Battlefield 6’s full multiplayer reveal sees EA trying to rebottle the lightning of Battlefield 3 and 4

EA have given us our first proper look at Battlefield 6‘s multiplayer, after revealing the game with a single player trailer last week. They’ve also confirmed the new shooter‘s release date – 10th October 2025 – and announced dates for a series of beta weekends in August.

The game they’re pitching is a return to the contemporary warring of Battlefield 3 and Battlefield 4, after the mildly futuristic disappointments of Battlefield 2042. It’s got four familiar classes, the old Battlefield mode trinity of conquest, breakthrough and rush, and maps that incline towards close quarters combat or wide-open vehicular blasting or some blasphemous hybrid of the twain. It seems fine. And loud.

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Baldur’s Gate 3 hotfix takes care of Dark Urge spoilers, and politely hangs up your gang’s buggy video calls

If you’ve ever fired up Baldur’s Gate 3 and wondering why the likes of Shadowheart or Lae’zel’s portrait shows them glaring at you like they’ve been summoned into some kind of video call, I bring good news. Larian’s rectified this and one other infamous issue as part of the game’s latest hotfix.

Don’t get too excited, though. The devs are so keen to make sure no one gets their hopes up for any more major additions to the RPG now that its final patch is out of the way that they’ve dubbed this a “room temperature fix”.

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Once Upon a Katamari will have you rolling up the annals of history, and it’s coming to PC

Punishing my tendency to never bother watching Nintendo Directs, Bandai Namco used today’s Switch 2-focused showcase to announce Once Upon a Katamari: the first mainline, non-remake Katamari game since 2011. It’ll be out on PC as well, come October 24th 2025, and while you’ll once again be rolling up entire societies around a swelling sticky ball, this one will span a range of time periods – so you’ll be able to knead whole new planets out of feudal Japan or ancient Greece.

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Dune Awakening’s devs are testing a patch that’ll let you deposit all of your blood and should help tackle ornithopter griefing

The next big patch for Dune: Awakening‘s now out there via Steam testing client, as devs Funcom look to test out its various tweaks before pressing go on full deployment next month. If you’ve been desperately screaming for the ability to slop out a bunch of blood and/or water at once, or have recently be chased by a swarm of griefy ornithopters, this is the patch for you.

In fact, the devs make clear that they’d really prefer it if you were to dedicate the bulk of your two-week-long patch testing time to those two things in particular. They’re also turning off taxes and sandstorms, the latter very much being the tax equivalent of the natural world, for the first week so bases won’t be at risk.

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I’m strapped to a rolling office chair with a ticking timer in a huge scary building

The office seems to be empty save for a grinning little girl who yells “hey mister, wake up!” in what sounds like amateur Simmish, then immediately vanishes around the corner. The building consists of grainy, glass-walled compartments lined with illuminated facades displaying kanji letters, arranged along a central corridor. I think I’m on the ninth floor.

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The unofficial Skyrim remake of Morrowind finally has a voice for every last character in Vvardenfell

Very long-in-the-works Elder Scrolls modding project Skywind has hit another milestone in its winding road towards an eventual release. The folks behind the mod, which aims to deliver a version of the series’ beloved third entry Morrowind remade in Skyrim‘s engine, have recruited the final three voice actors they were looking for to fill out the base game’s entire roster of characters.

Skywind’s still without any kind of release date, meaning it’s almost certainly further off than its Oblivion-centric sort of cousin Skyblivion, which is aiming to arrive this year. However, the regular updates we’ve been getting about it of late are encouraging signs that it will eventually let us into its heart chamber.

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Hideo Kojima has “learned so many ways to kill people”

Buried in the fuzz of an otherwise unstartling SSENSE interview with Hideo Kojima, a sudden spike of violence. “People who are making military games, they probably don’t know how to dismantle a gun or shoot a gun,” said the Metal Gear man, in amongst pictures of himself dressed as various Minecraft skinpacks. “So that’s kind of sad.” Does Kojima know how to dismantle a gun? “Yes, because I’ve been doing this training as well, and I learned so many ways to kill people as well.”

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