Ancient Aliens vs Predator game briefly resurrected by Steam player thirst for Six Packs

Deep beneath the smog of a plausibly denied planetoid, there lurks a space hulk full of dessicated hand monsters, shorn dreadlocks and long-emptied Pulse Rifles. The vessel mostly lies silent, but every so often, an ancient server deep within the core crackles awake, beaming an ominous signal far out into the void, and the chitinous corridors come alive with flamethrowers and squelchy stabbing noises and oh, so much screaming. Also, the coveted chirping of Steam achievements.

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Whether you love stealth games or hate them, Eriksholm isn’t worth your time

Great stealth games are basically forever games. Whether or not they’re boosted with regular live service jabs like a Hitman, it always feels like it’s worth returning to a Dishonored, or a Metal Gear, or a Desperados 3. Always ways to finesse or experiment or utterly style on encounters you’ve slipped your way through dozens of times before. If you love stealth, you’ve likely got a library full of such games you’ve been meaning to get back to at some point. If you don’t, you’ve likely been put off somewhere along the line by the sort of tired and punishing design tropes Eriksholm: The Stolen Dream is full of. Naturally, I don’t think it’s worth your time either way.

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Subnautica 2 leak is “authentic” say publishers who benefit the most from that leak

A battle between three former Subnautica 2 developers and their publishers at Krafton intensified over the weekend, after an internal document appeared online showing how the scope of the survival game has reduced during development. The source of this document remains unknown. In fact, quite a lot of facts about the document remain unknown. Nevertheless, Krafton have since leapt at the chance to confirm its authenticity.

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This week in PC games: Stronghold, Destiny and Neverwinter Nights lead a host of drifters, necromancers and Pac-Monsters

Morning all! The working week once again looms above us like a bulldozer driven by raucous and somehow loveable sheepdogs in top hats and cufflinks. Quickly now, lob a few new PC game releases under the caterpillar treads to slow its passage. It’s not clear where those sheepdogs are going, but your and my wellbeing are clearly of secondary importance.

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Elden Ring Nightreign’s inevitable randomiser mod is here to spice up your runs with extra funky map scrambling

It’s time. Elden Ring Nightreign‘s gotten a randomiser mod, just in case the base game isn’t quite maxing out your unexpected chaos-per-run meter at this point, despite its revamped bosses.

While FromSoft’s roguelike-ish twist on the established souls formula already switches things up in a manner that’s a bit like a randomiser mod makeover of one of the series’ traditional entries, modder thefifthmatt has still found ways to tinker with it.

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Warhammer 40K: Dawn of War – Definitive Edition gets an August release date, with a chunky discount for Anniversary owners

Warhammer 40,000: Dawn of War – Definitive Edition is out August 14th, with a 30% discount off the $30 label price for owners of the Anniversary Edition. That discount applies to both Steam and GOG, and will be available for the “foreseeable future” (Fateweaver noises). Other currencies aren’t listed.

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Top city builder Against The Storm gets a grumpy bat faction and giant pooping birds in its next DLC this July

Bestest best roguelite city builder Against The Storm is getting invaded by bats. Not the kind that swoop and screech and dive around your car in New Games Journalism articles that lean a bit too obviously on Hunter S. Thompson – bless our hearts, we’ve all done it – but the kind who labour at the forge and rejoice when their colleagues crumble and may even drive other workers out in order to make themselves feel better.

On the whole, I think I prefer the Fear and Loathing variety. Anyway, here’s the trailer for Against the Storm’s second DLC expansion, Nightwatchers, which will release on PC via Steam, GOG, Epic Games Store and the Microsoft Store on July 31st.

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Latest Monster Hunter Wilds update aims to rally the Steam reviews and slay the wildest monster of all – FOMO

Capcom are fine-tuning the live service of livestock-murdering game Monster Hunter Wilds by making the Arch-tempered monster hunts a permanent fixture, rather than time-limited seasonal content quests. It’s a bid to address the FOMO element that has dragged the game down to an Overwhelmingly Negative Steam user review consensus, though there are other things to blame for that, such as dodgy performance.

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Leading Total War: Warhammer 3’s peasants to victory with an irresponsible number of trebuchets (French for ‘very bucket’)


As a faction, the strength of Total War: Warhammer 3‘s Bretonnia lies in their knightly calvary. The peasant infantry is basically just there to squishily hold the enemy in place for charges. However, I’m feeling revolutionary today, so we’re staging a serf uprising. Let’s see how long we last. Pretty simple rules here, then. No knights. No horses. Conquer the entirety of Bretonnia. Defeat every horse I see in one-on-one combat.

We were in a bad way. Rats to the south. Goblins to the east. A dwindling stockpile of gold reserves. Worst of all, the lady of the lake herself had shunned us, stripping us of her blessing for no other reason than the cheeky bit of cowardly retreating we’d done from Masif Orcal. No appreciation for self-preservation tactics, that one.

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Morsels is my game of the summer, a stinking collage of Nuclear Throne and Pokemon

Morsels is a game best enjoyed by poison tasters. A roguelike pixelart shooter from Furcula and Annapurna Interactive, its world is a relentlessly aberrant waste dump in which it often feels like the only sure way to differentiate objects is to pop them in your mouth, and hope they don’t rupture, ignite or wriggle down your throat.

Video game science has yet to devise and normalise control devices that are operated with your tongue, despite notable efforts, so during my hands-on, I’m forced to fall back on my untrustworthy eyeballs. It’s an adventure. Developer Toby Dixon has to step in frequently to point out that some of the game’s oozing anomalies are there to empower me, not harm me. It helps that we meet at the end of Summer Game Fest and are both exhausted. It also helps that Dixon doesn’t seem entirely certain what some of the creatures are himself.

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