The roguelike deckbuilder is a remorseless evil that strives to colonise every dream ever dreamt by the human brain. It is a sparkling, shuffling plague, germinated by Slay The Spire, that threatens to absorb every other mortal pastime, from space travel through poker to carpentry. We must find a way to neutralise the entity before it assimilates us all. But in the words of the oldest proverb: just one more go. Just one more go, before I dissipate raging into that goodnight. Just one more run, before I play all those shortform avant garde releases in my Itch.io wallet.
If Monster Train 2 were the last roguelike deckbuilder I ever played, I would consider myself fairly pleased, and also very relieved. While not a huge departure from the game that plunged Matt Cox (RPS in peace) into unholy raptures, it’s a great pick if you’re fond of numbers going up and realising it’s 1.30am and that you are now too addled by card synergies to sleep. You do not have to like or understand trains, but it’s a plus.
One of the many game studios smashed to pieces by Embracer Group has come back to life. Campfire Cabal, which was seemingly shut down in 2023 as part of their parent corporation’s scorched earth “restructuring” policy, have crawled out of the grave to announce they’re still around and, in fact, “never stopped working”. They’ve been making a new game in the Expeditions series of historical RPGs, and have been given “the green light to scale back up and transition into full production.”
Oh, Dope Wars ’98, let me count the ways you moulded me into the man I am today, buying extra large trench coats in which to store my 100 units of acid. Military Incremental Complex riffs off that game’s unmistakably ’98 interface, but instead of playing a cool and aspirational heroin entrepreneur, you play a dastardly bullet merchant. Begin crafting artisan handmade farm-fresh shotgun shells, work your way up to nukes. Typical woke renewable energy propaganda. Can’t even sell massive bundles of dynamite with ‘TNT’ written on them anymore in case it offends the coyotes.
You’ll “produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favours”. It’s from Space Kraken, makers of Squeebing Up The Tower Of Friendship, a game I have not played but enjoy saying the name of aloud. Squeebing. Squeeeebing. “6 hours in the demo and another hour in the released game, I still have no idea what squeebing is,” reads one review. UrbanDictionary defines ‘squeebing’ as … actually, I’m not repeating what UrbanDictionary defines squeebing as. Here’s a trailer with wholesome god-fearing guns in it instead.
Whether or not we’ll be getting any more Avowed somewhere along the line is still very much up in the air. But if we do, it seems it won’t be under the leadership of Carrie Patel. In a quick post Patel shared on LinkedIn, the game developer shared that she’s “starting a new position as game director” at the team behind Oxenfree, Night School Studio. Patel mentioned literally zero details outside of what her new role is, so it’s not even clear why she left Obsidian.
CD Projekt Red’s sequel to Cyberpunk 2077 is mostly a bit of a mystery, and it likely will be for a while yet given that they’re currently full steam ahead on The Witcher 4. We know Anna Megill, who worked on Control and the upcoming Fable game, is attached as lead writer, and that the team wants to deal with some big topics, but there’s been nothing like plot details shared so far. At the very least, Cyberpunk creator Mike Pondsmith shared some tidbits about it at Digital Dragons, namely to do with the game’s map.
Alright, so, I know those of us on PC haven’t even had the chance to play the first one yet, but it seems like Shift Up have essentially confirmed that Stellar Blade 2 is in the works. As spotted by Insider Gaming, Shift Up recently shared its investor relations presentation for May of this year, most of it being businessy nonsense neither you or I could give two tosses about. The key thing is a slide in its strategy section, showing a very basic plan for its games Nikke and Stellar Blade.
Right, anyone in need of something that’s just generally quite pleasant? I’ve been looking forward to Katamari Damacy creator Keita Takahashi’s next game to a T ever since, well, it was revealed, honestly. It’s suitably strange, as per usual with the cult game maker’s works, this time putting you in the position of a teenager who is constantly t-posing. There’s also sandwich-making giraffes and other strange inhabitants, and you can now take a look at it yourself in a demo that’s dropped on Steam today.
I think it might be time to stop letting Gearbox head Randy Pitchford tweet about his own games. Just last month, he accidentally shared the fact that Borderlands 4 was getting an earlier than expected release date ahead of an official announcement; he put that one down to time zones. This time his overly eager attitude towards posting hasn’t revealed any information about Borderlands 4 he wasn’t meant to, but it is something that could maybe, just potentially, be viewed as ever-so-slightly out of touch.
Have you seen Eriksholm: The Stolen Dream knocking about? I can’t seem to find it. It’s an upcoming adventure game about some sneaky urchins from a fictional Scandilike country in the 1900s. We’ve previously described it as “a bit Dunwall and a bit Desperadoes”. I got to play a short preview build, and being offered its toylike city from a top-down perspective made me eager to explore and find its many collectible artworks. It’s a lavishly animated and handsomely modeled piece of work. But, well, its approach to stealth veers bland and predictable. I don’t know if sunkissed tiles and cobblestone alleyways are enough to forgive what so far appears to be an entire game based on the derided “instafail stealth section”. But sit down, we can talk about it.