What’s on your bookshelf?: The Stanley Parable, The Beginner’s Guide, and Wanderstop’s Davey Wreden

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! That’s two weeks in a row now, which I’ve decided is enough for me to not have to caveat or lampshade the word ‘regular’, except obviously in this specific instance. We are back 4eva, in the Blakean Infinite sense, which is my favourite reference for making my fecklessness seem profound.

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Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

EA have made a tweak to the Battlefield 6 open beta’s rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that’s debuted in this second weekend of beta action.

The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they’re being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.

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“Multiple” future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership

Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They’re not having a rest after cracking open that bubbly either, writing that “multiple Hardspace projects” are in development.

Blackbird revealed all of this via a Steam post, writing that they’ve “reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property”. So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio’s plans going forwards.

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Rally Point: The wonderful vibes of Aetheris are a hint about its design goals

The first striking thing about Aetheris is its strange and colourful look. The second thing that strikes about Aetheris is the gorgeous animations and storybook trappings of its presentation, even in its loading screen transitions. The third is the strange vulnerability radiating from the village of lizardy people you’re responsible for, and the parties you form with them. The fourth striking thing is that this a roguelike, it’s a bloody roguelike isn’t it, oh goddamn it.

It also binds the spacebar to “accept”, something I learned by accidentally starting a bossfight in a terrible position that threw a whole party away. Or would have, if not for the ol’ ctrleffor. I will never be stopped.

The fact that I kept playing instead of sulking and libelling a random CEO is a hint: I bloody love Aetheris.

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By Azura, an Oblivion Remastered modder’s dropped collectable Adoring Fan skill bobbleheads all over Cyrodiil

If you like your Bethesda RPG with a bit more of another sort of Bethesda RPG, I’ve got good news. An Oblivion Remastered modder’s decided to put another Fallout feature into the 2006’s hottest ‘supposed to be a jungle, but Lord of the Rings is popular’ game. This time, it’s Adoring Fan skill bobbleheads, and they might help you come to find the annoying lad a bit more loveable.

Hey, if nothing else, you can stick them on the mantelpiece of that house you’re using Obiliv in a thing called love’s Fallout-inspired settlement building mod to erect.

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