Hytale’s out now and its devs are advising those suffering download issues or errors to keep plugging away

Hytale‘s early access went live a short time ago as I write this. While plenty of folks look to have gotten in already, its devs have issued some guidance for the many others who’ve reported running into error messages or having their downloads stick.

The team lead by Hypixel co-founder Simon Collins-Laflamme who’ve swiftly resurrected the Minecraft-esque sandbox after buying the rights from Riot Games had predicted launch day might see some teething troubles due to a bottleneck of eager Hytalers, and it certainly seems those concerns weren’t misplaced.

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“Lore should not be a strict set of rules,” says Hytale developer in a tribute to player “archaeology”

Minecrafty fantasy sandbox Hytale will finally launch into early access today, a few months after being rescued from cancellation by Hypixel server co-founder Simon Collins-Laflamme. In development for over a decade, it’s a bid to “redefine the block-game genre” that features procedurally generated biomes and RPG-style dungeon delving. Unlike the earliest instalments of Minecraft, it will also ship with some pretty fleshed-out lore.

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Fallout: London hasn’t developed into a Fallout 4-esque hub of new quest and expansion mods so far, and its lead has theories why

Who mods the mods? A bunch of people, or so was the hope of Fallout: London developers Team FOLON when they released their total conversion of Fallout 4 back in 2024. So far, there’ve been plenty of tweaks and smaller scale additions to the mod’s version of the post-apocalyptic English capital, but no new quests or world expansions of note.

Things playing out that way to this point – despite Team FOLON having been very open in encouraging other modders to have a go at making such creations – is something Fallout: London project lead Dean ‘Prilladog’ Carter’s clearly aware of, and he’s offered a few theories as to why it might be the case.

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Arc Raider devs want future Expeditions to be less about fat stacks and FOMO

Arc Raiders recently concluded its first Expedition, this being a voluntary, narrative-led character reset achieved by hoarding and donating resources over a set period. The idea is vaguely that you’re funding a mighty caravan to the boondocks. In return, you’ll get tiered rewards such as faster progression, bonus skill points and a larger stash. Participation in Expedition is split across various stages with different completion requirements – the final leg of the first one saw players amassing non-specific items worth hundreds of thousands of coins.

Being opt-in, Expeditions are designed to be a gentler alternative to the playerbase-wide seasonal ‘prestiging’ mechanics or progression wipes of other online games. Developers Embark say just over a million people took part in the first Expedition – Arc Raiders has sold around 12 million copies to date – with “something close to about 35% or 40%” of those players bagging the full set of Expedition skill points, in the words of design director Virgil Watkins.

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Having asked Division devs to lay themselves off, Ubisoft are now cutting 55 jobs at Massive and Ubisoft Stockholm

Ubisoft expect to lay off 55 people across Tom Clancy’s The Division developers Massive in Malmö, Sweden and cloud computing studio Ubisoft Stockholm, as part of wider cost-cutting. Reportedly, the job-lossenings are necessary because not enough workers have participated in an earlier voluntary redundancy scheme at Massive.

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Mama’s Sleeping Angels is a Lethal Company-esque, dream-exploration, Y2K smorgasbord for the zillenialpha generations

Isn’t it funny that we don’t have a definitive reason as to why we dream? We have ideas, theories, like that they’re the brain moving memories from short-term to long-term storage. But why the hell can they get so weird? And worse, scary. This feels like the central question at the heart of Mama’s Sleeping Angels, an upcoming Lethal Company-esque procedurally generated dream-exploration game where you’re having a sleepover with friends and must feed a goddess within her dream.

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Here’s a taste of what Arc Raiders would look like in first-person, though you’re too late to try it yourself

There is a strange deliciousness in experiencing a game from a perspective that it does not otherwise allow. Sure, things don’t always look right, there’s just this opportunity to rethink how you view a particular world. Recently, it appears that someone playing Arc Raiders got to do just that, by switching it into a first-person shooting mode as opposed to its usual third-person camera, all thanks to an accident.

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Restore mysterious cassette tapes from a missing, occultish musician in the very Her Story like Imprinted

What’s the genre called for games that recreate a desktop PC interface? There’s gotta be a name right, there’s enough games to justify it, but PC game is kind of already taken as a term. In any case, while we ponder over that question, let’s look at an upcoming addition to that genre, Imprinted, a horror game where you are tasked with restoring mysterious, damaged cassette tapes.

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