Mika and The Witch’s Mountain appears to be an unofficial video game adaptation of Kiki’s Delivery Service, which is a Studio Ghibli film about a witch who decides to go postal, but not in the Running with Scissors sense. Created by developers Chibig and Nukefist, it’s a “mini open world” game about carrying packages by broomstick while investigating the titular mountain, flying through hoops a la Pilotwings, and savouring the balmy inconsequentiality of an island that reminds me of Super Mario Sunshine. It also now has an early access release date, 21st August, and a charming new trailer.
We didn’t get to Sandfall and Kepler Interactive’s Clair Obscur: Expedition 33 while covering Microsoft’s summer showcase a couple of weeks ago. If memory serves, when they ran that particular trailer I was busy sponging swampwater out my eyes after writing up South Of Midnight, while Nic had become so vociferously agitated over the debut of Doom: Dark Ages that he was no longer solid and tangible enough to operate a keyboard. Graham, meanwhile, had absconded with Joanna Dark to Immersive Sim Land and Matt, poor Matt, had fallen into a Locust sinkhole while “omnimanouevring” around Black Ops 6. But if one of us had been free and willing we might have had enthusiastic thoughts about this “evolution of JRPGs”, in which you are trying to thwart a self-serious artist who is about to magically murder everybody over the age of 32. It is, alas, too late for me.
The makers of Cyberpunk 2077 host a podcast every once in a while, in which the studio’s developers chat about what’s going on in the company. In the latest episode, they’re discussing their (relatively new) Boston studio and how it’s spearheading the as-yet-enigmatic sequel to Cyberpunk 2077. There’s a lot of middle-managey chit chat but one thing that stood out was one developer’s earnest remarks about what he considers some of the sci-fi RPG’s shortcomings.
“I see that we didn’t push the envelope far enough in some places, for instance,” said Paweł Sasko, Associate Game Director at CD Project RED. “Like, let’s say the homeless crisis… when I look at it, I’m like, we weren’t far enough in ’77. We thought that we were dystopian, but… we just touched the surface.”
I think I’ve written about it a bazillion times here on RPS, but I do think Elden Ring is a massive open world game that’s a bit too large and in charge. I reached the exhaustion point once, and now the DLC’s come out, I’m scared I’ll reach it again despite the fact I think it’s very good. It’s interesting then, that FromSoftware’s president Hidetaka Miyazaki sees Elden Ring as “the limit” for FromSoftware in terms of project scale (cheers The Guardian for the interview, and PCGamer for the spot). I think it’s a great thing, personally.
Assassin’s Creed fans “can be excited about some remakes” of the older games in the open world series, permits generous soul Yves Guillemot, via one of those odd promotional things disguised as a conversation. They’d like to “revisit some of the games we’ve created in the past and modernize them,” Ubisoft told Ubisoft about Ubisoft.
Elsewhere in the blog, Guillemot repeatedly praises what he sees as the potential for generative AI and how it “can enrich NPCs to be more intelligent, more interactive,” saying this could “potentially extend to animals in the world.” So, look forward to remake Ezio putting glue in his pizza sauce I suppose?
Frostpunk 2 is being delayed so its developers have time to address player feedback gathered during the beta earlier this year. The survival citybuilder was originally due to begin shovelling orphans into the furnace in July, but those dear children now have a reprieve until September 20th.
You can tell when a major Steam sale goes live, because the Steam store stop loading. If you can make it past the “something went wrong” message you’ll find that the Steam summer sale is now underway.
I’m getting into the bad habit of posting just after the end of work. In this case, I’m doing it because the whole affair might be over and done with when I return to my desk. New York-based Nolen Royalty, creator of impish experimental games about bouncing DVD logos and staring contests, has made another one that consists of a website with one million checkboxes. It’s the best thing I’ve played all year, possibly.
Albatroz is a “backpacking adventure RPG” that takes place in The Forbidden Lands, a photogenic wilderness “where two worlds converge”. You are jaded city worker Isla, and you are here to search for your missing brother, who was himself searching for the mystical mountain of Albatroz – locally known as “the walking mountain”, for reasons that you will never guess. There’s no combat, and no enemies that I can see – instead, you’ll occupy yourself with equipment management, repairing your dinky car, and improving your hiking skills using points earned by doing favours for villagers along the way.