Hey y’all! We’ve got a full show for you all this week, starting with a recap of the teams’ hands-on experiences at Summer Game Fest. Plus, we got to sit down with Riot Games Production Director Arnar Gylfason to discuss Valorant coming to PS5 and the Limited Beta starting today.
Stuff We Talked About
PlayStation Plus Game Catalog for June: Monster Hunter Rise, Football Manager 2024, Crusader Kings III, After Us and more
Summer Game Fest recap:
Elden Ring: Shadow of the Erdtree DLC | PS5
Monster Hunter Wilds | PS5
Neva | PS5
Dragon Ball: Sparking! Zero | PS5
Assassin’s Creed Shadows | PS5
Dragon Age: The Veilguard | PS5
LEGO Horizon Adventures | PS5
Tune in next week for all things Astro Bot
Interview w/ Arnar Gylfason (starts at 30:37)
Listener letter
The Cast
Download the image
Sid Shuman – Senior Director of Content Communications, SIE
Download the image
Kristen Zitani – Senior Content Communications Specialist, SIE
Brett Elston – Manager, Content Communications, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
With the release of Hogwarts Legacy’s new photo mode, last week we asked to see your most magical shares using #PSshare #PSBlog. Here are this week’s magical highlights:
OKPopJustinshares a student flying over the lake on a hippogriff, with Hogwarts castle in the background
Defalt368shares students playing a game of Summoners Court
f0rgottengirlshares a masked wizard casting a blue-colored spell
CowboyDbop92shares a wizard wearing a pumpkin mask casting a red spell toward a troll
NemesisNatVPshares a character wearing the Azkaban Set looking over a ridge at Hogwarts in the distance
Dande_Lion55shares a portrait of a house elf with colorful bokeh lighting in the background
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Alan Wake 2 – Photo Mode SUBMIT BY: 11:59 PM PT on June 19, 2024
Next week, we’re shining our flashlights on Alan Wake 2 and its new photo mode. Whether exploring the main game or the new Night Springs DLC, share heart-racing moments using #PSshare #PSBlog for a chance to be featured.
Back in 2018, Monster Hunter World’s immediate success propelled the game, and the Monster Hunter franchise, into the global spotlight. Its lush maps, deep combat, and memorable monsters helped it become one of Capcom’s most successful projects ever. Today, millions of players now eagerly await 2025’s follow-up, Monster Hunter Wilds.
New footage from State of Play and Summer Game Fest has given players lots to dissect, from new monsters and abilities to harsh, dynamic weather. But a recent hands-off presentation during Summer Game Fest allowed me to see live gameplay, and crucially how the game’s new features impact the experience.
In just those 30 minutes of demo gameplay, I saw several things that got me stoked for Wilds. The new map is much more detailed, particularly regarding verticality. Some maps in World were pretty dense and could overlap or even turn back on themselves. Perfect for a monster’s den, but sometimes confusing for players. This time around, between the map and new UI elements that tell you which direction the target monster is (and how far away they are), it’s much easier to keep track of your targets.
The target monster was the Doshaguma, new to Monster Hunter Wilds. In Wilds, players can select a monster on their map and begin a quest by engaging that monster in combat out in the field (Capcom did not confirm other ways players can begin quests, or other quest types in the game). Upon that first hit, an incredible piece of music swells to usher in the quest with full orchestral might and a driving, dramatic sense of conflict. As the hunt goes on, the sand leviathan Balahara appears with a deep pit that pulled Doshaguma down. They brawl in a classic Turf War scrap, with smaller monsters scurrying all around. Chaotic and intense, and about to escalate even further.
Not long into the battle, an imposing wall of dust and sand forms on the horizon. It soon blankets the area with a blue/black darkness, illuminated by stray lightning strikes. These weather events change which monsters may appear on the map, including a mysterious new Apex creature that fires lightning right out of its head.
Immediately following the demo, I was able to speak with the game’s leadership trio for more on what I just saw: Series Producer Ryozo Tsujimoto, Director Yuya Tokuda, and Art Director/Executive Director Kaname Fujioka.
