Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

EA have made a tweak to the Battlefield 6 open beta’s rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that’s debuted in this second weekend of beta action.

The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they’re being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.

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“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

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Rally Point: The wonderful vibes of Aetheris are a hint about its design goals

The first striking thing about Aetheris is its strange and colourful look. The second thing that strikes about Aetheris is the gorgeous animations and storybook trappings of its presentation, even in its loading screen transitions. The third is the strange vulnerability radiating from the village of lizardy people you’re responsible for, and the parties you form with them. The fourth striking thing is that this a roguelike, it’s a bloody roguelike isn’t it, oh goddamn it.

It also binds the spacebar to “accept”, something I learned by accidentally starting a bossfight in a terrible position that threw a whole party away. Or would have, if not for the ol’ ctrleffor. I will never be stopped.

The fact that I kept playing instead of sulking and libelling a random CEO is a hint: I bloody love Aetheris.

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By Azura, an Oblivion Remastered modder’s dropped collectable Adoring Fan skill bobbleheads all over Cyrodiil

If you like your Bethesda RPG with a bit more of another sort of Bethesda RPG, I’ve got good news. An Oblivion Remastered modder’s decided to put another Fallout feature into the 2006’s hottest ‘supposed to be a jungle, but Lord of the Rings is popular’ game. This time, it’s Adoring Fan skill bobbleheads, and they might help you come to find the annoying lad a bit more loveable.

Hey, if nothing else, you can stick them on the mantelpiece of that house you’re using Obiliv in a thing called love’s Fallout-inspired settlement building mod to erect.

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Look, I just want to talk (about Burnout in wplace)

Right, so, it’s happened. One of my calls for a new Burnout game via the art map void has received a response. Quite frankly, assuming it’s accurate, it’s not the news I was hoping for. That doesn’t mean I’m stopping here, though.

In case you’ve got no idea what I’m on about, the other day I made my mark (no pun intended) on wplace, a site that picks up the mantle from Reddit of letting people doodle all over a map of the world. In two different places, I politely asked for a fresh entry in the Burnout series via slightly wonky writing.

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Steam briefly gets a Crap Dungeon, the devs of which are “hoping it’s not actually crap”

Naming things is often difficult. Accurately translating things is often difficult. Put the two together, and you get the situation roguelike dungeon crawler The Crazy Hyper-Dungeon Chronicles has recently found itself in, when the Japanese translation of its name on Steam saw it accidentally re-dubbed “Crap Dungeon”.

Let’s face it, this has happened to all of us. You’re working on a 2D adventure about delving into crypts, it’s picked to show up at the Tokyo Game Show, and then next thing you know you’re in a crap dungeon without a sword-shaped paddle. Ok, maybe not all of us.

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Peak’s new Mesa update is just too damn deadly, cue three different types of tumbleweed nerf

Stay in cover. It’s coming. THERE. You see it? A tumbleweed, the deadliest of creatures to roam the desert. Stay quiet, it might roll up on us! Well, at least we’ll stand some chance of survival, thanks to a patch Peak‘s devs have just put out in response to the Mesa update being deemed to damn hard.

If you missed this update emerging atop the release summit the other day, it adds in the cannibalistic co-op climber’s first new biome, offering a different challenge to the alpine cliffs folks have been scaling since the game burst onto the scene. Key to surviving this desert is not to succumb to the heat, get blown up by dynamite, or fail in your attempt to recreate Indy’s boulder scene with some mobile shrubbery.

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