After two hours, open world shooter Atomfall is far more Far Cry than S.T.A.L.K.E.R.

I was towards the end of my Atomfall demo when it clicked for me – clicked like the gravelly report of a shell entering the breech of my rusty yet devastating shotgun. Guided by the deteriorated state of my weapons, and by James’ Gamescom write-up, I’d been trying to play Rebellion’s alt-Sixties open world FPS like S.T.A.L.K.E.R., hoarding my ammo and avoiding unnecessary bloodshed as I crept around an English woodland full of druids ranting about atomic fungus. I’d made it to the heart of the druid encampment – a National Trust castle of the kind that would typically be 30% wedding venue, 50% giftshop – only to reach a dead end in a banqueting hall. I had a key for a lock I couldn’t find. Perhaps it lay in a tent outside the castle, or in one of the surrounding caves?

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The sequel to Robocop: Rogue City sounds more like Dredd

RoboCop will be climbing an apartment tower full of slimebags in a standalone follow-up to his trudging but faithful 2023 shooter. Robocop: Rogue City – Unfinished Business is so over-named it looks like DLC, but is actually an independent sequel from the same developers, and directly follows the events of the recent criminal justice ’em up. It’ll see metal man Murphy going floor to floor as he and other Detroit city policefolk ascend a residential tower after “a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress.” Wait… doesn’t this sound like another cyberpunk dystopia?

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The Forever Winter’s water will no longer drain away while you’re offline

Mechy and messy extraction shooter The Forever Winter sees a big update today that addresses the biggest player complaint the game had on launch – the precious water that drained away in real-time, even while you weren’t playing the game. The patch to the early access shooter reworks water so it becomes a currency that you use to infiltrate the game’s brutal maps at different entry points, instead of dripping away and threatening to leave you thirsty and destitute. And this isn’t the only promising news – enemy spawning changes, reworked gunplay, and a new map also appear.

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First look at Disco Elysium “spiritual successor” Hopetown shows a painterly, gorgeous, and utterly unconvincing RPG

Longdue Games have shared the first gameplay image from Hopetown, their RPG “spiritual successor” to Disco Elysium, coming soon to Kickstarter.

First namelessly teased last October as part of The Great Disco Thrupening, then revealed last month, Hopetown was described as “merging the raw emotional depth and psychological intricacy of Disco Elysium with the philosophical richness and narrative complexity of Planescape: Torment.”

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Kingdom Come: Deliverance 2 is getting a Barber Mode and by golly, I hope I can actually be a barber

Kingdom Come: Deliverance 2 is getting a major patch on 13th March, developers Warhorse have announced. It will enhance the bracingly mucky RPG with modding tools and a “trove of updates”, including what the devs ambiguously refer to as Barber Mode. Going by the promotional image they’ve knocked together, this is just a selection of beards and haircuts for protagonist Henry. But it is not yet 13th March, so let us dare to dream. Let us imagine that the update will let Henry become a barber, cutting a swathe through the innumerable beards and fringes of 15th century Bohemia.

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Monster Hunter Wilds joins GeForce Now, providing a sneaky Steam Deck performance workaround

Trying to run Monster Hunter Wilds on the Steam Deck is a futile endeavour, as is trying to run it on any other PC hardware that might variously be called cheap, old, or otherwise low-end. However, today’s arrival of the beast-stabbin’, consent-grantin’ RPG on Nvidia’s GeForce Now streaming platform does enable a sort of bodged alternative: a way to play Wilds on this most modest of handhelds, potentially at a sturdy 60fps.

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Monster Hunter needs a full-scale rebirth, but its contradictions are fascinating

Monster Hunter Wilds is the fastest-selling game in Capcom’s history. It continues to lord over the Steam charts, with peaks that might cause Counter-Strike 2 to glance momentarily down from its Olympus of user-created hats, and while people are still booting the dung out of the PC version’s performance, verdicts upon the beast-punching as a whole are glowing.

To suggest that now is the time to go back to formula is probably pure contrarianism, but Wilds makes my brain itch. Building on (and hopefully not just recapping) Brendy’s excellently ambivalent Monster Hunter Wilds review, I think the series is balancing on the edges of contradictions that extend throughout its design, from the combat through the user interface to the world and narrative themes. I think it’s been doing that for years, in fact, but Wilds, for me, is where Monster Hunter’s confusion about itself has come to a head.

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Marvel 1943: Rise of Hydra’s release may fall in Christmas 2025, according to the Black Panther

Marvel 1943: Rise Of Hydra might release at Christmas according to Khary Payton, who voices the Black Panther in the upcoming World War 2-set action game. It’s the first morsel of release info we’ve garnered for Rise Of Hydra since its announcement last March, which tantalised with the prospect of playing USO Show-era Steve Rogers and Azzuri, great-grandfather to the current Black Panther.

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Until Dawn Remake studio “effectively closed” following layoffs, says new report

Until Dawn Remake players are still sharing bug reports with UK developer Ballistic Moon, but there’s apparently no one left to respond. “The studio has effectively closed now,” one anonymous source told Insider Gaming.

An undisclosed number of layoffs were publicly announced last September, shortly before the Until Dawn remake’s launch in October. According to IG’s source, these amounted to “roughly 40 employees”. “Around 20” developers were allegedly kept on for post-launch support until they themselves were laid off last December, leaving a handful of employees “at most” alongside studio founders. “There are no employees in public relations, marketing, or development left.”

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