Gran Turismo 7 update 1.48 features 5 new cars, Café Menu, and World Circuit Events

Gran Turismo players! This month’s update brings back a few of the classic GT legends including the Honda NSX GT500 and the Nissan Skyline GTS-R ‘87.  

Update 1.48* for Gran Turismo 7 will be available as of Wednesday, May 29 at 11:00pm PST / May 30 at 7:00am BST / 3:00pm JST.


Gran Turismo 7 update 1.48 features 5 new cars, Café Menu, and World Circuit Events

5 new cars added this month

Honda Civic SiR・II (EG) ’93
(Can be purchased from Used Cars)

The top-grade 5th generation Civic balances speed with comfort.

The Civic, now equipped with a VTEC engine and much faster, passed the baton to the 5th generation model in September of 1991. The body was available in a 3-door hatchback, the newly christened “Ferio” 4-door saloon, and the 5-door shuttle. The car’s tagline called it the “Sports Civic”. Engine variety increased due to the further development of the VTEC system. The base models were equipped with the carbureted 1.3 L and 1.5 L, on top of these were the easy to drive 1.5 L SOHC VTEC and the more fuel efficient 1.5 L VTEC-E. 

The top of the line was crowned with SiR model, which featured the high performance 1.6 L DOHC VTEC. All cars used Honda’s new standard double wishbone suspension. The SiR model, which served as the face of the “Sports Civic” boasted 9.9 BHP more power than the previous generation, achieving 167.7 BHP. Also for the suspension, the spring rate, amount of suspension stroke, etc. were revised, and were set to be more sports oriented. As with previous models, the SiR aimed for lower weight through simplified equipment, while the SiR・II featured a full suite of comfort amenities such as automatic air conditioning, power windows, and a genuine leather wrapped steering wheel.

Honda NSX GT500 ’00
(Can be purchased from Legend Cars)

A new design with a lower centre of gravity was the key to victory for this JGTC champion.

During the 2000 All-Japan Grand Touring Car Championship (JGTC), the three big automakers Honda, Toyota and Nissan engaged in an unprecedented war for the GT500-class title. The NSX development team decided on major changes to the 2000 model even going so far as repositioning the transverse mounted engine. Mounting a V-type engine in a transverse layout helps to shorten the length of the vehicle, but the layout creates problems in routing the exhaust pipes coming from the two-cylinder banks. Previously, the NSX’s exhaust pipes had ran under the engine, but the development team decided to re-route them to the sides and lower the engine itself. However, in this configuration the gearbox, which was mounted on the side of the engine, would be in the way. To make space for the exhaust pipes, the team set about redesigning a smaller gearbox. The result was a completely bespoke transmission that employed formula car gears, which are thinner and more compact than regular gears.

Five NSX teams were entered for the 2000 season. Among them, the Castrol Mugen NSX team, along with Takata Dome NSX, took on the role of advanced-development “works cars” inside the NSX camp. The Takata Dome NSX showed overwhelming performance, taking win. However, the unique weight handicaps in the JGTC rules resulted in the team missing out on the championship title. In its shadow emerged the Castrol Mugen NSX, putting in one solid run after another. It was driven by Ryo Michigami and Osamu Nakako, with Nakako being replaced by Hidetoshi Mitsusada halfway through the season. The Castrol Mugen NSX team were able to deftly handle the weight handicaps incurred from its 1st place finishes and went on to glory as the series champion.

Nissan Skyline GTS-R (R31) ’87
(Can be purchased from Used Cars)

An unlikely monster machine born from the elegant lines of the 7th gen. Skyline.

Though it still retained the same sporty appeal of the previous generation R30 model, the 7th generation R31 Skyline marked a change of direction for the line when it was released in August 1985. In the Japanese car scene of the time, there was a growing trend in both the sales and general popularity of luxury outfitted ‘high-society cars’, typically either 4 or 2-door models. In response to this cultural boom, the Skyline was repositioned as a luxury saloon. At its debut, the new model featured a somewhat understated line-up, featuring a 4-door hardtop, a sedan and an estate. Fans would have to wait until May 1986 for the anticipated 2-door coupé.

The real attraction of the 7th generation would show up much later still though. This was the GTS-R, released in August 1987 in a limited run of only 800 cars. The GTS-R was developed to reclaim the Group A racing title and was a very sporty model. The powerplant was based on the turbocharged RB20DET DOHC inline-6 featured in the GTS, which generated 177.5 BHP and 23.0 kgfm of torque. The GTS-R version added a stainless-steel exhaust manifold and a T04E turbocharger, achieving 207.1 BHP and 25.0 kgfm torque. This was a very special engine, earning itself the designation RB20DET-R.

The suspension and exterior were also modified. While the normal GTS-X had an automatic front spoiler that deployed according to vehicle speed, the GTS-R instead used a fixed spoiler, with the rear spoiler also being upgraded to a larger unit. In addition, the car was offered in an exclusive ‘Blue Black’ body colour.

 

Volvo 240 SE Estate ’93
(Can be purchased from Used Cars)

A historic model which taught the world to love the station wagon.

When people think of Volvo, they think estate cars. And when they think estate cars, they think Volvo. Such was the automobile scene for quite some time until the worldwide SUV boom began gaining momentum in the late 1980’s. One car that cemented this maxim was the 240 Estate.

