You can no longer nuke Hirabami with endless flying boulders in Monster Hunter Wilds

Monster Hunter Wilds has a new update that makes copious little and large changes to the popular animal-hitting sim. As often with PC game patch notes, the changelog is a balance of mealy fare such as fixes for broken weapons, and moments of absurdity, such as addressing a problem whereby you’d hack the tail off an Ajarakan only for it to transform into another monster’s appendage. Also, you’ll no longer be able to cheese the Gore Magala by somehow dropping a dozen boulders on it simultaneously.

Read more

There is Nothing Beyond This Point except a promisingly odd metroidvania about exploring the void

One of my Foundational Video Games is Mazeworld, an elder Apple Macintosh first-personifier in which you explore a Carollian landscape of blue-walled darkness and rainbow-shelled snails. I was a young slip of a boy when Mazeworld released, and prone to daymares about crocodiles floating through the ceiling at night. Imagine my reaction to a game in which you are immediately confronted by a slathering, bodiless Cheshire Cat, its face a grinning smear that is only visible when it’s charging right at you.

I’m always looking for games that similarly hide themselves, throwing you into a chasm of occult potentiality from which anything might emerge, given the appropriate rites. Games like Nix Umbra, Death Of A Wish and now Nothing Beyond This Point, a topdown metroidvania in which you are a flaming cube surrounded by floating rods, dropped into a pixelart-scuffed void. RPS reader Mr_B recommended it in our last weekend plays thread, and I couldn’t resist trying the demo.

Read more

New Death Stranding 2 trailer features a familiar bandana and a weapon to legally surpass Metal Gear

A new trailer for Death Stranding 2: On the Beach has dropped. It puts a ten-minute dent into the upcoming open world game‘s enigma, but the most tantalising question still remains: is Kojima using that subtitle to deliberately remind everybody of the original’s most infamous scene? Bold choice if so, although not the only one. Here’s the trailer, complete with familiar mechs and very familiar bandanas. See Konami, this is what happens when you pop out for five minutes to re-release Suikoden.

Read more

Brutalist shooter Straftat teases a four player free-for-all mode

Over the weekend, hectic 1v1 shooter Straftat got yet more free maps in an update. The developers added eight new cramped deathzones alongside a further four maps for owners of the “maps ‘n’ hats” DLC, then threw in a new submachine gun and a music player for good measure. But over on the game’s Discord server, amid the mine-laying mercenaries and bum-sliding shootscum, the developers also held a poll that revealed future plans. They asked players what they’d prefer: a 2v2 mode or a four-player free-for-all?

“We’ll do both,” said devbrother Leonard Lemaitre, “but it’s a matter of which one comes first.”

Read more

What’s on your bookshelf?: Last Call, Tacoma, and Lost Records: Bloom & Rage’s Nina Freeman

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I’m starting to regret phrasing it like that, to be honest. The word “selection” evokes either bureaucracy or crap small versions of chocolate bars. I’m now imagining “guy who travels to Europe because he heard the chocolate is better but can only find stale Curly Wurlys“. That’d suck so bad.

This week, it’s Last Call, Tacoma, Lost Records: Bloom & Rage, and loads more‘s Nina Freeman! Cheers Nina! Mind if we have a nose at your bookshelf?

Read more

What are we all playing this weekend?

It’s been a long week, hasn’t it? The balm for me is that I’m spending Saturday feeding squirrels at one of my favourite Glasgow parks, and then visiting a cat cafe. It’s a good time to be me. I hope you’ve all got a healthy dose of animal in your lives to help get you through these chilly March mornings. Games, too. Lots of games. Here’s what we’re clicking on this weekend!

Read more

Project Citadel is a new RTS inspired by Halo Wars from former Ensemble and BonusXP devs

There have been many attempts to reboot the RTS recently, ranging from throwbacks like the recent Age Of Mythology: Retold to splicey novelties such as Battle Aces. I’m not sure any have managed it, but I’m always glad to see fresh blood spilled in the house of Westwood. Which brings us to Project Citadel, a new space-me-do from Last Keep, a studio founded by former staff of Stranger Things devs BonusXP and Age Of Empires outfit Ensemble. It pitches you against an alien empire, and blends squad mechanics redolent of Halo Wars with a roguelike format that aims to support shorter play sessions, while still supposedly allowing for vintage strategy gambits like booming and rushing.

Read more

Nvidia GeForce RTX 5070 review: an RTX 4070 Super with a DLSS 4 badge

I knew the RTX 5070 was tricking me. Parked next to the extravagant silliness of the two-grand RTX 5090, this £539 / $549 graphics card looked like a very agreeable deal, offering all the same DLSS 4 and Multi Frame Generation as its bigger, pricier brothers. Also, an upgrade to the RTX 4070 Super, a GPU that could handle 4K without looking too out of place in a premium 1080p rig. Tragically, though, the RTX 5070 breaks a sacred covenant, a mutual understanding between PC owners and parts makers that’s held strong for decades: if you buy a new version of a thing, it should be faster than the old version of that thing. Look past the MFG illusion, and far too often, it isn’t.

Read more

After two hours, open world shooter Atomfall is far more Far Cry than S.T.A.L.K.E.R.

I was towards the end of my Atomfall demo when it clicked for me – clicked like the gravelly report of a shell entering the breech of my rusty yet devastating shotgun. Guided by the deteriorated state of my weapons, and by James’ Gamescom write-up, I’d been trying to play Rebellion’s alt-Sixties open world FPS like S.T.A.L.K.E.R., hoarding my ammo and avoiding unnecessary bloodshed as I crept around an English woodland full of druids ranting about atomic fungus. I’d made it to the heart of the druid encampment – a National Trust castle of the kind that would typically be 30% wedding venue, 50% giftshop – only to reach a dead end in a banqueting hall. I had a key for a lock I couldn’t find. Perhaps it lay in a tent outside the castle, or in one of the surrounding caves?

Read more