PlayStation Blog: Monster Hunter World was a huge success when it launched in 2018. How did its unprecedented success inform your approach to Monster Hunter Wilds?
Ryozo Tsujimoto: What we did for World, both the base game and the expansion, really impacted Monster Hunter Wilds. Our approach to keeping players continuously interested in World helped us learn what players wanted to see in the future. That doesn’t just mean things we wanted to improve within the game, but also how we release information to players, and how to ease them into the game as well.
Speaking of easing players into the game, Monster Hunter Wilds features a lot of quality-of-life improvements. For example, the map seemed much more detailed and useful to navigate. Things like tracking quests and monsters, where items are located, and the great sense of verticality to the map. Any other new things that returning players could look forward to?
Yuya Tokuda: You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.
In terms of things we improved on, one example is that it’s much easier now to select items. We really put an eye to giving more options for players with different kinds of item preferences, because selecting and navigating through items was something that can be difficult in the moment of a hunt. But hopefully, by giving players more options and more customization, we’ve improved this experience for returning players.
The phrase “living breathing ecosystem” was used to describe Monster Hunter World. The maps were large and full of life, you could get monsters tangled in vines, creatures would interact with each other, and so on. How are you expanding on that idea, and make it feel even bigger and more interactive?
Kaname Fujioka: We’re focusing on designing monster herd behaviors that are really tuned to each environment and their ecology. So, we want to have well designed, detailed monster behavior as they move in these larger packs. How the player interacts with them during their hunt is our first little step there toward enhancing the livable, beautiful environment.
I noticed in the demo, the hunter used both the Great Sword and Heavy Bowgun. So you’re able to take two weapons into a quest now. Previously a player would have to commit to a weapon, take it into a quest, that’s your weapon. How did this change come about for Wilds?
Yuya Tokuda: One of the big things about Wilds is that the environments themselves are so much more dynamic and adaptable. Things are changing so often, and even the monsters that are available to hunt can change moment to moment. It was important for us to give players the ability to adapt to that, and switch their own kind of playstyles. So they can carry different weapons, or the same weapons but with different elements for those kinds of situations. We’re really designing the game around allowing players to adapt to the environment.
Focus Mode and wounds are new for Wilds. Can you talk a bit about how these work, and how / when a player might want to engage with these systems?
Yuya Tokuda: So, you don’t need to be in Focus Mode to create wounds. Attacking the monster naturally causes damage or wounds to happen. As long as you’re attacking the wounds, you’ll be doing more damage to the monster.
Entering Focus Mode does highlight monster wounds so you can target them a lot easier, and there are special attacks you can perform in Focus Mode that do more damage to wounds. But, Focus Mode isn’t really just for targeting wounds.
A cursor that appears on the screen allows you to aim your attacks and also to aim your other moves like guarding and blocking attacks. The real merit of Focus Mode is to help players in their positioning and their distancing from monsters, so that even players who are maybe not as experienced with action games, or games similar to Monster Hunter, have an easier time honing in their attacks.
To wrap, if you could say anything to Monster Hunter World players who were really into it, but maybe they fell off years ago and they’re curious about Wilds, what would that be?
Ryozo Tsujimoto: We’re really just trying to make an amazing game for everyone. We hope Wilds is going to be the experience that tops anything before in the Monster Hunter series, and really gaming in general.
Yuya Tokuda: For players that didn’t gel with the action [of World], we’re planning a really thorough support system for players to learn about the game and play it from start to finish. We’re hoping that allows players to experience the best that Wilds has to offer.
The hunt begins when Monster Hunter Wilds comes to PS5 next year.
In recent years, we’ve partnered with Discord to introduce more ways for players to connect with their friends and communities across Discord and the PS5 console. Since we first introduced Discord voice chat on PS5, players have joined a Discord voice chat on PS5 more than 290 million times to hang out with friends in Discord voice channels while gaming.
Today, we’re pleased to share that we’re starting to roll out the ability for PS5 players to join Discord voice chat directly from the PS5 console, without relying on the Discord PC or mobile apps to initiate the connection.
