Gray Zone Warfare may be the new FPS hotness, but my experience with it left me cold

As I write this, Gray Zone Warfare is sat at fourth place in Steam’s top sellers list. I’ve seen loads of vids from big FPS YouTubers pivoting to it as the next big thing, especially for the Escape From Tarkov-likers. So I gave it a whirl, both as someone who wanted to see what these more hardcore extraction shooters were like and to play a video game that worked. Unfortunately for me, the game barely functions on my rig to the point where it hurts my poor eyes.

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Crow Country review: my first Resident Evil (complimentary)

Tangle Tower was a weird and cute point and click murder mystery set in a big weird tower full of colourful characters, so what better way for the devs to fill time before the sequel comes out than by making a creepy retro survival horror set in a regional theme park? Crow Country is like if Resident Evil was made out of Duplo: more chunky, less threatening, and easier than playing with a fully motorised K’Nex ferris wheel, but darn it, it’s still a good time.

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Insect RTS Empires Of The Undergrowth leaves early access in June, adding savannahs, termites and stink ants

Even as Nic spent this morning writing lovingly about frogs, I was watching trailers of frogs disintegrating beneath an unstoppable ant tsunami. The game in question is Empires Of The Undergrowth, an RTS from developers Slug Disco and Manor Lords publisher Hooded Horse. The 1.0 version launches on June 7th, after almost eight years in early access during which Empires Of The Undergrowth has accumulated positive user reviews with truly antlike meticulousness. Here’s the release date trailer, which you should not watch if you dislike seeing various larger insects and small animals getting eaten alive by ants.

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Disgruntled Helldivers 2 fans start petition to bring back fired community manager

Fans of Helldivers 2 have started a petition asking developers Arrowhead to reinstate a fired employee in charge of community management. The employee, “Spitz”, was let go following the fiasco in which Sony told PC players they would need to link their Steam and PlayStation Network accounts to continue playing the shooter. Sony and Arrowhead changed their mind about that after player backlash in the form of 100,000+ negative reviews on Steam. The kicker? Community manager “Spitz” was low-key encouraging players to continue the review bombing. This doesn’t seem to have gone down well internally.

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A Redfall offline mode was imminent before Microsoft shut down Arkane Austin, according to report

Vampire shooter Redfall was to receive an offline mode via update this very month before Microsoft staked creators Arkane Austin, according to a report. To spell it out, the cancellation of the offline functionality means that Redfall will now be officially playable for only as long as Microsoft run the servers. Another win for videogame preservation!

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Make a cool Elden Ring trailer to win a 10ft statue of Messmer the Impaler that will be a nightmare to dust

You know what will really set off your soft furnishings and put further strain on your relationship when you’re already worried your girlfriend is more angry about you leaving crumbs around the toaster than she would be if all were well? A 10-foot-tall statue of a video game character to cram in the corner of your living room! To celebrate the impending release of massive gloomy RPG DLC Elden Ring: Shadow Of The Erdtree, Bamco are running a competition for players to edit together a cool trailer. Best trailer overall wins Big Messmer – the lad in the header image up there. I’m sure he’ll make a great home for many happy spiders and their cobwebs.

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Microsoft are shutting down the studios that made Redfall and Hi-Fi Rush

Microsoft are shutting down multiple game studios including Redfall developers Arkane Austin and the creators of Hi-Fi Rush, Tango Gameworks. The news was delivered via an email to staff from Xbox boss Matt Booty which has since been seen by IGN. Booty calls the decision a “consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP.”

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