ROM distribution site and self-described “video game preservation service” Myrient is set to close down at the end of March, with its operator citing the current rise in RAM prices amid the tech being hoovered up for AI datacenters as part of the the reason they’re reaching for the shutters.
Here, put on this pair of reflective sunglasses. Now regard the 21st century so far. Doesn’t it look as if the ideas of Deus Ex have spread into the mainstream? Like fire propagating across a dry hillside, the prevalence of emergent action with cascading consequences has spread throughout the gaming medium.
Much of this movement towards Ion Storm-style thinking may be coincidental. Were the Nintendo team behind The Legend of Zelda: Breath of the Wild making injokes about the Denton brothers on their lunch breaks? Did they praise Warren Spector as they imbued metal weapons with the capacity to attract lightning strikes? Perhaps not, and without slipping a bug under a Kyoto water cooler, we’ll likely never know.
DANGER DANGER, you now have 30 minutes till the RPS Monday morning meeting. 30 minutes till Julian asks us what we got up to this weekend, with the deceptively cuddly air of King Lear asking his daughters which of them doth love him most. What can I get written and published inside 30 minutes?
Ah, here’s Bungie with thoughts on this weekend’s Marathon reboot “server slam”, a server slam being a playtest that is designed to deliberately overload the online functionality in the hope that this won’t happen come release day on, in this case, 5th March. A fair few of you participated in the server slam, and a fair few of you have notes. The developers have rounded up the feedback they consider most vital. Beware: the following blockquote contains weasels.
I’ve had my eye on Mightreya since long before it had its name, when it was just clips of a somewhat generic anime girl doing sick tricks and beatdowns in levels without assets. But now it looks like a genuine (the -uine pronounced like wine, so you’ve got the right intonation) action video game, with a slightly less generic looking anime girl continuing to do sick tricks and beatdowns, albeit with a bit more context. And you can even try it out for yourself now with a new demo! Which I did and will tell you about thusly.
When I first wrote about Hypnos upon its announcement last month, I noted how I don’t really know what you do in it. The trailer was entirely about The Vibes, but that was enough for my mechanically minimalist loving heart. I’ve now had a go at the demo, and to tell you the truth, I’m still not entirely sure what you do, and I couldn’t give a monkeys because oh me oh my, what a pretty world it does contain.
A few years ago, it’s entirely possible that Highguard isn’t the current talk of a town called Didn’t Work. But now, when everyone wants a piece of the live service pie, it’s not so easy to come in and claim some for yourself. We could spend an eternity figuring out what went wrong, but perhaps the words of former senior level designer on the shooter Alex Graner will provide a particular insight that the comment section of an annoying YouTuber won’t.
Last year, Owlcat announced they were working on another CRPG set within the world of Warhammer 40,000 called Dark Heresy. This would have potentially led to an assumption that they were done with their previous game, Rogue Trader, but nope! They’re still going, and a brief teaser for that CRPG’s next bit of DLC was shared (and when I say brief, I do mean it), and to wet your appetite, some gameplay for Dark Heresy is there to have a look at too.
Nivalis is a game that whenever I see it I just think “oh, that can’t be right, games like this don’t actually exist do they?” Arguable, until it’s actually out, its existence is neither here nor there. But at the very least for the month of February, instead of talking at us lot in their monthly devlogs, developer Ion Lands opted to show off a little snippet of the game’s opening moments to tide us over until release.
Among the first things you see in the Marathon reboot playtest is a close-up of a barcoded moth, gleefully chowing on some larval diodes. It’s not even the first cybernetic insect motif I’ve encountered in an FPS this week, but it speaks to me. Friends, we are all that kooky little bug, crawling down overheated silicon canyons, nuzzling at chips, for this is the Nvidia era, the Nvidiascene, and the whole world has become a GPU, dedicated to generating recipe ideas for the three edible objects in your fridge.