Become a forsaken nun and find absolution in the dead, almost-techno gothic horror world of Metamorphosis

There is something that lies in the belly of Metamorphosis that makes me recoil. The surface level concept is easy enough to follow. It is a 2D pixel art horror where you play as a “forsaken nun” who “walks the long road to absolution.” The world you find yourself in in the game’s demo is overbearing, crushing. Initially you find yourself in the depths of a church, and even that is worth questioning – what church has depths? When you come across a device, and what on the offset looks like gothic horror a la Bloodborne becomes perplexingly technological.

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Exodus devs want you to know that despite Matthew McConaughey’s AI deal, not a drop has been used in their game so far

There has never been a time where the presence of a big Hollywood celeb making an appearance in a video game has drawn me in. Who cares! Most of the time they are not voice actors, and are just doing their own voice, maybe sometimes lending their face. And yet here we are with Matthew McConaughey, a man who is happily lending his voice to some AI software, in Exodus, a game that’s basically just another Mass Effect from some folks who actually made Mass Effect. But! Said folks would like you to know that McConaughey’s performance is all him, thanks very much.

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RuneScape: Dragonwild’s Fellhollow update gets a zombie-bashing and magical farming look-in ahead of its release next week

It’s funny to think that RuneScape: Dragonwilds, one of those cosy-ish, survival crafty type of games doesn’t have farming just yet, but I suppose that’s understandable given it is an early access game. Doesn’t matter much either, as farming will be coming to the game next week as part of its Fellhollow update, which just got another look-in through a new gameplay trailer that also shows off all sorts of undead bashing you’ll be doing.

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The devs behind Bradley the Badger want it to be the video game industry’s satire moment

Satire is a genre that you find often enough in mediums like film and television, but there is an argument to be made that it doesn’t happen as often in games, and that maybe, this is due for a reckoning. This is the argument that Davide Soliani (Mario + Rabbids) and Christian Cantamessa (Red Dead Redemption) are making about the game they’re co-directing, Bradley the Badger, a comedic, half-throwback, half-fresh-take platformer revealed at The Geoff Keighley Night this week.

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The Rogue Prince of Persia parkours around Hades in its own roguelite lane

In a year where Hades II dominated the roguelite headlines, Evil Empire’s The Rogue Prince of Persia slipped by largely unnoticed. This is the second time Supergiant’s game overshadowed The Rogue Prince, with both titles entering early access at similar times last year.

In fact, the story you may best remember of Evil Empire’s game was the frothing criticism of the Prince’s art style – a unique blend influenced by Arabic miniatures, Mœbius comics, and the purple-skinned sprites from the 1990 PC CGA port of the first Prince of Persia game.

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In Lords of the Fallen 2, every limb you can see is there for your chopping pleasure

“This is a game made by adults for adults,” is a line that features in a recent interview with Ryan Hill, creative strategist at CI Games, talking of Lords of the Fallen 2 in tandem with its Geoff’s Night of Pretending to Like Video Games gameplay reveal trailer. The reason this line comes up is because the upcoming sequel is a violent one, one that hopes to be bloodier and gorier than its predecessor, to the point that you can, if you like, chop off any limb you can see in the game.

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You don’t need to have played OG Control to play Resonant, so say Remedy, but I wish they’d stop doing that

How about that Control Resonant! What was previously referred to as Control 2 now has its own name, and its own protagonist, Dylan Faden, the tongues-speaking brother of the first game’s heroine Jesse. Gone is her shapeshifting gun too, replaced with a shapeshifting bit of metal instead. The horrors of the Oldest House have spilled out into New York City, Jesse is MIA, and Dylan must bash his way through it all to find her in a Devil May Cry-esque manner. Interesting enough a setup, but I am bothered by one thing: Remedy say you don’t need to play the first game to play this one.

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Resident Evil Requiem is “like jumping into a cold bath after sitting in a hot sauna”

Have you showered yet today? No? Then maybe treat yourself to a bath if you can. It might help prepare for Resident Evil Requiem. Capcom formally confirmed last night that, as leaked, it contains Leon Kennedy. Some of their devs have now offered a bit more detail as to how it’ll feel to play as both him and co-lead Grace Ashcroft.

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Id Software devs form “wall-to-wall” union, with 165 workers at Doom studio the latest to vote in favour

Doom and Quake studio id Software are now home to a “wall-to-wall” union according to the Communications Workers of America (CWA). The organisation have announced that a group of 165 id workers have just voted to unionise, adding to the ranks of the 300 ZeniMax quality assurance staff who unionised back in 2023.

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Go on then, break 4:Loop’s roguelike-ish mechanics with teleporting berry mischief, says Left 4 Dead creator

I have to say, it does tickle me that pretty much anyone involved with Left 4 Dead just seem to still want to make Left 4 Dead. The Anacrusis and Back 4 Blood both were made by folks who worked on the original co-op shooter, and now the original lead designer of it Mike Booth is back with yet another incarnation, 4:Loop, revealed at Geoff’s Ads and Statues Evening. As part of that reveal, Booth took part in a little interview over on the PlayStation Blog where he touched on the game’s roguelike mechanics, and how excited he is for people to break them.

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