It is not news to anyone that Nightdive Studios’ System Shock remake took a while to make. The remake started development in 2015, with a successful Kickstarter project held for it the following year. After a few engine changes and attempts at making the thing, it finally released back in 2023, a good eight years after development had started. But such a long wait is absolutely not worth calling the FBI over, folks, are we being serious right now? Which is, apparently, a thing that happened to Nightdive.
Right up until its early access release, Hytale’s chances of Steam Deck-enabled portability were anyone’s guess. Even the blocky sandbox’s developers Hypixel seemed unsure, announcing a SteamOS-friendly native Linux version (good!) but forgoing an actual Steam release (less good!) and warning Deck owners of Hytale’s absent controller support (definitely not good!).
However, as fellow cube enthusiast Minecraft would know, the Steam Deck doesn’t always let something like an apparent lack of basic functionality keep it down. The device itself provides all the tools you need to get Hytale up, running, and playable, and while the process is hardly a one-click install, the fruit of your toils is a game that Valve’s handheld PC can happily keep going for hours.
What’s that screaming around the bend, tyres squealing and RPMs peaking? It’s Forza Horizon 6’s release date arriving ahead of schedule, assuming a pop-up ad allegedly spotted in Forza Horizon 5 is the genuine article. If that’s the case, then the open-world racing series’ trip to Japan is booked to arrive in May this year.
BioWare’s misbegotten mech-me-do Anthem died this week after EA pulled the official servers. It’s a sad day for people who saw promise in the game’s sci-fi world and flight mechanics, however spoiled by the always-online looter-shooting, and a happy day for people who really hated being called “freelancer” in community bulletins. I was an actual freelancer when Anthem came out in 2019, and I didn’t get no mech suit. At least when the Destiny developers call you a Guardian, it feels sort of romantic, rather than like rubbing your nose in your own economic precarity.
Anyway, ‘officially unsupported’ doesn’t necessarily mean ‘gone for good’. In one of his many tell-all videos, former Anthem executive producer and Dragon Age/Mass Effect kingpin Mark Darrah has outlined a plan for bringing Anthem back as a single-player RPG, with a “conservative” budget of $10 million.
Let the runes of protection blaze upon the vestments of the machine spirit; let psalm pervade circuitry and obliterate the Enemy’s designs; let fire and catechism fall upon the creeping ruin of Abominable Intelligence. Brothers! The hour of motion is at hand. Games Workshop have banned their employees from using generative AI tools to create or design Warhammer stuff, because their senior management don’t consider the technology very “exciting”. Their CEO also seems irked about software companies shoving generative AI into every new device or system update, whether it’s desired or not. The tech-priests are coming for your candy ass, ChatGPT!
A first round of hotfixes has arrived for Hytale, following the Minecrafty sandboxer’s arrival in early access form yesterday. Developers Hypixel have also offered some insight into which aspects of it they’re planning to prioritise working on in the coming months.
Hytale‘s early access went live a short time ago as I write this. While plenty of folks look to have gotten in already, its devs have issued some guidance for the many others who’ve reported running into error messages or having their downloads stick.
The team lead by Hypixel co-founder Simon Collins-Laflamme who’ve swiftly resurrected the Minecraft-esque sandbox after buying the rights from Riot Games had predicted launch day might see some teething troubles due to a bottleneck of eager Hytalers, and it certainly seems those concerns weren’t misplaced.
Minecrafty fantasy sandbox Hytale will finally launch into early access today, a few months after being rescued from cancellation by Hypixel server co-founder Simon Collins-Laflamme. In development for over a decade, it’s a bid to “redefine the block-game genre” that features procedurally generated biomes and RPG-style dungeon delving. Unlike the earliest instalments of Minecraft, it will also ship with some pretty fleshed-out lore.
Who mods the mods? A bunch of people, or so was the hope of Fallout: London developers Team FOLON when they released their total conversion of Fallout 4 back in 2024. So far, there’ve been plenty of tweaks and smaller scale additions to the mod’s version of the post-apocalyptic English capital, but no new quests or world expansions of note.
Things playing out that way to this point – despite Team FOLON having been very open in encouraging other modders to have a go at making such creations – is something Fallout: London project lead Dean ‘Prilladog’ Carter’s clearly aware of, and he’s offered a few theories as to why it might be the case.
Arc Raiders recently concluded its first Expedition, this being a voluntary, narrative-led character reset achieved by hoarding and donating resources over a set period. The idea is vaguely that you’re funding a mighty caravan to the boondocks. In return, you’ll get tiered rewards such as faster progression, bonus skill points and a larger stash. Participation in Expedition is split across various stages with different completion requirements – the final leg of the first one saw players amassing non-specific items worth hundreds of thousands of coins.
Being opt-in, Expeditions are designed to be a gentler alternative to the playerbase-wide seasonal ‘prestiging’ mechanics or progression wipes of other online games. Developers Embark say just over a million people took part in the first Expedition – Arc Raiders has sold around 12 million copies to date – with “something close to about 35% or 40%” of those players bagging the full set of Expedition skill points, in the words of design director Virgil Watkins.