Dev interview: How Pacific Drive tunes up the survival genre with a station wagon

We’ve all wondered why no one gets in a car and drives away from the terror in scary movies and games. Pacific Drive by Ironwood Studios lets us live out that scenario. This upcoming first-person survival adventure drives a customizable station wagon into the genre.

Ahead of the February 22 launch date, we spoke with the game’s director, Alexander Dracott, about the inspiration behind this genre-twisting game and its development journey.

PlayStation Blog: What was the inspiration behind Pacific Drive?

Alexander Dracott: The initial idea goes back to some of my hobbies and growing up driving station wagons to go camping and out into the woods of the Pacific Northwest. The seed came from the things I saw driving alone in the woods, fog, and rain, seeing things like mining towns that haven’t seen the light of day. The game started as simple test car in the woods, and as we started inserting more mechanics, we decided you should be able to turn the car off and on. It should have gas like you should have to refuel your car. It became apparent that there’s this overlap between the maintenance of a car you would expect and the item juggling you want from a survival game. What we ended up doing is taking the pressure that is always on the player in a lot of survival games and pushed it onto the car, and it clicked. You’re forming this relationship with this car that becomes your protector.

Where did the idea of the Olympic Exclusion Zone come from, and how does it contribute to the game’s mechanics?

I’ve always been a big fan of zoned stories and players being isolated, but in a space filled with interesting mechanics. For example, a lot of the enemy anomalies aren’t zombies that you just shoot. They’re more interesting and unique, and discovering what they are is part of the experience. The idea behind the Exclusion Zone, something that the government has walled off, instantly clicked because it gave us the freedom to both tell an interesting story and build this world while also filling it with things like those anomalies that people are going to have to learn and discover through the game’s mechanics.

Why did the team decide on this smaller-scale gameplay loop versus a free-roam open-world title?

Initially, we were considering something that was a little bit more like a traditional survival game on a relatively large map. Our maps are big because you have a car and go quick. We found that while all of our survival mechanics were working, we wanted those rest stops. We wanted those breaks like looting and fixing up your car. With that came the birth of the garage as a permanent place that you could go to and fix up your car, take the time, and engage with the different systems that are in the game. That cemented into this idea of, “Okay, I’ve got my garage, but now I can go out and take these trips to other parts of the game world.”

Was it difficult to build so many mechanics around a car?

Pacific Drive is a big game full of systems that interact with each other, so there’s a general complexity behind it that’s always going to be hard to manage. On one hand, you want to be figuring things out, but on the other, these systems all need to be built up on their own. You don’t get a good picture until many are present and exchanging with themselves individually. And with car physics, unlike a lot of other car games where a lot of the focus on those titles is, “let’s take one engine that we’re building our game in and have 300 cars that feel distinct and unique.” For us, it’s the opposite. We’re going to have one car, but that car has to be able to get customized in different ways as players express themselves. How does the car still feel like the car between two players that have built it out completely differently? We build dedicated tools around that and figure out the right way to do it.

Are there any additions that didn’t quite make it into the final version of Pacific Drive you wish could make it in?

It’s a bit of a cop-out answer, but the answer is always just “more.” Whatever number of items that we were going to have, we pulled it back to a more reasonable number. That’s the case across our game, which is still absolutely packed with different items. Because there are tools you can use, resources you can grab, things you can interact with throughout the world, special things to bring back to your garage, and tons of car parts because so much of the car is customizable. We were always planning more of those, but we ended up pulling back to a reasonable number.

What’s your favorite feature in Pacific Drive?

As the guy helping to form the original idea, I’m biased by the atmosphere. The moments where the gameplay complements the atmosphere are absolutely incredible—those moments where this world absorbs me due to weather, visuals, and general vibe. What we were aiming for is a very unique field for the zone and its isolated beauty. You’re alone out there, but you still have those elements of gameplay that are present. You might see a dreary building in the fog and think, “Yeah, it’s a cool piece of set dressing, but maybe there’s stuff over there. See if there’s anything I can grab for my car.” Those moments stand out strongly for me.

