Last Epoch developers would appreciate it if you’d stop committing forgery, please

In response to gold generation and item exploits in action rpg game Last Epoch, developer Eleventh Hour have released a statement on Steam admonishing those responsible and reaffirming their commitment to preventing further exploits on “both a technical and user level.”

The statement, which also mentions nefarious goings on involving the very much banned RMT (real money trading), details the recent fixes released to combat these issues, as well as the identification and banning of accounts found to have broken the game’s terms of service.

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2D monochrome adventure Skaramazuzu has Hollow Knight’s adorable melancholy

I’m not saying that Zuzu, the star of melancholic 2D adventure Skaramazuzu, is definitely inspired by that Adventure Time bit where the deer takes off its hooves like gloves. But I am saying that if it were, it’d have my full support, because the freak deer deserves to live on forever, even as a shadow wandering a gothic purgatorial landscape in an unrelated game.

We got a trailer for this one a few weeks back, and the game itself just dropped on Steam yesterday. It’s got that specific blend of Hollow Knight: Silksong -esque maudlin and whimsy that I personally love, skirting around the edges of both without slipping too readily into Tim Burton territory. The artstyle is crisp and wintery, the writing is goofy, and everything that moves looks like it evolved from the same dead tree branch. Feast your hooves on the trailer below:

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What’s better: Security cameras following your every move, or shopkeepers annoyed when you don’t buy anything?

Last time, you decided decisively that the spell Fireball is better than a button to unlock all unlocks. I should have known because our dear old friend Fireball is always there for us, always readily available, always keen to punch someone in the face, neck, and chest with a lump of solid fire. Thank you, Fireball. I love you. This week, it’s a question of anxiety. What’s better: security cameras following your every move, or shopkeepers annoyed when you don’t buy anything?

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Borderlands makers Gearbox don’t quite escape Embracer layoffs despite recent sale, as studio confirm fresh cuts

Despite seemingly escaping the Embrace(r) of death through their sale to Take-Two at the end of last month, Gearbox Entertainment haven’t quite emerged unscathed. The studio has confirmed a number of layoffs shortly after the announcement of the sale, while clarifying that no positions related to the development of games were affected.

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The Horror At Highrook is an occult cardgame set in a Darkest Dungeon-style mansion

Earlier today Tom Betts – founder of Nullpointer and former lead programmer at The Signal From Tolva developers Big Robot – emailed me about his new game The Horror At Highrook. In the space of a single, rollercoaster paragraph, Betts earned my curiosity by describing himself as a fellow Soul Reaver enthusiast, lost it again by criticising Soul Reaver’s camera – such insolence! – and earned it swiftly back by mentioning that he’s from Yorkshire. Then, he upgraded my curiosity into attention by describing The Horror At Highrook as a “clockwork narrative” horror experience that takes inspiration from Poe, Stoker and Lovecraft on the one hand, and from boardgames, wiki-hunting and escape rooms on the other.

This is a heady brew indeed. Also, there appears to be a cat in the game called Mr Tubbs, described as a “portly grey barrel of fur”. I entertain suspicions of Mr Tubbs. What fell secrets lurk behind his perfectly groomed exterior? Anyway, here’s the trailer.

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Red Faction: Guerrilla dev’s barmy physics sandbox Instruments Of Destruction leaves early access in May

Do you remember the noughties fan warz over which game had the best terrain destruction physics? The victors of that particular forum skirmish were probably DICE’s Battlefield games, with their woozy Frostbitten cinematography and dependable multiplayer tactic of having a whole team focus fire on a single capture point, gradually reducing it to stumps of foundation. But leftier souls may have preferred Volition’s (RIP) Red Faction series, the third of which, Red Faction: Guerrilla, featured a granular demolition engine that you bash apart whole bases with a sledgehammer.

Well, Guerrilla’s lead tech designer Luke Schneider is still in the architecture-ruining business: his and Radiangames’s latest, the hopefully self-explanatory Instruments Of Destruction, leaves Steam early access on May 10th, 2024. Here’s the 1.0 trailer.

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Content Warning devs fixing mic, video and connection problems after “wild ride” of a launch

It’s a fond hope, a fool’s hope, but perhaps 2024 will be remembered not as the year of Yet More Layoffs, but the year of Unexpected Hits. Surprise record-setters like Palworld, which I don’t especially like, Helldivers 2, which I rather enjoy, and now Content Warning, which I’m still figuring out. If you missed it, the co-op horror game released on Monday with a temporary free promotion, and racked up a 200,000-player Steam concurrency last night. Published by Totally Accurate Battle Simulator outfit Landfall, it’s sort of like Lethal Company in being about venturing into horrible places as a wibbly-wobbly defenceless explorer, but rather than gathering scrap for resale, you’re filming yourself and the monsters in a bid to publish a viral “SpookTube” video, with tuber celebrity translating into cash for new equipment.

Each video is edited together automatically from your footage and accompanying voicechat, once you return from each trip to the Old World, and you can watch it all on an in-game monitor with a mocked-up chat feed and viewcount. It’s a pungent, potted commentary on the machinations of Youtube celebrity, with heady notes of “cautionary tale about algorithmic content generation” and “cautionary tale about people endangering or hurting themselves being a dependable source of views”. Urgh, I can feel an op-ed coming on. In the meantime, here’s how the developers – a team of only five – are updating Content Warning following its launch success.

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Lovely free Lovecraftian first-person parkourer Grimhook to become a “complete” game

“It almost feels like proof-of-concept for a first-person Prince of Persia game, with an ever-so-gentle dusting of Portal,” our Edwin said after playing free first-person platformer Grimhook when it launched in December. It’s a cracking little game, parkouring about with the help of supernatural powers and a grappling hook, but ends right as it feels like it’s getting started. I’d certainly be up for three hours of this, so how splendid to hear that the developers are planning to make a “complete” and fancier experience.

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Just 66 titles saw 80 percent of all playtime in 2023, most older games like Fortnite or GTA 5

The PC and console market grew by 2.6% to $93.5 billion in revenue last year, according to a new report by video games date company Newzoo (cheers, Kotaku!) That’s good, right? Growth is universally a good thing, otherwise all those nice, dead-eyed men in suits wouldn’t keep saying it was. You can’t just lie about growth, that’s a business crime. However, here’s some slightly more worrying news, depending on how much you value new ideas: Of all the game time that gamers spent gaming in quantifiable Big Year for Gaming 2023, just 20% of that time was gamed on games other than the 66 specific games mentioned in the report.

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