How to join Discord voice chat on PS5
To start, select the Discord tab in Game Base within the PS5 Control Center and choose the Discord server or DM group you’d like to join. Then, select your preferred voice channel. This will reveal more details, such as who is already in the channel chatting. You’ll also receive a PS5 console notification when another Discord user calls you, allowing you to join right away.
This update will make it easier than ever to quickly hop into Discord conversations with other gamers. It will gradually roll out over the coming weeks, starting with players in Japan/Asia, followed by Europe, Australia/New Zealand, and the Middle East, and finally the Americas.
Please note that you will need to update your console to the latest system software, and your accounts for PlayStation Network and Discord must be linked. If you haven’t yet linked accounts, you can learn how to do so here.
Profile Share also begins rolling out next week
Starting next week, we’re also rolling out the ability for you to share your PlayStation Network profile on any messaging or social app. To begin, select “Share Profile” from PlayStation App or the PS5 console to generate a shareable link or QR code. When the recipient opens the link, they’ll have the option to add you as a friend once they’re signed in to PlayStation Network:
We’re passionate about making it as easy as possible for you to find and connect with new friends and communities, whether you enjoy playing with other friends on PS5 or hopping into crossplay games. Thank you for your ongoing support.
Aloy is ready to take on the post-apocalyptic world LEGO brick by brick this holiday season in LEGO Horizon Adventures. Guerrilla and Studio Gobo have built a playful spin on the familiar Horizon games that unleashes eye-catching stop-motion animation, chuckle-worthy storytelling, and (literal) worldbuilding that will make the familiar series feel like a new adventure.
The hands-on demo laid the foundation for fun with an early solo tutorial stage controlling Aloy, followed by a co-op story mission where Aloy and her Nora tribe companion Varl set out to save a beloved leader from cultists using their weapons, environment, and yes, even hot dogs. Here are a few moments that caught my Focus:
A familiar world, brought to life by LEGO bricks
Immediately the LEGO version of this world looks incredibly authentic, with every brick placed in a way that builds the world Horizon fans know and love. Aloy moves through the world in a stop-motion style that clicks right into place. The original voice cast has also returned to retell Aloy’s story with a cheeky tone, adding humor and playfulness that keeps familiar plot points fresh and delivers laughs for a wide audience.
A LEGO girl and her bow
Aloy can use her bow for combat and to help navigate the brick-laden wilds. Holding the Square button lets Aloy aim her bow at specific targets. This is made easier by pressing R1 to activate her Focus, highlighting major targets in blue. Aloy unleashes powerful attacks by using the environment around her; shooting an arrow through a bonfire creates a flaming projectile, adding extra damage to enemies or setting grass or vines ablaze to open new routes.
Turn over every LEGO brick
Playful curiosity is often rewarded, so take the time to explore. While Studs – the LEGO form of currency – are scattered along main paths, more can be found by shooting barrels or other objects. Chests are found exploring off of main paths, and Aloy can discover special piles of bricks. Aloy can craft these bricks into various designs (a sailboat! A dog house!) to earn even more Studs.
Make a home at Mother’s Heart
A visit to the game’s main hub village, Mother’s Heart, is a must. A trip to the All Mother Tree allows Aloy and any co-op companions to upgrade their specific weapons or use Studs to purchase upgrades that benefit everyone. This area is also where you can customize costumes or your hut, specifically its roof, yard, plot, and hut color. Naturally, I dropped some Studs on a roof fit with a roller coaster on top. I was even able to lift up and toss village NPCs into a purchased wardrobe, outfitting them with attire from the world of Horizon or other LEGO game properties.
Tap in a couch co-op companion
Once in Mother’s Heart, I let my couch co-op friend control Aloy as I stepped into the LEGO brick shoes of Varl, her spear-wielding companion. Varl’s spear abilities largely operated the same as Aloy’s, but we each purchased different ability upgrades at the All Mother Tree. While exploring, additional temporary upgrades can be bought or dropped by enemies that are specific to different characters. In Varl’s case, that came in the form of a more powerful spear that allowed for 12 throws before breaking down. If one player loses all their health in co-op, they can be revived by the other player using the Triangle button. But be warned – upon being revived, you will drop any of the temporary upgrades you had collected up to that point.