What unique PlayStation 5 features can players expect from Pacific Drive?

The big one is the DualSense controller, for sure. We had something special once we started tuning the haptics, especially for the [adaptive] triggers, and how they interacted with the suspension, and what the car is doing. We figured out a very clever way to translate the change of the change of the suspension differences that the car is handling as it drives along and map that out into our rumble. You might drive over a bump and feel like the controller reacts appropriately. If something pops the wheel off your car, it will drop, and you’ll feel it drop. We also added noise into the simulation to help make it feel correct when driving on off-road surfaces. We’re really pleased with how the game feels on this controller.

Pacific Drive takes everything about the survival genre and throws a car into the mix, with tons of relevant atmosphere, obstacles, and pleasantries. When the game launches on February 22, 2024, you can tune up your car and hit the lonely roads.

Beat the Beats VR lets you groove like a boxing champ on PS VR2 February 27

Hello! I’m Josef, one of the creators of Beat the Beats VR, coming out February 27 on PlayStation VR2. It is a rhythm VR game you play with your fists and all about learning actual boxing moves like jab, dodge, and uppercut.

In this article I would like to share with you how the natural feeling boxing moves in our game came to fruition.

At Parallel Circles, we’re huge rhythm game fans. And VR? We love it. It immerses you like nothing else. I’ve always been captivated by the agility, coordination, and precision of boxers. So, blending these passions felt like a no-brainer. Thus, Beat the Beats VR was born.

Boxing greenhorn to boxing champion

Pulling off energetic boxing moves in real life takes years of training. But in Beat the Beats VR, we wanted players to feel like pros from the get-go. Jabs, hooks, uppercuts — they should all flow naturally. 

After lots of experimentation, we realized the traditional rhythm game approach didn’t quite fit boxing’s fluidity. So we switched it up. Instead of the “notes” (we call them beats) coming straight at you, they come from different directions in arcs challenging you to move exactly in the same way you would in a boxing fight.

You can’t help but make perfect jabs for beats from the front, hooks from the side, and uppercuts for ones coming from above.

Punching through the whole game

As soon as we nailed the boxing punches we brought other aspects of the sport into the game. You can also evade (called a “roll”) and block beats.

You can also unlock new levels/albums by punching them.

Mix all of the boxing action with some exhilarating music and you have a rhythm game that’s the best of both worlds: a fun experience for casual players and a full-throttle workout for the ones that want to go the extra mile.

We hope you have as much fun with our game as we had creating it. Maybe you’ll sweat as much as we did, too. Beat the Beats comes to PS VR2 on February 27!

How a toxic world inspired Forever Skies, a first-person sci-fi survival game

A state-of-the-art airship hovers above a vast toxic dust cloud, shrouding an ecologically devastated Earth. That’s what most people notice when they see Forever Skies for the first time. And while this creates an interesting and unique premise to explore, it’s one that was inspired by rather somber real-world circumstances.

Read on to learn about the inspiration behind this first-person post-apocalyptic survival game, coming to PS5 this year.


How a toxic world inspired Forever Skies, a first-person sci-fi survival game

While our team is from around the world, a significant portion of us are based in Poland. For decades now, our country has been notorious for its poor air quality, particularly during the winter months. Iconic Polish cities such as Krakow or Wroclaw are frequently ranked alongside massive megacities like Beijing, Delhi, or Lahore. But these are massive metropolises with 10 or even 20+ million people living in them. Cracow or Wroclaw don’t even exceed 700,000 people and yet we regularly get public warning announcements to stay indoors because of the current air pollution levels.

Some studies even suggest that to breathe clean, unpolluted air, people would need to go 100 meters above the cities. And so the first spark of inspiration that kicked off our entire world design was found.

We envisioned a scenario where humanity confronts an irreversible ecological catastrophe of its own making by erecting towering highrises above the toxic dust clouds as a last-ditch effort to survive. But all this did was delay the inevitable societal collapse. Decades later, a select group of humans who fled into orbit dispatch a research team back to Earth to rediscover the world, marking the beginning of the story in Forever Skies.