The 240 series itself had debuted in 1974, made up of the ‘244’ 4-door sedan, ‘242’ 2-door, and ‘245’ 5-door wagon. The 3rd digit of the model number denoted the number of doors. It wasn’t until 1983 that all these models were consolidated into a single ‘240’ model. Additionally, when the car originally debuted it featured round headlights, the iconic square lamps were introduced later in 1979. The 240 retained most of its original styling throughout its production until 1993, though its safety features were kept constantly up to date with additions like airbags and ABS as standard equipment. Even in an era where sedans ruled sales figures, over one third of total production was made up of wagon models, proving just how popular the Estate was in the 240 line-up.One of the most notable features of the 240 Estate was its styling, which appeared square no matter what angle the car was observed from. It features a long front overhang to incorporate crumble zones, and on the rear as well a long overhang facilitates both impact absorption and extra luggage space. This resulted in the car’s characteristically long thin silhouette.

Volvo V40 T5 R-Design ’13
*Can be purchased from Brand Central

The globally successful Volvo that serves as a saloon, estate, and coupe.

The V40 was revealed at the 2012 Geneva show as a C-segment 5-door hatchback. Though it was positioned as Volvo’s entry-level model, the V40 would actually play a huge role in the Volvo catalogue as it served as the combined replacement for 3 different models: the conventional S40 saloon, the V50 family estate, and the sporty C30 3-door hatchback. To create a car that could provide the comfort of a saloon, the utility of an estate and the youthful, sporty styling of a coupe, the car was developed completely from scratch. While the base structure utilized a platform in common with Ford cars, the styling is innovative and has no trace of Volvo’s conservative image of the past. Incorporating design cues from the classic P1800 of the 60’s and its later 1800ES variant, the car has flowing lines and a soulful silhouette that can be interpreted as a coupe or an estate. The car was an immediate hit from its debut, attracting worldwide attention for both its aesthetics and utility, able to comfortably seat 4 adults along with all their luggage. The T5 R-Design is the sportiest model of the series. Its 210.1 BHP 2L inline-5 turbocharged engine provides quick acceleration performance, and its sports suspension and 18-inch wheels provide both sharp handling and a smooth ride. The special front bumper and rear diffuser provide additional aerodynamic performance, as well as giving it a bold look.

Café / Extra Menus

The following Menu has been added:

  • Extra Menu No. 39: Racers of the Japanese GT (Collector Level 48 and above)

World Circuits (Event)

The following new events have been added to World Circuits:

  • Europe Sunday Cup 400 – Kyoto Driving Park: Yamagiwa
  • Japanese FF Challenge 450 – Autopolis International Racing Course: Short Course
  • Japanese FR Challenge 450 – Autodrome Lago Maggiore: West
  • World Tour Car 800 – Circuit de Sainte-Croix: A

Scapes

‘Move the camera up and down II’ has been added as a featured curation in Scapes.

*Internet connection and Gran Turismo 7 game required for update.

Days of Play 2024 Sale Featuring Discounts on PlayStation 5 and PS VR2 for limited period!

Hi everyone! We are happy to share that Days of Play sale is back this year and it features discounts on PlayStation 5 consoles, PS VR2, DualSense and select PS5 titles. 

Days of Play 2024 promotion starts from 29 May till 12 June 2024. Please note that offers vary by region and are available while supplies last. 

Additionally, there are Days of Play activities and PS Store sales that you can check here: https://www.playstation.com/daysofplay.

Please see below for full details of Days of Play Sales

Singapore

PS5 ConsolesOriginal SRP Promotion SRP 
PS5® ConsoleSGD 799.00SGD 735.00
PS5® Digital EditionSGD 669.00SGD 605.00
PS5® Console – Genshin Impact Gift BundleSGD 799.00SGD 735.00
PeripheralsOriginal SRP Promotion SRP 
PlayStation®VR2SGD 869.00SGD 735.00
PlayStation®VR2 Horizon Call of the Mountain™ bundleSGD 939.00SGD 805.00
DualSense® wireless controllerSGD 100.00SGD 73.00
DualSense® wireless controller – Midnight BlackSGD 100.00SGD 73.00
DualSense® wireless controller – Cosmic RedSGD 107.00SGD 73.00
DualSense® wireless controller – Nova PinkSGD 107.00SGD 73.00
DualSense® wireless controller – Galactic PurpleSGD 107.00SGD 73.00
DualSense® wireless controller – Starlight BlueSGD 107.00SGD 73.00
DualSense® wireless controller – Gray CamouflageSGD 107.00SGD 73.00
DualSense® wireless controller – Volcanic RedSGD 107.00SGD 73.00
DualSense® wireless controller – Cobalt BlueSGD 107.00SGD 73.00
DualSense® wireless controller – Sterling SilverSGD 107.00SGD 73.00
PS5 Games (Disc Version)Original SRP Promotion SRP 
Gran Turismo® 7 (PS5)SGD 97.90SGD 67.90
God of War™ Ragnarök (PS5)SGD 97.90SGD 67.90
Marvel’s Spider-Man 2 (PS5)SGD 97.90SGD 67.90
Rise of the Ronin™ (PS5)SGD 97.90SGD 67.90
The Last of Us™ Part II Remastered (PS5)SGD 67.90SGD 54.90