Speaking of those upgrades…
Certain ability upgrades can be used by any character and they come in handy during combat encounters. The LEGO Brick Separatorunleashes a powerful melee move that can literally take an enemy apart. Dislodging highlighted parts of a machine can sometimes even reward a new weapon. When I unleashed the LEGO Brick Separator on a Longleg, its severed horns began to spin, and I could kick them toward enemies for an additional attack. Jumping over an enemy using theBlast Bootswill set them ablaze. My favorite upgrade was the Hot Dog Cart, a quickly assembled cart complete with a hot dog man who lobs hot dog bombs across the combat field to great and delicious effect. This was invaluable during frenzied or crowded encounters, and honestly just made me giddy.
LEGO Horizon Adventures invites players (and a co-op buddy) to its gleefully comical spin on Aloy’s world when it launches on PS5, PC, and Nintendo Switch this holiday season.
Embark on a journey to claim the throne and change the world
After the king’s assassination, an election for the next monarch unfolds and thus begins your fight for the throne.
Download the image
Download the image
Customize your party using 14 lineages and 40 different classes. Quickly take out weaker enemies in the field, or strategically target the weaknesses of stronger foes through turn-based battles. Time management is key—explore labyrinths during the day and foster your bonds at night! Choose your actions wisely as you plot your journey!
In addition to the base game, this commemorative edition lets you celebrate the past 35 years of ATLUS and immerse yourself in the world of Metaphor: ReFantazio through DLC and additional bonus content. With 8 ATLUS-themed costume and BGM bundles included, journey through Euchronia with music and outfits from Persona and other favorite ATLUS titles!
A brand-new, free update for Marvel’s Spider-Man 2* is upon us and it’s bringing eight new suits to Marvel’s Spider-Man 2 – including some new designs and returning favorites from previous games. This update, dropping on June 18, also addresses some community feedback and adds stability improvements to the game.
First, we’re delighted to fully unveil four new suits created in partnership with Colm Dillane, AKA KidSuper, and some special guest collaborators. Evenly split between the Spider heroes, these are new takes on Spidey suits designed from the ground up by KidSuper, Vini Jr, Lando Norris, and Rina Sawayama. Check them out – along with some notes from each designer!
Metro Suit (Miles Morales) – Designed by KidSuper
Fashion designer, Colm Dillane, AKA KidSuper, created the Metro suit for Miles Morales, which comes with additional variant suit styles: red on black, classic Spidey, and teal on purple. KidSuper not only partnered with us to make these suits, but he also worked closely with our special guests to design their suits!
“The puffer design you often see in my KidSuper collections and the exclusive ‘original’ colorway! We came up with designs that felt super original, like something only we could pull off.”
– KidSuper
Ginga Suit (Miles Morales) – Co-designed by Vini Jr. and KidSuper.
Professional Football player Vini Jr. wears his inspiration on his sleeve. A love letter to Brazil and the beautiful, global game of Football, the Ginga suit features a design and default colorway reminiscent of both: a sporty look for Miles Morales with a black, green, yellow, and blue shader. Of course, this suit also features added styles: red on black, classic, and gold on white.
“I wanted it to be a celebration of Brazil’s culture and people. I just love the overall design because it has the energy and action that I associate Spider-Man with, but it’s beautifully mixed with some Brazilian flair. Which makes this suit super special and different from others.”
– Vini Jr.
Fluro Suit (Peter Parker) – Co-designed by Lando Norris and KidSuper
Motorsports phenom Lando Norris is all about moving fast. Paired with the high-speed action of Marvel’s Spider-Man 2, Norris’ suit reflects the pace – wholly inspired by racing, complete with a helmet and overalls familiar to those who burn rubber across global circuits. The Fluro Suit features its own suit styles with some variants such as a classic color scheme, white on black, and pink on blue.
“The main inspiration for the design was the feeling of speed. I also wanted to incorporate racing elements and materials like carbon, along with my trademark Fluro colour, which you can see throughout the suit. The carbon style effect on the suit is my favourite.”
