‘Warner Smash Bros’ fighter MultiVersus adds Friday the 13th’s Jason and The Matrix’s Agent Smith to its already preposterous roster

MultiVersus – aka Warner Smash Bros, or The Game Where Scooby-Doo’s Velma Punches Batman While LeBron James Decks The Iron Giant – hasn’t quite returned from its self-imposed exile after ending its open beta last year, but it’s already adding more Iconic Characters(™) to its already teetering pile of familiar Licensed IP.

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Undertale follow-up Deltarune’s next part(s) are “going better than ever”, but don’t expect them anytime soon

The next part of Undertale creator Toby Fox’s current project Deltarune is actually two parts, as chapters 3 and 4 plan to release together. It sounds like that release is still a ways off, according to a recent update from Fox, even as the latest chapter seemingly makes “great progress” and the team eye up work on Chapter 5.

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Songs Of Conquest 1.0 review: occasionally demanding but often rewarding fantasy warlordery

Two years of early access have been kind Songs of Conquest. Its strategy fundamentals were already strong enough to impress me in 2022 that it’s been quite tricky to even remember what’s changed. But there’s more of it, and although after much reflection I think it’s not quite, quite for me, more of a good and unusual thing is definitely enough to push me into a very nearly wholehearted endorsement.

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Deathbulge: Battle of the Bands’ greatest trick is making me enjoy turn-based combat

I may have winced a bit, initially, at Alice Bee’s choice of RPS Game Club game for this month. Deathbulge: Battle of the Bands looked funny and all, but it’s a turn-based RPG, a subgenre that usually elicits the same amount of enthusiasm from me as the phrase “by Ernest Cline” does from Alice. Deathbulge, however, is a clever little sod of a game, managing to devise not only a turn-based combat system that avoids the usual waiting-around tedium but one that’s outright good fun in itself.

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Prison Architect 2 is coming up for release, but it’s hard to rehabilitate from years of 2D

There are management games and there are micro-management games. Prison Architect 2 is the latter. I don’t mean this as an annoying thing, like when Harold from corporate starts commenting all over your document at 4.30pm on a Friday. I mean it as a distinction between those games that let you plop down a house, and others that need you to stack the bricks, install the plumbing, fit the lights, and select the wallpaper. The first Prison Architect allowed you to finesse every detail of a secure correctional facility, down to each cell and dog kennel. Unsurprisingly for a sim about prison, it encouraged obsessive control. The 3D-ified sequel isn’t finished yet, but it’s taking a similar approach. Maybe a little too similar.

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Captain Price seems to die in a cut ending from Modern Warfare 3, uncovered 13 years later

You remember the ending of 2011’s first-person bullethoser Call of Duty: Modern Warfare 3, right? Everyone does! A big man kills another big man with a gun but then – then! – a third big man kills that first big man with a rope. It’s dramatic stuff. Well, a data-diving enthusiast of the CoDwars has discovered a cut ending from the original trilogy’s closing chapter. It’s a more downbeat and mysterious finale, featuring a shadowy figure whose identity is never revealed. Also, Captain Price, the hero of the franchise and aforementioned big man number three, drops his cigar with possibly mortal implications.

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Larian’s new Polish studio is a “match made in heaven” for the Baldur’s Gate 3 developer’s upcoming RPGs

Baldur’s Gate 3 and Divinity Original Sin developers Larian today announced the opening of a new studio in Warsaw, Poland. This is RPG outfit Larian’s seventh studio worldwide, and the latest to contribute to their “24-hour development cycle” model. That’s even more hands on deck to a) keep Swen Vincke’s armour polished to a fine sheen and b) ensure smooth sailing for the two new games that Larian currently have in the works.

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The Maw – 20th-25th May 2024

This week on RPS: secret plans and clever tricks. Also, a bunch of new videogames, none of them particularly Enormous or Crocodilian. We open on Monday 20th May with the extremely Alice B-friendly combo of Little-Known Galaxy, aka Stardew Valley meets Star Trek, and A Tower Full Of Cats, a hidden object puzzler featuring a tower full of dogs, I mean cats. All very upbeat. Well, hold that thought, because on the 21st, it’s time for Senua’s Saga: Hellblade 2, another slice of Celtic sort-of-psychosis from Ninja Theory, which is as grim as the accompanying Paper Trail is *checks Nic’s review* incredibly annoying?

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What’s on your bookshelf?: Inscryption and Pony Island’s Daniel Mullins

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Did you know that the word ‘book’ is actually an ancient Sumerian greeting, short for: ‘can I have that book back I lent you eight months ago you said you’d have finished in like, two? This is going to be another one of those, isn’t it?.’ Truly, language’s many permutations are a font of limitless wonder. This week, it’s Pony Island, The Hex, and Inscryption maker Daniel Mullins! Cheers Daniel! Mind if we have a nose at your bookshelf?

I’m just not sure where I’m going wrong, readers. I keep choosing great guests with great answers, and yet, they keep missing the subtext in my emails requesting that they name every book in existence. Another round next week it is, then! As a bonus this week, it turns out Edders and I are reading the same book, completely accidentally. That being Jake Adelstein’s The Last Yakuza. Edders got it is as a gift, and I moved on to it after finishing Adelstein’s first book, Tokyo Vice. I think I prefer the scrappiness of Tokyo Vice so far, but they’re both fascinating.

Also, Alice Bee done a second novel! I’m sure she won’t plug herself, so I’m doing it here. She writes novels after work! I can barely microwave pasta post 5pm! Let me know what you’ve been reading below, and remember: a rushed sign off will be forever bad, but a delayed sign off will just needlessly drag out the length of this sentence to disguise the fact I still haven’t come up with a good sign off.

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