
Unlike Battle Brothers, there’s no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you’ll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I’d love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin’s got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.