Void Warden is a strategy-tower-defence hybrid from the developer behind Into The Pit

Following the fast and psychedelic fingertip shooting of Into The Pit, developer Nullpointer Games are now slowing things down with their next project. The team shook together turn-based tactics, tower-defence elements, and a graphic novel style, and the resulting cocktail is Void Warden. See how it sort of works in the teaser below.

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I play Diablo 4 and I feel nothing. I think this is good?

Now that Diablo 4‘s new season has arrived, I thought I’d give the game another shot. So, in an evening spare of stuff to do, I booted the game up and created a druid called ANIMALS. After a few hours of pressing 1,3,2,4, in either the same pattern or different patterns, I’ve come to realise the game doesn’t make me feel anything. I bash some skeletons, I equip a staff, I exit to Windows, I couldn’t care less. Maybe, though, it’s not such a bad thing?

I know I said I’d like Diablo 4 to channel Vampire Survivors and give me an auto-attack switch, so I could just steer my character through encounters without having to think at all. I still stand by my stubbornness! But having obliterated more packs of rabid wolves and legions of demons, I’ve come to develop what I think is ARPG muscle memory.

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CD Projekt Red announce another batch of layoffs affecting around 100 employees

CD Projekt Red have announced another batch of layoffs, this time affecting “around 100” employees, or roughly 9% of the company’s total headcount. The redundancies won’t take place immediately, according to CDPR, as some employees won’t lose their jobs until early next year at the latest.

“There’s no easy way to say this, but today we are overstaffed,” said CEO Adam Kiciński in an ‘organisational update’ posted to the company’s website. “We have talented people on board who are finishing their tasks and — based on current and expected project needs — we already know we don’t have other opportunities for them in the next year,” he continued.

“To meet our own high expectations and ambitions to create the best role-playing games, we not only want to have the best people but also the right teams,” says Kiciński. “What we mean by that is having teams that are built around our projects’ needs; teams that are more agile and more effective… After reshaping our development process and incorporating Agile methodologies, we’re now focusing on refining the shape of our teams.” Those projects in question include another Witcher trilogy, a Cyberpunk 2077 sequel, and an all-new IP codenamed Project Hadar. That’s in addition to the upcoming Cyberpunk 2077 expansion called Phantom Liberty.

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I don’t think I could survive The Banished Vault’s space management without its physical manual

You know how some games are notebook games? Well, The Banished Vault is a manual game, no two ways about it. Sure, you could theoretically make meticulous notes about all the planetary symbols and construction costs of the various buildings you’ll need to harvest and convert resources into fuel, alloys and elixirs as you hurtle through space trying to escape the terrifying Gloom based on its in-game manual. But when there’s a physical paper booklet that replicates all that for you in a much more easily accessible format, with several gorgeous illustrations of its mysterious space monastery to boot, not to mention infinitely better explanations of what everything does than I could ever hope to describe, it’s quickly become an essential part of my play experience.

I’m still working on my review for The Banished Vault (hopefully coming later this week), but as it launches on Steam today, I’d strongly recommend spending the extra £5/$5 to get one if you’re at all interested in Lunar Division’s space survival management ’em up. I don’t think I could have survived in the game without it.

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Spooky stealth ’em up Gloomwood adds bustling market district in latest update

Thief-but-with-guns game Gloomwood continues its early access crawl with today’s update, adding a delightful market district to the game. You can get your hair cut, buy a new outfit or two, and generally have a nice time. There definitely won’t be any murder or dangerous reasons to skulk through the shadows. And that dog? He doesn’t bite, honest. Take a look at the bustling shopping centre below.

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Armored Core 6 actually considered “a more open world route”

Recently I sat down with GGRecon for a roundtable-ish interview with Armored Core 6: Fires Of Rubicon director Masaru Yamamura and producer Yasunori Ogura to talk more about their upcoming mecha action game. And their answers gave us more of an insight into the game’s early development, where the story might take you, and how you might overcome some of its trickiest nuts and bolts.

While it won’t come as much of a surprise to Armored Core veterans, Armored Core 6 isn’t an open world game. If you’re a new FromSoftware-liker brought on board by the expansive world of Elden Ring, then yes, you might be a bit surprised. As I mention in my preview, Armored Core 6 sees you play a mecha-mercenary who selects jobs from a drop down menu and jets off to destroy whatever needs destroying. But Yamamura says FromSoft actually considered going down a more open world route in early stages of the game’s development.

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