At your side will be a high-tech airship that you can pilot, upgrade, and fully customize. In a world where the ground is no longer safe, this floating base will become your home, lifeline, and greatest tool for survival.

You will need to scavenge for supplies and resources, use science to research new tools and equipment, and eventually descend below the toxic dust to pursue your research mission. But nature has mutated and evolved immensely under these harsh conditions and is no longer hospitable to humans.

We do not overly push an ecological message in our game because the setting does it on its own. The consequences of humanity’s actions are shown to you and now you must survive in this environment. And that is something we always wanted to do. To not preach, but simply show and give people the space to think about this crucial topic.Forever Skies makes its console debut exclusively on PlayStation 5 in 2024 and will let you play in single-player or up to 4-player co-op. Thanks so much for reading.

No Man’s Sky universe opens to newcomers for limited time with new Omega expedition, launching today

Hello! Last year was a busy one for the small team at Hello Games, with lots of No Man’s Sky updates and the announce of Light No Fire.

We have big plans for 2024, and we’re starting the year off with a very different kind of update. We’re calling it Omega, and for the first time No Man’s Sky will be available to play for free!


No Man’s Sky universe opens to newcomers for limited time with new Omega expedition, launching today

For the first time, we are inviting every PlayStation 4, PlayStation 5, and PlayStation VR and VR2 owner into our universe to play the latest No Man’s Sky expedition, even if they don’t own the full game, no purchase necessary. There are no microtransactions, no free-to-play mechanics, just a huge universe to explore for free with your friends.

Expeditions in No Man’s Sky have become one of the most popular ways to play the game. They bring all players together to the same planet for an interstellar, shared experience. This weekend we are allowing everyone, whether you own the game or not, to join the Omega Expedition.

This represents a moment for new players to try No Man’s Sky, and existing players to welcome them into the community. 

The Omega update also brings a complete overhaul of expeditions, new on-planet missions, a new pirate dreadnought to own, and much more.

Until now expeditions have been their own game mode, but we wanted to fully integrate them into our main game. Now, our new expedition system allows travellers to join expeditions with bespoke provisions, bring along their favourite starships or custom multi-tools and return to their main save with loot and exciting rewards.

We have revisited the Atlas Path, allowing players to commune with the Atlas and honor it with a new Atlas staff, jetpack and helmet.

On planets we have introduced a huge array of procedurally generated quests. Talking to alien lifeforms results in quests specific to an alien lifeforms locale, climate and personality.

For the first time, take on the universe with a fleet of frigates led by a dreadnought capital ship. If players can defeat pirate freighters in combat, travellers can board the dreadnought to demand control.

At the core of this update is the Omega Expedition, which has been built from the ground up as a thorough introduction for new players, but with some of the best rewards in any expedition to date, including a gorgeous new starship to explore the universe with.

In the almost eight years since launch, through over 25 free updates, the No Man’s Sky universe has become at times overwhelming in breadth and depth. Through a series of quick missions and milestones, the Omega expeditions will guide you through the fundamentals of base-building, trading, space combat, lore and much, much more. Any progress you make will be retained in case you choose to purchase the game and continue your journey.

The Omega Expedition runs for 2 weeks from Thursday February 15 and is free to play for the first weekend until Monday February 19.

Whether you’ve been on the journey with us for a while, or you’re a lapsed player looking for a way back in, or a newcomer who’s always wanted to take a peek at what No Man’s Sky has to offer, everyone is welcome and there’s never been a better time to join in.

Our journey continues.

PlayStation Plus Game Catalog for February: Need for Speed Unbound, The Outer Worlds, Tales of Arise, Assassin’s Creed Valhalla and more 

February’s Game Catalog lineup for PlayStation Plus brings together racing thrills, sci-fi adventure and a selection of entries from a classic RPG series. Take to the streets in Need for Speed Unbound, blast off into space in The Outer Worlds: Spacer’s Choice Edition, then experience some acclaimed RPG fantasy action in the Tales of… series. These and many more titles are playable from February 20. Let’s take a closer look at each game in turn. 

