Dispatch, the workplace superhero comedy from former Telltale Devs, gets an episodic release date

Telltale Games obviously found a lot of success with its take on The Walking Dead, alongside several other series, but that whole episodic release thing never quite caught on. Even still, some former Telltale Games devs are clearly keen on trying it out again anyway. These devs are called AdHoc Studio, and their game is Dispatch, a comedy adventure game about managing superheroes, which just got a release date (dates?) today.

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Hell Is Us lead says Silksong’s short notice release date was “a little callous,” even if he’s happy they didn’t delay it

I think that no matter when Hollow Knight: Silksong released, it was going to ruffle some feathers. Not because of any of that difficulty discourse you’ve probably seen on your timeline since its release, we’re done with that, I’m talking about its literal release date, September 4th. You probably saw several games delay themselves out of its window to be in with a fighting chance in this current media hellscape we have. But there was one notable release that stuck with its date, and that’s Hell Is Us, which came out, oh dear, September 4th. And the game’s creative director, Jonathan Jacques-Belletête, understandably has some feelings about that.

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Blue Protocol: Star Resonance gets a release date a year on from its original cancellation

Remember when Blue Protocol died last year? And remember how it was brought back to life only a few months later as Blue Protocol: Star Resonance? It’s not often that such a turnaround happens, so you have to count your blessings when they do. And now, almost a year on from that, following a recent beta test, this retitled version of the game has a release date.

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Psst, Borderlands 4 has a pretty broken infinite damage build, and it may soon go the way of the dodo

Be very, very quiet. Yes, I know this is being yelled from a page on a video game website that at least five people have heard of, so it’s hardly hush-hush, but if Randy keeps shouting unhinged things at people about PC specs, I think we might slip under the radar.

There’s a Borderlands 4 build. It’s a bit broken, and can reportedly down bosses in a click of your fingers by doing a craptonne of damage. I am telling you this information now. The game’s director is aware of the quirk at the heart of this slapping-up setup, and I’ve a sneaking suspicion it might be tweaked soon.

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Y’know what, I’m putting my Silksong struggles on hold to become a humble deliverybug

I maintain that the bounties of Hollow Knight: Silksong’s drum-tight action and hyper-intricate world exploration ultimately outweigh its repeated acts of smirking sadism. It’s a fine dining restaurant where the waiters insist on bashing your kneecaps out with claw hammers before serving the most delightful, perfectly layered mille-feuille you’ve had in your life. It’sh delishush, you mumble through a full mouth and agonised tears.

Still, sometimes I’ll fancy a taste of the good stuff without necessarily having my skeleton destroyed. To that end, I’ve been taking regular breaks from Silksong’s usual heroics to pursue the simpler life of a package courier for Pharloom’s surviving insects.

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Freshly released The Crew fan revival gets early fixes, devs say they aren’t responsible for issues caused by game files from “shady sources”

The Crew Unlimited, a fan project making Ubisoft racer The Crew playable again following its unceremonious shutdown last year, released yesterday, September 15th. There’s been some early issues to rectify, with the developers having put out two hotfixes already and emphasised that they’re “not responsible” for any problems caused by people having grabbed “broken/corrupted game files” from “shady sources”.

As we reported earlier this month, The Crew Unlimited’s devs started working on it not long after Ubisoft pulled the racer’s official servers offline in March 2024, rendering it unplayable. Cue a group of fans deciding to set up a server emulator that’d allow them to get it up and running again for players who still had the game files installed.

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Fata Deum is here to “revive” the god sim genre, and especially the holy ghost of Black & White

This news story about Fata Deum is written in homage of a random early access Steam reviewer who remarks that if you’ve never played a god sim before, they’re kind of like idle sims. My word, the casually ferocious and embittered atheist poetry of that. Consider my fedora tipped, milords and ladies. I’m off to read the Screwtape Letters again.

Fata Deum isn’t just any born-again idle sim. It pays overt homage to Lionhead’s Black & White, with higgledy-piggledy 3D island maps and a familiar hand cursor, used to carry believers to safety or lob them into the sea. There are some significant differences, however.

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Despite fakery concerns, Stop Destroying Videogames campaign claim “around 97%” of their signatures are valid so far

There’s a fresh update from the organisers of the Stop Destroying Videogames citizens’ initiative, that being the petition asking EU lawmakers to look into the issue of publishers rendering online games unplayable when servers are switched off. Despite some concerns on their part a few months ago, the group claim that while the signatures they amassed are still being verified, “early reports from several countries” suggest “around 97%” of these are valid.

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I have been dreaming of labour in Easy Delivery Co

…And so the thick snow feels like a sweet variant of obscuration: an invitation to go make my own footprints. The signs are blanketed to invisibility or missing entirely, though I wouldn’t know the difference in weather this insistent. But: Easy Delivery Co.‘s map is very good. And by very good, I mean it tells me slightly less than what I want to know at all times.

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