
Skyblivion, the massive modding project reinterpreting The Elder Scrolls 4 via Skyrim‘s engine, had its release officially delayed to 2026 earlier this week. The delay followed an ex-Skyblivion level and world designer Dee Keyes alleging that the mod’s previous 2025 release goal was “unachievable” earlier this year, in a post which also accused Skyblivion project lead Kyle ‘Rebelzize’ Rebel and implementation lead Heavy Burns of mismanaging communication within the mod’s team. In response, Heavy Burns asserted that “many” of the claims in the ex-dev’s post were “either misrepresented or just untrue”.
Now, in a Discord discussion emphasising that players shouldn’t assume the spellcrafting mechanic the modders have had to cut from the initial release will be put back in down the line, Skyblivion’s UI department lead has suggested they weren’t consulted about what was said in the YouTube video announcing the mod’s delay to next year. That’d be the delay announcement video which features a section specifically dedicated to the current status of Skyblivion’s UI and mechanics.









