“Nobody said a word about a PC version,” says Final Fantasy 16 producer

Final Fantasy 16‘s PC port came up. “Nobody said a word about a PC version release,” said Yoshi P, the producer on both FFXIV and FFXVI. “Why is it like a PC version is releasing 6 months later? Don’t worry about that, buy a PS5!” he said, laughing.

We’ve been working under the assumption that Final Fantasy 16 would come to PC after a period of PlayStation 5 exclusivity, but in fairness, that’s because that’s what the Final Fantasy 16 trailers have said would happen.

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Have You Played… Subnautica?

Subnautica sees you play as the lone survivor of a space crew whose ship has crash-landed in the middle of a vast alien ocean. To survive, you’ll need to dip into the sea and use your trusty knife to carve kelp and mine rocks to slowly kit yourself out in gear that’ll help you survive betterer. But most importantly, dip furtherer.

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Forza Horizon veterans found new studio focused on open-world “premium” games

Forza Horizon developer Playground Games have broken away to develop new open-worlds at their own studio. Maverick Games is based in Leamington Spa, UK, and headed up by Forza Horizon 5’s creative director Mike Brown. Brown also fills the role of creative director at Maverick. Harinder Sangha, formerly of Sega Hardlight and Sumo Leamington, will run the studio as chief operations officer.

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Ex-Striking Distance devs say they were omitted from The Callisto Protocol’s credits

The Callisto Protocol have spoken out after not being credited for their work on the game. Five people who used to work for developers Striking Distance spoke to GamesIndustry.biz, and said that they didn’t make it onto The Callisto Protocol’s credits. Other sources told the site that around 20 staff from several departments were omitted, including senior developers, leads, and directors, some of whom had worked at the studio for more than a year.

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