Malaysia

PS5 ConsolesOriginal SRP Promotion SRP 
PS5® ConsoleMYR 2,499 MYR 2,260 
PS5® Digital EditionMYR 2,069 MYR 1,830 
PS5® Console – Genshin Impact Gift BundleMYR 2,499 MYR 2,260 
PS5® Console 2nd DualSense BundleMYR 2,799 MYR 2,560 
PS5® Digital Edition 2nd DualSense BundleMYR 2,369 MYR 2,130 
PeripheralsOriginal SRP Promotion SRP 
PlayStation®VR2MYR 2,799 MYR 2,329 
PlayStation®VR2 Horizon Call of the Mountain™ bundleMYR 2,999 MYR 2,529 
DualSense® wireless controllerMYR 349 MYR 279 
DualSense® wireless controller – Midnight BlackMYR 349 MYR 279 
DualSense® wireless controller – Cosmic RedMYR 369 MYR 279 
DualSense® wireless controller – Nova PinkMYR 369 MYR 279 
DualSense® wireless controller – Galactic PurpleMYR 369 MYR 279 
DualSense® wireless controller – Starlight BlueMYR 369 MYR 279 
DualSense® wireless controller – Gray CamouflageMYR 369 MYR 279 
DualSense® wireless controller – Volcanic RedMYR 369 MYR 279 
DualSense® wireless controller – Cobalt BlueMYR 369 MYR 279 
DualSense® wireless controller – Sterling SilverMYR 369 MYR 279 
PS5 Games (Disc Version)Original SRP (Local Currency)Promotion SRP (Local Currency)
Gran Turismo® 7 (PS5)MYR 299 MYR 209 
God of War™ Ragnarök (PS5)MYR 299 MYR 209 
Marvel’s Spider-Man 2 (PS5)MYR 299 MYR 209 
Rise of the Ronin™ (PS5)MYR 299 MYR 209 
The Last of Us™ Part II Remastered (PS5)MYR 209 MYR 169 

Thailand

PS5 ConsolesOriginal SRPPromotion SRP
PS5 ConsoleTHB 18,690THB 16,890
PS5® Digital EditionTHB 15,690THB 13,890
PS5® Console – Genshin Impact Gift BundleTHB 18,690THB 16,890
PeripheralsOriginal SRPPromotion SRP
PlayStation®VR2THB 22,190THB 18,590
PlayStation®VR2 Horizon Call of the Mountain™ bundleTHB 23,890THB 20,290
DualSense® wireless controllerTHB 2,390THB 1,990
DualSense® wireless controller – Midnight BlackTHB 2,390THB 1,990
DualSense® wireless controller – Cosmic RedTHB 2,590THB 1,990
DualSense® wireless controller – Nova PinkTHB 2,590THB 1,990
DualSense® wireless controller – Galactic PurpleTHB 2,590THB 1,990
DualSense® wireless controller – Starlight BlueTHB 2,590THB 1,990
DualSense® wireless controller – Gray CamouflageTHB 2,590THB 1,990
DualSense® wireless controller – Volcanic RedTHB 2,590THB 1,990
DualSense® wireless controller – Cobalt BlueTHB 2,590THB 1,990
DualSense® wireless controller – Sterling SilverTHB 2,590THB 1,990
PS5 Games (Disc Version)Original SRPPromotion SRP
Marvel’s Spider-Man 2THB 2,290THB 1,690
Gran Turismo® 7THB 2,290THB 1,690
Rise of the Ronin™THB 2,290THB 1,690
God of War™ RagnarökTHB 2,290THB 1,690
The Last of Us™ Part II RemasteredTHB 1,690THB 1,290

Indonesia

PS5 ConsolesOriginal SRP Promotion SRP 
PS5® ConsoleIDR 9,699,000IDR 8,919,000
PS5® Digital EditionIDR 8,199,000IDR 7,419,000
PS5® Console – Genshin Impact Gift BundleIDR 9,699,000IDR 8,919,000
PS5 2DS Bundle (Disc)IDR 10,779,000IDR 9,999,000
PS5 2DS Bundle (Digital)IDR 9,299,000IDR 8,519,000
PeripheralsOriginal SRP Promotion SRP 
PlayStation®VR2IDR 10,599,000IDR 9,039,000
PlayStation®VR2 Horizon Call of the Mountain™ bundleIDR 11,499,000IDR 9,939,000
DualSense® wireless controllerIDR 1,269,000IDR 989,000
DualSense® wireless controller – Midnight BlackIDR 1,269,000IDR 989,000
DualSense® wireless controller – Cosmic RedIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Nova PinkIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Galactic PurpleIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Starlight BlueIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Gray CamouflageIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Volcanic RedIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Cobalt BlueIDR 1,359,000IDR 1,079,000
DualSense® wireless controller – Sterling SilverIDR 1,359,000IDR 1,079,000
PS5 Games (Disc Version)Original SRP Promotion SRP 
PlayStation®5 Gran Turismo® 7IDR 1,029,000IDR 729,000
PlayStation®5 God of War™ RagnarökIDR 1,029,000IDR 729,000
PlayStation®5 Marvel’s Spider-Man 2IDR 1,029,000IDR 729,000
PlayStation®5 Rise of the Ronin™IDR 1,029,000IDR 729,000
PlayStation®5 The Last of Us™ Part II RemasteredIDR 729,000IDR 579,000

