
In Keepsake’s co-op four-player space game Jump Ship, née Hyperspace, you can scuttle your own vessel by overcooking a pizza. There’s a cooking minigame in your ship’s canteen which grants a health boost if you nail the timing, and sparks off a fire if you don’t.
It’s a pretty minor fire, mind you. A combusting deep dish doesn’t place very highly on the list of possible ship emergencies next to, say, your reactor coughing up nuclear rods, or your engines running out of juice because some oaf hooked up too many turrets to the aforesaid reactor. But if you leave the fire unchecked, perhaps because you’re busy disposing of radioactive waste or vengefully unplugging half the point defences, it’ll eventually singe your ship’s health to nothing – insert appropriate Steam achievement pun and/or Klingon proverb. It’s an agreeable little note of idiocy in a game that takes cues from Valve’s timeless anecdote generator Left 4 Dead, Sea Of Thieves, FTL and, perhaps most surprisingly, Diablo.