Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update

Vroom. Vroom vroom. Vroom vroom vroom. Ahem, sorry, dunno what happened to me there. Assetto Corsa EVO, the three-letter-yelling follow up to one on Steam’s long-reigning top racing sims, has just gotten its third early access update. It adds in online multiplayer, plus a bunch of fresh cars and tracks to hop into moments before you’re unceremoniously punted off by a random.

I’ve been playing a bit of a waiting game with AC EVO since yapping about it at length for my old home when it first debuted in early access at the start of this year, but this might be the point I hop behind its wheel agaion and see how devs Kunos Simulazioni have managed to flesh it out so far. After all, they’ve now added in a 90s Merc 190E, which is pretty much square German saloon kryptonite for my will to hold off on checking things out.

Read more

Command fleets or pilot mouthwatering starships in Nullspace, a strategy game with a “unique” take on the Fermi Paradox

Tasty-looking space games fill the atmosphere nowadays like satellite launch debris, but perhaps you’ll find room in your weirdly adapted magnetic fishing net for one more – Kaigan’s Nullspace. I came across it in yesterday’s Indie Fan Fest stream, and I quite like the cut of its torpedo bays.

Nullspace grabs me for a couple of reasons. One is its “retrofuturistic universe”, which strikes me as both sleek and cosy. It’s kind of chibi Homeworld. The kitbashed ships come alive with swivelling turrets and manoeuvring jets, but something about the way they’re proportioned, patterned and lit also makes me think of freshly piped cake icing. I also quite like the Star Fox-style jabbering heads of unit commanders in the bottom corner.

Read more

March 2026 would be a “fitting” Skyblivion release window, says former dev who called making 2025 “unachievable”

A former developer on massive Elder Scrolls mod project Skyblivion who called its current 2025 release goal “unachievable” has suggested March 2026 as a “fitting” release window for the task of remaking Oblivion in Skyrim‘s engine.

Around the time of the mod’s most recent showcase, ex-Skyblivion level and world designer Dee Keyes put out a tweet accusing its project lead and implementation lead of rushing the mod out the door to meet a 2025 release goal that Keyes dubbed “pointless and unachievable”. The modder also accused the pair of mismanaging the project by not keeping up communication between leads and other developers in terms of key decisions. Keyes’ claims and very public split from the Skyblivion team naturally led to questions being asked of the remaining Skyblivion devs, with the mod’s comms lead telling fans: “Our aim is that it will be by the end of the year, if we as a team decide that it isn’t we will be sure to share that.”

Read more

Civilization 7 dev explains how the revamped 4X map generator bolts together continents from Voronoi diagrams

Firaxis and 2K Games are working on a Civilization 7 update that revamps the game’s map generation, while adding a couple of city states and rounding out Napoleon’s skillset. It’s slated to land sometime in the week of September 29th. Why am I writing about it right now? Because senior graphics engineer Ken Pruiksma has just posted a little blog about the intricacies of strategy game map generation that caused Beethoven’s Ode To Joy to play tinnily in my head.

This is almost certainly a reflection of emotional diarrhea brought on by minor insomnia brought on by a nagging foot injury. Still, there’s something… uplifting about the motions of plate tectonics as approximated by computer code. Perhaps you, kind stranger, will be similarly moved.

Read more

Hitman’s latest free Elusive Target mission makes you Bruce Lee’s bodyguard, and is out now

Bruce Lee is in Hitman now. Unfortunately, you don’t get to play as him. Fortunately, you do not have to fight him. Oh, don’t look at me like that, Agent 47. You might be the last word in swatting people with Wet Floor signs, but I’ve yet to see you perform a credible one-inch punch. Perhaps you’d get the drop on Bruce Lee if you threw up on him after swallowing an irradiated carbon rod, but I don’t fancy your chances in the context of a proper Bangkok martial arts tournament – like the one depicted in Hitman’s latest Elusive Target mission, the Dragon. Here be trailer.

Read more

First Forza Horizon 6 image reveals Japan setting, for launch in 2026

Microsoft’s next Forza Horizon game is set in Japan, going by an Instagram ad that appears to have been posted ahead of reveal. The post has been taken down, but one of the internet’s many screen-grabbing Eyes of Sauron has preserved it for posterity. “The Horizon Festival is heading to Japan,” it reads. I imagine that Japan is also where Microsoft had planned to announce the game – they’ve doing a showcase at Tokyo Game Show 2025 in around an hour’s time. Microsoft have previously indicated that the next Forza will launch in 2026.

Read more

For a jetpacking open worlder starring bug-sized Captain Picard, Infinitesimals feels a lot like Operation Flashpoint

Much to my surprise, the overgrown garden setting of Infinitesimals is not especially indebted to any Dreamworks and Pixar films about insects. Nor is the game’s steel-jawed space flea protagonist, Captain Awkney Relinrake, directly inspired by Buzz Lightyear. Instead, he channels the stately, swaggering Englishness of Jean Luc Picard and Richard Sharpe, aka Napoleonic Sean Bean.

This last revelation slightly disappoints me, in that Relinrake seems a bit ridiculous, with eyebrows the size of aviation flaps, and I’d like the game to own that humour in a more obviously Toy Story-ish way. But what most catches me out, during my 30 minute hands-on with Cubit Studios’ deceptively toony action game, is that it takes a fair few cues from milsims.

Read more

First gameplay trailer for Returnal follow-up Saros reveals a gentler roguelike that’s no less abundant in bullets

Sony and Housemarque’s sci-fantasy shooter Saros got its first proper gameplay trailer at PlayStation’s latest State of Play this evening. If you were hoping for more Returnal, then pour yourself a huge brimming flagon of victory mead, for this is basically Returnal plus a gruff male lead, a sunnier shape-shifting wasteland, and a force shield that converts attacks into juice for your biggest guns.

Read more

Marvel’s Wolverine at long last gets a borderline uncomfortably bloody gameplay trailer, and a PS5 release window

After four whole years of silence, PlayStation and Insomniac have very graciously offered up a new trailer for Marvel’s Wolverine. With gameplay no less! Horrifically gruesome, violent, and bloody gameplay that is so intense you should probably give it 15 minutes or so if you’ve just had your supper.

Read more

If you’re wondering whether a first-person Soulslike works or not, you can now sign up to playtest Valor Mortis

I think my big problem with the proliferation of Soulslikes as a genre is twofold: one, that so many games get labelled as such despite not being such, and two, they’re all much too similar. There might be mechanical differences, but there’s no big thing that clearly sets them apart from what FromSoftware already does so well, not even an aesthetic overhaul. That’s part of why I quite liked Lies of P, and why I’m curious if cautious about Valor Mortis.

Read more