Demi and the Fractured Dream looks like a good fit for Breath of the Wild haters that miss the old 3D Zeldas

Despite many others disagreeing with this stance, I am of the opinion that it’s completely fine that we’ll likely never get a “classic” 3D Zelda game again. By that I mean, the whole Breath of the Wild/ Tears of the Kingdom format is definitely the direction Nintendo will continue to go in, they’ve just been too popular. However, I understand the desire for such an experience all the same, and I think Demi and the Fractured Dream might be able to scratch that itch.

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Arc Raiders’ devs would you like you to slam its servers with one last, open to all tech test next month

With Marathon having received an indefinite delay back in June, that just leaves one game to test whether extraction shooters can make it mainstream: Arc Raiders. While this one has been cooking for a while now, it actually has a release date, October 30th. There’s been a few tests along the way, and it turns out the devs have one last one in them!

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Rematch season 1 will let you play with your console buddies, adds in a new mode, and has some nice quality of live improvements

Fancy a kickabout? After launching in the much warmer June (why is it already so cold, it’s only bloody September), Rematch has finally received its first proper season, elevating it into a true, blue live service game. This comes with, as you may have guessed, a season pass, which comes with a pair of themes for your football stadium, one being iceberg oriented, the other providing a volcanic atmosphere, alongside some new cosmetics too.

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Baldur’s Gate 3’s latest hotfix brings some good news for those of you on Steam Deck

Another day, another Baldur’s Gate 3 hotfix, this one being number 34, or version 4.1.1.6931813 of the game if you really want to be specific. There’s a number of fixes we’ll get to in a minute, but first the thing you’re probably most excited to hear: it has a native Steam Deck build now! Developer Larian Studios shared word of this change in a Steam news post today, and what exactly it means for you.

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Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming

Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I’m not entirely sure of. All of that’s been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.

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I’m happy to report that Menace feels just as deadly and uncaring as Battle Brothers

Unlike Battle Brothers, there’s no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you’ll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I’d love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin’s got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.

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The Palworld devs are making their very own Pal-filled Stardew Valley

Palworld developers Pocketpair have revealed Palfarm, a new farming spin-off whose cheeky compound title implies the possibility of countless other Palspin-offs, from Paltrain Simulator to Palnetenverteidigungskanonenkommandant.

It appears to be a Palworld version of Stardew Valley, with players alternating between tending crops, mining the caves, battling wildlife, and bonding with the local NPCs. As in vanilla Palworld, you can capture Pals with different abilities and set them to work on tasks like sowing and watering. Here’s a trailer.

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“Here comes the feeling” promises Kojima in latest maddening tease for Metal Gear-like Physint

Dear Hideo Kojima, you’d better give us a proper update on your new Metal Gear-style action-espionage game-movie wotsit Physint soon, because for every hour that passes, I think of another unbearable title pun.

I’m not very Physinterested in Physint right now, a game defined by what it Physisn’t. Perhaps I’d be more Physinto it if Kojima Productions would share a proper outline and explore the Physintricacies. But this is Hideo Kojima, a man of *grunts, strains* Sphysint-like enigma. Still, at least we now know that Don Lee from Train To Busan is in the stealthy film-o-game, together with Charlee Fraser from Furiosa and Minami Hamabe from Godzilla Minus One.

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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.

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Here are 239 imaginative, daft or broken falling block games featuring laser drones, LocoRocos and playing cards

It is written that when the Sumerian king Gilgamesh first beheld the gleaming ramparts of Uruk‐Haven, many centuries ago, he said unto his architects: “be sure to save up gaps for those long straight ones, and try your best to start a multiplier”. But then Gilgamesh realised that, by means of temporal fluctuations too nonsensical to explain, he was actually looking at the submissions page for Falling Block Jam 2025, the latest Itch.io “make a thing with a theme” festival, which ran from last week till today.

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