Arranger: A Role-Puzzling Adventure review: a unique puzzle game that keeps things moving

Arranger is a puzzle game about moving, in both metaphorical and literal senses. Movement is the entire basis for the puzzles in Arranger, and is hard to explain without showing you (if you’re able to watch the trailer that will be helpful). The world of Arranger is divided into a grid, and you don’t move the main character, feisty misfit kid Gemma, across the squares. Rather, imagine that the row or column Gemma is on becomes a travelator, and you control the direction and speed of it. Gemma stands still and you move the ground, and anything on it left, right, up or down – like How To Say Goodbye but with more squares. It’s one of those things that makes sense when you’re doing it, trust me.

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Heihachi rises from the dead as Tekken 8’s third character DLC

Heihachi Mishima, the mustachioed malevolence of the Tekken series, is going to be the next DLC character for Tekken 8. He was last seen with his loving son Kazuya, who threw him into a volcano. Of course, to be fully submerged in impossibly hot liquid rock is merely a long-running family prank for the cast of this 3D fighting game, sort of like forcing your granddad to do the ice bucket challenge, but with lava. Nobody truly expected the horn-haired headbutter to be fully removed from the series. But I am a little surprised to see him back so soon.

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Solve an Outer Wilds-style time loop, grow tea on the Moon, and fish on Neptune in this indie game anthology

Fish! Tea! Time! Space! An ‘immersive horror sim’! Stopping the sun from not burning anymore but also not getting burnt in the process! Locally Sourced Anthology I: A Space Atlas does not, somewhat disappointingly, offer the infinite possible game concepts that space allows for. It’s got eight though, which I must say is a good start. Eight experimental indies from different developers, each equally taking part in space as the last.

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What’s on your bookshelf?: deluxe redux reflux remastered edition

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

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Microsoft say it’s “misleading” for the FTC to call the Game Pass experience “degraded” now it costs more

Microsoft have responded to the US Federal Trade Commission’s assertion that the tech giant are now offering a “degraded” Game Pass experience, posing “exactly the sort of consumer harm” the FTC warned was possible in advance of the Activision Blizzard acquisition.

Nuh-uh, say Microsoft, who call the FTC’s letter “a misleading, extra-record account of the facts”.

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There is an amazing Finnish fairytale at the heart of Alan Wake 2’s forests

Ho, wayfarer! Beware slight spoilers for Alan Wake 2 in the passages ahead.

Deep in the Dark Place of Alan Wake 2 there is a forest that is not a forest – a zig-zag tunnel adorned with murals of a grisly woodland scene. Entering that tunnel, you find yourself sealed in at either end. But the mural suggests a way out: it changes when you turn around, following an unspoken narrative. It’s a device as delicate as the graffiti elsewhere in the Dark Place is obnoxious. In hindsight, it feels like an example of “metsänpeitto”, a concept from Finnish folklore about forests which, as writer Sinikka Annala explains, saturates the design of Alan Wake 2. It’s a fascinating idea I’d love certain much larger, less intriguing video game worlds to learn from.

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Astral viking city-builder Roots Of Yggdrasil sprouts a 1.0 release date

Our former editor Katharine “Thorsbane” Castle has long since quit these turgid shores for the sunny uplands of Eurogamer, where the consoles multiply like rabbits, but her legacy endures. For instance, it’s thanks to her that I know and am excited about Roots of Yggdrasil, a roguelike deck- and city-builder which casts you as a posse of vikings in a flying longship, touching down on floating islands to found a quick settlement and harvest some magic before the apocalypse – here known as the Ginnungagap, a swirling purple void – catches up with them.

Katharine called it “a real grower” before the early access release in January, likening it to both Dorfromantik and The Banished Vault – a chalk and cheese comparison if ever I heard one. Well rejoice, perverted chalk-and-cheese mixers, because Roots of Yggdrasil now has a 1.0 release date – 6th September 2024.

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Flintlock: The Siege of Dawn is misfiring with major stutter on the Game Pass version

Edwin’s been appreciating the acrobatic twist that Flintlock: The Siege of Dawn puts on the Soulslite formula, but not everybody’s magical zip-zooping has been going as smoothly. Following the Steam and PC Game Pass releases yesterday, there are widespread reports of heavy stuttering spoiling the fun; I’ve given both versions a test, and indeed, Flintlock does have a serious case of the framerate stammers. Especially the Game Pass build, which is significantly worse for it.

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