Philippines

PS5 ConsolesOriginal SRP Promotion SRP 
PS5® ConsolePHP 30,790PHP 27,990
PS5® console – Two DualSense Wireless Controllers BundlePHP 33,990PHP 31,190
PeripheralsOriginal SRP Promotion SRP 
PlayStation®VR2PHP 34,790PHP 29,190
DualSense® wireless controllerPHP 3,990PHP 2,890
DualSense® wireless controller – Midnight BlackPHP 3,990PHP 2,890
DualSense® wireless controller – Cosmic RedPHP 4,290PHP 2,890
DualSense® wireless controller – Nova PinkPHP 4,290PHP 2,890
DualSense® wireless controller – Galactic PurplePHP 4,290PHP 2,890
DualSense® wireless controller – Starlight BluePHP 4,290PHP 2,890
DualSense® wireless controller – Gray CamouflagePHP 4,290PHP 2,890
DualSense® wireless controller – Volcanic RedPHP 4,290PHP 2,890
DualSense® wireless controller – Cobalt BluePHP 4,290PHP 2,890
DualSense® wireless controller – Sterling SilverPHP 4,290PHP 2,890
PS5 Games (Disc Version)Original SRPPromotion SRP 
PlayStation®5 Gran Turismo® 7PHP 3,490PHP 2,490
PlayStation®5 God of War™ RagnarökPHP 3,490PHP 2,490
PlayStation®5 Marvel’s Spider-Man 2PHP 3,490PHP 2,490
PlayStation®5 Rise of the Ronin™PHP 3,490PHP 2,490
PlayStation®5 Ratchet & Clank: Rift ApartPHP 3,490PHP 1,990
PlayStation®5 The Last of Us™ Part II RemasteredPHP 2,490PHP 1,990

Vietnam

PS5 ConsolesOriginal SRP Promotion SRP 
PS5® ConsoleVND 13,300,000VND 12,100,000
PeripheralsOriginal SRPPromotion SRP 
PlayStation®VR2VND 17,890,000VND 15,420,000
DualSense® wireless controllerVND 1,999,000VND 1,519,000
DualSense® wireless controller – Midnight BlackVND 1,999,000VND 1,519,000
DualSense® wireless controller – Cosmic RedVND 2,099,000VND 1,499,000
DualSense® wireless controller – Nova PinkVND 2,099,000VND 1,499,000
DualSense® wireless controller – Galactic PurpleVND 2,099,000VND 1,499,000
DualSense® wireless controller – Starlight BlueVND 2,099,000VND 1,499,000
DualSense® wireless controller – Gray CamouflageVND 2,099,000VND 1,499,000
DualSense® wireless controller – Volcanic RedVND 2,099,000VND 1,499,000
DualSense® wireless controller – Cobalt BlueVND 2,099,000VND 1,499,000
DualSense® wireless controller – Sterling SilverVND 2,099,000VND 1,499,000
PS5 Games (Disc Version)Original SRP Promotion SRP 
The Last of Us™ Part II RemasteredVND 1,249,000VND 999,000
Gran Turismo® 7VND 1,799,000VND 1,249,000
God of War™ RagnarökVND 1,799,000VND 1,249,000
Marvel’s Spider-Man 2VND 1,799,000VND 1,249,000
Rise of the Ronin™VND 1,799,000VND 1,249,000

Official PlayStation Podcast Episode 485: Hope For Humanity


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! The team returns for a punchy pod covering this week’s news in gaming. Plus a listener writes in, prompting a deep dive into challenging puzzle game recommendations.

Stuff We Talked About

  • MultiVersus – PS5, PS4
  • Until Then Mini-Games Blog
  • How Ninja Gaiden and Nioh connect to Rise of the Ronin Blog
  • Sushi Ben PS VR2 Blog
  • Stellar Blade Boss Challenge Mode Blog
  • Listener letter
  • Animal Well – PS5
  • Final Fantasy VII Rebirth – PS5
  • Crow Country – PS5, PS4

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi –  Manager, Content Communications, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

New Destiny 2: The Final Shape gameplay plunges deeper into The Traveler, out June 4

We’re just one week away from the launch of Destiny 2: The Final Shape on June 4. Bungie’s ambitious expansion marks a momentous crescendo in the 10-year journey players have been on. Guardians can finally enter the Traveler and face new threats conjured and cajoled by The Witness. Luckily, players wield powerful new Transcendence abilities and the ultra-customizable Prismatic subclass.

To help prepare for The Final Shape we have Bungie’s Combat Area Lead, Ben Wommack, to discuss new enemies, abilities, what awaits inside The Traveler, and more.

PlayStation Blog: The Final Shape marks a pivotal moment for Destiny players. What is the player’s primary goal in the campaign?

Ben Wommack: To enter the Traveler, journey through its Pale Heart, and confront the ultimate antagonist of the last 10 years of Destiny, The Witness, who is enacting its eons-old plan to create The Final Shape of the universe.

How are we seeing The Witness augment aligned enemies, and how does that translate into combat?

By tearing a hole in the Traveler and entering its Pale Heart, The Witness can manipulate the Traveler’s Light and its own Darkness to further its plans to enact The Final Shape. By mixing these paracausal energies, The Witness can bestow its forces with a crude Prismatic shield that can’t be broken by normal attacks. These are known as “Bound” enemies, as they are now invulnerable but also shackled to the powers the Witness is wielding.