PlayStation Plus Extra and Premium | Game Catalog

Need for Speed Unbound | PS5

With separate single and multiplayer campaigns, this latest edition in the Need for Speed franchise from Criterion Games delivers hours of electric, adrenaline-pumping racing action. Race against time, outsmart the cops, and take on weekly qualifiers to reach The Grand, Lakeshore’s ultimate street racing challenge. Pack your garage with precision-tuned, custom rides and light up the streets with your style, exclusive fits, and a vibrant global soundtrack that bumps in every corner of the world.  

The Outer Worlds: Spacer’s Choice Edition | PS5

The Outer Worlds is a single-player, sci-fi RPG from the developer of Pillars of Eternity and Fallout: New Vegas. Lost in transit while on a colonist ship bound for the furthest edges of the galaxy, you awake decades later to find yourself in the midst of a deep conspiracy threatening to destroy the far-flung Halcyon colony. Explore the furthest reaches of space and encounter various factions, all vying for power, and decide what kind of character you will become as your choices determine how the story unfolds. 

Tales of Arise | PS4, PS5

From Bandai Namco comes a new entry in the long-running ‘Tales’ series, featuring a diverse cast of characters, an intuitive and rewarding combat system, and a captivating story. For 300 years, Rena has ruled over Dahna, pillaging the planet of its resources and stripping people of their dignity and freedom. The tale begins with two people born on different worlds, each looking to change their fate and create a new future. Set in a lush world worth fighting for, Tales of Arise delivers a first-class JRPG experience. 

Assassin’s Creed Valhalla | PS4, PS5

Become a legendary Viking warrior raised on tales of battle and glory. Raid your enemies, grow your settlement, and build your political power in the quest to earn a place among the gods in Valhalla. Advanced RPG mechanics allow you to shape the growth of your character and influence the world around you. With every choice you make, from political alliances and combat strategy to dialogue and gear progression, you will carve your own path to glory. Construct and upgrade buildings that allow for deep customization, including a barracks, blacksmith, tattoo parlor and more. Recruit new members to your clan and personalize your Viking experience.

LEGO Worlds | PS4

LEGO Worlds is an open environment of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Create anything you can imagine one brick at a time, or use large-scale landscaping tools to create vast mountain ranges and dot your world with tropical islands. Drop in prefabricated structures to build and customize any world to your liking. Explore using helicopters, dragons, motorbikes or even gorillas and unlock treasures that enhance your gameplay. Watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways. In LEGO Worlds, anything is possible. 

LEGO Jurassic World | PS4

Experience four Jurassic films – Jurassic Park, The Lost World: Jurassic Park, Jurassic Park III, Jurassic World – in humorous LEGO form. This fun adventure recreates unforgettable scenes and action sequences from the films, allowing fans to play through key moments and giving them the opportunity to fully explore the expansive grounds of Isla Nublar and Isla Sorna. Collect LEGO amber and experiment with DNA to create completely original dinosaurs, and put your new creations into paddocks as you complete special Free Play missions.

Roguebook | PS4, PS5

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering. Create a team of two heroes, each with their own cards and abilities. Combine their strengths to defeat over 40 bosses and enemies. Choose wisely from 200 cards, 80 relics and 30 gems that can be combined. You will never play with the same deck twice.

Rogue Lords | PS4

Play as the Devil in this dark fantasy roguelike. Defeated many moons ago, you are finally coming back with your most faithful disciples to take revenge on those miserable Demon Hunters. Play runs after runs and collect ancient artefacts to regain your power and take back your rightful place. Setup your team of famous evil geniuses like Dracula, the Headless Horseman or Bloody Mary. Build their set of skills and create synergies to face any mortal who dares to stand in your way.

Tales of Zestiria | PS4

In a medieval-style fantasy world torn by war and political skirmishes, accept the burden of the Shepherd and fight human darkness to protect your world from Malevolence and reunite humans and Seraphim in this action RPG. 

