for November:
    • Grand Theft Auto V 
    • Dying Light 2: Stay Human
    • Like a Dragon: Ishin
    • MotoGP 24
    • The Sims 4: Island Living
    • And more…
  • LEGO Horizon Adventures is out now
  • Special listener/developer favorite PlayStation games segment
  • The podcast crew highlights personal top games for the original PlayStation and PS2 (to be continued…)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Photo Mode returns in Tomb Raider IV-VI Remastered, launching February 14

Lara Croft’s legendary adventures continue on February 14 with the release of Tomb Raider IV-VI Remastered! As we patiently await her return, we’d love to take a moment to explore some enhanced features created specifically for this remaster. 

This latest collection not only revitalizes Lara’s adventures but also brings back a fan-favorite feature Photo Mode to capture all the thrilling moments you encounter.

Explore and capture iconic moments

As you swan-dive back into Lara Croft’s darkest adventures, you’ll have the ability to capture and share in the beauty and excitement of your adventures with your friends. 

Whether you’re scaling the Great Pyramid of Giza in The Last Revelation, sneaking through a high-security complex in Chronicles, or uncovering dark secrets in the shadowy streets of Paris in The Angel of Darkness, Photo Mode lets you freeze, frame, and capture your most memorable moments.

Photo Mode features

New Poses and Outfits: In addition to including all of the poses and outfits from Tomb Raider I-III Remastered, this new collection will include even more as an added bonus. Tailor each shot to reflect her adventurous spirit and style.

Customizable Shots: Set up your scenes with ease using adjustable camera angles, depth of field, and zoom effects. Create the perfect composition to showcase the remastered environments.

Dynamic Expressions: Choose from a range of expressions to bring Lara’s character to life in your photos. Highlight her bravery, determination, or curiosity with ease.

Seamless Integration: Use Photo Mode anytime during gameplay to capture those spontaneous, unforgettable moments. Whether it’s a breathtaking view or a dramatic encounter, your perfect shot is always just a menu away.

Step-by-Step Guide

  1. Activate Photo Mode: Photo Mode activates by holding down both of your sticks on the DualSense controller.
  2. Frame Your Shot: Adjust the camera angle, zoom, and depth of field, using the on-screen controls and find your desired composition.
  3. Hit the Dressing Room: Pick from various outfits from across the Tomb Raider I-VI Remastered collection. Equip her with different weapons for an added touch of sass.
  4. Express Yourself: Select Lara’s expression to convey the right mood for your shot. What are we feeling today: a victorious and joyful smile, or a bombastic side-eye?
  5. Strike a Pose: Pick your favorite pose from across our Tomb Raider I-VI Remastered collection! Whether it’s a fierce battle stance or a triumphant pose, have fun customizing it to your liking.
  6. Capture and Share: Once you’re satisfied with your shot, use the Create button on your controller. Share your best shots with the community and join fellow fans in celebrating Lara Croft’s legacy.

How about a First Look?

As you swan dive into even more details around Tomb Raider IV-VI Remastered, the Photo Mode feature isn’t the only exciting addition! Alongside capturing epic moments, fans can look forward to new collectible achievements and unique art badges, each one a striking tribute to Lara’s legacy. 

And for those who remember the heart-pounding encounters with the nearly indestructible mini-bosses, we’re thrilled to showcase a new look at two of Lara Croft’s most formidable foes: the relentless Bronze Bull and the fearsome Minotaur from The Last Revelation. 

Tomb Raider IV-VI Remastered launches on PlayStation 4 & PlayStation 5 on February 14, 2025. Head over to PlayStation Store to pre-order if you haven’t already.

The Light Brigade: Phantom of Time free update adds a new class and world, live today

Hello PS VR2 friends, since the release of our roguelike VR shooter, The Light Brigade, on PS VR2 in February 2023, we’ve been overwhelmed by the support and passion of our community. Your enthusiasm has fueled our team to continually improve and expand the game through a series of major content updates, and today we unveil the Phantom of Time.

This Phantom of Time update is available now as a major content release at no additional cost for The Light Brigade on PS VR2, and it’s packed with new gameplay, a haunting new procedural world, and even a new playable class. Let’s dig in.


