Four years after all but shutting up shop in 2018, Telltale Games are once again laying off staff. The company let “most” of its employees go in September, according to former staffer and cinematic artist Jonah Huang, who began posting about the situation on Xitter earlier in the week. Telltale have now confirmed aspects of Huang’s story, while declining to specify how many jobs have been chopped.
Category: Rock, Paper, Shotgun
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Why CCP haven’t stopped trying to make an EVE Online shooter for 15 years
At this year’s EVE Fanfest, the annual convention celebrating the 20-year-old space MMO, Icelandic developers CCP announced a new game: EVE Vanguard. A shooter set in their gunmetal grey sci-fi universe, Vanguard puts you into the shoes of mercenaries, dropping onto planets to retrieve equipment from wrecked ships, battling it out with AI-controlled pirates and other squads of human players. It’s Escape from Tarkov by way of the galaxy of New Eden.
If you’ve followed CCP, you may get a sense of de ja vu. This isn’t the first time the developers have tried to make a shooter happen in EVE Online: it’s the fourth. It’s just they’ve only gotten one out the door before.
Robocop: Rogue City demo wants you to come quietly
Teyon and Nacon’s forthcoming 80s sci-fi FPS Robocop: Rogue City has a demo, allowing those who wouldn’t even buy it for a dollar to spend an hour or two in the game’s crime-ridden Old Detroit, fighting crime.
Reality Bytes: I Expect You To Die 3 is a fun telekinetic-Bond spy caper
I Expect You To Die 3: Cog In the Machine is notable if only for being the third entry in a series on VR games. Most VR titles can consider themselves lucky if they get a sequel, let alone attain the hallowed status of “trilogy”. Then again, few VR games have found a formula that is as dependable and repeatable as Schell Games’ collection of spy capers. Much in the same way that the James Bond series has a set structure and tropes, only I Expect You To Die’s blueprint involves pastiche and puzzles rather than cars, gadgets, and variously objectified women.
Deep Rock Galactic: Rogue Core takes one of PC’s best co-op experiences into a different genre
Having hollowed out the Asteroid of Co-Op (Resource) Extraction FPS, Ghost Ship are sinking their drills into the Planet of Roguelite. The just-announced Deep Rock Galactic: Rogue Core is a crafty feat of genre-splicing in which one to four dwarven miners investigate an alien world whose “core has gone rogue”. As in the original Deep Rock Galactic, which we loved, you’ll be tunnelling down and fighting critters (exact species TBA) while harvesting precious ores. But this time, there’s no returning to the ship once you’ve loaded up enough. The only way out is down.
Going by its trailer, Dredge’s The Pale Reach DLC is a blend of new and familiar chills
Following boldly in the wake of The Thing, The Terror and, errrr, the experimental artist Ellie Ga, who spent months drawing and sketching aboard a drifting icelocked research vessel, Black Salt and Team 17’s Lovecraftian fishing sim Dredge is heading to the Arctic in its first DLC pack, The Pale Reach. Batten down the hatches and check out the trailer.
Foxhole: Naval Warfare takes the massively multiplayer milsim to sea
Foxhole is a fascinating topdown World War 2 shooter that plays out like Company Of Heroes if each individual soldier was controlled by an individual player. Later this month it’s getting a new major update: Naval Warfare, which appends the trenches and railway supply lines with new at-sea combat.
A live-action project in the world of Cyberpunk 2077 might happen
I’ve decided to base part of my personality around liking Cyberpunk 2077. I thought I was long-since past the point when it was possible to construct my identity around liking a piece of media, but here I am, aged 38, researching tattoos.
So the news that CD Projekt Red have partnered with a production company to create a live action adaptation project set in the world of Cyberpunk 2077? I’m onboard.
Silent Hill: Ascension releases on Halloween
Pre-registrations have gone live for Konami’s Silent Hill: Ascension, an interactive drama for mobiles – I know, shush, I’m sure it’ll come to PCs eventually – which follows a cast of characters around the world who are being tormented by monsters from the eponymous Town of Woe.
My enthusiasm for Silent Hill these days is approximately that of a dog returning to his vomit (or better, a depressive male protagonist with repressed memories that keep reeling him back to the same, misty high street). There have been so many middling sequels and spin-offs. But somehow, I can’t let go. And Ascension does sound quite intriguing, not least for being a crowd-sourced storytelling enterprise akin to a massively multiplayer Until Dawn.
Diablo 4’s Season 2 update feels like a pre-planned “triumphant comeback” arc
Diablo 4 has been on the back-burner amid the chaos of Baldur’s Gate 3 and Starfield’s launches, but much like an arch-demonness putting together the pieces of an inter-planar conspiracy, Blizzard have been doing a lot of work behind the scenes. The action-RPG‘s next big round of additions, the Season of Blood, launches on 17th October alongside the Steam edition of the game. It introduces a new season journey and questline, a new season event, and some skulking new enemies of the Nosferatu persuasion.
The new quest sounds quite fun from the promotional materials. It sees you investigating a mysterious outbreak of punctured necks, recruiting a local Van Helsing named Erys, and tracking down a Dark Master, while harnessing 22 juicy new vampiric powers care of some pact armour. The latter range from turning into a cloud of bats, through cursing people, to treating yourself to a spontaneous bloodbath so as to enhance your channeled skills, The trade-off is that you’ll have to acquire yet another Diablo 4 resource, potent blood, to perform these tricks.