PlayStation Premium | Classics

Resistance: Retribution | PS4, PS5 

Experience Resistance: Retribution, originally released on the PSP and now enhanced with up-rendering, rewind, quick save, and custom video filters. Fueled by vengeance, former British Marine James Grayson intends to destroy the Chimeran conversion centers at any cost. Enlisted by the European resistance, The Maquis, he soon learns the Chimera have evolved a new method of converting humans. 

 

 

Tales of Symphonia | PS4, PS5

Explore a rich and lively world filled with unforgettable characters and experience an emotionally charged storyline in this enhanced version of the action RPG from the ‘Tales of’ series. Play with up to 3 friends in local co-op mode and combine hundreds of special attacks and magic spells as you fight powerful opponents in real-time battles. 

Tales of Vesperia | PS4, PS5

A power struggle begins in a civilization dependent on an ancient technology, the blastia, and the Empire that controls it. The fates of two friends traveling separate paths intertwine in an epic adventure that threatens the existence of all. This Definitive version was created to mark the 10th anniversary of the action RPG and includes updated full HD graphics, brand-new music tracks, exciting mini-games, bosses, and a collection of costume DLC!

*PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

MLB The Show 24 unveils Storylines: The Negro Leagues Season 2

Get ready to experience another slice of history in the playable micro-documentary, Storylines: The Negro Leagues Season 2, narrated by Negro Leagues Baseball Museum President Bob Kendrick. Season 2 continues our multiyear partnership with the NLBM and our shared mission to educate, enlighten, and inspire by celebrating the rich history of the Negro Leagues. We are so grateful and excited to introduce ten new Negro League legends to MLB The Show 24. Storylines combine immersive gameplay moments, historical footage, and more as we bring these incredible true stories to life.


MLB The Show 24 unveils Storylines: The Negro Leagues Season 2

The Season 2 roster for MLB  The Show 24 at launch includes:

Josh Gibson – The Black Babe Ruth

Buck Leonard – Baseball’s Greatest Fastball Hitter

Hank Aaron – The Hammer

Toni Stone – The Trailblazer

We will reveal additional players included in Storylines: Negro Leagues Season 2 at a later date. The next set of three Negro Leagues players will arrive in a content drop in early April, and the last three players will arrive in an additional content drop at the end of May. These will all be available via a free download. An internet connection is required to download and play content at launch and obtain updates after launch. In addition, all the players from Season 1 of Storylines will be included in MLB The Show 24 at launch.

To learn more about Storylines: Negro Leagues Season 2 and additional details on the mode, be sure to tune into our upcoming Feature Premiere livestream on theshow.com on February 15, 2024 at 3 pm PST / 6 pm EST. If you can’t make it live, catch the recap video afterward to keep up with the latest info. See you then.

San Diego Studio x Negro Leagues Baseball Museum

In our continued partnership with The Negro Leagues Baseball Museum in Kansas City, MLB The Show will donate $1 for every Negro Leagues Edition, Digital Deluxe Edition, and MVP edition sold in the US until 12/31/24 to the Negro Leagues Baseball Museum. Donations will help the Museum continue its work, which is dedicated to preserving and celebrating the rich history of African American baseball and its impact on the social advancement of America. Visit www.nlbm.com to learn more. This purchase is not tax deductible.

The Negro Leagues Edition (Retailers in the US and Canada)

To celebrate the Negro Leagues, don’t forget to pre-order the limited edition collector’s edition. The Negro Leagues Edition is $124.99 USD/$164.99 CAD and is available at retailers in the US and Canada. Stock is limited, so be sure to get yours while supplies last.

Pre-order now at https://theshow.com/purchase/. Early access begins March 15, 2024.