Fortunately, players can shatter these shields with their new Transcendence ability, accessible either from Wellsprings found in the world or via equipping the new Prismatic subclass and charging your Light and Darkness bars. Encountering Bound enemies will force players to change up their battlefield plans and weave Transcendence into their flow, creating new opportunities for exciting combat moments.

New Dread enemies enter the fray. What makes them unique to other factions in Destiny 2?

The Dread combatants are built off years of lessons and experiences from the Destiny 2 team. They are the Witness’s personal army it has gathered (even created) to stop anyone from interfering with its plans to enact The Final Shape. We knew they had to feel different from other factions, so we tried a lot of new visual ideas and tried to break expectations with their mechanics.

One example is how the Weaver and Harbinger have Strand powers, which is a first for Destiny combatants. Another is the Husk, who will launch the Geist creature from its body if its weak spot isn’t targeted. My personal favorite is the Grim, our “bat with a gun” or “gun bat!”. Its wings and battlefield mobility are awesome to both see and fight!

Lethal lava rises during a Strike in Destiny 2: The Final Shape, forcing players to avoid touching the floor.

How will the new Transcendence abilities and Prismatic subclass impact competitive play?

We spent careful attention and lots of balancing time on how Prismatic and the Transcendence ability will play in PvP against Guardians of all kinds of builds. Our intention is not to usurp the other subclasses and ways players engage with PvP, but add new elements to the PvP meta space, shift the paradigm a bit, and break expectations in fun ways. Players running Prismatic will feel a bit like a wild card of an opponent sometimes, which brings its own brand of excitement to a match.

One important detail is how your Light and Darkness meters for activating Transcendence will keep their progress after you die in a match and between rounds. It’s totally possible to orient your build around building Transcendence in PvP, which is a fun way to approach using the subclass!

What are your personal favorite examples of Prismatic subclass builds?

I love what we’re calling the “Buddy Build” for Prismatic Warlocks. You equip Phoenix Dive, Hellion, Weaver’s Call, Song of Flame, Storm Grenade, and the Getaway Artist exotic armor. You Phoenix Dive into combat to create Threadlings and a Hellion buddy, then consume your Arc grenade to create an Arc Soul. Afterwards, you cast Song of Flame to bring out all your Solar bird friends!


Enter the Traveler and bring the fight to The Witness when Destiny 2: The Final Shape launches on June 4.

Days of Play 2024 comes to PlayStation Store

PlayStation Store is joining the Days of Play celebrations with a dedicated promotion! Starting this Wednesday, May 29 for a limited time* players can enjoy discounts on a massive range of titles**.

There’s so many games included, we can’t fit them all here. You can get a preview of just some of the titles that will be included in the promo below. Then, when the dedicated promotion page goes live on PlayStation Store on May 29, head there to see the full list and find out your regional discount pricing. 

And there’s plenty more Days of Play related-celebrations to enjoy! Check out the full range of activities, offers and more in the Days of Play announcement post