The Light Brigade: Phantom of Time free update adds a new class and world, live today

New Playable Class – The Saboteur

New playable revolver-wielding class with special timepiece – The Saboteur

Stealth, strategy, and clever escapes await you with our newest unlockable class: the Saboteur. This revolver-wielding gunslinger comes equipped with a Timepiece, a powerful tool for those who like to lurk in the shadows. Cloak yourself from enemies, deploy a deadringer decoy to outsmart your foes, and easily reposition on the battlefield. The Saboteur brings a brand-new tactical layer to The Light Brigade, making each encounter more unpredictable and thrilling.

Explore the Memorial Grounds

Memorial Grounds, the newly playable procedural battlegrounds

With the Phantom of Time update, we’re also introducing a brand-new procedurally generated world: the Memorial Grounds. Once a sacred crypt, this war-torn graveyard was a final resting place for honored soldiers—but now, the relentless tides of battle have defiled it. The Memorial Grounds are riddled with secrets and danger, offering a haunting backdrop to explore. Will you uncover the stories buried within, or fall to the chaos that has consumed this sacred ground?

The Road Ahead

The Light Brigade development roadmap

We’ve come this far thanks to the love and dedication of our incredible PS VR2 community, and we’re not slowing down. We’re committed to delivering even more exciting content, from new weapons and classes to fresh worlds and social mechanics. Stay tuned because the journey in The Light Brigade is far from over. Thank you all for your continued support, and we’ll see you on the battlefield in the Phantom of Time update, now available worldwide for all PS VR2 players.

Towers of Aghasba early access launches November 19, content roadmap detailed

A studio only gets to launch its very first game once! Everyone here at Dreamlit Games is incredibly excited to debut our upcoming open-world fantasy builder, Towers of Aghasba, which launches into Early Access on November 19. We can’t wait for you to experience this fantastical world as you design your island with bustling settlements and nurture thriving ecosystems while fighting off the withered invasion.

Why early access? 

This project is an ambitious open-world sandbox developed by a small team, with core mechanics intended to let players shape their island however they like. It’s also one of the first in-development early access titles coming to PS5. By launching into early access, we can involve our community in the development process, allowing us to better balance, polish, and iterate on these core components. This allows us to introduce new content and features based directly on your feedback.

You can still count on a fun, fantastical experience, with lots of content to explore right from the start of our Early Acess journey— but we’ll be adding additional polish and updates in the weeks ahead. Here’s a roadmap of what to expect from Towers of Aghasba at launch— and throughout early access: 

Launch content

The initial launch of Towers of Aghasba is already brimming with content, deep gameplay systems, a compelling narrative, and a vast world to explore. We release with:

  • Six regions to explore
    • Exploration across vast open-world lands—climbing, gliding, and riding mounts
    • Ruins and relics to discover, unlocking ancient knowledge
    • Leisure activities (eg. fishing!)
  • Three types of settlements to build, design, and decorate
  • Three types of ecosystems to grow
  • 50+ unique creatures
  • 150+ decorations to craft
  • Single-player and co-op gameplay
  • Invite up to three friends to your island to build up your settlements, tend to your ecosystems, take on challenging withered foes, and discover secrets across the world

Post-launch roadmap

As with any early access title, the launch is just the beginning. We have plenty in store for the weeks and months following the release, from introducing new systems while expanding existing ones, new quests and narratives, new regions to explore, and more.

Q4 2024

  • Post-launch support
  • Quality of life updates
  • Polish and fixes

Q1 2025

  • New regions to unlock and explore
  • New quest lines
  • A fresh cast of characters
  • Time of day-related gameplay
  • Offline play mode
  • Expanded glider traversal mechanics
  • Photo Mode
  • Player Emotes

Q2 2025

  • New mounts and mount management system
  • Expanding multiplayer activities and experiences
  • Crossplay
  • Player character customization
  • Improved Townfolk AI
  • Improved Shimudex functionality

Q3 2025

  • New regions unlocked
  • New withered quest lines and characters
  • Giant withered demon combat
  • Cold environmental effects
  • New creatures
  • Creature relationship systems

Q4 2025

  • New biome type–shallow water
  • New ecosystem type–water ecosystem
  • New village type–fishing village
  • New creatures
  • New foliages
  • New quest lines and characters

Q1 2026

  • New regions unlocked
  • Hot environmental effects
  • New creatures
  • Town happiness system
  • Building customization

Q2 2026

  • Increased Tower levels
  • New major questlines

Apart from all these exciting and ambitious plans for the road ahead, an important aspect in guiding the development of Towers of Aghasba through early access is you. 