The Negro Leagues Edition includes:

●  Full Game (Digital, access to both PS4 and PS5*
●  Limited Edition Physical Steelbook (no disc included)
●  Limited Edition New Era MLB The Show 9FIFTY Hat
●  [4] Days Early Access – Begins March 15, 2024
●  Double Daily Login Rewards (For the life cycle of MLB The Show 24)
●  [1] Legend Diamond Choice Pack*
●  [1] Barrier Breakers Diamond Choice Pack*
●  [5] Gold Choice Packs*
●  [20] The Show Packs*
●  [1] Equipment Pack*
●  [1] Cover Athlete Bat Skin*
●  [20,000] Stubs  for MLB The Show 24*

Please note that The Negro Leagues Edition of MLB The Show 24 on PlayStation consoles includes a voucher code for the PS5 & PS4 versions of the game, the Digital Deluxe Edition content, as well as a physical Steelbook case and New Era hat.

*An internet connection is required to redeem the download code.

PlayStation Store: January 2024’s top downloads

It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped the download charts last month. New release blockbusters and vintage fan favorites are included in January’s PS5 list with Tekken 8 and Grand Theft Auto V both breaking the top five. The PS VR2 list saw Beat Saber rock and roll to the top of the list with the most downloads in both US and EU regions.

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/CanadaEU
Call of Duty: Modern Warfare IIIGrand Theft Auto V
Grand Theft Auto VEA SPORTS FC 24
Madden NFL 24Call of Duty: Modern Warfare III
TEKKEN 8Hogwarts Legacy
NBA 2K24TEKKEN 8
Baldur’s Gate 3Baldur’s Gate 3
EA SPORTS FC 24Gran Turismo 7
Hogwarts LegacyMarvel’s Spider-Man 2
Gran Turismo 7Avatar: Frontiers of Pandora
Marvel’s Spider-Man 2The Last of Us Part II
The Last of Us Part II RemasteredUFC 5
Hell Let LooseIt Takes Two
UFC 5Prince of Persia The Lost Crown
Like a Dragon: Infinite WealthNBA 2K24
Mortal Kombat 1ARK: Survival Ascended
God of War RagnarökCyberpunk 2077
Avatar: Frontiers of PandoraThe Crew Motorfest
Granblue Fantasy: RelinkELDEN RING
Prince of Persia The Lost CrownNeed For Speed Unbound
ARK: Survival AscendedAssassin’s Creed Mirage

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
MinecraftEA SPORTS FC 24
Red Dead Redemption 2Minecraft
Call of Duty: Modern Warfare IIINeed for Speed Heat
Need for Speed HeatRed Dead Redemption 2
Batman: Arkham KnightA Way Out
Grand Theft Auto VGrand Theft Auto V
theHunter: Call of the WildHogwarts Legacy
Mortal Kombat XNeed for Speed Payback
EA SPORTS FC 24Batman: Arkham Knight
NBA 2K24Call of Duty: Modern Warfare III
A Way OuttheHunter: Call of the Wild
Injustice 2Mortal Kombat X
Gang BeastsCarX Drift Racing Online
Hogwarts LegacyBattlefield V
Overcooked! 2Gang Beasts
Call of Duty: Black Ops IIIWRC 7 FIA World Rally Championship
God of War III RemasteredLEGO Marvel Super Heroes
Resident Evil 6Goat Simulator
God of WarSTAR WARS Battlefront II
CarX Drift Racing OnlineResident Evil 6

     *Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
Beat SaberBeat Saber
Five Nights at Freddy’s: Help Wanted 2Among Us VR
Among Us VRPavlov
Job SimulatorHorizon Call of the Mountain
PavlovMoss: Book II
Moss: Book IIUltrawings 2
Horizon Call of the MountainJob Simulator
Vertigo 2Kayak VR: Mirage
Ultrawings 2Five Nights at Freddy’s: Help Wanted 2
Arizona Sunshine 2Arizona Sunshine 2

