The devs behind Bradley the Badger want it to be the video game industry’s satire moment

Satire is a genre that you find often enough in mediums like film and television, but there is an argument to be made that it doesn’t happen as often in games, and that maybe, this is due for a reckoning. This is the argument that Davide Soliani (Mario + Rabbids) and Christian Cantamessa (Red Dead Redemption) are making about the game they’re co-directing, Bradley the Badger, a comedic, half-throwback, half-fresh-take platformer revealed at The Geoff Keighley Night this week.

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The Rogue Prince of Persia parkours around Hades in its own roguelite lane

In a year where Hades II dominated the roguelite headlines, Evil Empire’s The Rogue Prince of Persia slipped by largely unnoticed. This is the second time Supergiant’s game overshadowed The Rogue Prince, with both titles entering early access at similar times last year.

In fact, the story you may best remember of Evil Empire’s game was the frothing criticism of the Prince’s art style – a unique blend influenced by Arabic miniatures, Mœbius comics, and the purple-skinned sprites from the 1990 PC CGA port of the first Prince of Persia game.

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In Lords of the Fallen 2, every limb you can see is there for your chopping pleasure

“This is a game made by adults for adults,” is a line that features in a recent interview with Ryan Hill, creative strategist at CI Games, talking of Lords of the Fallen 2 in tandem with its Geoff’s Night of Pretending to Like Video Games gameplay reveal trailer. The reason this line comes up is because the upcoming sequel is a violent one, one that hopes to be bloodier and gorier than its predecessor, to the point that you can, if you like, chop off any limb you can see in the game.

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You don’t need to have played OG Control to play Resonant, so say Remedy, but I wish they’d stop doing that

How about that Control Resonant! What was previously referred to as Control 2 now has its own name, and its own protagonist, Dylan Faden, the tongues-speaking brother of the first game’s heroine Jesse. Gone is her shapeshifting gun too, replaced with a shapeshifting bit of metal instead. The horrors of the Oldest House have spilled out into New York City, Jesse is MIA, and Dylan must bash his way through it all to find her in a Devil May Cry-esque manner. Interesting enough a setup, but I am bothered by one thing: Remedy say you don’t need to play the first game to play this one.

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Resident Evil Requiem is “like jumping into a cold bath after sitting in a hot sauna”

Have you showered yet today? No? Then maybe treat yourself to a bath if you can. It might help prepare for Resident Evil Requiem. Capcom formally confirmed last night that, as leaked, it contains Leon Kennedy. Some of their devs have now offered a bit more detail as to how it’ll feel to play as both him and co-lead Grace Ashcroft.

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Id Software devs form “wall-to-wall” union, with 165 workers at Doom studio the latest to vote in favour

Doom and Quake studio id Software are now home to a “wall-to-wall” union according to the Communications Workers of America (CWA). The organisation have announced that a group of 165 id workers have just voted to unionise, adding to the ranks of the 300 ZeniMax quality assurance staff who unionised back in 2023.

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Go on then, break 4:Loop’s roguelike-ish mechanics with teleporting berry mischief, says Left 4 Dead creator

I have to say, it does tickle me that pretty much anyone involved with Left 4 Dead just seem to still want to make Left 4 Dead. The Anacrusis and Back 4 Blood both were made by folks who worked on the original co-op shooter, and now the original lead designer of it Mike Booth is back with yet another incarnation, 4:Loop, revealed at Geoff’s Ads and Statues Evening. As part of that reveal, Booth took part in a little interview over on the PlayStation Blog where he touched on the game’s roguelike mechanics, and how excited he is for people to break them.

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Deltarune Chapters 3 + 4 is a virtual Dip Dab, and its contrast of zingy humour and bitter story was delicious

Deltarune‘s third and fourth chapters dropping simultaneously this year was my Silksong. Granted, I haven’t been waiting quite as long as the Hollow Knight sickos. Toby Fox only kept me hanging four years for the latest slice of his episodic Undertale successor.

Still, that’s before I’d started freelancing for IGN, let alone descended into the guide mines in service of my new all-knowing deity, Horace. Life has passed since I hung out with Deltarune’s adorably awkward protagonist, Kris, their chalk-devouring bestie, Susie, and the duo’s goat mage guide, Ralsie. They’re like old friends at this point, and I’ve been frantically waiting to rejoin their excursions to the shadowy alternate universe of the Dark World. After all, I had to see what manner of quirky little weirdos its ability to distort everyday objects into sentient beings would create next. But the wait was worth every agonising minute

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After a rough reveal, Deus Ex Remastered gets an indefinite delay with existing preorders refunded

When Deus Ex Remastered was revealed back in September, it quickly became apparent how Simply Not Great this thing looked. There was way too strong of a “we have to make this thing look new and modern and well lit” vibe to it that did not go down very well with pretty much anyway. It even tried to convince us that you’d need an RTX 2080 to run it at the recommended settings! The gall! And here we are, almost three months later, with word that the game has been delayed.

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Total War: Warhammer 40,000 devs detail future factions, and when you can expect official modding tools

The future is here! Or, I guess it’s around 40,000 years away, but that’s still more or less here for the Total War series, which’ll be tackling a futuristic setting for the first time in last night’s reveal of a Warhammer 40,000 spin-off reveal. It’s got most of what you’d expect, like those mean ole Space Marines, and big, dramatic, explosive battles with so much going on on screen you’ll get a hernia. But there were a few details shared in a post-reveal blog post that go into some small bits that weren’t a part of the big reveal.

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