Become a literal galaxy brain in this ambitious space strategy sim about an AI seeking a new home for humanity

Sine Fine is a “hard sci-fi” space exploration game from the avid stargazers at Vindemiatrix Collective, a developer based across western Europe. It is certainly hard to get your head around, but also, very promising. The premise is that you’re a lonely, functionally immortal AI, seeking a new home for some meagre frozen embryos in the wake of humanity’s extinction. Labouring across eons, you’ll send out probes to nearby systems and build outposts and communication networks.

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Forza Horizon 6’s sprawling Japanese switchback spaghetti looks great, but I’m not sure I’ll use its big blank settlement building valley

Playground Games offered the first in-depth look at Forza Horizon 6 during last night’s Xbox Developer Direct, in addition to confirming its leaked release date of May 19th. As you’d expect, there were lots of cars sliding and speeding through a variety of Japanese biomes in a manner I can’t wait to experience for myself, but one new feature introduced left me wondering whether it’s something I’ll actually take time out of my driving around for.

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In Double Fine’s “pottery brawler” Kiln, you can skip the fights and just sculpt pots in peace

The surprise game reveal at last night’s Xbox Developer Direct was Kiln, a pottery-based multiplayer party brawler in the works at Double Fine. Combatants take the form of pots, vases, dishes, and urns, custom-sculpted and fired by players themselves, and will usually end up smashed into shards of tragic ceramic in the following online slapfights. Or maybe not, as there’s apparently nothing stopping you from simply playing Kiln as a nonviolent pottery sim by sticking to its clay-shaping component alone.

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“We all have strong opinions within the studio” – even Microsoft’s own game developers are hesitant to use AI

Microsoft are telling the world that the sooner we all switch to using generative AI tools in our day-to-day lives, the sooner we will 10x ourselves. Yet the corporation are still only finding haphazard pick up by videogame developers, including some of their own studios.

As executive producer Susan Kath tells me, the Elder Scrolls Online team haven’t yet found a part of development where they can use it. “Right now, we generally use it for things like this,” Kath says, indicating our call. “A lot of us get a lot of use out of Copilot, for meetings, for summaries, inbox organisations, stuff like that.”

But, in the case of art, coding, or writing, generative AI is not something the team are using in Elder Scrolls Online’s development, and its adoption is still an open discussion within the studio. “I don’t know what our decision is going to be, because we’re still having conversations about where we go with that,” Kath says. “Obviously we all have strong opinions within the studio. Obviously Microsoft has invested heavily in this. That would be a thing that I would imagine we would talk about in the future.”

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“What goes up must come down,” Razer’s CEO says of rising RAM and GPU prices – but admits “It is bad” right now

As the price of RAM, GPUs, and even SSDs climbs ever higher off the back of AI data centre demand, it’s causing a significant price crunch for hardware manufacturers. “It is such a volatile situation at this point in time it is hard to figure out pricing,” Razer CEO Min-Liang Tan said in a recent episode of The Verge’s Decoder podcast. “I don’t know if I can pick a number right now as I speak with you and [be confident in it] by the end of the podcast.”

The rapidly increasing prices mean the company are keeping schtum on how much their next round of gaming laptops will cost. “This is something that concerns me,” Tan explained. “The RAM prices are going up and we want to be able to make sure our laptops remain affordable and in the reach of gamers out there.”

But it wasn’t all doom and gloom during the CES podcast recording.

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Turnbound is a lovely plinky mixture of autobattler and inventory Tetris, where play order is decided by a cat’s bum

Out today in early access, Turnbound is a tile and turn-based autobattler about mythical heroes trapped in a haunted boardgame, where the starting player is chosen by flipping a coin bearing a picture of a cat’s anus. It’s saying a lot for Turnbound’s mellow, fairytale ambience and rich, rosy tile designs that I consider the cat’s anus a positive – a touch of whimsy, rather than just, well, that feeling you get when you’ve been flashbanged by a picture of a cat’s anus. Rare indeed are the videogames that contain a cat’s anus, and rarer still are the videogames in which the cat’s anus isn’t grounds for a refund.

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World of Warcraft devs Blizzard will offer folks a free wardrobe change just before Midnight, following fashion fee furore

Fine, we’ll let you hop in whatever the MMO equivalent of Superman’s phone booth is for a single round of free outfit transmog just before the launch of March’s Midnight expansion. So have degreed World of Warcraft makers Blizzard, in the face of vocal vexation among players unhappy about a sudden hike in clothes changing prices that arrived with the game’s latest patch.

This isn’t the only time Midnight’s ended up under a microscope fore money-related reasons prior to release, but it is the first time the ire’s been exclusive to fashionistas.

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I love that somebody is making a single-player flight sim dedicated to formation flying

Often, the gaming internet depresses me with *gestures expansively*, but sometimes, it delights me with some relatively specific and impassioned Thing like, in this case, a single-player aerobatics sim dedicated to formation flying. Created by Japanese indie CloveTek, Dancing Wings – The Aerobatic Simulator is as far from yer Ace Combats and Delivery Must Completes as you can get while still having wings. A bunch of wise guys have tagged it “Automobile Sim” on the Steam page, but ignore them! I expect they’re just sore about never having performed a genuine Immelmann turn. Here’s a trailer.

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Helldivers 2 gets new stealth missions today, and its super-slimmed install size version is finally ready to take over

A new Helldivers 2 patch has arrived ahead of the slightly delayed Redacted Regiment warbond also making its sneaky debut today, January 22nd. In line with that warbond’s stealthy shushness, this patch has seen Arrowhead add in new commando missions designed to reward those who know when to crouch-walk. They’ve also revealed that the slim build that’s been in beta for a little while is finally ready to take the reigns from the standard version and its very chunky install size.

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“It is out of the question to let a boss run rampant” – Ubisoft workers strike against “disastrous” cutbacks

Ubisoft’s bloodbath of game cancellations and restructuring yesterday has attracted the expected fiery response from unionised workers, with the French game industry union Solidaires Informatique calling a half-day strike today. Cost-cutting and potential layoffs aside, the strikers are protesting against Ubisoft’s decision to mandate a full return to office, with workers given an annual allowance of work from home days instead – something a publisher executive has justified as a move “to enhance collective efficiency” and “the sense of belonging”.

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