Netflix have shut down one of their more trumpeted video game initiatives – a Californian studio known as team “Blue” and stocked with former Halo, God Of War and Overwatch developers. It was a major plank in Netflix’s on-going efforts to extend their film and TV streaming empire to what Nic insists on calling the “greasy screen”.
I forgot about just-launched horror game Tormenture when ravelling together this week’s round-up of potent PC releases, but thankfully, Maw disciple Fachewachewa was on my case in the comments. It’s one of your ‘cursed video game’ videogames in the spirit of Inscryption and Pony Island, and based on a quick blast with the demo, it seems lush.
It’s set in the 1980s, a premise I now automatically find horrible because I was born in the 1980s and that was, like, a million years ago. You’re a kid who’s playing a legendary 8-bit game that’s said to be possessed by evil spirits. The experience sees you alternating between the surprisingly labyrinthine space of the game, and the increasingly threatening environment of your bedroom, where terrible toys abound. Did you have one of those phones on wheels with eyes as a kid? Whoever invented that deserves a spell in Arkham Asylum.
Not many people hit the refund button on Sonar Shock, the indie immersive sim that’s rated Very Positive on Steam. But those that do tend to complain they couldn’t get the hang of the controls. You can understand why. Try to strafe left to dodge an attack from a blubber monster, and you’ll instead rotate on the spot. Attempt to turn the camera with a flick of the mouse, and you’ll discover that your view remains fixed in place – the cursor moving across the screen as if searching for an icon on your desktop.
“The controls are actually one of the biggest points that make people bounce off the game,” developer Raphael Bossniak admits.
And yet they’re also a unique selling point. Where last year’s extraordinary System Shock remake embraced the interface and keyboard conventions of modern gaming, Sonar Shock leans into the experimentation of pre-Quake control schemes – long before WASD and mouselook became standardised for the sake of ease and sanity.
Dave The Diver is getting a story DLC and, possibly, more games set in the same universe. This comes from an interview with developer Mintrocket’s new CEO Jaeho Hwang, who spoke to VGC at Gamescom Asia about their plans to expand Dave and his diving. A future Dave may not even dive, but like, connive. Keep a beehive alive. Jive. Collect tithe.
‘Tis the season for new gaming CPUs. While Intel gear up to release their efficiency-focused Core Ultra 200S chips, AMD have announced a November 7th launch date for their Ryzen 9000X3D series – the latest to use their framerate-juicing 3D V-Cache. No specific CPUs have been named, for some reason, but we can be reasonably sure from leaks and retail listing whoopsies that this launch will include at least one of the Ryzen 7 9800X3D, Ryzen 9 9900X3D, and Ryzen 9 9950X3D.
Gangstalk is a cat-and-mouse game in which you play both cat and mouse. It’s a stalking game in which you are the person stalking you and also, you are the person being stalked. By you. Yes, I too am wearing an expression of puppy-eyed dismay and confusion. But it sounds interesting, sufficiently interesting that I can disregard the very loud DYSTOPIAN WORLD framing in the trailer.
If you’re fondly dreaming of an actual Steam Deck 2, not some half-and-half OLED travesty, you should also be fondly dreaming of a better class of battery. Valve designers Lawrence Yang and Yazan Aldehayyat have shared a little of the company’s thinking regarding “generational leaps” in hardware, commenting that they don’t want to release a Steam Deck sequel that is “only incrementally better”, and in particular, that they don’t want to release a new Steam Deck that is drastically more powerful at the expense of battery life.
Back in the protean stink of 2013, the beast we call Factorio sprouted in lowercase early access form and began its meticulous, ravenous conquest of the emerging factory sim genre. Some say that Factorio gave that genre life, though I’d point at Dwarf Fortress as one among many notable forebears. Today, the terrain of factory simming is hotly contested by rival piles of conveyor belt spaghetti. I’m not just talking about Satisfactory or Shapez – they’re even making philosophical factory sims these days. They have cosy factory sims now.
Accordingly, the immense, smoke-rimmed cyborg eye of Factorio has turned from the exhausted soil to the relatively untapped heavens. Somewhere up there, there is unspoilt territory. Somewhere, there is land that has never known the roar of a smelter – and in Factorio’s behemothic Space Age DLC, out today, you will find it.
Vampire Survivors was our best game of 2022 and one of the best roguelikes, period. And over the years it’s received a slew of updates that make it a bit bigger and a bit better, but nothing that’s been mega substantial. That is, until today’s announcement that it’s getting an Ode To Castlevania expansion, classed by developers Poncle as the game’s biggest DLC yet. More characters, more weapons, a weapon selector, an enormous stage. I simply can’t wait to devour more packets of crisps as I play this.
RailGods Of Hysterra is one of those games that, as it were, shovels a bunch of relatively dried-up concepts into the squirming furnaces of something appealingly ghastly. On the one hand, it’s burdened by talk of “crafting”, “base-building” and “survival” – all things I have enjoyed but am currently weary of, and which together make the game sound interchangeable with half of Steam. But it’s elevated, on the other hand, by talk of living helltrains that eat crocodiles for breakfast. Without further ado, here’s a trailer.