– Lando Norris.
Motorchic Suit (Peter Parker) – Co-designed by Rina Sawayama and KidSuper
Singer/Actress/Model Rina Sawayama delivers a badass motorbike look to Spidey’s locker. Decked out in all leather, the Motorchic suit gives Peter Parker a revved-up design unique from any other in Marvel’s Spider-Man 2. The suit features other variants as well: a classic color scheme, black, and gold.
“I really wanted to explore my love of fashion whilst making this suit and what we ended up with I think encapsulates that, it’s fun, practical, edgy and chic. I personally love the metal detailing across the suit, it still feels like what I envision as classic Spider-Man but adds a more rugged feel. It looks pretty heavy duty and like it would stand up very well in combat!”
– Rina Sawayama
We’re also thrilled to announce four fan-favorite legacy suits from Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales are being added to the game! Based on community requests, these four suits are being retrofitted for Marvel’s Spider-Man 2, including two for Peter and two for Miles. See what’s in store below!
Last Stand Suit (Peter Parker)
Donning a red leather jacket, the Last Stand suit is a highly requested fan favorite coming to Marvel’s Spider-Man 2! Now updated with our suit styles, the Last Stand suit gets a more classic variant, full black, and an Arachno-Man-inspired yellow and green.
Into The Spider-Verse (Peter Parker)
Inspired by Peter B. Parker’s design in Spider-Man: Into the Spider-Verse, this iconic look adds a Spider-verse flare to Peter Parker’s wardrobe. Enable the Film Style Animation mode via visual settings to get an even more authentic, filmic look!
Animated Suit (Miles Morales)
Miles gets a little animated. We’re adding Miles Morales’ Animated suit to Marvel’s Spider-Man 2. This suit is reminiscent of classic cartoons and comics of old.
Uptown Pride Suit (Miles Morales)
Complete with a gold trim, the Uptown Pride suit is a beloved favorite from Marvel’s Spider-Man: Miles Morales that’s making its way to Marvel’s Spider-Man 2! This time, the Uptown Pride Suit gets added colorways: silver trim, black on red, and blue on pink.
Finally, our latest update brings stability fixes to the game and addresses some player feedback, such as the ability to swap out your parry and traversal abilities from the Symbiote to Spider Arms, and vice versa. This update, version 1.003.000*, will be available on June 18th, so keep an eye out for it!
If you haven’t had a chance to jump in yet, now is a good time as any: Marvel’s Spider-Man 2 is currently featured in PlayStation’s Days of Play celebration! That means big discounts for physical and digital editions across PlayStation Store and at participating retailers! Be sure to get the game before the promotion ends on June 12, 2024!
We look forward to hearing what you think when the update hits next week!
*Internet connection required for update v.1.003.000
Attention, PlayStation players and Call of Duty fans — Black Ops is officially back! After four years, Treyarch and Raven are ushering in the next chapter in the vaunted Black Ops franchise with Call of Duty: Black Ops 6, releasing on Friday, October 25. We’ve got intel on some of the modes and features coming to the game and more on items such as pre-order benefits you can earn between now and launch.
This will be signature Black Ops across a cinematic single-player Campaign, Multiplayer, and the epic return of Round-Based Zombies. Get ready for a mind-bending narrative and to go beyond the rules of engagement in all three modes. In Black Ops 6, you’re never sure who to trust and what’s real – – but this blog is real, so let’s dive in!
The Black Ops 6 Campaign narrative
Download the image
It’s the early ‘90s – a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. While the Gulf War commands the global spotlight, a shadowy clandestine force has infiltrated the highest levels of the CIA, branding anyone who resists as traitors. Exiled from their agency and country that once hailed them as heroes, Black Ops veteran Frank Woods and his team find themselves hunted by the military machine that created them. They are forced to go rogue, partnering with the criminal underworld to stay one step ahead of their own corrupted government. They’ll do whatever it takes to bring down the real traitors and clear their names — even if that means crossing the same lines as their enemies. There is no going back.