  • A Plague Tale Bundle
  • A Plague Tale: Requiem
  • AC Mirage + Valhalla Bundle
  • Aces of the Luftwaffe
  • Aces of the Luftwaffe: Squadron – Extended Edition
  • Adventure Time: Pirates of the Enchiridion
  • AER: Memories of Old
  • After the Fall Deluxe Edition
  • After Us
  • Air Conflicts: Pacific Carriers – PlayStation 4 Edition
  • Alan Wake 2
  • Alan Wake 2 Deluxe Edition
  • Alone in the Dark
  • Alone in the Dark – Digital Deluxe Edition
  • Amnesia: The Bunker
  • Another Fisherman’s Tale
  • Arizona Sunshine
  • Arizona Sunshine® 2
  • ARK: Survival Ascended
  • Assassin’s Creed Mirage – Deluxe Edition
  • Assetto Corsa – Ultimate Edition
  • Assetto Corsa Competizione
  • astragon Bestseller Simulation Bundle
  • Atomicrops: Reap What You Bundle
  • Autobahn Police Simulator 3
  • Avatar – Frontiers of Pandora
  • Avatar The Last Airbender: Quest for Balance
  • Avatar: Frontiers of Pandora Ultimate Edition
  • Back 4 Blood: Standard Edition
  • Back 4 Blood: Ultimate Edition
  • Bad North
  • Baldur’s Gate: Dark Alliance
  • Baldur’s Gate: Dark Alliance II
  • Bassmaster Fishing 2022: Classic Edition
  • Bassmaster® Fishing
  • Bassmaster® Fishing 2022
  • Battlefield 2042
  • Ben 10: Power Trip
  • Big Rumble Boxing: Creed Champions
  • BioShock: The Collection
  • BlazBlue: Cross Tag Battle
  • BlazBlue: Cross Tag Battle – Special Edition
  • Bloodborne: Game of the Year Edition
  • Bluey: The Videogame
  • Borderlands 3: Super Deluxe Edition
  • Bramble: The Mountain King
  • Bratz: Flaunt Your Fashion
  • Bus Simulator 21
  • Call of the Wild: The Angler™ – Silver Fishing Bundle
  • Call of the Wild: theAngler
  • Castlevania Anniversary Collection
  • CATAN® – Deluxe Edition (Helpers Inc)
  • Chaos on Deponia
  • Chef Life – A Restaurant Simulator
  • Children of Silentown
  • Chivalry 2 King’s Edition
  • Chivalry 2 Special Edition
  • Cities: Skylines – PlayStation 4 Edition
  • Cities: Skylines – Premium Edition 2
  • CityDriver
  • Code Shifter
  • Commandos 2 & Commandos 3 – Bundle Digital
  • Conan Chop Chop
  • Conan Exiles
  • Conan Exiles – Complete Edition October 2021
  • Conan Exiles – Isle of Siptah Edition
  • Construction Simulator
  • Control: Ultimate Edition
  • Creed: Rise to Glory
  • Creed: Rise to Glory – Championship Edition
  • Cricket 24
  • CRISIS CORE –FINAL FANTASY VII– REUNION
  • Crossfire: Sierra Squad
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • CRYMACHINA
  • Crysis 2 Remastered
  • Crysis 3 Remastered
  • Crysis Remastered
  • Curious Expedition
  • Curious Expedition 2
  • Curious Expedition 2 Bundle
  • Cursed to Golf
  • CUSTOM MECH WARS
  • Cyberpunk 2077
  • Dakar Desert Rally – Deluxe Edition
  • Darkest Dungeon
  • Darkest Dungeon: Ancestral Edition
  • Darkest Dungeon®
  • DC’s Justice League: Cosmic Chaos
  • DE – Standard Edition Takeover
  • Dead by Daylight – Gold Edition
  • Dead by Daylight: Special Edition
  • Dead Cells: Medley of Pain Bundle
  • Dead Island 2 Main Game
  • Dead Island: Definitive Collection
  • Dead Space
  • DEATHLOOP (GAME)
  • Deceive Inc
  • Deluxe Edition v2
  • Deponia
  • Destroy All Humans! 2 – Single Player
  • Deus Ex: Mankind Divided
  • Devil May Cry 5 Special Edition
  • Diablo® IV Deluxe Bundle
  • Diablo® IV Standard Bundle
  • Diablo® IV Ultimate Bundle
  • Disgaea 7 Digital Deluxe Edition
  • Dishonored & Prey: The Arkane Collection
  • Dishonored 2
  • Doctor Who: The Edge of Reality
  • DOOM Eternal: The Ancient Gods – Part One (Standalone)
  • DOOM Eternal: The Ancient Gods – Part Two (Standalone)
  • DOOM Slayers Collection
  • Double Dragon & Kunio-kun: Retro Brawler Bundle
  • Double Dragon IV
  • Dragon Star Varnir
  • DreamWorks All-Star Kart Racing
  • DreamWorks All-Star Kart Racing – Rally Edition
  • DreamWorks Dragons: Legends of The Nine Realms
  • DreamWorks Spirit Lucky’s Big Adventure
  • Dying Light 2 Stay Human
  • Dying Light 2 Stay Human
  • Earth Defense Force 4.1: Wing Diver The Shooter
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  • Ed-0: Zombie Uprising
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  • HUMANITY
  • Hunting Simulator 2 Elite Edition
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  • Lies of P
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  • METAL GEAR SOLID 3
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  • Mount & Blade II: Bannerlord – Digital Deluxe
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  • NBA 2K24
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  • Neptunia Virtual Stars
  • Neverwinter Nights: Enhanced Edition
  • New – TPH & TPC Double Pack
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  • Nickelodeon All-Star Brawl 2 – Deluxe Edition
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  • No Man’s Sky
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  • ON THE ROAD – The Truck Simulator
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  • Planescape: Torment and Icewind Dale: Enhanced Editions
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  • THE CASINO COLLECTION
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  • The Jackbox Party Bundle
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  • The Last Campfire
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  • The Legend of Heroes: Trails from Zero
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  • THE Table Game
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  • YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!
  • Zombie Vikings

*Days of Play promotion is available on PlayStation Store from 00.00am PDT/BST/JST on Wednesday May 29 until 11:59pm PDT/BST/JST on Wednesday, June 12. 
**Title list and discount may differ per region. For more details, please check your dedicated Days of Play promotion page on PlayStation Store when it goes live. 

Share of the Week: Mythical

Last week we asked you to tap into mythology and legend, sharing creatures and characters found in games inspired by myth using #PSshare #PSBlog. Here are this week’s highlights:

Tigas_VP shares Geralt gazing up at a griffin in The Witcher 3

call_me_xavii shares Aloy gazing up at a hologram of Poseidon, a remnant of Las Vegas in Horizon Forbidden West

reins62831 shares an enemy harpy from Dragon’s Dogma 2

CowboyDbop92 shares the Eikon Odin from Final Fantasy XVI

Defalt368 shares Nuna and Fox approaching a large spirit based on Iñupiat storytelling in Never Alone

ValkyrieQ8 shares a samurai in a kitsune spirit mask in Ghost of Tsushima

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Leap
SUBMIT BY: 11:59 PM PT on May 29, 2024

Next week, take a leap! Share thrilling moments with characters leaping or jumping into action from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Stellar Blade adds new Boss Challenge mode on May 24

Greetings! Patch 1.003 for Stellar Blade goes live today. Eve’s mission is far from over, and we at Shift Up are working to make Stellar Blade shine even brighter. We’re happy to present to you the new Boss Challenge, new Nano Suits, and improved convenience features coming in this patch update on May 24.

Boss Challenge

The Boss Challenge pits you against the 19 bosses from the base game. Hone your skills, outwit your enemies… and brutalize them.

Progression in the Boss Challenge requires battle data from bosses you’ve previously defeated. You can also fight bosses on Hard difficulty setting after you’ve seen the ending of the game. 