We feel it’s important to have the community involved in the development of our game to provide the best experience possible. Your feedback and suggestions are integral in the decisions we make and we hope to expand our roadmap to accommodate our player community’s requests.

Let’s build an incredible, unique, ambitious, and special game together. You can pre-order the game now, and dive into the adventure with us next week when Towers of Aghasba launches into Early Access on November 19 on PS5.

PlayStation Plus Game Catalog for November: Grand Theft Auto V, Dying Light 2: Stay Human, Like a Dragon: Ishin, and more

Dive into the gritty underworld of Los Santos, strive to stay human while you uncover the dark secrets of a post-apocalyptic world, fight for justice to change the future of Japan, and more with November’s PlayStation Plus Game Catalog lineup*! Grand Theft Auto V, Dying Light 2: Stay Human, Like a Dragon: Ishin!, and more games are available to play from November 19. On the same day, five new titles join PlayStation Plus Premium in the form of the kinetic first person shooter PS VR2 game Synapse and four Classics; Blood Omen: Legacy of Kain, Blood Omen 2, Resistance: Fall of Man and Resistance 2. 

PlayStation Plus Extra and Premium | Game Catalog

Grand Theft Auto V* | PS4, PS5

When a young street hustler, a retired bank robber and a terrifying psychopath find themselves entangled with some of the most frightening and deranged elements of the criminal underworld, the U.S. government and the entertainment industry, they must pull off a series of dangerous heists to survive in a ruthless city in which they can trust nobody, least of all each other. Experience the interwoven stories of Franklin, Michael and Trevor in the sprawling open world of Los Santos and Blaine County.

*PlayStation Plus re-release.

Dying Light 2: Stay Human | PS4, PS5

In Dying Light 2, survival meets action adventure as you attempt to endure a hostile, post-apocalyptic world. Rival factions across The City aren’t the only enemy – a virus has turned a vast majority of the human population into monsters. Take on the role of Aiden Caldwell, a wanderer with the power to change the fate of The City, but your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth – and find yourself in a combat zone. Hone your skills to defeat your enemies and make allies. Unravel the dark secrets behind those that wield power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you must do – stay human.

Like a Dragon: Ishin | PS4, PS5

1860’s Kyo is plagued by widespread inequality, and one samurai will change the course of history in his search for justice. Take up the sword as Sakamoto Ryoma and venture to Kyoto to find your father’s killer, clear yourself of a framed murder, and restore your honor. In doing so, you will bring an end to the samurai era and forever change the future of Japan. Draw your blade, load your revolver, and join the revolution in this heated historical adventure that only the creators of Yakuza: Like a Dragon could produce.

MotoGP 24 | PS4, PS5

As a new season dawns, the winds of change are sweeping through the pit crews. Embark on your quest to become a MotoGP legend and shape your own epic saga. Challenge your abilities and immerse yourself in the exhilarating journey of the 2024 campaign. From humble beginnings to triumphant heights, the path is yours to forge. Engage in thrilling rivalries, build your reputation, and leave your mark on the history of your beloved team.

The Sims 4 Island Living* (Add-on only) | PS4

Welcome to Sulani, where the sun shines bright and the nights are totally chill. Escape the ordinary and enjoy a laid-back lifestyle surrounded by beaches in The Sims 4 Island Living. Explore a breezy world drenched in sun, sand, and endless fun as your Sims make their own paradise. Set sail on the glistening water in your island canoe, swim to your heart’s content, and explore the scenery on a watercraft. Everything is chill (except for the occasional sunburn) when it’s Island Living.

*Requires the original game The Sims 4. 

Digimon Survive | PS4

After getting lost on a school trip, Takuma Momozuka finds himself transported to a world inhabited by ferocious foes and new allies. Join Takuma and his friends as they fight their way back home. Digimon Survive is a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive. Persuade your opponents to join your team and evolve them to fight alongside you in thrilling turn-based battles. Unfold a dark tale about friendship and survival that is jam-packed with exciting drama, a unique cast of characters, and potentially grim choices.

