Oblivion Remastered becomes Mudcrab Nintendogs, thanks to this beast master mod

If you’re desperate for some company of a non-Adoring Fan kind as you run around Cyrodiil in Oblivion Remastered, odds are the base game’ll leave you wanting. Enter a new mod, which adds in a beast master system that’ll let you tame a furry or scaly pet.

After all, one could argue you’ve not really experienced Tamriel unless you’re having to stop after every fight to give your precious wild boar Bobo some heal minor wounds-infused tummy tickles

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The thing that’s sold me most on Silent Hill f so far is its slightly outdated UI

Okay, now, I know you’ve probably read that headline and thought to yourself “why on earth would outdated UI in Silent Hill f be a good thing?” Allow me to explain! To be a contrarian for a moment, I think that a large amount of triple-A games have incredibly boring UI. It’s very much because of that late 2010s trend of simple, emboss-free graphic design you see in logo design everywhere these days, and I hate it.

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Shooty Shooty Robot Invasion looks like a boomer shooter for the Newgrounds generation, and it’s out next month

I feel like every time I write about shooters, I always have to add a caveat along the lines of, “I don’t really like shooters… but!” There often is a but, because occasionally one of ’em rolls around that feels like it just gets me, you know? This week, it’s a shooter that feels like it was born to be a Flash game on Newgrounds in the mid-2000s that you’ll sometimes bring up to your friends saying “man, remember that one game?” It’s called Shooty Shooty Robot Invasion, and as simple as its title is, there’s a lot going for it.

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The Sims 4’s next expansion Enchanted by Nature looks perfect for cottagecore lovers on TikTok circa 2020

Despite having received a plethora of updates, bits of DLC, and expansion packs over the course of the past 11 years, there are still things that featured in The Sims 3 that The Sims 4 is yet to receive. Seriously, The Sims 4 has been supported for twice the length of time The Sims 3 was, and yet it’s only this year that it’s getting a pack that features fairies. They’ll be coming in the just announced Enchanted by Nature pack, which includes a bit more than just a new supernatural designation for your Sims.

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Still Wakes the Deep: Siren’s Rest is a surprise bit of submechanophobia-inducing DLC that’s washing ashore next week

There are two reasons you shouldn’t watch the trailer for Still Wakes the Deep’s just announced DLC Siren’s Rest. The first is that, well, it’ll probably spoil at least some of the events of the base game given that the expansion is set more than a decade on. The other is for the subset of you that have just the worst case of submechanophobia, because the trailer is absolutely full of man-made objects under water. You’ve been warned, don’t come crying to me if you don’t heed me, I’ll just say I told you so.

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Metal Gear Solid Delta: Snake Eater isn’t getting Metal Gear Online, but it is getting its own quite fun looking online mode

Metal Gear Online! I’m assuming that’s the first thing you thought of when you heard that Metal Gear Solid Delta: Snake Eater is getting an online mode, but I need you to throw that thought in the bin. The MGS3 remake is getting a multiplayer mode, but as shown off in today’s Konami Press Start showcase, it’ll be its own, original thing called Fox Hunt.

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Jurassic World Evolution 3’s low system requirements spoiled by mention of AI-generated scientists

Recently announced dino management sequel Jurassic World Evolution 3 already has some system requirements, well in advance of its October 21st release. You can give them a peep on the game’s Steam page, where they’re revealed as a refreshingly light list of relatively attainable cards ‘n’ chips, with a mere 25GB storage requirement – a welcome bucking of recent trends for 100GB-plus SSD installations and extravagant GPU demands.

In less encouraging news, the same Steam page also includes one detail that the Summer Game Fest trailer didn’t mention: Jurassic World Evolution 3 makes use of generative AI, specifically to create “Scientists’ avatars” among your park staff.

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Don’t mind the rogueliting, Ball X Pit’s new demo channels the joys of vintage Breakout

As yet another Balatro-style roguelite hybrid emerges raging from the volcanic portals of Steam Next Fest, as the smaller-scale gamedev scene at large threatens to melt into a soup of RNG and deckbuilding, I want you to picture me leaning over you like Samwise Gamgee leaning over Frodo, trying through his tears to remind the Ring-bearer of life back in the Shire, before the horror of Mordor.

“Do you remember the taste of strawberries?” Sam whispers. I do not want you to remember the taste of strawberries. I want you to remember how good it felt to sneak a ball behind the blocks in Breakout. It is the only thing that will save you now.

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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

A fresh report has shed a bit more light on Dragon Age: The Veilguard‘s famously difficult time in development, offering info on culture clashes between BioWare’s different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.

The report, from Bloomberg’s Jason Schreier, goes through the whole sordid story of Veilguard’s journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you’re likely familiar with at this point. There’s also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.

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