Zenless Zone Zero is the next action-RPG from Genshin Impact developers HoYoverse. Where Genshin is all Zelda-style pastoral greens, Zenless is an urban fantasy. It’s expected to release sometime in the first half of 2024, and you can now pre-register on all platforms.
Songs Of Conquest is a strategy-RPG with some of the most handsome pixel art around. Steam tells me I’ve played its Early Access release for 0.7 hours, which was long enough to know that I wanted to play more and would wait for version 1.0. I won’t have to wait much longer. It’s now got a May 20th release date.
Royale-battler Fortnite will soon allow players to hide a handful of emotes the developers concede are “sometimes used in confrontational ways”. This includes the emote reported as the most-used in Fortnite’s seven-year history. That’s either a worrying indictment of the game’s players, or a (more?) worrying indictment of universal human psychology. What is the offending animation? Well, turns out people don’t like being laughed at.
Stand by for a missive from RPS corporate parent ReedPop. Transmission begins! Ah, it’s about gaming events. So, Reedpop’s EGX expo and MCM Comic Con are joining forces. They’ll both take place side-by-side in the ExCel London this year, on 25th-27th October.
EGX, of course, will feature a bunch of classic and upcoming games, while Comic Con is laser-targeted at our respected allies in the world of on-paper image-based storytelling with speech bubbles. EGX’s headline partner is TikTok this year, which makes this a perfect nexus of entertainment artforms. All we need is a puppetshow now and possibly a semaphore stand, and the ritual will be complete.
Sometimes, I hear critics describe something as ‘actively hostile’ to the act of playing it, but with something close to admiration in their voices. I’ve always felt that I, too, would like to one day find an artwork that I could describe in the same way. Partly because it sounds like an interesting experience, but mainly so I could steal that line and feel like one of those elite, urbanely perceptive, multiple trouser-owning critics.
Well, today is not that day, because indie horrorIRIS isn’t, in fact, actively hostile towards the act of playing it. It’s more a case of passive disdain. Is it a ‘good’ game? Probably not. Ah, but is it enjoyable? Buddy, not even slightly. But it is intriguing. I am intrigued, reader.
Were we to pluck up a passing stoat, or wandering pigeon, and inspect their entrails for omens as regards the quality of mythical roguelike Hades 2, we would find ourselves covered in blood and perhaps a little wiser. But I have been given strict editorial directions not to kill any more small creatures for gambling purposes. So let us instead use the semi-public “technical test” as a portentous looking glass from which to discern whether this hell-hopping sequel seems promising. Fine by me, the approach is no less stabby.
No Rest for the Wicked launched into early access as a bit of a fixer-upper, even by the standards of its ‘buy now, play finished game later’ model. The good news is that the grim action-RPG’s wonky performance is already being straightened out, with two of its three hotfixes thus far delivering a noticeable improvements, even on older graphics cards.
As one of the Treehouse’s resident Atlus sickos, I was incredibly happy to wake up to 25-minutes of Metaphor: ReFantazio‘s director Katsura Hashino talking us through some new footage. We get a look at a new rural town and the activities you can get up to, like bounty hunting. Travel on your magic mech is compared to “camping”, which I wasn’t expecting. And there’s lots of combat on show, with transitions from real-time to turn-based battles outlined in a bit more detail. Oh and it’s coming out in October, which gives me plenty of time to clear my JRPG backlog before this inevitably takes over my entire existence for the foreseeable.
What’s it like to watch a smash hit TV show set in the backyard of a game you’ve made? It’s a question which Fallout: New Vegas project director Josh Sawyer is uniquely qualified to answer.
“The show really does capture the aesthetic of Fallout 4 and 76, while also feeling like it is set on the West Coast,” he says. “If you’re a fan, then you can see where the plot elements have been pulled from in previous entries. And if you’re new to it, thankfully, those plot elements are fairly straightforward. So I think it’s a good show for fans and a good show if you’re new to it, even though there’s a lot of stuff going on. I’m certainly interested to see where they’re going in the second season.”