“They don’t care”: Inside the triumphs and failures of accessible gaming hardware

Malenia, Blade of Miquella, is a menace. Even among Elden Ring’s cast of bastard-hard bosses, the Goddess of Rot distinguishes herself as an ender of lives, a relentless steel tempest that has shredded the most prepared and dextrous of adventurers. She’s also been beaten, rather soundly, by a man using only his mouth.

Or, to be more precise, a QuadStick FPS, a specialised game controller comprised of a mouth-operated joystick and several ‘sip and puff’ switches. It’s the favoured tool of professional streamer and Guinness World Record holder Rocky “RockyNoHands” Stoutenburgh, who in 2022 used it to become the first quadriplegic Elden Ring player to claim Malenia’s scalp. This was a win for a QuadStick as well: a showcase of how adaptive hardware and clever controller design could make games more accessible than ever, enabling players with disabilities to match and exceed the heroics of their able-bodied peers. And yet, there’s little sense – among disabled players, advocacy groups, or even controller manufacturers – that accessible hardware is entering its golden age. While major breakthroughs have been made, high prices and commercial concerns still carry the threat of willing, eager players being left behind.

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Cosy Lord of the Rings game Tales of the Shire revealed for PC in 2024

The scourge of Cosy/Cozy Gaming has finally come for Middle-earth, and more specifically the Shire, which I guess was pretty cosy/cozy to begin with. Wētā Workshop and Private Division have announced Tales of the Shire, a “heart-warming” experience that will release on PC in 2024. I’ve got a live action trailer for you, in which a young person doodles pictures of Hobbits, while seated at a desk intriguingly strewn with modern appliances such as laptops and assorted Lord of the Rings paraphernalia. The book she’s doodling in contains sketches of celebrated locations such as the Green Dragon pub in Bywater, and there are drawings of dolls, Hobbit-holes and onions. Take a peek!

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UK regulator provisionally approves Microsoft’s Activision-Blizzard buyout, following Ubisoft deal

The UK’s Competition and Markets Authority have “provisionally” approved Microsoft’s proposed acquisition of Activision Blizzard, removing the last major legal obstacle to the completion of the deal.

The CMA blocked the deal in April this year over concerns that it would “alter the future of the fast-growing cloud gaming market”, and might lead “to reduced innovation and less choice for UK gamers over the years to come”. Microsoft attempted to woo the regulator by agreeing to sell Activision Blizzard game cloud streaming rights to Ubisoft, and while the CMA have “limited residual concerns”, they’ve largely accepted Microsoft’s modifications.

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Baldur’s Gate 3 patch 3 releases today and lets you change your appearance and pronouns

Baldur’s Gate 3‘s Patch 3, which was so massive Larian held it back a day to test it properly, will release today, and it’ll add an RPG feature many of us have been requesting since we stepped clear of the Nautiloid – the ability to change a character’s appearance. Alas, it comes too late for the Wood Elf Druid I rolled during my first try at the 1.0 version. I wanted her to look like a sort of Kung Fu Galadriel, with cool tattoos and aerodynamic scars, but she emerged from the character creator looking like she’d been mugged by a packet of demon crayons. I’ve left my active character, a High Elf Sorceress, safely tattoo-less.

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Hifiman’s incredible Ananda planar magnetic headphones have dropped from $999 to $399

Hifiman’s Ananda open-back headphones aren’t what I would call the most obvious choice for a gaming headset – they lack a microphone and debuted at $999, for one – but they also sound incredible, are super comfortable and are currently $600 off at Amazon in the US… so I thought this might interest the audiophile gamers out there!

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Everywhere, from a former GTA producer, looks like a retro throwback to 2022’s metaverse craze

I love creative tools in videogames, from drawing Worms levels in Deluxe Paint to optimising r_speeds in Half-Life maps to using Minecraft worlds to generate 3D renders. That love has only been amplified by having a kid whose first instinct in any game is to create his own character, unit, level – whatever is available.

The best creative games inspire that creativity by having some innate flavour of their own, though. Some personality that inspires you to lean in, or nudge it in some other direction. By comparison, the new trailer for Everywhere, seems like metaversal porridge.

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Steam announces 2024 sale and Fest dates – including one dedicated to dinosaurs and robots

Each year, Steam announce the dates for upcoming sales and fests. The information is designed so that developers can opt-in to have their games included, and plan for the year ahead. But if you’re looking to buy a boatload of games, you might also want to plan when based on potential discounts.

Valve have now announced the relevant dates for the first four months of 2024.

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Is this indie fantasy RPG the Morrowindlike you’ve been looking for?

This week we wrote some articles about the hilariously comprehensive Microsoft leaks, and Alice0 wrote one in particular about Bethesda’s plans to not remaster Morrowind. It is, she points out, understandable why the sanitised Bethesda of today would leave well enough alone: “2002’s Elder Scrolls game is an overambitious, odd, scrappy, and spiky beast. It is a game happy to leave you lost, confused, misunderstanding, weirded-out, frustrated, and stuck.”

Yet, Morrowind is loved! And in the comments of that article Nic Rueben mentioned the demo for Ardenfall, an RPG with no release date but a Steam demo. So off I toddled to have a look, and though I haven’t played much of it yet, I’m confident in saying that if you liked Morrowind you should check the demo out.

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Paradox are marching on Civilization and Humankind with new 4X Millennia

Paradox Interactive and new indie team C-Prompt have announced their debut 4X strategy game Millennia, which I got to play for an hour at this year’s Gamescom. With development being led by former Irrational Games co-founder Robert Fermier and Age Of Empires II lead designer Ian M Fischer, Millennia will see you attempting that classic quad of Xs across ten distinct historical ages, starting in the Stone Age before eventually ending up in a “post-modern future”, designer Ben Friedman tells me.

The twist here, however, is that you’ve also got what C-Prompt are calling ‘Variant Ages’, which let you bend the timeline to your will. Some of these variants are more historical in nature, such as an Age Of Monuments where everyone’s building Egyptian pyramids, Friedman explains, while others are more fantastical, with the words steampunk, alchemy and space alien invasions all mentioned in the same sentence. I had a good time with it during my demo, but the real delight was seeing my home army of Kyoto go and invade neighbouring settlement Telford, before going on to conquer Rome – as you do. So if historical melting pots are your kind of 4X jam, read on.

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