Dispatch Season 2 can’t take “GTA 6 amounts of time”, fret Adhoc, as they decide whether or not to make it

Adhoc Studios still aren’t sure whether they’ll make a second season of Dispatch, their startlingly popular Telltale-style superhero comedy adventure, but they’re thinking about it very “seriously”. In brief, they’re not confident they can bottle the lightning twice, especially if they want to release another season before 2032.

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Creative Assembly explain Total War: Warhammer 40,000’s factions – the Eldar “play totally differently to anything we’ve ever done”

Creative Assembly have taken us a little deeper into the biomechanical contours of Total War: Warhammer 40,000’s faction design, with a new development roundtable video featuring principal creative director Ian Roxburgh, lead designer Simon Mann and product owner for battles David Petry.

The short version: the starting faction balance is a question of both asymmetry and calculated familiarity. The Imperial Guard are for Total War traditionalists, with a straightforward emphasis on production and attrition. The Orks are comparably numerous, but they need to keep fighting or they’ll turn on each other, and have some unique capabilities based on repourposed tech. The Space Marines are all about precise usage of very small numbers of fanatical killing machines, with less capacity to build up an economy. And the Eldar are stealthy glass cannons operating out of remote Craftworld bases, who spend a lot of time trying to avert galactic calamities rather than just wrecking the other species.

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The Elder Scrolls 6 is “progressing really well”, Bethesda shout from the kitchen as they baste a GTA-shaped turkey

“As the internet likes to tell us, it’s been a while.” Please keep waiting, there are some magazines over there if you need them. “It’s a process.” Shouting won’t increase the speed at which it happens. Do you “want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven”? Some of these are things I often have to say to my cat when the clock ticks to within an hour of feeding time. Some of them are things Todd Howard and co have said about The Elder Scrolls 6 in another little update that’s seen them declare yet again that it is coming and add that development’s going good thus far.

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Larian boss responds to criticism of generative AI use: “it’s something we are constantly discussing internally”

A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity – specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations. In the same Bloomberg article, Larian CEO Swen Vincke sought to balance these revelations with the promise that Divinity won’t directly contain any AI-generated materials, commenting that “everything is human actors; we’re writing everything ourselves.”

As with generative AI in gamedev generally, the disclosure has sparked anger online – anger that is all the sharper for the love that has hitherto been directed at Larian, creators of amazing fantasy RPGs with sexy bears and demons. Inevitably, some of the outrage is from people who appear minimally familiar with game development, and in a few cases, haven’t read the report in full (unhelpfully, it’s behind Bloomberg’s paywall). Some of it, though, is from other game developers.

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Let’s all go steal porn from a dead billionaire’s bunker

Friends, it is time to break into Jeff Bezos’s bunker and steal his porn. Jeff Bezos – so sorry! I mean J### B#### – doesn’t need his porn anymore because he’s dead.

Unfortunately, the bunker is now full of “RICH MAN DEATH RADIATION”, making it unsafe for humans. Fortunately, the people’s pervert committee have supplied us with some remote-operated drones that are capable of firing clones of themselves in the direction of the camera. To secure the B#### smut, you must accordingly point and click-hurl yourself around the bunker’s surprisingly soft and hazy confines.

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Larian want to complete Divinity in “three to four years”, and they’re making limited use of generative AI

Larian’s new Divinity RPG should spend a lot less time in development than their previous Baldur’s Gate 3 – or at least, that’s the dream. CEO Swen Vincke wants to release the game in “three to four years”, which seemingly includes an early access period.

For context, we first heard that Larian were officially working on a new game (two, actually) back in April 2024. Here, let me run those numbers through Rock Paper Shotgun’s in-house Mirror of Fate. Gosh. Assuming I have performed the rituals correctly, that means Divinity will launch out of early access in 2027 or 2028. In less positive news, Larian are reportedly making limited internal use of generative AI for tasks such as concept art development and internal presentations.

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Larian talk Divinity, their next RPG after Baldur’s Gate 3: “it’s almost as though it’s the first in the series”

Larian’s new Divinity game is a turn-based CRPG that both builds on their achievements from Baldur’s Gate 3, and follows on from the events of Divinity: Original Sin 2. So sayeth Swen Vincke, studio CEO, in an interview with RPS following the project’s bloody and bawdy announcement trailer at the Game Awards last week.

Concrete specifics remain few as of writing, but I can tell you that this is perhaps more reboot than sequel. It’s an attempt to firm up and clarify Divinity’s narrative universe, both for returning Braccus Rex devotees and for Baldur’s Gate 3 players who’ve yet to try Larian’s non-D&D games. It’s also going to allow for more “freedom” than any Larian game before, thanks partly to running on a new version of Larian’s in-house engine tech. Ah, the eternal videogame promise of more freedom. I’m mostly just here for the piggies.

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Finally, Wreckfest 2 has added in a spacious family minivan for post-school run muddy motor murdering

Sorry I’m late, I’ve got to drop off my non-existent offspring at the place where they learn their times tables soon. Before that, which of you wants to be dunched and bumped into a spin, as mud and discarded metal are flung about like a tornado’s hit a scrapyard? This is the question asked by Wreckfest 2‘s latest update, which finally gives middle-aged mums and dads a suitable ride in which to wreak havoc.

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Ninja Gaiden: Ragebound is both a speedrunner’s dream and the perfect homage to the NES trilogy

Many moons ago in the early ’90s, I grew up with a copy of the Nintendo Power strategy guide for Ninja Gaiden II. That excellent tome contained bios on all of the game’s enemies, and I recall being entranced by one in particular: a gourd-like axe-wielder named Pumpkin Head.

Fast forward 35 years, and Pumpkin Head returns as one of the many villains in Ninja Gaiden: Ragebound, a spirited revival of 2D Ninja Gaiden lovingly crafted by The Game Kitchen. More specifically, he shows up in the first stage to chuck an array of blades at new hero Kenji, who wears a blue costume that’s only a few degrees removed from series protagonist Ryu Hayabusa’s classic attire.

Frankly, Ragebound is the best that 2D Ninja Gaiden has ever been, sprinting a delicate tightrope between homaging the past and offering something new.

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Hollow Knight: Silksong’s first big expansion, Sea of Sorrow, flows into our lives for free next year

What’s that I hear? Tinkly piano and the crashing of waves. Oh, it’s Hollow Knight: Silksong‘s first major expansion, which devs Team Cherry have just announced will be coasting up to the shore some point next year. It’s called Sea of Sorrow, and as such looks to contain plenty of somber staring into the splashy swell.

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