The Precinct review

I’ve arrested someone who did not deserve it. The chump was carrying counterfeit jewellry and I lazily slapped on the cuffs without reading my police handbook. I’m about to get that book thrown at me. When I sit at my desk at the end of a shift in cop sim The Precinct, I will get a chunk of XP deducted from my earnings for detaining this dude for a minor infraction. When The Precinct’s action ramps up and it transforms into a top-down blaster, it becomes ponderous and clunky, but its quieter moments of police pretending encourage a strict dedication to the role of petty rules enforcer. It’s a game of quibbles and quirks, imperfect in many ways, but there’s a sense of commitment underneath it all that I can respect. Even if I don’t respect the badge itself.

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The spirit of Far Cry 2 still burns in Rescue Ops, a sandbox firefighting sim with huge wilderness maps

I have a minor but unwholesome obsession with fire that extends from Far Cry 2‘s self-propagating blazes through the pyropoetics of Andrea Brady to, most recently, Rescue Ops: Wildfire. In the latter, single and multiplayer firefighting sim, you must save people and battle dynamic blazes on large, countryside maps. Inspired by the increase in wildfires thanks to climate change, it was developed with input from real-life French firefighters, and seems both frantic and strategic. Here’s a trailer.

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Labyrinth Of The Demon King might be the perfect PS1-style horror RPG

Labyrinth Of The Demon King is the concentrated awfulness of Silent Hill and Amnesia: The Dark Descent thrown into a toilet bowl with the stamina-based combat of From Software’s old King’s Field RPGs. Released this week, it is squalid, lumbering, vicious, desperate and untrustworthy.

The setting is “mythical feudal Japan” – a time of devilry, manual savepoints, and dither filters. The story objective is to track down and slay the yokai boss who led your lord into an ambush. I do not greatly rate my chances. Currently, I am exploring a house full of bloated, whispering fungus and screechy little filthbastards with abbreviated limbs. The filthbastards all want to butcher me but they are no less keen to murder each other. As far as they’re concerned, I am just another filthbastard among many.

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Bungie used an artist’s work without permission in Marathon

An artist has accused Bungie of plagiarising her designs and using them in upcoming first-person shooter Marathon. The artist, who creates futuristic posters under the name Antireal (or “4nt1r34l”), posted images of her own work alongside screenshots from Marathon’s recent alpha playtest, showing that some designs have been copied. Bungie have confirmed this is the case, but lay the blame on one former artist at the studio.

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Legacy Of Kain with parkour? Sure, go on then

Not actually a stealth FPS hybrid of Blood and Thief – although I’d pay good money for that – Bloodthief is closer to something like Ghostrunner but also, I think, much better. The Steam demo‘s opening levels are roughly as tricky and demanding as the cyberpunk parkour series but, perhaps to due to less concern with being stylish, the movement here feels a lot more caffeinated. You only have to look at the visuals to clock that Bloodthief isn’t that sort of game that’s precious about letting you do silly things with momentum.

Also you’re a vampire, with a sword, exsanguinating armoured knights in a vaguely Germanic medieval town. Well, Vae my Victus. I do get very excited when anything reminds me, even a little, of Blood Omen: Legacy Of Kain. Here’s a nice little video of the game in action. Warning: this trailer for the game Bloodthief has blood in it.

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“PlayStation are great” says Arrowhead’s CEO, but whatever the Helldivers 2 devs are making next, it’s fully self-funded

Helldivers 2 developer Arrowhead Game Studios are cooking. I’m not exactly sure what just yet, but there’s a faint aroma of a new game in the air, and it doesn’t seem like they’re ready to share anything about the game right now either. Still, after the runaway success of Helldivers 2, something new from the studio is still an exciting prospect. Interestingly enough though, whatever they’re making, it won’t have anything to do with PlayStation when it comes to funding.

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Here’s a morbid one: Kojima has a USB stick full of ideas for Kojima Productions to use after he dies

That Hideo Kojima is a bit of an odd chap, ‘ey? It was only recently he said that he wants to make a game where the protagonist forgets their own abilities if you, the player, take a long break between play sessions. As a reminder this comes from the guy who made a whole game about delivering packages, another game where a character can die of old age if you wait long enough, and another game that knows if you’ve played Castlevania or not. The guy likes doing things differently!

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The original Stalker trilogy is getting a free upgrade that brings in reworked lighting, full controller support, and more

Fancy a jaunt back into The Zone? GSC Game World released the long awaited Stalker 2: Heart of Chornobyl last November, steadling improving it after an (understandably) rocky launch. There’s been several hefty updates for the sequel released along the way, and it turns out the developer has been even busier than expected. GSC Game World announced Stalker: Legends of the Zone Trilogy Enhanced Edition today, a revamp of the original three games, Shadow of Chornobyl, Clear Sky, and Call of Prypiat, that mostly brings in some visual upgrades.

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Yet another Persona 5 spinoff is launching next month, this time a gacha game with a new group of Phantom Thieves

There’s a newish Persona game on the way next month, and it is, of course, yet another Persona 5 spinoff. I’m not sure if another cow in existence has been so thoroughly milked before, but here we are. I call Persona 5: The Phantom X (that’s its name, by the way) newish because it’s actually been available in China through an ongoing open beta for the last year. Earlier today, Atlus held a pre-recorded livestream confirming that the mobile game is finally coming westward, and that it’ll be getting a PC release as well.

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The first look at Kingdom Hearts 4 in three years isn’t a trailer, but a JPEG of Mickey Mouse is better than nothing

You know what got announced a little over three years ago now? Kingdom Hearts 4. You know what hasn’t had a single new trailer in that time? Ding ding ding! If you said Kingdom Hearts 4, you don’t win anything because the direction of this bit was pretty obvious. The game still doesn’t have a new trailer, by the way, but the series’ official Blue Sky account did oh so generously offer up a handful of screenshots today which do show off some new bits (mostly).

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