To start the challenge, you can either load up and use your own gear you’ve been using or choose one of several presets. Choose the minimum preset for a true challenge, which is extremely understated, or the maximum preset, which has all of your skills and stats buffed up, if you want to taunt the boss with some spectacular combat.

After the challenge is over, your battle data is automatically analyzed. You’ll see metrics like battle time, number of perfect parries and dodges, consumable usage, and more. Test your skills and compare with your friends. 

If you defeat all bosses in the Boss Challenge on Normal difficulty setting or higher, you’ll get to earn the Neurolink Suit for Eve. Hats off to your strength!

New Nano Suits added

Blood, blade… and beauty. Eve can be summarized in these three words. New Nano Suits have been added to bring out her beauty even more.

The two Nano Suits above, White Kunoichi and Black Kunoichi, will be available in this new update.

And check out the game yourself for more Nano Suits.

Quality-of-life improvements

If you switch to ranged attack mode and switch back while locked on to an enemy, you will automatically lock on to the enemy again.

Also, we’re adding an option to always show the compass in the HUD.

All of these will be available on May 24 on PS5. Ready yourselves to reclaim Earth for humankind.

Team Ninja: How Ninja Gaiden and Nioh connect to Rise of the Ronin

Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.

Ninja Gaiden connections

The Iga-Ninja Armor is one of Rise of the Ronin’s connections with Ninja Gaiden, an action game from Team Ninja.

From a very early development stage, we have discussed with PlayStation Studio’s XDEV team our desire to include costumes from the Ninja Gaiden series. When considering which costumes and weapons to implement, we’ve agreed on the costume of the main character, Ryu Hayabusa, as an iconic and recognizable costume for an in-game armor design.

Historically, ninjas are said to have existed during the Bakumatsu period (late 19th century), which is the setting for Rise of the Ronin so there is a high degree of affinity with the worldview of these titles.

One of the combat styles, Hayabusa-ryu, was initially implemented at the same speed as in the original, but the attacks were so fast and extremely powerful that we struggled to adjust them to match the game speed of this new version for Rise of the Ronin. 

In addition to Hayabusa’s iconic moves, such as the Izuna Drop, we also incorporated as many of Ninja Gaiden’s techniques as possible, such as his Ultimate Technique. 

Rise of the Ronin marks the first appearance of Ninja Gaiden-related content on PS5, so re-creating these features in high-resolution 4K format was a challenge. The distinctive costumes of the Hayabusa-ryu ninja, such as the raptor-inspired headgear and sleeveless armor, were newly designed with the image of reconstructing them with weapons and materials from the end of the Edo period. We believe that this fits seamlessly into the worldview of this game and hope that our fans of the series will enjoy these references.

Nioh series connections

As it has been nearly two months since the release of Rise of the Ronin, let me give you a bit of a spoiler, that William, the main character of Nioh, appears as a hidden boss in this game. We decided to have him appear early in the planning stage, as we thought it would be a pleasant surprise for those who have played the Nioh series.

As the game is set in the late Edo period when Japanese and Western cultures started mixing, and many Westerners such as Commodore Matthew Perry appear, so I believe the appearance of William wearing armor was implemented in a way that didn’t feel out of place.

Regarding the combat style Nioh-ryu, we initially had an idea of making the three stances that are characteristic to the series, upper, middle, and lower, into independent styles, but since the controls would have been too complicated, and because we felt that Nioh really is about fighting while switching between the three stances in real time, we implemented it as one style that encompasses the three stances. Nioh has a large number of techniques, so we had a hard time deciding which techniques to include.

The armor he is wearing is based on the Obsidian Armor that appeared in the Nioh series, and incorporates distressed design that evokes the passage of time from the Nioh era to the end of the Edo period.

The effect of the Blade Flash in Rise of the Ronin is the Ki Pulse in Nioh. Flux can also be used, and by holding down the martial arts input, you can perform the martial arts move directly from any stance without changing stances. It’s a difficult style to master, but we think it’s been incorporated into the action in a Team Ninja style, so we hope you’ll give it a try.

Other than William’s appearance, just like Ninja Gaiden, Nioh is not influenced by the story, so even those who have never played Nioh will be able to enjoy the world of Rise of the Ronin purely.

Looking back on the start of this project, Rise of the Ronin had been in development for more than seven years. The game takes on many new challenges and pursues the kind of action and worldview that is characteristic of Team Ninja, and as we explained in this article, we believe that the game is packed with elements that will please fans from previous titles. I hope this article will help you better enjoy the game’s world even more.

Additionally, we’ll be releasing a new update later this week.

New and expanded content

  • 5 new Ally Missions added.
  • When replaying a world in Midnight, you can choose to have Public Order deteriorate again.
  • Level sync selection feature added to missions from Testament of the Soul.
  • Two new Set Bonuses added to Midnight difficulty.
  • Addition of dojo training partners.
  • Add Martial Skill type bonus and raise limit of target score.

Gameplay Improvements

  • When equipped with the same weapon type on weapons 1 and 2, the number of styles can be expanded to a maximum of 6.
  • Changed the specifications so that special equipment will be given even if the player does not confess.
  • Changed the specifications so that greetings with characters after a breakup will return to normal over time.
  • Adjusted to make it easier for asynchronous characters to be selected.

Thank you for continuously supporting Rise of the Ronin!