Overcooked! All You Can Eat | PS4, PS5

Hold onto your chef hats and prepare your appetite for an XXL portion of Overcooked magic. Overcooked!, Overcooked! 2 and all additional content are blended together and remastered in this delicious definitive edition! Enjoy hundreds of levels of cooperative cooking chaos across increasingly perilous and obscure kitchens. 

Stick Fight: The Game | PS4

Stick Fight is a physics-based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet. Fight it out against your friends or find random sticks from around the world!

Clash: Artifacts of Chaos | PS4, PS5

Drawing upon both surreal and punk fantasy influences, the world and civilisations of Zenozoik are brimming with fascinating characters, creatures and landscapes. You play as Pseudo, a master of martial arts who lives as a recluse in the strange land of Zenozoik. When you cross paths with the Boy, a small creature whose mysterious powers have attracted the attention of Gemini, the Mistress of the Artifacts, you decide to protect him, unaware that much greater forces are involved. Roam this intriguing land and discover its paths, inhabitants and ancient secrets.

Killer Frequency | PS4, PS5

The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime… In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek? Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Sheriff is dead, so the townsfolk turn to you for help. You, Forrest Nash, are the only person in town who can run a phone line.

Hungry Shark World | PS4

Become a shark and spread terror on the beach! Fight man, machine and beast as you explore tropical islands, sunken temples, vast cities and frozen icebergs. Enjoy discovering expansive levels with their own distinctive enemies, hidden treasures and unique missions. Take on everything the sea throws at you, from gruesome goblin sharks and the adorable porbeagle, to prehistoric monsters and giant submarines. With rebalanced enemies and pacing, there’s a challenge around every corner!

Chivalry 2 | PS4, PS5

Return to the ultimate medieval battlefield. Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era – from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more. Charge headfirst into stunning 64-Player cinematic battles inspired by epic medieval action films. Pick your playstyle with 4 classes and 12 subclasses, each with their own unique weapons and abilities.

PlayStation Plus Premium

Synapse | PS VR2

Dual-wield brutal firepower and surging telekinesis in the ultimate mind-breaking VR action shooter. Unleash your inner anti-hero and invade the twisted subconscious of a notorious enemy of the state. Become a mind-breaking operative and wreak havoc on the enemy’s mind with deadly weaponry in one hand and expressive telekinetic abilities in the other. Combine your powers to overcome formidable defences and delve deeper into a hostile mindscape.

Blood Omen: Legacy of Kain | PS4, PS5

Ready yourself for next month’s launch of Soul Reaver 1 & 2 Remastered by discovering the origins of this dark gothic fantasy franchise with the original PlayStation title Blood Omen: Legacy of Kain. In this top-down action adventure, embark on an epic quest through a vampire kingdom fraught with murder, magic and vengeance. Journey through an expansive world containing more than 100 hours of intense, blood-sucking, spell-casting gameplay, and enjoy cinema-quality voice-overs, dynamic lighting effects and more than 25 minutes of full-motion-video footage. 

Blood Omen 2 | PS4, PS5

Fierce attacks and brutal combos await in this action adventure, originally released on PS2 in 2002, after Soul Reaver 2’s launch the year previous. Blood Omen 2 will take you back to an alternate timeline set between the events of the first Blood Omen and Soul Reaver. Cast down from power by a mysterious warlord centuries ago, Kain reawakens in a world he barely recognizes. His armies slain, his vampire brethren nearly extinct, Kain is one of the last of his kind. With an agenda of vengeance, Kain shall unleash a wicked wrath to uncover the plot that threatens the land he seeks to conquer.

Resistance: Fall of Man

Epic military action and unnerving tension blend together in PS3’s 2006 first-person shooter Resistance: Fall of Man. Humanity faces annihilation as a relentless alien force known as the Chimera ravages Europe. Amidst the chaos, Nathan Hale emerges an unlikely hero, confronting unimaginable horrors while uncovering secrets that could change the course of the war. 

Resistance 2

Initially released in 2008 on PS3, Resistance 2 is the continuation of Insomniac Games’ science-fiction FPS saga. Now on American soil, the alien Chimera threatens Hale’s humanity in a gripping race against time to put a stop to the invasion. Once again at the forefront of humanity’s fight for survival, Nathan Hale must lead his squad through desperate missions, as new weapons and giant boss encounters increase the scale of the conflict to new heights.

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. 

