Former Destiny and Final Fantasy devs reveal soul-stealing tactics RPG Never’s End

If you found the feudal festival of backstabbing that was Final Fantasy Tactics distressingly upbeat and wholesome, perhaps you’ll be more impressed by Never’s End, a new turn and grid-based RPG from Destiny‘s former lead sandbox gameplay designer Ryan Jucket with character designs from Final Fantasy artist Masayoshi Nishimura.

It takes place in a world swamped by creeping undead darkness, and casts you as a warrior spirit wrought of deathless silver. Taking charge of the last surviving village, you will possess and burn away the very souls of townsfolk in order to transform them into battlefield units. Careful, though, because the more villagers you catch in your mirrors and reduce to living weapons, the stronger the Never becomes.

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Helldivers 2 follows up the battle for Super Earth with fresh Automaton fighting, because naturally the bots were just waiting in a big invasion queue

Following the recently-concluded invasion of Super Earth, Helldivers 2 developers Arrowhead have decided to keep on chugging with the invasions. Yep, in the most Helldivers 2 development ever to hit Helldivers 2, an Illuminate invasion has given way to an Automaton invasion.

The game’s Galactic War is a genuine forever war, and I continue to enjoy watching Arrowhead find new ways to kick its community of bed and shout ‘come on, you’ve got new things to do’.

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Stop right there, Oblivion Remastered modders have made the Imperial Watch a proper joinable faction with new quests and a corruption system for criminal scum

Oblivion is really a game about the Imperial Watch. Forget all the Mehrunes Dagon stuff and that Hero of Kvatch – the real stars of the show are the stupid guards who pop out of the ether to tell you it’s time to pay the fine for your long list of misdeeds or head off to jail.

One Oblivion Remastered modder clearly feels the same way, as they’ve just fleshed out the Imperial Watch and Forestry divisions into joinable factions, via the addition of some new radiant quests and systems. These kinds of mods have become a bit of a hobby for the modder in question, ColdTyrant, and I spoke to them about it pretty recently.

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Invisible Inc spiritual successor Cyber Knights: Flashpoint has released from early access

I currently do not have time to play Cyber Knights: Flashpoint, the game Katherine (RPS in peace) called a “spiritual successor” to (unbelievably good stealth tactics game) Invisible Inc. So, I’m writing about its release from early access as a sort of vicarious joy substitute. Because, boy, does it tick several big honking megaboxes for me. The idea is that you’ll be pulling off cyberpunky heists with a squad of mercs, planning and executing while keeping the future fuzz off your backs. There’s also lots of dense RPG multiclassing stuff I’ll talk about in a second. Here’s a launch trailer.

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Tron: Catalyst gets a short but sweet surprise demo ahead of its release later this month

Tron is a world that I feel constantly surprised by its perseverance in just flat out still being a thing all these years later. And yet, I never feel upset about it given that the vibes of Tron just absolutely rule no matter the context in which they’re being delivered, the upcoming Jared Leto led film notwithstanding because of that guy’s whole vibe. In terms of what’s actually next for the fictitious video game world, there’s Tron: Catalyst from the folks over Bithell Games, and as it so happens, there’s a demo out for it today!

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A week before launch, two MindsEye studio executives have left the company, which I’m sure is a positive sign

Last week, I questioned whether MindsEye was a real game or not. This week, that question lingers. Why, you ask? Well, as spotted by our good friends over at Eurogamer, two executives at the studio behind the game, Build a Rocket Boy, have now departed the company. Let me just check when MindsEye is coming out… oh, that’s right, literally one week from today. Surely this is only good news!

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Roadside Research is like if Lethal Company were a game where you’re a poorly disguised alien running a gas station

Let’s start this one with a definition: Lethal Company is “one of those kinda games.” By that I mean it’s a four player co-op title that doesn’t really adhere to a particular genre, predominantly prioritising mechanics that allow you and some friends to get up to some shenanigans. Like Content Warning, or REPO, you know, one of those kinda games! Now we’ve got that out of the way, let me introduce you to Roadside Research, one of those kinda games, except this time you are an incredibly poorly disguised alien running a gas station in order to research humans. See what I mean?

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What’s next for the Umurangi Generation devs? Why, a game about penguins and people going mad on a mountain of course

How do you follow up a game like Umurangi Generation? Maybe move from photography to videography, or go full shooter (which developer Origame Digital do appear to be making too, that one’s just not had a full reveal yet). Perhaps instead of either of those things, you’ll make a game about penguins, which, yeah, no more beating around the bush, that’s exactly what they’ve done. Introducing: Penguin Colony, a narrative adventure game based on H.P. Lovecraft’s At the Mountains of Madness.

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Tales of Kenzera: ZAU dev’s next game is a psychological horror all about the entertainment industry’s dark secrets

Earlier this year, Palworld developer Pocketpair announced their intent to get into games publishing using some of that Scrooge McDuck-size swimming pool of money they’ve acquired over the past year. They already had a game signed up too, from Tales of Kenzera: ZAU developer Surgent Studios, and today said indie dev has offered a small tease of a reveal at their upcoming psychological horror game Dead Take.

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The Witcher 4 shows off a swanky UE5 tech demo at State of Unreal 2025, with Ciri hunting monsters and visiting circuses in Kovir

The State of Unreal 2025 showcase has just offered us a first glimpse at what playing The Witcher 4 might look like, via an Unreal Engine 5 demo build that featured Ciri exploring the wilds and a village in Kovir. Kovir was also confirmed to be a location you’ll visit in the final game, so start packing your bags.

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