It continues to be a difficult time at Ascendant Studios, the developers behind last year’s magical shooter flop Immortals of Aveum, as it’s claimed that the studio have now furloughed most of their staff – only a matter of months after almost half of their employees were laid off.
Steam’s next week-long celebration will pay tribute to that most treasured of genres, the first-person shooter. The PC marketplace’s FPS Fest kicks off next Monday, letting loose a hail of discounts and playable demos for shooters that prefer things from the first-person perspective.
“Very little Bela Lugosi” is not a criticism I ever expected to level at a game. It’s not entirely unexpected considering he’s dead, but I’m still grumbling at you, Carpathian Night Starring Bela Lugosi.
It is, as it appears, an unabashed homage to Castlevania, but with none of the -vania, making it much more like the original (or the game boy ones, and possibly a few others in the series I don’t know about): a straightforward, linear platform game about whipping monsters and not stepping on spikes. Ten a penny, right? But CNSBL captures it so well that it had me looking up old game boy tunes it vaguely reminded me of.
Friends, there is trouble a-brewing down the radioactive watering hole. While Amazon’s Fallout TV adaptation has launched to pretty positive verdicts, a contingent of Fallout players are up in arms over its portrayal of the Fallout timeline. In particular, it’s being claimed that the show has written the events of Obsidian’s Fallout: New Vegas out of the canon, despite reassurances from Bethesda Game Studios design director Emil Pagliarulo. Dare you read on? Let me just load up my Junk Jet with piping, hot Fallout Season 1 spoilers…
Need anything from the shop? Mushroom milk? Fresh tarts? Mystical bejewelled skull? I’m just popping out to Dépanneur Nocturne, a lovely little game which came out in 2020 and I kept forgetting to post about. It’s a small first-person explore-o-chatter set within a corner shop in a magical, mystical Montreal, full of things to admire, find, poke at, and chat about with the owner. And it’ll only cost you about as much as a pint of semi-skimmed and loaf of Kingsmill from your own local shop.
I tried to look up the plot of Bore Blasters, because my focus when playing the game is entirely on exploding dirt, but it turns out the Steam store page doesn’t bother to explain any kind of plot either. Thus, the purity of Bore Blasters. Some facts can be divined from the earth, though: you play a dwarf, piloting a small ship akin to Robotnik’s flying hedghog killer, and are dropped off on a small, discrete, gem-bearing chunk of dirt. This you pulverise, in a downward direction, with the aim of finding a huge chest of gems at the bottom somewhere. Your drill is the machine gun on your ship, your efforts governed by about two minutes worth of depleting fuel and a hull that can take three hits total. It’s cyberpunk by Gimli.
With the Fallout live-action show now out and honestly far better than I was expecting, are Bethesda also brewing an adaptation of their other big RPG series, The Elder Scrolls? Not at present, according to Bethesda executive producer Todd Howard, and he says he’d “probably say no” if approached. Mind you, that was the stance he had until Fallout finally fell into place.
When I was a wee lad, my grandfather, an avid gardener, walked with me down to the end of his immaculately tended botanical kingdom, and bid I look upon his favourite flowers, bright blooms of Geraniums. He was a humble man, but even he could not disguise his pride at how wonderfully full and rich their colours and forms had come in this year. “Does the fragile beauty of these blooms not fill you with tender hope for the future?” he asked. “No, Grandad,” I replied, “these flowers are mid.”
Wanted: Dead is a terrible game that I sort of adore. Created by some of the people behind the Ninja Gaiden series, it’s the kind of rough diamond or perhaps, chunk of lacerating windscreen glass you find at the bottom of a mouldy box at a service station car boot sale along a particularly depressed stretch of the UK’s M1.
For someone so skeptical of taxonomy, I sure love a good subgenre dive. That’s partly because it’s so easy to find a healthy one now, and there’s a joy in shearing down multiple times and still finding material. You can start from “strategy games are in a good state” and go all the way down to “Turn-based strategy wargames that balance detailed simulation with accessibility and are set in World War 2” and still find several strong entries from the last few years.
But it’s The Troop that grabbed me most. It’s a little surprising, given its modest look, and the stiff competition. I think what clinched it is that The Troop has revealed to me something that I already sort of knew, but hadn’t quite caught hold of: that a tank warfare game is all about the pause.