Sea of Stars Dawn of Equinox: devs deep dive into 3-player co-op and Combat 2.0, live today

Hey everyone, Thierry here speaking for Sabotage. Our friends at PlayStation extended an invitation to share more about everything that has happened since the launch of Sea of Stars, and how that led our team to work full-time for the better part of a year on a major free update called Dawn of Equinox.


Sea of Stars Dawn of Equinox: devs deep dive into 3-player co-op and Combat 2.0, live today

So let’s dive into a summary of what’s included, namely general updates, combat 2.0, and couch co-op.

Updates

Along with countless bug fixes and micro adjustments, we added a bonus pre-rendered cinematic cutscene and finally got to revamp the game’s first hour by adding combat animations for the kid versions of our heroes. This allowed us to ditch the flashback structure by having action directly in the intro, something we sadly had to give up on during production.

We also added difficulty presets, a bunch of new Relics to customize the experience, and even a comprehensive Speedrun Mode designed with the help of our community. There’s some new music, character portraits, and animations—the list goes on.

Combat 2.0

The update brings two key changes to the combat system: Sticky Combo Points and Mystery Locks. Along with a comprehensive balancing pass, of course.

Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall, whether to open more aggressively on a regular fight, or providing more options to deal damage of the different types when dealing with locks.

This one mainly addresses the feeling of there not being a enough variety of moves in the game. The vision was always to give each character a small kit (MOBA-style), where each move has situational utility, rather than a big list where players pigeonhole themselves into only using their couple of favorites. All good intentions, but while the game boasts over 40 unique and custom-animated moves total, the scarcity of Combo Points meant players seldom engaged with most of them, reducing the perceived scope of combat to feeling like only having three skills per character.

Mystery Locks: This is another one that should always have been there. In short, Mystery Locks bring a new gameplay loop around revealing how to break enemies’ spells whenever they are first encountered. Instead of displaying the damage types required for each lock, they are hidden, requiring the player to try different attacks to see what will break each lock. Note that this is on a per enemy type, per spell basis, meaning that progression toward revealing Mystery Locks is saved in real-time.

The main effect on the experience here is that there will be more enemy spells flying overall, bringing a small uptick in difficulty by relying on the occurrence of more gnarly enemy moves rather than relying solely on the intricate balance between damage done and damage received. This change also adds a “Reveal” function to some of the character skills and combos, adding more layers of strategy based on whether it’s time to map a new enemy’s spells, or to go all out with damage. Combined with Sticky Combo Points and difficulty presets, Mystery Locks gives us the definitive edition of the combat system for Sea of Stars.

Couch co-op (or online using Share Play)

We knew this one would be  challenging given the hundreds of cutscenes, interactive objects, camera work, puzzles, menus, NPC interactions, and countless other things that would simply break in thousands of ways if more than one player had full control over the game’s world.

But the co-op dream was very much alive within the team, so we went for it, manually implementing every single edgecase one at a time until we had a full-on three-player mode. You can even use PS5’s Share Play feature to play online co-op with a friend (PlayStation Plus required, here’s how to use it).

In combat: Combat initiates when any player touches an enemy or projectile. In this mode, it doesn’t matter who controls which character in the overworld; players take turns at random picking the next action from the character of their choice.

Whenever an action occurs, all players can chime in to perform Team Blocks and Team Hits for even more bonus effects. For example, whenever all three players time a block properly, the damage is always zero.

Out in the world: We aimed for maximum freedom outside combat. All three players can run, swim, climb, shop, change equipment, talk to NPCs, trigger cutscenes, initiate combat, etc. Anything that a solo player could do, we wanted to make available for all. There’s even 1v1 Wheels now.

Along with a friendly bubble to bring any stray players back into the adventure, a high-five mechanic brings a fun little way to interact with one another while gaining a short speed boost in the process. Oh, we also made the animation sets required for fishing to be available for all characters.

Looking ahead

With the Dawn of Equinox update in the rear view, the team is now focused on the upcoming free DLC Throes of the Watchmaker, which is on track to be released in the Spring of 2025.

We hope you enjoyed this behind-the-scenes look into what’s been going on at Sabotage over the past year. Thank you all once again for the overwhelming support. Whether you’ll be playing for the first time or going for another run, we hope you will enjoy Sea of Stars in its full expression.

Sea of Stars: Dawn of Equinox content update is now available on PS4 and PS5. Safe travels!