With the Campaign taking place in the years after the Cold War, longtime fans will recognize that this timeframe is directly connected to the 1980s flashbacks revealed during Black Ops 2 – the aftermath of which has left our heroes in dire circumstances.
In this new chapter, we see a different side of Frank Woods following his traumatic injury at the hands of Raul Menendez. His protege is Troy Marshall, who has been making a name for himself in the field. Marshall is a reluctant leader, driven by a strong moral compass.
Download the image
Marshall and Woods are working with another new face in Black Ops 6: CIA handler Jane Harrow. She is a born leader, fearless and brilliant, and helps manage their relationships within the agency.
When an operation goes wrong, Woods and Marshall are suspended and ultimately forced to go rogue, and they soon realize they must trust each other to really get to the bottom of what’s going on. They must build their own team of rogue agents, recruiting two intriguing new characters in Felix Neumann, a technical genius, and Sevati Dumas, a mysterious assassin.
With a mixture of new and old faces, a legendary wildcard also returns to the fight – Russell Adler. While his allegiances and motivations remain unclear, this former ally may have become a new and daunting enemy.
Leading the development of the Black Ops 6 Campaign is Raven Software, and with this Campaign, their goal is to deliver more: an increased variety of mission structures, additional focus on player choice, and more options to finish each mission, with dynamic moment-to-moment gameplay throughout.
Mission variety is a key component of what PlayStation players can expect. From a map standpoint, some locations are more ideal for stealth, and some are more appropriate for large-scale battles, and the Campaign has a balance of both. These range from storming a palace to pulling off a heist in an opulent, southern European casino. Within the Campaign missions gameplay can unfold in multiple ways, giving the player the freedom to navigate through them as they see fit. This includes combat as well as conversation, as operatives talk, barter, and manipulate their way into different outcomes.
There are many more Campaign details that fans can find across Call of Duty channels, including details on enemies, equipment, the return of the Safehouse, and more.
A taste of what’s to come with Multiplayer and the return of RBZ
Download the image
Treyarch is leaving no stone unturned in the development of both Multiplayer and Zombies. Many more details are coming later in the year on each of these modes but there are a few key things we can share now.
In Black Ops 6 Multiplayer, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6. Many of these maps feature innovations on the classic three-lane map design, with quick time to engagement, and coming in the small to medium-sized range for the right amount of complexity. This allows for meaningful player choice, keeping the action flowing and the pacing optimal. A key point for Treyarch is that maps intentionally support gameplay variety.
Download the image
But that’s not all. It’s time to rejoice, Zombies fans! Round-based Zombies is back in a massive way. Players will be able to take down hordes of the undead in two brand-new maps at launch in the return of this fan-favorite mode. Players will experience the continuation of the Dark Aether storyline that started in Black Ops Cold War, with each map containing a curated mix of elements both new and familiar to discover.
And of course, in Black Ops 6’s post-launch seasons, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.
Introducing Omnimovement
Download the image
Across the entire game, players will push beyond their limits with several new global innovations, including Omnimovement, the most fluid boots-on-the-ground Call of Duty movement to date. Movement has been a consistent area of focus and innovation across Call of Duty – and with Black Ops 6, Treyarch is redefining movement in a big way.
For the first time ever, players can sprint in any direction (forward, sidestepping, and backpedaling) and move like a true Black Ops action hero. This innovation immediately allows the player to move like never before and seamlessly chain combat maneuvers together, like sliding, diving, and a newly-enhanced supine prone, all with a full 360 degrees range of motion.
With Omnimovement – and core player movement in general – it’s not just about making the player move faster. This is Treyarch’s holistic approach to redefine what Black Ops movement really means. The upcoming Multiplayer Beta will be a perfect opportunity for PlayStation players to try it out for themselves.
There are many other exciting innovations and features coming to Black Ops 6, including the return of a more traditional Call of Duty Prestige system, but for now, let’s turn our attention to how you can get involved in the action.
