
Morsels is a game best enjoyed by poison tasters. A roguelike pixelart shooter from Furcula and Annapurna Interactive, its world is a relentlessly aberrant waste dump in which it often feels like the only sure way to differentiate objects is to pop them in your mouth, and hope they don’t rupture, ignite or wriggle down your throat.
Video game science has yet to devise and normalise control devices that are operated with your tongue, despite notable efforts, so during my hands-on, I’m forced to fall back on my untrustworthy eyeballs. It’s an adventure. Developer Toby Dixon has to step in frequently to point out that some of the game’s oozing anomalies are there to empower me, not harm me. It helps that we meet at the end of Summer Game Fest and are both exhausted. It also helps that Dixon doesn’t seem entirely certain what some of the creatures are himself.