 *PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
ASTRO BOT Rescue MissionJob Simulator
The Elder Scrolls V: Skyrim VRASTRO BOT Rescue Mission
SUPERHOT VRBeat Saber
Beat SaberSUPERHOT VR
Job SimulatorBatman: Arkham VR
Surgeon Simulator: Experience RealityMoss: Book II
Arizona SunshineThe Elder Scrolls V: Skyrim VR
Borderlands 2 VRVR Ping Pong Pro
Fruit Ninja VRSurgeon Simulator: Experience Reality
Dead Land VRTitanic VR

Free to Play (PS5 + PS4) 

US/CanadaEU
RobloxFortnite
FortniteRoblox
THE FINALSCall of Duty: Warzone
Call of Duty: WarzoneTHE FINALS
Apex LegendsRocket League
Fall GuysFall Guys
Rocket LeagueFortnite Battle Royale
The Sims 4The Sims 4
War ThunderApex Legends
LEGO FortniteeFootball 2024

Ultros dev interview: Karmic cycles in a demonic space labyrinth, out tomorrow

Indie games are known for their daring and often groundbreaking approaches to visuals and storytelling. Ultros is a new indie title coming to PS4 and PS5 on February 13. The game is a twisted, time-looping sci-fi adventure. It’s packed with high-stakes action, clever twists on classic game design ideas, intriguing, and often unsettling environmental storytelling, and crazy-colorful pop-psychedelic visuals that makes you wonder if the game came with its own built-in blacklight. 

This eye- and mind-dazzling adventure comes to PlayStation courtesy of Sweden-based developer Hadoque. It tells the story of a spacefarer trapped in a nightmare time-cycle within a bizarre, seemingly demonic black-hole acting as a womb for an unspeakable cosmic horror–the titular Ultros. 

In the words of game director Mårten Brüggeman, “It’s a psychedelic sci-fi platforming adventure, a combat- and gardening-driven experience. It also asks a lot of existential questions if you dive into it, as you explore the  sarcophagus spaceship and try to understand what it is a metaphor for and what is dwelling inside.” 

Fight or foster

Ultros is fundamentally a search-action game where you explore an ever-expanding map that opens up further and further as you acquire more abilities for navigation and combat. It’s a popular indie game genre, and Ultros expands on it with some unique gameplay twists centered around the ideas of karmic cycles: creation and destruction, nurture and killing. 

“It’s a game about choices,” explains Brüggeman, “where you can choose to play in a destructive or constructive way, and  the choices you make change your interpretation of your in-game actions.”

The environment oozes with otherworldly threats, requiring skillful combat to neutralize the assorted hostile lifeforms. Variety is a big emphasis here. Ultros encourages you to use a diverse arsenal of moves in fun and creative ways to dispatch foes: dodge-and-strike attacks, jumping strikes, and even launching foes into the air to turn them into a living projectile weapon. 

“We want to combat to feel intimate and visceral to emphasize destruction, ruining the balance of disruption and construction within the current cycle. We focused on movements, forcing you to be near them to fight them are integral to what we wanted to do, the intensity and intimacy of one-on-one combat.”

As your foes fall before you, they drop all manner of edible offal–which varies in quality depending on how skillful your killing blow was. Eating these remains isn’t just a health restore: it provides you with valuable nutrients, which allow you to access skill tree upgrades at save pods, which enhance your movement, fighting, and navigational abilities. 

But if eating mystery meat makes you feel a bit queasy, there’s another way to obtain sustenance: raising the seeds you find scattered around in gardens, then partaking of that plant’s fruit. Aiding you in your horticultural pursuits is your Extractor, a special device that gains numerous abilities throughout the game. 

The plants that grow over time will leave behind assorted benefits, like creating platforms to alternate routes and making planning and tending to your gardens an essential part of gameplay. Brüggeman elaborates: “The seeds all have different abilities and rules of how they grow. Part of beginning your garden is getting to know how these different plants work and how they affect each other and the world around them.”

Brüggeman continues. “With these in-game resources, you can eat everything you find, and it builds up your nutrition, like an experience point system. But it’s also the economy of how the game ecosystem works. When you take something from a plant, you’re sort of stealing from it. But you can give back by planting seeds. When you kill creatures like a typical game hero, you steal both their life and from the ecosystem. We wanted to give a choice in our game not to be that kind of hero.”