Pre-orders now available at the PlayStation Store
Get yourself ready to dive into Call of Duty: Black Ops 6 by pre-ordering either of the digital editions on the PlayStation Store today: the Cross-Gen Bundle, which includes the PlayStation 5 and PlayStation 4 versions of the game, or the Vault Edition, which includes the Cross-Gen Bundle plus additional premium content.
Pre-order either digital edition and get Early Access* to the Open Beta, dates to be announced soon. Plus, pre-order either digital edition and get the Woods Operator Pack** – immediately unlock the Classic Woods Operator Skin in Call of Duty: Modern Warfare III and Call of Duty: Warzone. Plus, get access to unlock the Zombie Woods and Numbers Woods skins by completing in-game challenges.
Black Ops 6: Vault Edition
Players who pre-order the Vault Edition from the PlayStation Store can expect the following premium content, in addition to the game itself:
Hunters vs. Hunted Operator Pack, including Operator Skins for Adler, Park, Brutus, and Klaus
Mastercraft Collection, featuring 5 different Mastercraft weapons
Season 1 BlackCell, including content, tier skips, Call of Duty Points, and more***
GobbleGum Pack for Zombies, including 12 GobbleGums of high rarities
Be on the lookout for more information about Call of Duty: Black Ops 6 soon. And never forget, the truth lies …
*Actual launch date(s) and platform availability of MP Beta subject to change. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. PlayStation Plus subscription may be required for MP Beta.
**Call of Duty: Modern Warfare III or Call of Duty: Warzone on PS4 / PS5 required to redeem. Sold / downloaded separately. Must be redeemed by October 25, 2025.
***Battle Pass and BlackCell will be accessible in Call of Duty: Black Ops 6 once the Season 1 Battle Pass is made available in game. Battle Pass / BlackCell redemption applies to one Season of Black Ops 6 Battle Pass only.
PlayStation fans! We’re back again with another exciting look at Monster Hunter Wilds, coming to PlayStation 5 in 2025. In the trailer just revealed at Summer Game Fest 2024, we’re sharing how we’ve evolved the hunting experience to seamlessly connect the tense storyline and gameplay, resulting in the most immersive and cinematic hunting experience in the series.
If you haven’t yet, take a look at our latest trailer below, which we’re calling “The Hunter’s Journey.” It shares a peek at an intense narrative-driven hunt through the Windward Plains and introduces brand new monsters making their debut in Monster Hunter Wilds.
New Doshaguma artwork revealed
Download the image
Take a look at our newly released artwork! Here we see a hunter encountering a fearsome pack of Doshaguma in the vast Windward Plains, providing a taste of the harsh environments and ferocious monsters you’ll be confronted with in the world of Monster Hunter Wilds.
A new Leviathan slithers into Monster Hunter Wilds
Balahara Leviathan
Download the image
The Balahara, a leviathan-type monster found in the Windward Plains, makes its debut in Monster Hunter Wilds.
Download the image
This leviathan uses its serpentine body to slither through the normally impassible jagged landscape with ease. The Balahara secretes a slick substance that allows it to greet any creature unfortunate enough to wander into its territory with a salvo slung from afar.
Download the image
Ever the cunning predator, the Balahara will often burrow into the smooth desert sand and coil itself in wait, using its flexible body to create a pit of quicksand that will ensnare its prey.
Monstrous Turf Wars
Download the image
The Forbidden Lands are an unforgiving region–Sparse in resources and plentiful in those competing for them. Violent clashes over territory are an everyday occurrence in the desert and not just between the titans that inhabit it.
In the released footage, a pack of Balahara can be seen attacking a large Doshaguma, and we can see a Chatacabra under attack from a group of small monsters. Yes, even small monsters can be observed defending themselves against larger predators if they feel threatened. Knowledge of this type of behavior can be used to your advantage. Be sure to keep a keen eye on your surroundings so you can act appropriately when the time comes.
Immersive, seamless connection between story and gameplay
The development team is working to craft a story unlike anything seen before in the Monster Hunter series, blending a compelling and intriguing narrative with interesting characters to meet during your journey.
Here’s a glimpse of the story told through a few cutscenes and gameplay segments.
Download the image
You’ll enter the role of a hunter appointed to the Forbidden Lands Research Commission.
