Sledding Game is a chill “hangout game” like Webfishing, but with penguins that ragdoll downhill

The relaxing fish catchin’ and scratchcard gamblin’ of Webfishing proved itself deeply attractive to anyone looking for an easygoing escape. So it makes sense at least one other developer is looking to apply the same lo-fi principles to their own “hangout game”. The simply titled Sledding Game looks like a chill afternoon of standing around on mountains with your mates and going for a big slide downhill every now and again. It’s still early in development, as you can tell from the trailer below. But you’ll be able to embody penguins, frogs, and polar bears as they drink hot cocoa in log cabins and ragdoll into one another willy-nilly. Other cute animals are to be confirmed, but I am putting my money on an dopey-faced ermine.

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In creepy real-time strategy game Calyx you battle a huge mass of alien plants

Steam are throwing a Real-Time Strategy Fest this week, encompassing discounts and demos, and people who like clicking on Orc-emitting huts are eating well. Of the new strategy game demos I’ve spotted so far, the one that interests me most is Calyx, in which you are at war with a mass of alien vegetation, which expands toward your base in a blossoming, suffocating avalanche of green moss and purple tendril. It seems a bit raw at the level of controls and performance, but the concept is very promising: basically, imagine if Creeper World 4 were a bit more like Ground Control. Here’s a trailer.

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Monster Hunter Wilds PC system requirements may yet fall, as Capcom aim to improve performance

Capcom have declared that they hope to bring down the recommended PC specs for open world dinosaur-tipping simulator Monster Hunter Wilds, just a month before release day on 28th February, and a few weeks ahead of the final open beta. Much like an exhausted hunter applying a carving knife to the flanks of a steaming heap of Rathalos, they shall trim and whittle their prize to its essential organs – hmm, actually we never see the concluding butchery in Monster Hunter games, now that I think of it. You just waft your knife around dramatically while the slaughtered quarry peacefully disappears and chunks of dino component materialise in your inventory.

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Lysergic FPS Mohrta is a medieval western gothic blend of Morrowind and Doom

One piece of worldbuilding advice I’ve always found useful is to go at least one level deeper than the obvious. To wit: why have a lantern, asks FPS Mohrta, when you can have a horrible vulture-esque creature called a lantern beast that lives on your head to light up the dark for you? “Found a good’un,” I wrote in Slack shortly after playing Mohrta’s Steam demo. “It’s so rad and strange!”. Well, that’s the pitch, reader. It’s a “nonlinear FPS game blending action, exploration, and light dungeon crawling”. Very rad. Very strange. Nom nom.

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New RPG Cyclopean: The Great Abyss is a Lovecraftian Ultima homage, and I can’t get torches to work

Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can’t say for sure because I can’t get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon – at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld’s infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?

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Specialist RPG studio’s unannounced Warhammer game revealed following layoffs

An unannounced “PvE Action RPG” set in one of Games Workshop’s fantasy properties was apparently in development until being cancelled late last year, according to a new report from mp1st.

News of the project was pieced together by mp1st from several LinkedIn profiles belonging to former employees of studio Thought Pennies. Different sources alternately describe the project as a “multiplatform, social role-playing game” and a “fantasy live-service RPG”, although it’s possible these refer to different projects from the same time period.

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Mindwave is a punky, relentless and completely hypnotic Warioware

Please excuse the eyeball jelly. I’ve just got done tearing my face away from the screen it was attached to by the glitter and amphetamine-infused superglue secreted by Mindwave‘s minigame barrage. The current Steam demo is a generous slice of a wonderful thing its developers describe as a “cerebral microgame frenzy”. It’s the sort of thing you play for five minutes before realising, not unpleasantly, that you are most definitely inside of it now. It has wrapped you all up, and it’s going to be quite difficult to escape. Trailer below:

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Dino Crisis-esque horror Code Violet won’t be coming to PC because the risk of “vulgar” mods isn’t worth the “extra money”

Ok, let’s get it out of the way up top: I probably won’t be losing any sleep over dinosaur horror game Code Violet not coming to PC either. While I’ve still got a pavlovian response to anything that reminds me even a little of Capcom’s sadly abandoned Dino Crisis series, the trailer below doesn’t inspire all that much confidence this one will pick up the mantle.

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