Until Then’s minigames create depth out of simple moments

Until Then is a stunning narrative adventure set in a charming pixelated world inspired by the Philippines. Playing as protagonist Mark, you navigate day-to-day high school insecurities until he begins to realize something more mysterious is going on. Between juggling homework deadlines, navigating relationships, practicing piano, and investigating the strange occurrences happening in between, the developers also sprinkled endearing minigames throughout the story that create depth and delight out of what could have been just mundane moments. 

For example, a walk to the fishball stand to subdue hunger pangs turns into a fierce competition for who can fill up their fishball stick the fastest. Getting extra meta, play the video game within a video game with Cathy & Mark to find out who is the fastest racer. And, of course, what would a carnival outing with friends be without all the classic fair games like whack-a-mole? 

Beyond being just plain entertaining, Until Then’s minigames resonate in unique ways and those among the development team have their own opinions about which minigame stands out among the rest.

A minigame to create interactive worldbuilding

Mickole Klein Nulud, Game Director of Polychroma Games, has nostalgic ties to the ticket vending machine from chapter 1 of the game. “I’d always used them in my college days so it’s nostalgic,” said Nulud. “I replicated its user interface from the real world to the game in detail, which was a very fun process for me.”

Moments in the game like the ticket vending machine, were included to help break up the flow of the game’s dialogue-heavy nature and to create moments of interactive worldbuilding. “It sets up the tone of what kind of experience the player is going to get, where minigames can be as mundane as possible but true to life,” Nulud added.

A minigame to showcase character development

Senior Environment Artist Pia Demanawa’s favorite minigame, the haunted house in the perya, calls out to Filipino culture.‘Perya’ is a Tagalog word for ‘fair’, like a carnival. These week-long events take place throughout the year and are a unique part of Philippine celebrations. From game booths to rides to food stalls, a perya is a place of fun and entertainment for people of all ages.

Until Then brings this to life in chapter 10. Mark runs into one of the new students at the carnival and, after a bit of banter, bets that he can scare more people in the haunted house than she can. You then have two minutes to chase NPCs around the creepy maze, gaining points for each person successfully frightened.

“On its surface, [the haunted house] uses elements of Filipino mythology such as the Kiwig [a shapeshifter that preys on humans] and the Minokawa [a giant, dragon-like bird that can swallow the moon and sun],” Demanawa shared. “The designer for the art of the minigame itself, Vanessa Sumo, really encapsulated what a low-budget, Filipino-themed haunted house would look like from the inside with the stereotypical bahay kubo and the random chickens. The art director, Dominique Duran, additionally found inspiration for aesthetics from the 2012 RPGMaker horror game called Ib, and I thought that it was a wonderful homage to the cult-classic story game.”

Without spoiling too much, this competitive, haunted minigame creates a special moment for Mark, Until Then’s lead, telling more of the story not through the typical dialogue interaction but rather through character interaction within the minigame.

“Because of that, I don’t think the chapter is complete without it,” Demanawa added. “It’s needed to see the character development and charisma that bounces off of these two specific characters. It makes you happy for them, and, I think, it makes you root for them too.”

Minigames to foreshadow story events

Some minigames can be so subtle they might be easy to miss. Joshua James San Juan, Programmer, loves interacting with the school bulletin board. “It’s just fun and satisfying,” he shared, “like the ‘pop’ sound it makes when you remove the pins and watch the posters fall all over the place.” 

For players who pay close attention to the details on the board, you might even find some enlightening clues to what’s coming later in the game. “I think it’s a clever way of showing or hinting at what events are happening and what will take place in the future without directly stating it,” San Juan said. “It also gives a little bit of lore on the setting of the story that will make them understand the world better.”

Minigames to just take a break

There are no surprises here. Kyle Patrick Naval is the game’s composer and has a particular fondness for the jeepney rhythm minigame. “I love playing rhythm games, and making music for that specific minigame was a super fun process,” he shared.

Some minigames might not necessarily have a narrative purpose but can add variety to the gameplay and give players a breather from intense moments. “I think it gives the character somewhat of a little break from what they are experiencing, enjoying the little things, as they say,” Naval said. “It gives the player new minigames to explore and play, and to look forward to what  else they might discover in the game.”

There’s never a dull moment in Until Then. From friendly competition and compelling minigame mechanics to breathtaking scenery and tear-jerking story moments, expect a rollercoaster of emotions and interactions. Until Then launches May 23 on PS5.

Share of the Week: Landscapes

Last week we asked you to take in the view from your favorite games, and share memorable landscapes and environments using #PSshare #PSBlog. Here are this week’s highlights:

MrioMoreno5 shares a sky gondola and bridge in The Artful Escape.

bardfinnie shares Ellie gazing out at a lush mountain and forest landscape in The Last of Us Part II Remastered.

photomodeoftsu shares the flooded pavilion of Eidos 7 in Stellar Blade.

call_me_xavii shares Aloy running across a vast desert in Horizon Forbidden West.

scottoka1 shares a blue oasis town in the middle of a desert in Final Fantasy XVI.

jdmsantos07 shares a massive ship lodged between rocks in a craggy cave of Uncharted 4: A Thief’s End.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Mythical
SUBMIT BY: 11:59 PM PT on May 22, 2024

Next week, we’re turning the lens on legends and myths. Share mythical characters or creatures you’ve encountered the a game of your choice using #PSshare #PSBlog for a chance to be featured.