If Anthem is the “anti-BioWare game”, then James Ohlen is correcting the balance

Baldur’s Gate II set the model, and I obviously loved that model,” says James Ohlen. “But there were a ton of people at BioWare who didn’t like it.” During leadership meetings over the course of the Canadian designer’s 22 years at the RPG studio, he’d sometimes feel totally outnumbered when talking about the importance of story. “Game developers don’t get into the industry to create stories, they get into the industry to create games,” he says. “And so there’s this conflict between game developers and story – my entire career it’s been a constant fight.”

Ohlen picked his side early. He was telling BioWare stories even before he joined the company. The meeting of Minsc and Boo, one of the most enduring partnerships in PC gaming, came about in a tabletop Dungeons & Dragons game he ran as a teenager. Then a comic book store manager, he took advantage of his premises to guide no fewer than three concurrent D&D groups through their campaigns. “I didn’t really have much of a life outside of Dungeons & Dragons,” he says.

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The Talos Principle 2’s demo is a “specially tailored” intro to its gorgeous sci-fi puzzles

Fans of grassy stone megastructures, winding scholarly backstory, and dinky robot guys are in for a treat this week, as Croteam and Devolver Digital have released a demo for The Talos Principle 2, offering a “specially tailored” assortment of first-person puzzles and philosophical musings ahead of the game’s November release.

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Play unique alt controller delights at EGX 2023 in London this week

The custom controller space returns to EGX next week, offering a variety of strange, wonderful and one-of-a-kind ways of playing games – including cranks, wheels, a firelighter, a morse code tapper, and dozens of big, glowing buttons. Many of these games and controllers are only available to play at the show, so grab your ticket for EGX now.

If you need more convincing, hop below for a list of the controllers and games we’re featuring this year.

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Redfall’s second major patch continues to make its open world more alive with vampires

Redfall was a disappointment upon release, thanks to its open world which felt – as Ed wrote in his Redfall review – like “playing through an already abandoned live service.”

Yet though its sparsely populated world made it feel that way, Arkane haven’t abandoned Redfall. Yesterday they released its second major patch with a spate of fixes and attempted improvements.

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Call Of The Sea devs’ next game has you escaping a deadly reality TV show this November

We’ve all imagined ourselves as the stars (or the villains) of a reality show, right? What could we say, how could we act, or who could we woe to bag the ultimate prize? Everyman Trevor Hills – with his office getup, dad-sized ‘tache, and lanky build – isn’t quite so lucky in the upcoming American Arcadia. You see, he’s unknowingly stuck in a reality TV show where the penalty for unpopularity is death, and considering he has the personality of a pencil, his only option is to escape in genre-bending fashion. See below!

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Cyberpunk 2077’s sequel might not be first-person, according to CDPR

Cyberpunk 2077 – now redeemed and somewhat rebuilt after the car crash that was its initial launch – is looking ahead at the even further future. CD Projekt Red have expressed that they have “no regrets” about switching from a third-person camera to a first-person one in the transition from The Witcher to Cyberpunk, however, for future games in Night City, the studio are still undecided.

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Wolf Among Us dev calls on industry to “UNIONIZE” amid fresh Telltale layoffs

Four years after all but shutting up shop in 2018, Telltale Games are once again laying off staff. The company let “most” of its employees go in September, according to former staffer and cinematic artist Jonah Huang, who began posting about the situation on Xitter earlier in the week. Telltale have now confirmed aspects of Huang’s story, while declining to specify how many jobs have been chopped.

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Why CCP haven’t stopped trying to make an EVE Online shooter for 15 years

At this year’s EVE Fanfest, the annual convention celebrating the 20-year-old space MMO, Icelandic developers CCP announced a new game: EVE Vanguard. A shooter set in their gunmetal grey sci-fi universe, Vanguard puts you into the shoes of mercenaries, dropping onto planets to retrieve equipment from wrecked ships, battling it out with AI-controlled pirates and other squads of human players. It’s Escape from Tarkov by way of the galaxy of New Eden.

If you’ve followed CCP, you may get a sense of de ja vu. This isn’t the first time the developers have tried to make a shooter happen in EVE Online: it’s the fourth. It’s just they’ve only gotten one out the door before.

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