Monster Hunter Wilds’ PC performance patches will keep coming, if almost as slowly as the game still runs

Still troubled by Monster Hunter Wilds’ stubbornly sedate PC performance, even after multiple patches claiming to grease its framerate gears? The good news is that Capcom have committed to pushing through performance and stability updates into, at the very least, Winter 2025. The bad news is that Capcom also say they won’t have finished their performance and stability improvements until, at the earliest, Winter 2025.

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I’ve taken my desire for a new Burnout game down to the Paradise City in wplace

Please, for the love of all that can be side-swiped to oncoming traffic, make a new Burnout game. This has been one of the five thoughts that fill my head on a daily basis for years at this point, and thanks to a website that’s letting people draw pixel art all over Google Maps, I’ve been given yet another outlet via which to let it out.

That site is wplace, and it’ll look familiar if you’ve been partial to the now defunct Reddit thread r/place at any point. Basically, anyone can hop into its map and colour in pixels to doodle over the top of any place on Earth, creating vast canvases of cool art and scrawled messages to whomever might be watching.

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Peak’s Mesa update lets you shimmy your sandy butt up some sandy buttes, adds tornados and dynamite

Right, stop eating your mate for a minute. Peak‘s had a big update from developers Aggro Crab and Landfall Games, and it adds a new Monument Valley-esque location for you to scale the cliffs of.

Before you can go mountaineering among the sandy cacti and roaring tornadoes, though, you’ll want to put on some suncream. Yes, I know you now do the cannibalism thanks to co-op climber’s most recent patch, but you’ve still got to take your skincare seriously. Come on, at least take a parasol.

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Remedy are still backing FBC: Firebreak despite a slow Steam launch, confirming its next “major update” for September

While admitting that FBC: Firebreak‘s launch on Steam “underperformed”, developers Remedy have re-iterated their commitment to the co-op shooter in their latest financial report, saying that it remains “a solid game to build on” and confirming that a previously announced major update will arrive in late September.

The report also gives quick mini-updates on the development of Control 2 and the combined Max Payne 1 & 2 remake, both of which remain on course.

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This Lenovo Legion RTX 5060 desktop is under $1000 with a pair of discount codes

It’d be fair to say that PC gaming isn’t quite as accessible as console gaming for newcomers. Right off the bat, it’s obvious that a Nintendo Switch 2 is an upgrade over a Nintendo Switch 1, but while you, the discerning RPS reader, will have some understanding of processors, RAM, and those all-important GPUs, it’s not always easy for someone to jump in (short of grabbing a Steam Deck).

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Mass Effect 5 devs should “scapegoat” Veilguard and a Dragon Age trilogy remaster was pitched to EA, says ex-BioWare producer

Former Dragon Age executive producer Mark Darrah has discussed pitching remasters of the first three games in the series to EA, and made clear in the same interview that he’s encourage the developers of the next Mass Effect game to “scapegoat” Dragon Age: The Veilguard “as much as they need to”.

Darrah’s offered a lot of insight into life at BioWare since departing the studio back in 2022, with the veteran dev having done plenty of that via his own YouTube channel. This time, though, he was interviewed by YouTuber MrMattyPlays.

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Bithell Games are laying off most full-time staff, with the Tron: Catalyst studio “unable to secure a new larger scale project”

Some upsetting news from the past weekend: Bithell Games, the Mike Bithell-founded indie studio behind Thomas Was Alone, John Wick Hex, Tron: Identity and the just-released Tron: Catalyst, are laying off 11 developers. That’s “The majority of our full-time staff,” according to a post on Bithell’s personal Bluesky account.

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