Valiant infantry rejoice: Earth Defense Force 6 has a new launch date trailer

The kids today might be all about their Helldivers 2 premium warbonds and tactical strikes, but back when me and the boys were defending earth against giant insects, all we had were massive riot shields and miniguns, and by jove, we made do. Never speak to me about Terminids. If you can’t finish your truck-sized ants here on earth, don’t even think about asking for bizarre interstellar insectoids to kill. Anyway, good news for me and the proverbial boys, because multiplayer sci-fi anti-ant shooter Earth Defense Force 6 is dropping on July 25th, 2024.

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Ubisoft’s free-to-play shooter XDefiant, aka Ubisoft’s Expendables, will launch in May

Good news, people whose day-to-day lives are woefully short on blingy Clancified squad-murdering. Ubisoft’s elusive free-to-play shooter XDefiant finally has a release date, 21st May 2024. Or at least, that’s when the preseason launches, providing six weeks of access to the modes, maps and factions from last month’s server test.

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The Forever Winter is a co-op shooter about scavenging among the wreckage of a never-ending mech war

If I was writing What’s Better, it would be a short series. The first entry would declare that the best thing in video games, obviously, was watching NPCs fight among themselves.

It’s this which most interests me about The Forever Winter, which takes place in a “PvEvE conflict” in which enemy factions – including enormous, stomping robots – are constantly fighting one another while you and your squad try to scavenge and survive in their shadow. Its first trailer showing in-game footage is below.

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Star Wars: The Old Republic’s next update adds pie-baking and a galactic egg hunt

Star Wars: The Old Republic‘s ongoing development switched last year from creators BioWare to Broadsword, with promise that the 13-year-old MMO would continue to receive new story content and improvements.

The approaching update 7.5 looks to bring both, alongside a Spring Abundance festival that includes “seed collecting, dancing, pie-baking, animal rehabilitation, and a galactic egg hunt.”

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Half Lifey survival game Abiotic Factor is out now in early access

Chuck the original Half-Life and Minecraft into a reactor core with Lethal Company and the resulting, bleating, pustulant abomination might look a bit like Abiotic Factor, a one-to-six player first-person survival game from Deep Field Games and Playstack, in which a bunch of stranded boffins must find their way out of a massive underground lab.

On the one hand, you’ve got to deal with interdimensional horrors of various flavours, such as multiple-storey cryptids and squishy skinless wolves; on the other, invading squads of Combiney soldiers. Fortunately, you’ve got a big fat Ivy League brain stuffed with knowledge of killer gadgets, base construction, subterranean farming and battlefield medicine. My increasing phobia for survival games notwithstanding, I think this looks and sounds like a hoot – and it’s out now in early access. Here’s the launch trailer.

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Sky Of Tides is the anti-Disco Elysium in which balance is queen

Leonardo Da Vinci’s Vitruvian Man is a legendary drawing of a nude with his arms and legs reaching towards the rim and corners of a circle and square. It’s often invoked as an archetype for the humanist worldview of Man the Measure and Centre of all Things, holding a perfectly proportioned universe in shape. Rin D’Lorah, the heroine of new narrative RPG Sky Of Tides, is a bit like the Vitruvian Man, and the result is a game I find at once bewitching and powerfully offputting in its refusal to satisfy the conventions of the genre.

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The Electronic Wireless Show podcast: a patch of patches

Over the past while a few games have had post-launch patches, the exemplars being Starfield and Stardew valley, which have post-launch patches of different kinds and for different reasons. We take some time on the Electronic Wireless Show podcast to talk about this patch of patches, and what it was like in the good ol’ days, where a broken game came out and stayed broken, gosh darn it!

Nate isn’t here today, which means I can make fun of him for owning fish, or whatever it is he does, but in his stead James steps up with an RGB lighting-themed game where I have to guess what accessories people stuck lights on to turn into gamer accessories. This is because Razer stuck RGB lights on a pandemic mask and are in trouble over it now. Naughty Razer. Plus, we talk about the games we’re playing right now, and dish you up some juicy recommendations at the end of the show.

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Mesopotamia is coming to Total War: Pharaoh alongside over 80 new units

For someone who’s spent an embarrassing amount of my life staring at virtual maps, I am a downright directionless dunce when it comes to geography. Not ‘the country of Africa’ bad, but certainly not good enough that you’d want me on your pub quiz team. Also, I still do the Shredded Wheat rhyme internally when I have to follow directions. However, I do enjoy making maps turn a different colour in strategy games, Total War chiefly among them. Well, one such map is expanding before my confused idiot eyes, that being Total War: Pharaoh’s. It’s getting a new, distinctly Mesopotamia and Aegea-shaped bit. I believe that’s just south of Eastopotamia and Wegea.

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No more Elden Ring DLC after Shadow Of The Erdtree, says Souls boss Miyazaki

As reported by Chinese outlet Campfire Camp, spotted by GamesRadar, and machine translated by Ian Games of the Ian Games Network, and then delivered fresh to your eyeballs by me, Nic Reuben of Reuben Paper Shotgun dot com, Elden Ring expansion Shadow Of The Erdtree will be the only DLC released for the world stomping rpg game. That’s according to FromSoftware’s sadistic DM and notable swamp troll Hidetaka Miyazaka, although it doesn’t sound like he’s trolling this time.

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The Manor Lords dev has the “ideal” approach to early access, says Hooded Horse: “It’s not like, vote on the next feature”

Medieval city builder Manor Lords was Steam’s most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it’s mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game’s first patches.

Styczeń understandably doesn’t have much time for interviews right now – those troublesome archers aren’t going to balance themselves – but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

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