Here are the patents Nintendo and the Pokémon Company are suing Palworld about, according to Pocketpair

Palworld developers Pocketpair have finally revealed which patents Nintendo and the Pokémon Company are suing them about. It looks like they’re focusing on the act of throwing capsular items to catch or release monsters, together with the usage of monsters as mounts.

If you’ve somehow yet to encounter Palworld, it’s a bestselling survival game that takes hefty – some would say, scandalous – inspiration from Pokémon, with players poaching Pokésque critters using magic spheres, and deploying them as soldiers and minions.

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Toads Of The Bayou is Into The Breach but with aristocratic, pipe smokin’ toads (of the bayou)

In all honesty, Toads Of The Bayou could have been several notches less ribbet-ing than its Steam demo ended up being, because its stylised pixel fly-snatchers are just that good. There’s only one of the three characters available in the freebie (one of the others is a toad nun with a shotgun), but he’s got a little cutlass, a flintlock pistol, and a can-do attitude – at least when it comes to either stabbing or shooting things. The game itself is a little bit deckbuilder, a little bit Into The Breach: turn based strategy with perfect information and various tricks you can pull to make enemies hit each other instead of the thing you’re trying to protect. Indulge yourself on the gourmet tray-tray below.

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The co-creator of magic puzzler Hidden Folks is making a sumptuous, spaced-out tower defender

Could tower defence be the ultimate “it’s Friday and I am here in body only” genre? I haven’t really thought about it before, but Rift Riff‘s effusively laidback crowd control has me pondering those optimal moments in any tower defender when the incoming horde hits the flamer-MG triangle just right, and you can settle back comfortably into the role of clockwatcher.

Rift Riff encourages this behaviour by being nice to look at. Created by a trio of developers including Hidden Folks designer Adriaan de Jongh, it’s a world of spacey, sun-carved mountains, forests and monoliths. The towers resemble the sacred architecture of Monument Valley, and the colour scheme and general ambience remind me of Cocoon. There’s a demo, if you fancy it.

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Apex Legends is revisiting the past, but it should be prouder of its present

Nostalgia, when you think about it, is bollocks. There has never been a better time than right this second – averaged out, and despite repeated attempts to the contrary, humanity has never been healthier, freer, or more enlightened by knowledge. It’s true of games too. For every by-committee platter of passionless map markers, there are thousands of more personal, more creative, more interesting works, all adding to the decades’ worth of great stuff we can still play today.

What isn’t bollocks is the emotional pull that nostalgia, for all its lack of cold, hard reason, still manages to wield inside our warm, squishy brains. Hence, the centrepiece of Apex Legends’ Season 23 update is a mode that recreates the battle royale FPS as it was back in 2019, defaulting back to the original map and weapon arsenal while cutting the 26-strong legend roster to the earliest ten. It’s a Fortnite-style rolling back of the clock, and a passably enjoyable one, but also a reminder that the good old days weren’t always that good.

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Taiko no Tatsujin: Rhythm Festival beats its way onto Steam today, with 70+ songs (and 700 more behind a subscription)

I first played Taiko no Tatsujin in an arcade (in Japan, because I am very cool), where it’s controlled by hitting a recreation of an actual taiko drum. It was fun enough that I wish there was a taiko drum peripheral available for PC now the series is on our platform.

Taiko no Tatsujin: Rhythm Festival is out now via Steam, where it offers over 70 songs to drum through, and a subscription service through which to unlock over 700 more. Maybe I should try to get my Donkey Konga drums working on PC, but I’ll probably settle for playing it with a gamepad.

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Sega are delisting over 60 ‘classic’ games from Steam, including Crazy Taxi and Streets Of Rage

Sega are delisting several bundles of ‘classic’ games from digital stores, along with “select individual” games. On Steam specifically, this adds up to over 60 games in total, including several actual classics including the original Streets Of Rage trilogy, Crazy Taxi, and Jet Set Radio.

The games will be removed on December 6th but will remain playable to those who already own them.

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No Man’s Sky has a Mass Effect Normandy again, together with new cross-save functionality

Back in the mists of 2021, No Man’s Sky revealed its very own Normandy SR1 space frigate. “The Normandy in No Man’s Sky?” you cry. “Why, that’s a Mass Effect vessel. Some mistake here surely?” 1) My name’s not Shirley, and 2) Indeed it is a Mass Effect ship, but HelloGames struck a time-limited deal with BioWare to create a pilotable version in their own space sim.

“Blast, if only I’d noticed this at the time and acquired one,” you mourn. “Ah, so many years I have wasted.” Be of good cheer, my friend, for No Man’s Sky has a Normandy once again, just in time for the latest N7 Day of assorted Mass Effect celebrations. For the next two weeks, you’ll be able to get a-hold of it by way of a revised version of 2021’s Beachhead Expedition. Tray-tray, away!

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GTA 6 release date won’t slip to 2026, Take Two assure – they’re “highly confident” about fall 2025

A few months ago, the rumour took root that GTA 6‘s release date would slip back from 2025 to 2026. An anonymous insider averred that studio heads were “worried” about the new open world game’s progress – hence, perhaps, Rockstar’s decision to mandate a full return to in-office work. Pshaw, say publishers Take-Two CEO. They announced a fall 2025 launch in March and have just doubled down on it in their latest financial briefing, with CEO Strauss Zelnick subsequently going on the tellybox to say that Take-Two are “highly confident in the timing”, though he still has nothing to share about GTA 6 on PC.

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