Telltale Games return with The Expanse’s first episode, out today

After their death and sort of resurrection in 2019, the new incarnation of Telltale Games have released their first game today, The Expanse: A Telltale Series. Acting as a prequel to the great Amazon Prime show, its first episode debuts today on the Epic Games Store, with its remaining four episodes dropping every two weeks after that. That means all episodes should be available to binge on September 21st.

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Life By You early access launch delayed until March 2024

The Sims has gone unchallenged in the life simulation genre for a quarter century and the wait for a challenger is about to get a few months longer. Developers Paradox Tectonic have pushed back the early access launch for their human dollhouse rival Life By You to March 5th 2024. Rod Humble, the studio’s general manager and former Sims boss, said the game will be “a more robust experience out the gate” thanks to the six-month delay.

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World of Warcraft looks to support Ukraine with charitable pet pack and the help of Mila Kunis

World of Warcraft has launched a new pack of companion pets that will donate all of its proceeds towards helping those in Ukraine. The Pet Pack for Ukraine will benefit BlueCheck, an organisation that works to support a variety of NGOs in the war-struck country offering everything from vital medical supplies and power generators to humanitarian aid.

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Warhammer RTS Realms of Ruin promises improvements to unit balance, AI difficulty, controls and UI after “loud and clear” open beta feedback

Realms of Ruin, the first RTS set in the world of Warhammer: Age of Sigmar – that’s the shiny fantasy sibling to Warhammer 40k’s gritty sci-fi universe – will see a host of improvements and fixes in the wake of its recent open beta, developers Frontier have promised. Among the biggest incoming changes are better balancing, UI polish and a fix to its most annoying issue of accidental retreats caused by shared key bindings.

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Twinsen’s Little Big Adventure reboot cancelled as studio were “unsuccessful in securing a publisher”

Under the new rights holders Studio 2.21, cult classic series Little Big Adventure was set to make a comeback after three decades off-grid, with original creator Didier Chanfray attached to the projects. The comeback plans included an all-new reboot, plus remasters for the two 1990s action-adventure games. But today, the studio announced that they were “unsuccessful in securing a publisher,” which has led to the reboot’s cancellation and layoffs at the developer.

“Despite our earnest efforts,” CEO Ben Limare wrote in a blog post, “we were unsuccessful in securing a publisher for the reboot of Twinsen’s Little Big Adventure.” According to Limare, the reasons for this are threefold: genre appeal, the series’ limited recognition, and the planned costs. “Despite a passionate, albeit small, community of fans, Twinsen’s Little Big Adventure isn’t globally recognized, which added to the hesitations of potential publishers,” wrote Limare.

“While indie game studios can often deliver remarkable games with lean teams (as we’ve seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game’s size,” he continued. “This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.”

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The little noises in Unpacking help make it a life you can understand

In writing about games like A Little To The Left or current RPS Game Club pick Unpacking, I often have to point out that I am a weird little gremlin who loves puzzles and putting things in the right place in games, but not actually in real life. In real life, I write to you today from a desk covered in a weird detritus of work and life that wouldn’t quite see me on an exploitative reality TV show with the word hoarder somewhere in the title, but, you know… maybe give it 15 years.

But I bloody love tidying things in games. Getting everything in the right place. And something that makes it extra enjoyable in Unpacking is the sound design. The house itself is quiet, but everything in the game makes a little noise when you put it away or hang it up or slide it in a shelf, and it’s all stuff you recognise from home. It makes the whole experience feel domestic and familiar.

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Void Warden is a strategy-tower-defence hybrid from the developer behind Into The Pit

Following the fast and psychedelic fingertip shooting of Into The Pit, developer Nullpointer Games are now slowing things down with their next project. The team shook together turn-based tactics, tower-defence elements, and a graphic novel style, and the resulting cocktail is Void Warden. See how it sort of works in the teaser below.

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I play Diablo 4 and I feel nothing. I think this is good?

Now that Diablo 4‘s new season has arrived, I thought I’d give the game another shot. So, in an evening spare of stuff to do, I booted the game up and created a druid called ANIMALS. After a few hours of pressing 1,3,2,4, in either the same pattern or different patterns, I’ve come to realise the game doesn’t make me feel anything. I bash some skeletons, I equip a staff, I exit to Windows, I couldn’t care less. Maybe, though, it’s not such a bad thing?

I know I said I’d like Diablo 4 to channel Vampire Survivors and give me an auto-attack switch, so I could just steer my character through encounters without having to think at all. I still stand by my stubbornness! But having obliterated more packs of rabid wolves and legions of demons, I’ve come to develop what I think is ARPG muscle memory.

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