Oh, yes, there’s one more critical element to gardens: they stick around even when a time loop wipes everything and sends you back to square one.

Let’s do the time warp again

Yes, Ultros is a game built around a time loop, and there’s only so much you can do before you’re forced to begin anew. You may have been fortunate to keep a few skills from the previous loop. But more importantly, you’ve got the knowledge you gained from your last attempt. And hey, those plants you took care of? You might be surprised to see what’s become of them.

“One of the core concepts we’ve built the game around is the philosophy of a karmic cycle: What you do in one life makes up what your next life will become. In this game, we have a time loop mechanic that is the rebirth of our character and world. So, one of the major choices you can make in the game is whether or not you nurture the world you’re in. If you build it up, the garden becomes a part of the world you’re inhabiting, and tending to these plants is the way you can make the game world evolve.”

The presence of player choice among these time cycles hints at multiple conclusions to Ultros’s story. When I asked Brüggeman about it, he said, “There are multiple endings, I can say that much. The time loop is more story-driven than mechanics-driven, so you can explore a ‘what if I do this instead’ scenario, also tying into the philosophy of a karmic cycle. We want players to re-experience events and scenarios but get to see them from different perspectives. You’re given the chance to make the choice again, but from another perspective.”

A whirling universe of color

The game’s trademark art style comes from art designer El Huervo, who is well-known for his work on the classic indie series Hotline Miami. The visuals are packed with contrasts, both in color and in theming: in one area, you’ll be surrounded by an environment teeming with goopy, pulsating viscera-like growths, yet only a ways away, you’ll discover a place that looks not unlike an elegant European cathedral. 

“I would describe Ultros’s art style as a Renaissance painting meets comics meets Jackson Pollock,” says Brüggeman. “El Huervo’s style has developed over the years. He’s very inspired by French artist Moebius, but also German zoology scholar and artist Ernst Haeckel.”

The visuals also play a big part in the story and atmosphere. “As you explore during the game, you learn what the sarcophagus was used for and what happened to it. You’ll try to understand who its original inhabitants were and how that relates to the dark being held in there.” 

Suppose you’re ready for a visually stunning adventure with intense combat, loads of exploration, environmental world-building, and a time loop that challenges how you approach action-adventure games. In that case, you’ll want to venture into the Sarcophagus. Ultros makes its debut on February 13.

Official PlayStation Podcast Episode 478: What We’ve Been Playing


Email us at PSPodcast@sony.com!

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Hey y’all! With nasty colds circulatin’, bomb cyclones droppin’, and 2024 kicking off with a bang, the PlayStation Podcast crew has struggled to record a show for a few weeks now. Today, they get off their keisters to review some key details from the recent State(s) of Play and then talk about what they’ve been playing….

  • Tekken 8 – PS5
  • God of War Ragnarök: Valhalla – PS5
  • Alan Wake 2 – PS5
  • Cocoon – PS5
  • Jusant – PS5
  • Tchia – PS5

Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PlayStation game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.

Share of the Week: Cool

Last week, we asked to see the coolest characters from the game of your choice using #PSshare #PSBlog. Here are this week’s extremely cool highlights:

wingsforsmiles shares Johnny Silverhand sitting back with one leg up in Cyberpunk 2077

BitarHector shares Aloy smiling in the morning sunlight in Horizon Forbidden West

Taser9001 shares Tifa rushing forward with a sparking attack in Final Fantasy VII Remake

sorathluna shares Sam side-eyeing the camera wearing futuristic sunglasses in Death Stranding

juniaxe shares Ada taking deathly aim in the rain in Resident Evil 4

FrameCaptureVP shares Jin looking out from a broken kitsune mask in this black and white portrait from Ghost of Tsushima

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Romantic

SUBMIT BY: 11:59 PM PT on February 14, 2024

Next week, we’re feeling the love. Share romantic moments or characters from the game of your choice using #PSshare #PSBlog for a chance to be featured.