Download the image
Members of the research commission, including the mysterious boy Nata, embark on an expedition into the Forbidden Lands.
Upon entering the Windward Plains, the research commission encounters a pack of Balahara that call the sandy soil of the Windward Plains home.
Download the image
Download the image
In the next shot, we see the Hunter joining up with an unknown man under attack from the Balahara.
Download the image
As the Balahara attack, we see the action seamlessly flow from cutscenes to gameplay.
Download the image
Hunters can brandish their weapons while mounted atop their Seikret to deter an approaching pack of predators, or the Seikret can be directed to avoid monsters automatically.
Download the image
A hunter swallowed by quicksand.
Download the image
The Balahara tracks down the hunter and the battle begins.
A mysterious large monster approaches…
The Windward Plains is a locale that showcases a rich and vibrant ecosystem full of monsters, contrasted by the harshness of nature. During your adventures, you’ll discover the mysteries of this land and the monsters that inhabit it.
Amongst these harsh conditions, you’ll need to be wary of the Sandtide, a violent sandstorm rife with lightning. Also in the trailer, there was a scene where a large mysterious monster was attacking a Doshaguma with lightning.
Download the image
Monster Hunter Wilds promises to deliver the most cinematic and immersive story in the series’s history, where story and gameplay are seamlessly connected. We’ll have plenty more to share with you in the future, so we hope you stay tuned ahead of the game’s launch on PS5 in 2025.
The Drive to Diamond in MLB The Show 24 pulls into Cooperstown for a trip to the National Baseball Hall of Fame to celebrate the start of Season 2. Play new programs, unlock never-before-seen cards, and build your best Diamond Dynasty squad.*
Head start rewards
Unlock Head Start Rewards of packs and XP right away when you log in on June 7 afternoon PT. If you have completed all five head start goals, you will have enough XP to earn your first Wild Card slot from the Season 2 XP Reward Path. Then, you can slot in your favorite player from your Season 1 cards to join your new Season 2 squad. Don’t forget to open your Diamond Cornerstone Captain pack to build your team around his Captain boosts.
There’s so much to do as Season 2 begins. Play new Team Affinity to find your favorite team’s rewards. Build your best squad to take on head-to-head opponents in Ranked or join your friends on a 2v2 or 3v3 Ranked co-op game.
Double XP
You will earn Double XP all weekend long to give you a fast start in Season 2. From fresh Moments to 3-inning games to 9-inning games, play your way and earn all new XP Path rewards, including Hall of Famers Ken Griffey Jr., Roy Halladay, and Chipper Jones.
Season 2 collection
As you make your way through all the amazing content that Season 2 in MLB The Show 24 has to offer, be sure to collect Season 2 Legends and Flashback player items in the Season 2 Collection to earn the Collection Boss Choice Pack featuring Hall of Fame Series Derek Jeter, Frank Thomas, and Bob Gibson. Having any of these amazing athletes in your lineup, let alone all 3, will make any team a force to be reckoned with in MLB The Show 24.
Coming soon in June
Play the new Architects Program dropping on Tuesday, June 11, as reinforcements arrive for your Captain-themed squad. As you play through the program, you will earn four Diamond players that fit the new Season 2 Cornerstone Captain team builds.
2024 All-Star Game
Another big stop during Season 2 will take us to Texas for the 2024 All-Star Game in mid-July. If you’re in attendance in Arlington, TX, be sure to stop by the MLB The Show booth to get hands-on experience with MLB The Show 24, and, maybe, walk away with some MLB The Show prizes that will make you the envy of all your friends.
For those of you who can’t make it out, don’t worry because MLB The Show 24 has you covered with new content from the 2024 MLB All-Star Game, MLB Draft and the must-watch MLB Home Run Derby.
Hall of Fame programs
After the All-Star festivities, get ready to relive some of the most exciting careers of Hall of Famers in MLB The Show 24. Play Moments and Missions as we celebrate this year’s Class of 2024.
*Internet connection required for updates and rewards. Online multiplayer features require an internet connection and a console-specific online multiplayer subscription.