You’ll only survive the scorching wasteland of Hello Sunshine by walking in the shadow of a giant robot

Here’s one for the sci-fi slurping doomers among us. Hello Sunshine is a “survival mystery RPG” from the makers of Draugen, in which you must navigate a blistering desert by sheltering in the constantly moving shadow of a friendly robot. A collapsed corporation called Sunshine has turned the planet into a scorched wasteland leaving behind only warring mechs and dusty vending machines. “You play the final employee,” say developers Red Thread Games. “Walk in the shadow of a giant robot during the sweltering days; stay close to keep warm during the cold nights.” I wonder if any of this is a metaphor. Ah, who cares, it’s got a cool trailer.

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Kingdom Come: Deliverance 2 update brings full stealth rework, plus barbers, modding tools and oh so many fixes

Kingdom Come: Deliverance 2 hath been Patched, Adorning the Right Goode RPG with the Wondrous Art of Barbering and the Dark Science of Steamworks Modding, together with Sundry Fixes for Quests, Crashing and Performance Problems, Skills and NPC Behavioure. Yes, I’m aware the previous sentence can’t work out which century it’s in. In a perfect world I’d have had the time to dig out a medieval dictionary and translate this introduction into proper 14th century English. As it is, you’ll have to make do with the one middle English word I can reliably remember from university: ywys! It means “indeed”. This latest Deliverance 2 update? A mighty addition, ywys.

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Teardown is getting a multiplayer update, so you can rough up innocent walls with your best friends

Teardown is one of those games that’s just fun to look at, with all of its completely destructible voxel environments. When it first got announced it kind of reminded me of those old Flash games where you had simple creatures you could shake around and chuck stuff at, the joy of it being to see how far you could push things.

Messing around like that is all the better with friends though, I reckon, and would you look at that, developer Tuxedo Labs have just announced today that a multiplayer update is on the way to the sandbox game.

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PowerWash Simulator 2 has split-screen co-op for “twice the wash-power”

Zen-like spout splasher PowerWash Simulator is getting a sequel, and you need to get some mates: it’s got both couch co-op and shared online campaign progression. It’s also self-published by FuturLab this time, which likely means less Final Fantasy motorbikes but more revenue for the developers to make their own gilded nozzles. Here’s a trailer.

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InZOI’s system specs make me want to see this handsome Sims killer running on a pocket calculator

The Sims players among us have been gazing cautiously at inZOI, a new neighbourhood and life management game from Krafton. I am cautious for essentially two reasons. One is that the game makes use of live generative AI: you can stuff its jaws with text, images and video to create items such as outfits and animate your pet humans, here known as Zois. Your Zoi’s “actions and thoughts” are also based on “small machine learning” tech, which as the name implies is a teenier species of generative AI that commonly runs live on the user’s own hardware. Going by the Steam page disclosure, the actual base game assets weren’t AI generated, but then again, Steam AI disclosures can be rather unrevealing.

We’ve published a fair bit about the risks and potential abuses of generative AI tools in video game development, so we’ll be looking at that in more depth when the game hits early access on 28th March. In the meantime, here’s the second reason I’m cautious: inZOI’s key selling point over its obvious (and massively updated) rival The Sims 4 is that it has photorealistic visuals, and frankly, they creep the hell out of me.

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I’m already smitten by upcoming action RPG Town of Zoz thanks to how much it understands food

I love a game that features some kind of cooking element, so I was quite pleased yesterday when Humble Games revealed they’re publishing Town Of Zoz, a new action RPG that’s all about fighting off rats from eating your crops, taking down baddies to gather up ingredients, and using said ingredients and crops to make some tasty meals. It’s got wonderfully vibrant art and animation. The announcement trailer quickly won me over with the choppy, almost stop-motion-like quality of certain character models.

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Nah actually Assassin’s Creed Shadows will get Steam Deck support after all, Ubisoft say

Assassin’s Creed Shadows will in fact be compatible with the Steam Deck, Ubisoft say, despite a previous tech Q&A on the sneaky-stabby ninja sim declaring point-blank that it won’t. Announced on whatever the fuck Twitter is these days, the confirmation that Shadows will play nice with the Deck comes as a pleasant surprise – even without that prior naysaying, games with a GTX 1070 listed among the minimum specs typically don’t cope too well on the handheld’s frugal hardware.

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MSI Claw 8 AI+ review: second time’s the charm for this powerful handheld revamp

One thing this review can’t tell you is how exactly the MSI Claw 8 AI+ improves on the original Claw, for the simple reason that MSI themselves binned off the latter before I had a chance to try it. Three months, it lasted, before this do-over got announced. Three months! And people say the Steam Deck OLED came too soon.

The good news is that the Claw 8 AI+’s mostly-internal revamping – new CPU, new GPU, fatter battery etc. – has produced a handheld that not only thrashes Valve’s upgraded Steam Deck on games performance, but is up there with the best of its Windows-based brethren-portables on longevity. You know what, it probably is better than the Claw. Yeah.

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Avowed game director say romance is more romantic when it isn’t a system

Avowed‘s game director Carrie Patel has been on the blower to Eurogamer about why Avowed doesn’t have any romance in it, which is to say it does, actually, if you’re paying attention, and also, affairs of the heart aren’t supposed to feel like min-maxing your Wizard, Kevin. To put that another way, she has gently suggested that relationships are more relatable when they aren’t some kind of mechanic or system.

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